Today we bring you another minor version update to the game that fixes a number of issues and updates Primitive+ to the latest base game version.
Bug Fixes!
- Fix for Dinos starving when they have access to food - Bag size limit increased to 600 slots - Forced One-time mindwipe due to recent balance changes
Primitive+ has received a major update with a number of fixes, incorporation of major base game patches, as well as full Total Conversion functionality, including engrams, on Aberration and Scorched Earth.
The update includes the creatures from TLC 1 and 2: the Rex, Procoptodon, Gigantopithecus, Direwolf, Direbear, Argentavis, Parasaur, Raptor, Sarcosuchus, Spinosaur, and Triceratops.
Dino TLC - The Procoptodon!
- Receives a model update, animation update, sound pass, and some new abilities: - Will take reduced fall damage - Carry weight will be noticeably increased - Can carry small creatures and baby dinos in its pouch - A knockback kick which can affect significantly larger dinos - Added an aimed jump which can be used by holding down the Jump key - Carried characters in a pouch have reduced food consumption rate when carried by Mate-Boosted Female Procoptodons. - Babies imprinted while in a carried Procoptodon pouch receive more affinity
Dino TLC - The Gigantopithecus A.K.A Bigfoot!
- Receives a model update, animation update, new fur, sound pass and some new abilities: - The Bigfoot will receive an armour-degrading attack; this means when it fights, it'll do more damage to your armour's durability. It is important to note that the armour-degrading attack will not affect the Yeti creatures found in the game. - Added the capability to climb ziplines (but not jump between them) - Added a jump - It can now carry and throw small creatures - Throwing has been made more accurate, similarly to crabs with targetting cursor
Dino TLC - The Direbear!
- Receives a model update, animation update, new fur and some new abilities: - When riding a Direbear, players will be immune to bees. They won't be able to knock you off your bear, and they will target focus the bear instead of the player. - The Direbear will also be able to harvest honey from wild beehives without attracting bees or hurting the hive using its alternative attack. Plus the amount of honey it receives will be 3x the standard amount. - Increased swim speed
Dino TLC - The Direwolf!
- Receives a model update, animation update, new fur and some new abilities: - Howl now activates a pack buff for 90 seconds (with a 1.5 minute cooldown). When the Alpha howls, the pack also howls. The pack buff strengthens the Alpha, as well as its pack (reduced amount vs Alpha) - Hunter's Instinct passive buff which will allow it to sniff out people/creatures with less than 50% health - Sniff tertiary ability to indicate nearby explorer notes, or to detect buried/stealth creatures
Dino TLC - The Rex!
- Receives a model update, animation update, and some new abilities: - Its roar should receive a CD and make non-allies (under a certain dragweight) poop to act as a small stun/interrupt. There will be a cooldown on victims so that they cannot be pooplocked continuously. - The roar will not be able to scare anything above its level - Roar will cause players to poop but not stun them - Rex's ability to climb over small rocks and steeper slopes have been improved.
Dino TLC - The Argentavis!
- Receives a model update, animation update, texture update, and some new abilities: - Can carry two creatures C - grabs/releases creatures with beak Right Click - grabs/releases creatures with claws - Health regen buff from consuming corpses - Saddle acts as a mobile crafting station - Reduced the weight of various resources by up to 50% (Obsidian, Metal, Metal Ingot, Polymer, and Stone)
Dino TLC - The Parasaur!
- Receives a sound tweak and some new abilities: - Alarm mode Can be put in turret mode and check for nearby threats Notifies you audibly and visually when threats are present - Scare small creatures C when ridden - scares away small/mid creatures Toggle for alarm mode to have it automatically do it - Scan Can trigger a scan (right click) when ridden Scans for nearby threats Notifies you visually when threats are present
Dino TLC - The Raptor!
- Receives a model update, animation update, texture update, and some new abilities: - Pounce press right click to pounce on a target pins small targets to ground for short period press left click to attack repeatedly - Pack Buff Activates with C key when 2 Raptors (with a max pack size of 6) are together Increases damage resistance Increases movement speed Increases attack speed Lasts 15s
Dino TLC - The Sarcosuchus!
