The translation team is currently working on photonmelodies, as they've recently finished the localization of photonflowers! We're now at the programming and debugging phase, so keep your eyes peeled for updates in the coming months!
"Steam Game Manager" or "SGM" is an awesome system created by Sekai Project to help give bonus game keys/dlcs to owners of an existing game.
If you own the original AppID of Muv-Luv and/or Muv-Luv Alternative, and want to get the new AppID(s), just simply follow the steps below: 1. Set your "Game Details" to public (under Edit Profile → Privacy Settings) You can set it back to private after receiving the key(s) 2. Login to SGM using your Steam account. 3 Set a valid e-mail, then confirm it by clicking the link in your e-mail. 4. Click the "Request Key" button(s).
After that, you just need to wait for a few hours then you'll be notified of the new key(s) assigned to your account via e-mail.
SGM is still a BETA product, so please let us know if you encountered any issues.
Note: We can no longer generate keys for the old AppID.
Muv-Luv Alternative Director's Cut Patch is underway!
Last but not the least, we're quite happy to say we've started working on the Director's Cut patch of Muv-Luv Alternative. Thanks again to everyone who supported us in making this happen. Rest assured we'll keep you updated of the development progress of the patch and photonflowers.
Agents, the DSA has uploaded a new build of Damsel that addresses the following:
Game Improvements
Twitch -boom functionality now queues chat commands to address streaming lag.
Heavy morts (Rockets and Beams) will now fire at damsel more predictably.
Update the UI for the timebomb countdown to be more conspicuous.
Tutorial canvases now have a slight delay before being dismissable.
Bug Fixes
Fix bug where combo timer becomes stuck.
Fix bug where cursor can be stuck on menu screens.
Fix bug where rocket morts can shoot player from below the screen.
Fix bug where the player can be stuck in a knockdown state.
Fix placement of some spawn points for dynamic (i.e. twitch controlled) elements.
********************* All Department of Sanguinarian Affairs communications are strictly confidential. If you believe there has been a breach of protocol, please advice your department head immediately. *********************
DEATH FIELD: The Battle Royale of Disaster - RED WHALE GAMES
Hello Survivors, We are Red Whale Games.
We would like to start off things to talk about in today's update is one of the most known issue, the loading related. After long hours of discussion internally, we have set a couple of things remarked as the most important issue to fix. One of a thing to talk about is when a player enters the game, and until they reach out to actual gameplay, takes pretty long loading, and when running around with a character, there was an issue with disk I/O. And we precisely did put effort into this to reduce issues. Now it's been a week after the game launch.
There are certain parts, or maybe numerously that is lacking in overall gameplay. We will step forward further, to not disappoint our players anymore. We will make sure to make a better game.
Please check out details on the change in this update.
[Loading]
- Drastically reduced loading time when entering the game. - Drastically reduced some lag issue when transferring by a vehicle or a running with a character. - Drastically improved from frame drops and will be able to stay with a stable frame. - A dedicated server loading time is improved when starting the game.
[Improvements]
- Guns recoil, has been improved. - Supports all types of resolution (Can be enabled full screen by tabbing Alt + Enter) - Scale curve revision for UI and DPI. - Distance calculation revision for tree LOD. - An odd-looking corrupted area is improved, from seeing in a long distance. - Can't get on the vehicle in warmup. - A shaky motion fixed when instantly changes the direction of movement. - When escaping through the chopper, the safety area is visually improved to recognize easy.
Also, please keep in mind that, during the maintenance, you will not be able to log in the game. Please refer the schedule below for maintenance hours.
[Maintenance Schedule]
PDT / Fri, May 11, 12:00am ~ 1:00am CEST / Fri, May 11, 9:00am ~ 10:00am KST / Fri, May 11, 4:00pm ~ 5:00pm
Spin now and have a chance to get the Grand Prize!
♪ NOTICE ♪ - Gacha items are automatically sent to the Gift Box immediately. - Players will need to get the item that they get from their giftbox within 24 hours. - The Gacha ticket price can change anytime but the tickets which was bought before can still be used in a later time - The items in the Gacha System will be changed randomly without any prior notice. - The items in the Gacha System can be obtained repeatedly.
We wanted to ask everyone that is already following what price they think The Entity should be set as. We currently already havea price submitted but we are willing to change it if multiple people suggest something better.
THANK YOU so much to all the players that are actually playing the game. We hope you're having an action-packed great time!
Since this is still early days in the life of a persistent game, as noted in our pre-launch announcements, your feedback continues to be essential and we will continue to add content and keep fixing bugs.
Thanks to your diligent reporting, we are aware of several bugs, including some crash bugs. These are being worked on at this very moment.
If you experience any bugs, or have gameplay issues you'd like us to consider, please send them to: support@playwwo.com
We do monitor the Steam Community Hub, Forums and social media -- but emailing support is the only way to guarantee that your issue will make it into the bug tracking system. When reporting bugs, please include system info and any repro steps.
We also want to directly address the folks who expected a full PVE MMO: as we've discussed with folks since the early days, this is at its core PVP MMO, with PVE elements (resourcing, simple NPC quests, homesteading). This has been and will be our focus: an MMO rooted in core PVP gameplay, with social and PVE elements to round it out.
The WWO team is dedicated to supporting this game and its community, and we thank you for playing.
Where am I? This place frightens me. How can I get out of here? What are these shadows? Ghosts?.. A mystical horror game Fading Visage will be out very soon... Explore gloomy locations and reveal a terrible secret. Search for clues that can shed light on a long forgotten incident. The incident that YOU are somehow involved in... Please subscribe and add the game to your wishlist. We look forward to know what you think about our works!
Our company is engaged in various activities at the same time, and we are receiving feedback on several games, so we appreciate the delay in updating. However, I am trying to create a pleasant play environment even if it is late.
Updated
The table has been resized.
My voice changed during gameplay.
Animation motion of AI characters has been modified.