The battle for dominance over Erenor moves north as the Claim phase begins on Fresh Start.
Welcome to Phase 2
Your adventures on the Fresh Start servers, Nui & Ezi, have been full of PvP, mobs, and single planting carrots. Phase 2 is here and you've got newly available places explore, mobs to kill, gear to craft, and illegal farms to camp. Check out the patch notes and read on for a glimpse of Phase 2 updates.
More Places to Explore
Players have already set foot on Auroria, but only in Diamond Shores and Mistmerrow. Now they'll be able to explore and interact with Nuimari, Heedmar, Marcala, and Calmlands for hunting, gathering and questing! These lands also opens up the opportunity to plant Archeum Saplings for archeum, and farm Regrade Braziers for sun/moon/star points used to craft Regrade scrolls. (The 30g Regrade Scrolls will be removed from the Marketplace this phase)
More to Craft and Upgrade
It's time to use all those mats you've been hoarding to upgrade your Magnificent gear to Epherium tier! Or will you choose the new Hiram Guardian gear path? Hiram gear drops from the Abyssal Legion mobs scattered throughout Auroria in Diamond Shores, and the 4 newly available territories on Fresh Start. (On Legacy servers, Golden Ruins is also home to the Abyssal Legion mobs.) Each piece of gear they drop starts at Grand and comes with 3 bonus stats. It'll cost you 60 labor to identify each piece of Hiram gear. This gear uses the Synthesis system to upgrade, and is fed any other type of Hiram gear to do so. When it reaches a new grade you'll have the opportunity to reroll a stat, so choose wisely!
If you enjoy peaceful rides through Erenor on your way to make a little coin, prepare to use a little elbow grease upgrading your Farm Carts to Farm Wagons, which can carry 4 packs at a time! You'll be rolling in gold before you know it. If you want to really appreciate the beauty of Erenor, craft yourself a Glider and take to the skies! Phase 2 will also allow tier 2 Glider upgrades so you can fly faster, farther, and maneuver more effectively.
- Fixed Match History - Fixed Missing Discord library caused a crash on Windows 32 bit - Fixed Chat glitch - Fixed Skip button not being disabled after clicking - Fixed Skip button Incorrect position on other aspect ratios - Fixed Banned players sometimes not notified of the ban
Changes:
- Changed Skin Angela price
Improvements:
- Improved AI - Improved general server performance
Welcome to the launch of Season 6 and our Rite of Champions event! Rite of Champions is an event, spanning two weeks, in which you will honor the valor of yesterday's champions and earn your place among today's heroes in the new limited-time Game Mode, Carousel of Death. In addition to the new, limited-time mode, there are themed contract orders, a new face-off screen, new mask outfits, event exclusive loot, and themed soldiers.
Carousel of Death is a limited-time gamemode for the event. When you die, you respawn 5 seconds later, plus 5 seconds more for every subsequent death. Victory is achieved when all opponents are dead at the same time. The mode is Single Pick with no revives, no feats and no Gear Stats. All fights in this mode will take place in our Arena maps.
Mask Outfits
New mask outfits are here in celebration of our new Season 6 event, the Rite of Champions. The mask outfits are "Medusa's Favor" for the Knights, "Battle Swine" for the Vikings, and "Heavenly Crane" for the Samurais. Each mask outfit is available at the discounted price of 15,000 Steel (instead of 20,000) per hero when the event starts on May 17th, and will stay available in-game at 20,000 Steel as of May 24th and after the event! You can check out each of the mask outfits in the video below:
The Rite of Champions event also features 3 community orders throughout the event. The first is "Beval the Medusa", which requires each Faction to complete the most matches with a Knight hero. The winning faction will receive Steel and Crates. This event order will be available from May 17th at 1:00 PM EDT to May 21st at 1:00 PM EDT.
The second event order will be "Musashi the Crane." From May 22nd at 3:00 PM EDT to May 26th at 1:00 PM EDT, each Faction will fight to complete the most matches with a Samurai Hero. The rewards will again be Steel and crates to the victorious faction.
Remember that participation is required in order to be eligible for the rewards.
Limited-Time Cosmetics and Weapons
During the duration of the Rite of Champions, players will have the opportunity to loot items exclusive to the event. This includes:
Ornament: Radiant Seal
Battle Outfit: Destined Distinction
Idle Effect: Radiance
Emote Effect: Radiance
Execution Effect: Radiance
These items alongside the Sword in the Stone emote, which will be released next week, and the three Mask Outfits are part of the 18 The Rite of the Champions Bundles that will be released on May 24th, 2018.
