“One heart and one soul against the Christian name.” So went the message from Estonia after the routing of the Teuton invaders at Umera. The fires of faith burn hot, as local gods come under attack from a universal church that offers a stark choice - God or the Sword?
Crusader Kings II: Holy Fury is the newest and one of the most wide-ranging expansions to Paradox Development Studio’s beloved medieval grand strategy role-playing game. Take charge of a body of righteous warriors in Holy Fury, leading your army on a Crusade for the faith, or defending against attackers. Holy Fury takes its inspiration from the Northern Crusaders of Catholic Europe against its Pagan neighbors. Play either side in a new holy war.
In Holy Fury, Pagan rulers who reform their religion instead of converting will have a chance to design that new Reformed Paganism. A religion of peace or one of war? Will you be guided by the stars or bow to the whims of bloodthirsty gods? Who will lead this new church? Build a new creed on the ashes of the old ways.
Other features in Crusader Kings II: Holy Fury include:
Shattered and Random Worlds: Start your game on a fictional map of Europe as a small realm fighting for space, or on a random map with historical analogues for the great kingdoms of yore. Warrior Lodges: Join a Pagan warrior lodge and raid your way up the ranks, unlocking access to powerful allies and greater military skill. Legendary Bloodlines: Descendants of great warrior heroes will have bonuses that match the accomplishments of their forefathers, including historical bloodlines of Charlemagne, Genghis Khan and others.. Sway or Antagonize Your Neighbors: Try to win a reluctant vassal through charm and persuasion, or provoke someone you want to push into conflict. Sainthood: Pious Catholics can become canonized, passing on their glory to their descendants and making their resting place a site of great value. Coronations: Feudal kings and emperors must find clergy to crown them, since all power descends from the heavens. New Crusade Events: Deeper gameplay for the religious wars of the era. New Succession Laws: A Pagan Elder Council may have the final word in how a realm is divided among heirs, or a ruler may challenge his brother to combat to unify a realm. And much more: Changes to religion, custom names for people or objects, deeper baptismal mechanics, lists of people you’ve killed, and other small changes for flavor and variety.
Like all Crusader Kings II expansions, Holy Fury will be accompanied by a major free update for all Crusader Kings players, including changes to how Crusades work.
Holy Fury is coming in 2018 for the suggested retail price of $19.99.
Two thirds of the earth’s surface is covered by water, and free access to the nautical highways is essential to empire. In wartime, these highways are contested waters and you, or an ally, must be able to regulate that traffic. Carriers, convoys and battle cruisers -- these are the weapons of the sea. Your enemy is over the horizon. It is time to Man the Guns!
Man the Guns is the newest expansion to the best-selling grand strategy wargame, Hearts of Iron IV. Paradox Development Studio will have more to say in coming weeks, but, for now, our intelligence agents have been cleared to forward the following information:
Man the Guns adds greater depth to the naval side of the war, including the ability to design your warships in more detail. Add armor or heavier guns through a modular design. You can also refit older ships so that they are more in line with the latest technology.
Man the Guns also introduces new options for the democratic nations, including new paths for the United States and other great free nations. Explore alternate histories or fully mobilize the arsenal of democracy.
There are many more details to reveal, but, at the moment, these are state secrets.
And, as usual, Man the Guns will accompanied by a large, free update available to everyone who owns Hearts of Iron IV.
We have just released the update for the Demo, which will bring the following changes:
- Full Gamepad support, with button editing. - Add Citadel map to the options menu. - Added additional information in the intro of the game. - Added rest mode (just hold down the rest button). - Increased text speed. - Fix bug editing keys and minor bug fixes.
The Season Clash 4 is going on, emotions are intensifying, are you ready ?!
Right now the best of best are going to clash in battles for the title of best Cossacks 3 player in fourth ladder season.
We`ve got our new matches: [R]Hruska, [BiA]Nelj vs [-UNION-]testopal, [KR.S]Dandy, nation: Game1: Netherlands, Denmark; Game2: Saxony, Bavaria; Game3: Hungary, Portugal.
Helper1, Kupnu4, funny_ru, [IGO]+4K+yma, [GP]Sir_Artius, [GP]Fenek, Helper2, [-NF-]Doctor_K, [GT]Colourfit, [-OG-]SirBillo, [GFF]Airon, [-NF-]Detrom, [BiA]-Roma23, [GFF]Rifman, asap, [GP]Demon would join them in upcoming battles on the battlefields.
