Digital Diamond Baseball V7 - DDBBAdmin
What's New In This Update?
  • Improvements were made to how the Computer Manager selects setup relievers during a game.
  • Updated the player importer so that it checks both the team name and team tag (three letter team abbreviation). This will allow users to rename the teams in the 2018 library and still be able to import the real time stat updates.
Enjoy!
The Entity - Ragdoll
Hello everyone!

The Entity is really coming along now as release is getting closer. We are finishing up with adding minor things in, making sure everything works and optimisations!

We recently have changed the textures of the walls around the house so we will be relaseong a new trailer and screenshots soon reflecting the changes.

We hope you will enjoy The Entity as much as we have during development!
May 15, 2018
上帝之城 I:监狱帝国 [City of God I - Prison Empire] - 小埋
Black Desert - CM Servantes


Dear Players,

We will perform our weekly maintenance as follows:

Date: Wednesday, 16th May 2018

Duration: 5h
  • Global 8:00 UTC ~ 13:00 UTC
  • Central (EU) 10:00 CEST ~ 15:00 CEST
  • West Coast (NA) 1:00 PDT ~ 6:00 PDT
  • East Coast (NA) 4:00 EDT ~ 9:00 EDT

Reasons:
  • Lahn Character Creation will be available.
  • Lahn Pre-creation Event and Customization Contest will be added!
  • Roses will be in bloom, and a crescent moon will shine over the night skies of BDO.

Ending Events
  • Thank You For All Your Love event will conclude.
  • Spring Coronet Event will conclude.
  • Enhanced Loot Event will conclude.
  • It’s Raining Enhancements Drop Event will conclude.

Note:

Follow us on Twitter & Facebook to stay up to date.

Thank you for your support and understanding.


Best regards,
The BDO Team
The Hardest Dungeon - Pippala Games
Hi everyone! Please kindly be informed that, game update version 0.21 has been released.

Please find the below patch notes for your information:

Tutorial:
-Included a tutorial session for first time player
-Player can test out all controls and get familiar with the game mechanics in the starting "safe zone"
-This tutorial session will only happen once

Tips:
-Added game tips on loading screen (heirloom tarot choice screen)

Potion Use:
-Player will no longer consume healing potion when in full health
-This help to avoid wasting healing potion accidentally

Gas Leak Audio:
-Gas Leak Audio has been added to the Rogue Throw Potions skills

Soul Energy Indicator:
-Placing mouse over "Soul Energy Indicator" will now show the number of soul energy collected

Fixed "World" Tarot Card Effect:
-A bug where the "World" Tarot Card will teleport player to unknown area has been fixed
-Player will now be spawned to a random area with monster (with invincibility granted for a short duration)

Thank you for your attention! Looking forward to your review, comments and suggestions!
Disco Elysium - The Final Cut - ZAUM_Dani
Hey folks!

We recently created a shiny new Disco(rd) Elysium server.
Come & hang out with our ZA/UM devs, ask questions, and see sneak previews/behind the scenes of your favourite upcoming Detective RPG ;) Join us here

We also now have a Twitch Channel!
On Friday, Kaspar, Aleksander & Helen hosted a stream of Pillars of Eternity II: Deadfire with George Ziets from inXile Entertainment. George is well known for his work on Torment: Tides of Numenera, Neverwinter Nights 2: Mask of the Betrayer, and the original Pillars of Eternity.
We had a great time, thank you to everyone who dropped by, including Obsidian themselves! If you missed it, catch up here.

And don't forget to keep up to date with all our social hijinks on:
Twitter
Facebook
Instagram

Thanks!
Dani :)



Star Trek™: Bridge Crew - UbiGabe

** EDITED TO ADD CORRECTED PC RELEASE DATE **

Greetings Starfleet Officers! I am very pleased to report that our developers have been so excited to see your feedback that they have asked me to convey the following responses to you here in the Steam Community Hub.

Without further ado...

When is it available?
Available on PS4 on May 22. Available on PC (Oculus and Steam) on July 24.

What is the price of the DLC?
The Next Generation DLC will be available for $14.99 in North America and €14.99 in European countries with price varying accordingly by region and currency. As a DLC product, it naturally requires the original Star Trek: Bridge Crew game

Does it support VR and non-VR gameplay?
As with the base game, it supports both VR and non-VR game play.

How will multiplayer work with the DLC? Will all players in a party need to have the DLC to play the new content?
All players in a party will need to have ownership of the DLC to be able to play the content together.

Does the DLC include IBM Watson powered voice recognition?
Support of the IBM powered voice recognition feature for Star Trek: Bridge Crew has been extended through the end of 2018. This functionality for the DLC content is being added in a patch shortly after launch of the DLC, largely to support the functionality for the 1701-D bridge including the new Operations role.