- Receives a model update, animation update, texture update, and some new abilities: - Idles with mouth open now - Death roll Grabs its target and rolls dealing damage and disabling them - Lunge Can lunge towards a target in front of it - 180 attack Can spin in place to attack foes behind it - Walkable Allows friendly humans to walk on and stand on its back Useful in water, you can move them to surface and use as a raft - Swimming depth Maintains its current depth when swimming Can lurk just below the surface - Piranhas Flee Piranhas flee when they encounter a Sarcosuchus Includes nearby ally Sarcos for players
Dino TLC - The Spinosaur!
- Receives a model update, animation update, texture update, and some new abilities: - Water buff Given when in water Bonus movement speed Bonus turning radius Bonus attack damage Bonus healing Persists for short period after leaving the water - Added Biped/Quadruped toggled with right click Biped Stronger attacks Can turn in place Quadruped Faster movement speed - Prefers prime fish for taming
Dino TLC - The Triceratops!
- Receives a model update, animation update, texture update, and some new abilities: - Ram Charge up for short period Longer it's charged, the faster it goes Cripples target when hit Knocks small dinos away while charging (charge a group of dodos to see) - Rivalry buff Given buff when nearby to large carnivores Increases damage output slightly Decreases damage taken slightly Increases health by 10%
The update today adds previously missing P+ engrams to the ARK Expansions Aberration and Scorched Earth, as well as missing saddles to previously released creatures. Non-primitive items have been removed from Scorched Earth and Aberration drops and the Hazard Suit has been added to the Advanced Workbench (in Aberration). These changes now allow for a Primitive Plus experience on both of ARK's expansion packs!
That's it for this post guys! As always if you’ve got anything to share you can find us at:
As promised, another update. A lot of time went into Multi-language support. Not a very sexy feature I know :) But important regardless for the future of Hypertrain. And when german is added soon Steam allows me to call the game Hochgeschwindigkeitszug ːsteamhappyː
Unfortunately Steam Achievements take a bit longer than expected. Hopefully they will be done for the next update (v0.4.6).
New Features
Wagons Screen: here you can reorder your wagons and optionally sell them.
Multi-language support. The first supported language is dutch! More to come.
Mouse Invert Y setting.
VSync setting.
Changes
Added 1680x1050 screen resolution.
Visiting a station will not reset the turret cool down time anymore.
A long AI player will not risk his train by attacking you.
A successful mission now yields +10% reputation.
Faster bullets.
Changed the boosting sound.
You need to be driving less than 100kmph to be able to enter Build Mode now.
Fixes
Pressing 'v' crashed the game.
Keys didn't work when CAPS LOCK was on.
Some world seeds caused the game to crash.
Sometimes the game screen remained black after a load.
A blue/purple power item showed a hp bar when it was hit by a bullet.
Sometimes the tutorial got stuck in a step.
It was possible to get multiple Hall of Fame entries by finishing the same save game multiple times.
Se realizará un mantenimiento del Servidor el Miércoles 23 de Mayo a las 03:00 AM BRT. La duración del mantenimiento será de aproximadamente 5 horas.
Mantenimiento: Fecha: Miércoles 23 de Mayo, 2018 Horario: 03:00 AM BRT – 8:00 AM BRT Razones: Mantenimiento de Rutina Síguenos en Facebook https://www.facebook.com/BDOSpanish
BOOBS SAGA: Prepare To Hentai Edition - KUKHTENKOV GEORGIY
Good news! The game will be released on July 13! The price is 2.99$. If you enjoy the project, you can support me by adding the game to your wishlist and telling your friends about "Boobs Saga"
In response to numerous player comments, Appnormals are planning the implementation of a feature that will allow players to skip puzzle sections for subsequent playthroughs.
A button at the top right corner of the screen will appear once the player has completed the game at least once, which will complete the current puzzle and allow players to continue on with the story.
Since our initial soft release to Early Access in October 2017, we’ve been working tirelessly to release our fourth and final full release character class, the Ite (Samurai Archer). He introduces ranged combat to Hanako for the first time and features an ability kit offering crowd control, dealing with cornering and more.
Side News: We are now approved Xbox One and PS4 Developers. Hanako: Honor & Blade will be coming to consoles at a later date TBD.