You may find the schedule and details about Season Clash 4 by following this link: goo.gl/65KsVD
Don't miss your chance! In order to commemorate first team-based Season Clash 4 tournament we've made a sale on our official website cossacks3.com with meaningful name "Slash the prices!". Hooray!
Visit our official cossacks3.com website, where you can purchase a game with huge discount. You may get the base game with -50% discount, or complete "Cossacks 3 Experience" bundle with -65% discount Take haste, as we can't hold them much longer. "Slash the prices" would last until the Season Clash 4 is over - starting from 14-th of May until 20-th of May.
Hurry up, that is great opportunity for you to start your Cossacker life or to make an unforgettable present for your friend!
Here's a small update for you all. I added another Kitten for you to play as. A red, white and black rugged kitty for you to play as and accessorize.
I also fixed an annoying little bug that would keep adding kittens in excess. This can be very confusing when trying to determine if you found them all and triggered the bug by accident, especially for young-uns. It should be properly fixed now allowing a kitty to be added only ONCE per level spawn.
That's it for this update. Won't be sure when the next one will be I have something I want to do but not sure when I'll get around to it.
Thanks for all the support so far guys and take care !!! Joure
Players will no longer stand back up during the death screen if killed by an explosive barrel
Fixed Small Storage item which was not being removed from the player’s inventory when placed
Players can now remap WSAD key bindings in the settings menu
Fixed several occurrences which caused players to get locked in their inventory while looting (one very rare occurrence remains but is known and will be dealt with)
Fixed issue where player would hover above the ground when dismounting a quad
Player will no longer posses the Harpy eagle after unpossesing if not intending to
NPCs/AI
Significant optimisation of Wanderer NPCs. AI structure has been completely restructured for performance improvements
Fixed issue where players were unable to loot from some fallen NPCs if their bodies had ragdolled away from the location where they died
The loot icon now appears no matter which part of an NPC’s body is being looked at
Fixed issue where projectiles would not be registered by NPCs that had been previously knocked down by the ATV
Fixed issue where Wanderers animations would jitter if you shot near them while they were moving
Fixed issue preventing mercenary NPCs from being looted
Increased despawn time on NPC corpses
Fixed navigation properties of several physics gates which would not allow NPCs though even while open
Tweaked location of spawn points on Lockcrest to reduce the chances of Wanderers spawning in inappropriate places
Game
New manned guard towers on Lockcrest
The lighthouse door on Lockcrest can now be properly opened from the inside
Some problematic doors which would open the wrong way have been fixed
Adjusted starting area of Lockcrest to ensure play does not get stuck on any geometry after spawning
Fixed issue where player’s game would not save when using a Sleeping bag item
Sleeping bag now sets the players spawn location and saves when placed (no need to press ‘F’ key, except to save the game again at a later time)
Fixed several rock types which did not have correct collision properties
Fixed issues with placement of the Can Trap item
Amendments have been made to how the player dismounts the ATV to prevent issues
Fixed an issue where the camera would get pushed in to the character while riding the ATV
Fixed some incorrect collisions between projectiles and the ATV
Lockcrest Prototype level now features up-to-date bespoke background music for Jaws Of Extinction
Co-op Level (currently private access)
Possessable objects (e.g. ATV, harpy eagle) have had a significant restructure for co-op friendly usage
Fixed issue preventing Wanderer movement when clients moved away from server
Additional fixes for projectile impact particle effects for clients
Additional fixes for projectile sound effects for clients
Version 1.4 of TheNightfall is now available. Now the game supports virtual reality for HTC Vive in the game itself. (The menus are still only working in 2D) For further information please have a look at the community hub thread "Virtual Reality Support".
Wanted to give you guys a little quick fix to help improve gameplay, here are the fixes:
• AI Spawn time decreased, will make the world less empty • Dynamic target highlighter. Target highlighter will adjust its size based on target size • Fur shader implemented
Sales are over, and with it the MayThe4th Edition too. The traditional Generators are back in place, only the beam remained by mistake the MayThe4th Edition color for now ;)
Anyway, there will be a new Special Edition next month, with a couple of additional tiny fixes and possibly a new powerup too, so stay tuned if you wanna try them in action! I am also still experimenting with the Controller integration, but up until now I didn't find any comfortable integration with the game gameplay. RWNW is really mouse bound, so it's hard to break that bond somehow!
As a last thing, a big big thanks to everybody that left a review. Reviews are what keeps a game afloat or sinks it on Steam nowadays, and while RWNW might not be a top seller, I am extremely proud of how it's doing and of the 100% current positive reviews ratio.