Will the new Patrol and Resistance modes be available for all three playable ships or just the Enterprise D?
You will be able to play Ongoing Voyages in Patrol or Resistance mode using all 3 playable ships (U.S.S. Aegis, original U.S.S. Enterprise and TNG U.S.S. Enterprise-D).

Is the new Operations role available on the U.S.S Aegis or original U.S.S. Enterprise bridges?
The new Operations role is only available on the bridge of the Enterprise-D.

Will the Enterprise-D bridge use the LCARS interface?
All of the bridge positions on the Enterprise-D have been implemented with the iconic LCARS interface from the TNG series (including appropriate audio).

How authentic is the implementation of the Enterprise-D?
Does it include appropriate colors and audio for phaser and torpedo fire? The development team at Red Storm has painstakingly recreated the 1701-D with the assistance of CBS to make it as authentic as possible. This has included recreating the bridge from blueprints and digital assets, use of authentic audio and of course the adaptation of the appropriate effects. All of this has been verified and approved by CBS and they have been a tremendous partner in bringing to life this experience.

Have improvements been made to the existing Ongoing Voyages?
Yes, primarily in terms of bug fixes and variety in the generation of missions.

With the TNG Romulans added as a possible enemy to face in the DLC, has the classic Romulan Bird of Prey been added for the Original Enterprise bridge to face?
Only the TNG era Romulans will be making their presence known in the trench at this time.

Is there a list of changes that are coming to the core game along with the DLC?
There will be a patch shortly before the release of the DLC. This will include a variety of fixes to the game and it will prepare it for the addition of the DLC.

Here is the change log:
  • Added Support for DLC.
  • Fixed issues with Ongoing Voyages modes to increase variety of locations used by mission generator.
  • Fixed some issues with controller prompts displayed in Training.
  • Changed how players switch stations on The Original Series Enterprise Bridge. Previously, some VR players would lose tracking while trying to switch, depending on their tracking setup.
  • Fixed multiple issues with Captain’s arm/hand animations in non-VR control modes.
  • Fixed issue with position of Captain’s clipboard for non-VR players on The Original Series Enterprise Bridge.
  • Added Science Info (flavor text) to all ships previously lacking it.
  • Fixed other minor bugs.
Medieval Engineers - Drui


Hello, Engineers!
This update we focused on some of the problems occasionally experienced in the multiplayer. We identified some scenarios that were causing grids to behave erratically on clients, even though they were behaving smoothly on the server. Now their synchronization is much better. We also improved Watchdog's logging by removing barbarians and reporting trespassers.

We also resolved an issue that sometimes prevented the game from downloading updates for mods correctly, the area highlight when building now changes color to match diplomatic status and some localization was updated. Finally, we tweaked a bunch of animations to be less stiff and we've fixed the hand crank so that if you look away while you're cranking it it will continue cranking as long as you hold the use key and don't walk away too far.
Enjoy the update!

Full list of new features and fixes: http://news.medievalengineers.com/update_0_6_3/patch_3
Curious Expedition - 8BitBeard
Curious Expedition now has a Web-Demo. Play the first 2 Expeditions in your browser right away here: demo.curious-expedition.com

If you already own the game but want to support us please share the link.
Conan Exiles - Nicole V(Community Manager)
Hey all! Thank you so much for your continued feedback and reports. We will continue to roll out patch for all platforms to improve the game. Fixes include:

  • Redshell plugin removed
  • Server browser: PvP-F now shows as PvE-C
  • Fixed a crash in character creation
  • Fixed a problem where health went back to max after taking damage
  • Fixed auto-lock and dodging sometimes happening on the spot
  • Blunted Javelin no longer does concussion damage in melee (only throwing)
  • Elixirs and some other buffs no longer get cancelled as if they were healing buffs
  • Fixed a crash caused by lootbags
  • Fixed a crash that could happen when building near destroyed placeables
  • Fixed a crash in the decay system

In addition, South American servers #1976, #1986, #1996 have been moved to a new data center with better hardware successfully and are back up.

IMPORTANT:

This is a message for everyone who has had issues with their servers having really long loading times and respawns taking several minutes. This is especially an issue for servers running on machines without an SSD.

We have discovered an issue with the unconscious bodies that are loaded on a server restart. It is causing heavy load on the game database.

If you are having these issues, we suggest you turn off the unconscious bodies by adding the following to your servers ServerSettings.ini
LogoutCharactersRemainInTheWorld=False

We will be turning this off for all our official servers until a patch with a fix is ready. At which point we will remind you to turn it back on.
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