In order to enjoy the full experience of BE THE HERO, the player should enjoy the story portion. It is a VR Comic after all. This is why storyboarding is very important.
Our illustrator, Ishikawa, sits down with our producer Koji, to create these. Then the rest of the team at EXPVR reads it through, and we all discuss it as a team. Some things get added in, some thrown out, and sometimes we laugh because some rough sketches of the characters look derpy.
Here is an example of what a final panel looks like after the storyboard/rough draft process. Sakuya heals Kurogane after he is injured from a fight.
These detailed storyboards also help with setting up the VR action portion of the game. Where should the player be standing so the transition from comic-to-game is smooth? Is it an interesting angle? Is the forced perspective clear?
The whole process from storyboard to the final image takes about two months per episode, but our team is learning to work faster as we all get used to the process and tools. We're hoping the future episodes will be produced quicker but with the same quality!
A new update of King’s Bounty: Legions is live on our servers! The brand new version is ready to be installed on your devices. We are introducing you the whole list of new features and fixes which will take place as soon as your game gets updated.
🎈 What's new:
⚡ New Regalia, which can be crafted in the "Goods", added; ⚡ Artisan's blueprints can no longer be dropped in battles: you will be able to get them in Patrols; ⚡ An ability to go on a 5-hour long Patrol for watching an advertisement video added (in mobile version only); ⚡ Pathfinder and Commander Licenses can be crafted no more; ⚡ Number of symbols visible in the chat was increased to show more names properly; ⚡ "Chess timer" time of action was increased from 5 up to 7 minutes.
🎈 Fixes:
⚡ New messages are now shown in the chat windowed mode; ⚡ PvP-challenges and PvE-trials leaderboards now work correctly; ⚡ Fixed the display of places in PvE-leaderboard; ⚡ Morale button is no longer shown in raids.
Go ahead and click on your Monster Girls! Touching them will boost your production rate and affect your favorability rating. Depending on where you touch, boost rate and fluctuation of favorability rating will vary. By reaching maximum favorability rating, Monster Girls will start off Support Mode, which further boosts your production rate. However, be careful not to reduce favorability rating too much …?
The second variation of episode 1 : The Porcelain Paradox, is now ready for testing. This means you can play through the whole thing, and catch the killer.
Suspect responses, method of murder and the timeline of the murder have been altered, so its recommended to pay close attention to the changes, so you don't blindly re-arrast the wrong person.
Work on Variation 3 is half-way done, and will be done a day before game launch.
After that, the brainstorming for Episode 2 will begin, which will be out in June.
Thanks to everyone for following this project so far, and hope you enjoy the new episode. If you spot some line you feel is missing, dont hesitate to activate the Suggestion system by hitting F2. This enables you to send suggestions to dialogue options directly to us, and we will figure out a way to implement them as fast as we can.
Small corrections to improve the game were made, no serious bugs have been found so far. The changes are: • Problem with game U.I at lower resolutions • Score distribution by defeated enemy: some enemies did not distribute the Score as they should when defeated, we arranged it!
These are minor fixes that make a big difference in the game. Have a good time!
The prophecy is true - today we have some huge news! We are incredibly excited to announce that Immortal: Unchained will release on September 7, 2018 for £39.99/$49.99/€49.99!
To celebrate the news, we’ve released a brand new video highlighting one of the game’s early cutscenes and offering a sneak peek into the lore. But remember, not everything may be as it seems...
https://www.youtube.com/watch?v=smo18dAobfs We’ll be revealing much more about Immortal: Unchained soon (keep an eye out for the first look at a brand new environment over the course of the next few weeks!), and we’ll be posting more updates as we get closer to release, including additional information on character customisation, challenges and, of course, system requirements.
Thank you again for all of your amazing support so far, and don’t forget, if you’re excited for the game, please go ahead and add it to your Steam Wishlist! We can’t wait to share Immortal: Unchained with you in just a few months’ time!