We’ve also created a new map called Shiga Forest. The first in the dark, death-ridden territory of our game’s antagonist clan, the Yamai. The main menu has been overhauled in an early version of our panel-based presentation to start modernizing our game for the future!
This patch will release on June 14th, 2018 at Midnight EST. We'll start a live stream event around 11PM on Wednesday June 13th on twitch.tv/hanakogame
We're considering this our "hard launch" to Early Access since it includes the Archer character that we intended to release initially when we went live to Early Access.
As always we are available in the following places:
Duelyst Patch 1.96 is expected to deploy later on May 22nd, 2018
Rotation and Queue Updates
When we released the Trials of Mythron expansion, we introduced two formats into the game (Standard and Unlimited). While our hopes and ambitions were aimed at expanding the diversity in Duelyst, your actions as players speak the loudest. The number of games played in Unlimited (compared to Standard) was staggering! As such, we want to tailor Duelyst to what's most popular for our players. With this patch we will be removing the concept of rotations and unifying the online matchmaking system to what is currently known as "Unlimited." In other words, everyone can play with their full collection instead of having to restrict their decklists to certain sets.
Coupled with this change, we will also merge the two constructed queues together. Some of the common complaints from our social platforms came from the mismatched rankings in Casual or the prolonged queue times in Ranked. Without the different formats in place, we have no strong reason to maintain two different queues and will reunite them into one "Ranked Ladder Queue." These changes should address both the occasional prolonged wait times while maintaining the fun aspect of fighting your peers.
Balance Updates
As many of our former Unlimited players know, there are some frightening and powerful card combinations that exist from accessing both Trials of Mythron and Denizens of Shim'Zar.
Since we are reintroducing the Denizens of Shim'Zar expansion back into the fold, we found a unique opportunity to do a wide sweep of changes.
LYONAR KINGDOMS
Dawn's Eye
Cost changed from 6 to 5
Peacekeeper
Stats changed from 5/5 to 6/6
Radiant Dragoon
Ability can now target itself
Solarius
Cost changed from 6 to 5
Stats changed from 3/3 to 3/2
SONGHAI EMPIRE
Bombard
Cost changed from 6 to 5
Calligrapher
Now adds cards to your Action Bar immediately, rather than at the end of your turn
Coalfist
Stats changed from 4/4 to 5/4
Dusk Rigger
Stats changed from 2/3 to 3/3
Katara
Backstab (3) changed to Backstab (1)
Manakite Drifter
Stats changed from 3/3 to 5/5
Mask of Shadows
Gained "Your General gains +1 Attack"
Mind-Cage Oni
Stats changed from 4/3 to 3/2
Penumbraxx
Stats changed from 3/1 to 4/1
Sparrowhawk
Stats changed from 3/2 to 3/3
Suzumebachi
Stats changed from 1/3 to 1/4
Twilight Fox
Stats changed from 3/3 to 3/4
Grandmaster Zendo
Stats changed from 4/6 to 3/6
VETRUVIAN IMPERIUM
Accumulonimbus
Cost changed from 4 to 5
Duskweaver
Stats changed from 1/1 to 2/1
Equality Constraint
Cost changed from 2 to 1
Falcius
Cost changed from 3 to 4
Lost in the Desert
Now deals 5 damage instead of 6
Notion of the Starless Eternity
Cost changed from 5 to 6
Oserix
Cost changed from 7 to 6
Stats changed from 8/6 to 6/5
Pantheran
Stats changed from 6/6 to 8/8
Portal Guardian
Stats changed from 0/6 to 0/8
Sand Sister Saon
Stats changed from 3/4 to 4/4
Sandswirl Reader
Stats changed from 3/4 to 3/3
Whispers of the Sands
No longer draws a card
Windstorm Obelysk
Cost changed from 3 to 2
Stats changed from 0/6 to 0/4
ABYSSIAN HOST
Aphotic Drain
Cost changed from 2 to 1
Desolator
Stats changed from 3/1 to 2/1
Horrific Visage
Now gives -4 Attack instead of -3 Attack
Night Fiend
Stats changed from 3/3 to 4/4
Skull Prophet
Stats changed from 3/3 to 2/4