Furthermore, each of the playable 18 characters have 1 weapon set that may drop in every mode and in Scavenger Crates, but won't be available in The Rite of Champions bundles.
Hero Trials and Discounts
From May 17th until May 31st, all players will be able to play all unlockable Heroes (Season Pass heroes for Standard Edition and Starter Edition owners). However, the Heroes cannot be customized unless they are unlocked.
Players can unlock Season Pass heroes at a discounted price of 10,000 Steel (instead of 15,000) per hero and Starter Edition owners can unlock regular Heroes at a discounted price of 5,000 Steel (instead of 8,000) per Hero.
Champion Status will also be offered at a 30% discount from May 17th until May 31st and for the first time ever, it will also increase your chances of getting event loot until the end of the event on May 31st.
Frequently Asked Questions
If you have any questions regarding the new event, we have posted an FAQ for everyone's convenience.
In addition to the event, several important changes arrived with today's update as well. You can find all of those details in our Title Update 1.23 Patch Notes.
Well friends I've been super happy with the responses I've gotten from the Beta Locations, so I've decided to release a few more (at varying level of completion). I'm also going to be adding in a description object to them that will tell kind of my 'loose' vision for the location, just so you're not running around aimlessly and can hopefully imagine also whats in my head :D
Swellow Village (I need a new name for this one, will be on a river if that helps with inspiration!)
Saltpeat Village
The Pit
Facet Company - Mercenary Camp
Warling Training Camp
Beta Location Mode Reminder!
Just a reminder you can enable/disable this at any time from the main menu! There's also a contextual poppup for it on the map if you try and enter a Beta Location with the mode turned off ;)
Feedback Towers
Be sure to send me feedback from one of these towers or online (Discord/Steam Forums/Anywhere Really! :D Here's the link to the online feedback form as well!
Gotta say, opening up the Beta Locations has been awesome still :) I've really just been so encouraged so keep letting me know what you think anywhere you can! :D I've also realized that having people play things early (even early compared to Early Access :P) is SO useful :D I'm pumped for summer, and hope I'm able to keep up the pace :D
***MAC BUILD IS USUALLY A DAY LATE, MESSAGE ME IF IT'S LATER THAN THAT***
0.0.20.v1 - 05/16/2018
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Target Health Bars
Added healthbars for the last target you hit, no more mystery units with a billion health (I'm looking at you Shortgut...)
Poison Effect!
I've started working on different buffs/effects, first up was poison! :D pretty crude right now, but check it out at The Pit!
Fancy Map Cloud Shadows
Not much to say except... Ooooo! :P
LVL, Hill Camp, improved spiral ramp way, added gate.
GUI, started integrating and writing location descriptions.
GUI, pulled starting/regular view back more.
EFFECT, started working on effects! First is poison (can try in Beta Location 'The Pit')
DATA, fixed having negative money, caps at 0 and resets to 1500 xD @Myriad @Dartel @LostKingXXX
DATA, Fixed Flags not updating on some locations (Especially brothers beach!) @Hat @Bluerabbit
GUI, fixed GIFWIKI not reshowing pause menu after pressing the 'x' button! @BlueNXT
LVL, DeBug Castle, fixed crashing at Storm the Keep objective! @@xXRyderSJXx @Shermy
LVL, DeBug Castle, fixed bug where units wouldnt attack @Shermy @Hat
LVL, Solo Battle, hide setup proxies! @Dartel
UNIT, General order to hold position will now cause units that are attacking to listen.
CAM, *think* I fixed brawlcam aiming! @Myriad
PROP, *think* I fixed bug with camera/gifwiki poppup when entering boat @The Angry Pacifist
DEBUG
MAP - can reset individual locations from within the location menu now.
MAP - tap 'H' to get a readout of all your props current states and locations!
MAP - prop reset *should* now work if your props were floating in Oblivion
GUI, ammo when swapping units on hand isnt accurate
MAP, army units clip through map.
CAM, clipping with tall structures + buildings.
Arena Mode under construction again
Buff/Nerf/Add
Nerf, Enemy Grunt, less health (shouldnt affect you, but will help allies) let me know if this isn't the case, getting mixed results...