Sphere of Darkness
Cost changed from 1 to 2
Effect changed to "Turn an enemy minion's space into Shadow Creep. Draw a card"
The Releaser
Cost changed from 3 to 2
MAGMAR ASPECTS
Dreadnought
Stats changed from 4/6 to 4/7
Flaming Stampede
Now deals 8 damage instead of 5
Morin-Khur
Cost Changed from 5 to 6
Omniseer
Ability can now be used on any nearby space
Silithar Elder
Stats changed from 6/6 to 7/7
Tremor
Cost changed from 2 to 1
Verdant Fulmination
Cost changed from 4 to 3
Veteran Silithar
Stats changed from 4/3 to 4/4
Visionar
Stats changed from 6/3 to 5/6
VANAR KINDRED
Aspect of Shim'Zar
Cost changed from 2 to 3
Essence Sculpt
Cost changed from 1 to 0
Frigid Corona
Can now only target minions
Ice Age
Cost changed from 7 to 8
Mana Deathgrip
Cost changed from 1 to 2
The Dredger
Cost changed from 3 to 1
Wind Sister Maia
Ability changed to "Friendly minions with Infiltrate have +1/+1"
NEUTRAL
Alter Rexx
Stats changed from 4/4 to 5/5
Architect T2k5
Stats changed from 1/4 to 1/5
Artifact Hunter
Stats changed from 3/3 to 3/4
Astral Crusader
Ability changed to "Whenever you replace this card, it cost 3 less and gains +3/+3"
Calculator
Cost changed from 5 to 4
Dioltas
Stats of Tombstone token changed from 0/10 to 0/8
EMP
Stats changed from 9/9 to 7/7
Envybaer
Stats changed from 3/7 to 3/10
Grincher
Now reduces the cost of the artifact by 3 instead of 2
Hydrax
Stats changed from 3/3 to 3/4
Inquisitor Kron
Stats changed from 4/4 to 4/5
Can no longer produce a minion with Forcefield
Lady Locke
Stats changed from 2/2 to 2/3
Purgatos
Stats changed from 3/4 to 3/5
Sanguinar
Ability changed to "Your Bloodbound Spell costs 0"
Soboro
Stats changed from 2/4 to 3/4
Spriggin
Stats changed from 6/6 to 8/8
Sunsteel Defender
Stats changed from 4/3 to 3/3
Thunderhorn
Stats changed from 4/5 to 4/4
Zyx
Cost changed from 1 to 2
For roughly one week after these changes, we will be offering full spirit refunds on cards that negatively adjusted or nerfed (marked with underlines). Here's a quick reference list of cards eligible for refunds:
To all the players who've bought the game so far: thank you! We hope you're enjoying this first released alpha version. We're working hard on expanding the game. Let us know if you have any ideas or requests about how to improve the game. It's important to us to know your wishes. We'll do our best to incorporate those during Early Access.
Less than two days of sale left!
Don't forget that our launch discount ends soon, so if you've got friends who would enjoy the game let them know! Or gift it to them if you're feeling generous ;)
A Week Long Bonus Event has been activated! Join us in game for 3x Experience, Unlimited GA Energy, 5% Refine, 5% Empowerment, and 5% Reinforcement bonus! Additionally at the start of the event everyone will receive one free stat and skill reset! Make sure to log in and enjoy the event bonuses as they will only last through Monday May 28th!
Please note that Stat and Skill resets will be slowly distributed at the start of the event (Monday May 21st).
We’re excited to announce our second Kanova mixed reality live stream on Friday, 5/25/2018 at 12PM PST!
VR sculpting is amazing. It completely changes the way you look at your model and how you approach form creation. However, it’s still not a replacement for the level of control found in desktop workflows. This is why we engineered Kanova to be capable of both VR and desktop approaches. In our first stream we covered some of the basics of Kanova on desktop and VR. For this one, we will be doing a sculpt bouncing back and forth between both approaches articulating why, how and when VR is useful in a sculpting workflow. You’ll be following along with us live and can ask questions or offer suggestions.
This time around we are holding the stream through our buddies at Pixel Fondue on their Youtube channel. Drop in for a bit or for the whole stream while we dig in to Kanova. See ya there!