Nerf, Old Sword, damage
hardhead
Check out the #Latest-Update-Discussion on Discord and let me know what you think!
Welcome to a new episode of the bottom paragraph! The part of the update where I ask you to go rate the game if you haven't already because it would mean the world to me AND it helps the Steam robots that sort games take another look at this (hopeful) little gem :D
Update on Siege Mode!
I'm still cranking away on Siege Mode, and have started working more with the idea of a 'pre-siege' setup, here's a few GIFS that show off scouting via bird! You should definitely join the Discord to see fun stuff like this early! :D
Hi ! This update mostly focuses on new car physics that i am testing. So, please enjoy the test vehicle which can be found unlocked at the end of the vehicle selection menu. The main reason for this is to add locked diffs to the cars as well as improve overall behavior, so for now in the test car, diffs are locked permanently. Please, report any bugs or suggestions in the topic about this test car :)
Overall changes:
Added test car with new physics
Removed numbers on gates
New HUD compass
Added Land Meter
Reworked cone placing metod (should take care of weird standing cones )
Test car changes:
Vehicle parts masses are now correct
Suspension is more or less tuned to behave realistic
Centre of mass is much higher
Diffs are locked
Vehicle has more power
Tire spin now possible (tire upgrades in the future will make sense now)
We are very excited to share with everyone that we recently won best PC/Console Game Award at RPC2018!!!! This is no doubt an amazing testament to our fans and that we wouldn't be here without your support.
Know that we have another patch coming, along with more content, which we will be showing off at E3 this year! As always, we will be supporting Kingdom Come: Deliverance for a very long time. More to come!
Thanks to the tireless work of our Community Translators you can now slay demons in two additional languages: German and Turkish. If you’re a native speaker and have any suggestions to those (or any previously added) translations, get in touch with us at our official discord server or via email: support@thingtrunk.com! Or you can talk directly to translators in the forums.
We wanted to use this opportunity to add some fixes and QoL features like the improved stability of the sound system (we’ve been fighting with this problem for quite some time now) and unifying the way card effect and cooldown times are described in the tooltips.
Aside from that, it should no longer be possible to get 65 000 unidentified cards after using Identify All function. You’ll have to go back to finding cards in the dungeon and cauldron as it was meant to be, sorry ;-)
Full changelog
Version 0.92.15945+ 17th May 2018
German and Turkish community translations added
Normal bosses should no longer drop slightly used coin after death
Increased stability in the sound system
Fixed an issue where Identify All could give player 65k unidentified cards
Fixed a bug where Icebolt could sometimes miss its target
Cooldown and effect time card info is now more unified
Minor fix to Return 2 Games intro timing
As always, Stay safe in the dungeons :paperheart: Konstanty
First of all, thank you for the amazing reception since we launched Horizon Chase Turbo! The reviews have been great and we're thrilled to see you enjoy the experience we worked so hard to create :)
We've just updated the game with fixes for several issues that came up since the game launched.
Bug Fixes
Fixed an issue that resetted custom key bindings to default whenever the game was closed.
Fixed an issue with leaderboards visualization, in which players under 50th would always appear as the 50th place in the boards.
Fixed issues with the virtual keyboard losing focus in multiplayer setup screen.
Fixed achievements only appearing after the game was closed.
Fixed “Harder, Better, Faster, Stronger” achievement being awarded with only one upgrade. If you got it that way, lucky you. Early birds get the worm.
Fixed an issue that could prevent the "Round the Globe" and "Golden Passport" achievements from unlocking in some cases. If you already beat the game and were affected by this issue, please finish the "Kilauea - Final Challenge" track again (in 5th place or better) to see the World Tour ending and the missing trophies should unlock correctly.
Some more bug fixes - May 18th
Fixed Pause button not working after you change or reset key bindings.
Fixed an issue with save games that prevented the player from getting past the title screen. Some players reported it as keyboard/controllers not working anymore. They were the same and should be working now.
Fixed Endurance mode changing your car if you played another game mode in-between sessions.
One more - May 21th
Fixed some issues in input config screen. Controls were resetting to blank when players chose to reset to default, and not reacting to changing between keyboard/controller.
If you find anything else that's preventing you from playing, please let us know through support@aquiris.com.br, with as much information as you can. We'll keep looking for any pesky bugs that may have slipped through!