Slime Rancher - Kara


Rush Mode is a special game mode for ranchers who want to prove that they are as quick as they are clever. Build the most efficient ranch you can within the allotted time and you could win over $250 in goodies!

You're competing with top ranchers from across the Far, Far Range, so keep these tips in mind as you race to earn the most newbucks!

Rush Mode Tips:

- Ginger-hungry gold gordos have been spotted across the Far, Far Range - pop them and get as many gold plorts as you can!
- You earn gilded gingers and extra time bonuses by completing daily Range Exchange requests.
- Turn in 25 of any plort and receive a BONUS multiplier at the end of your run - try to get all 16!
- Experience speedier ranching with unlocked ranch expansions, semi-fed gordos, an open plort gate, fully upgraded power-ups, and a sweet selection of Slime Science gadgets!







Rush Mode Giveaway Contest

Earn your title as the ultimate slime rancher by competing in our Rush Mode Contest. Submit a photo or video of your best Rush Mode score and you could win!

How To Enter

Show off your score by tweeting @MonomiPark using #RushRancher to be entered to win. You can submit your score once per day!

The Prizes

Submit your score and you could be one of ranchers who are randomly selected to receive a Gold Achievement Pin! (3 winners will be selected at the end of the event)

Up for a challenge?

Get a Final Score of more than 150,000 to show that you've mastered the rush and you will be entered to win a $200 Fangamer gift card, Gold Achievement Pin, Slime Rancher shirt of choice, and a mouse pad signed by all of us here at Monomi Park!

All ranchers who score above 150,000 will be entered to win the ultimate prize pack! (1 winner will be selected at the end of the event)

Remember: you can submit your score once per day! So get out there and give it your best shot!



The countdown starts now! Submit once per day from now through Monday, May 14th!

Good luck, ranchers :slimehappy:

EDIT 1

Mochi got ahold of the contest and set the Final Score Goal a liiittle too high. We've moved it down to 150k so more ranchers can enjoy the contest.

But remember! You still get entered to win the Gold Achievement Pin regardless of your score!

EDIT 2

Added additional clarification on how to enter.
Stories: The Path of Destinies - Siu Fung (SHG_Phil)
It's hard to believe for us but Omensight, the spiritual successor to Stories, is out in exactly one week, on May 15!!

We are a small independent studio of 15 people and this has truly been a journey of sweat, blood and tears. Making a game is a a big challenge and we keep pushing ourselves to always be better and smarter. However, a bigger challenge is getting people to see, notice and buy the game we put so much effort into. With over 7,000 games released on Steam last year, it's really easy to get lost in the shuffle.

This is why we have started a new contest: Wishlist Quest!



The goal of this quest is to gather as many wishlist additions as possible for Omensight on Steam.

https://store.steampowered.com/app/455820/Omensight/

Each time we reach a new threshold, we unlock a special reward, starting with a free Steam Collector Bundle of Stories: The Path of Destinies at 10,000 wishes (which includes the art book and soundtrack)!

But that's not all! Everyone who participates also earns a ticket for a chance to win one of 100 Steam keys to Omensight!

Please don't forget to mention this to all your family and friends. The more, the merrier!

For full details and application form, please visit:
https://www.omensight.com/wishlist-quest/

Action! - Gameplay Recording and Streaming - Mirillis
Action! 3.1.2 is now available with:
  • Updated RTMP servers for Twitch and Smashcast services (please
    make sure that you have the correct streaming server set after the update)
  • Fixed Action! long startup time
  • Fixed push to talk mouse hotkey assignment
  • Added Webcam size/position controls in Webcam Settings window (like
    in Action! version 2.x)
  • Improved webcam cropping
  • Disabled changing video composition during recording (to not allow
    accidental overlay layout change)
  • Fixed problem with disappearing preview when recorded
    game/application does not refresh
  • AVI recording performance improvements
  • Fixed problem of not locking Action! to selected 3D application (if more
    then one is running)
  • Fixed conflict of Action! HUD with Uplay and Steam overlays
  • Added disabling of fast OpenGL recording path on Intel GPUs (where
    problems occur which pixelated video) - to enable this workaround, please
    place an empty slowintel.txt file in Action! installation folder
Windows Mixed Reality for SteamVR - Jonathan
The public beta has been updated to version 1.0.3. It fixes a crash when using automatic motion reprojection in version 1.0.1. Thanks to the members of our Beta community who let us know about the bug!
Omensight: Definitive Edition - Siu Fung (SHG_Phil)
It's hard to believe for us but Omensight is out in exactly one week, on May 15!!

We are a small independent studio of 15 people and this has truly been a journey of sweat, blood and tears. Making a game is a a big challenge and we keep pushing ourselves to always be better and smarter. However, a bigger challenge is getting people to see, notice and buy the game we put so much effort into. With over 7,000 games released on Steam last year, it's really easy to get lost in the shuffle.

This is why we have started a new contest: Wishlist Quest!



The goal of this quest is to gather as many wishlist additions as possible for Omensight on Steam.

https://store.steampowered.com/app/455820/Omensight/

Each time we reach a new threshold, we unlock a special reward, starting with a free Steam Collector Bundle of Stories: The Path of Destinies at 10,000 wishes (which includes the art book and soundtrack)!

But that's not all! Everyone who participates also earns a ticket for a chance to win one of 100 Steam keys to Omensight!

Please don't forget to mention this to all your family and friends. The more, the merrier!

For full details and application form, please visit:
https://www.omensight.com/wishlist-quest/

ASTRONEER - staymighty


Rovers are now more configurable than ever! The Rover Update contains a new vehicle, updated driving controls, new methods to use rovers in fun ways, and a ton of performance upgrades!

https://youtu.be/2VtWC38nWOY
UPDATES

VEHICLES

The Small Rover has been added to the game. It is available in the Catalog for 1000 Bytes and prints from the Vehicle Bay for 2 Compound. 

Absolute Steering has been implemented for vehicles. Vehicles are now controlled by the movement keys regardless of camera position! (WASD by default on keyboards, and RT / LT and the left thumbstick on controllers). Absolute Steering is enabled by default as of this update, but players may change back to the original camera-directed steering mode by disabling Absolute Steering in the options menu. 

The physics model for Rovers has been overhauled.
  • Lateral friction has been added to wheels to prevent rampant sliding.
  • Drag force has been added to Rover acceleration for a more natural velocity cap and more natural steering at high speeds.
  • Acceleration forces now take contact normals into consideration to allow wheels to “roll” over smaller obstacles instead of plowing into them.
  • Contextual Button activation have been implemented for vehicles. Certain items attached to the Auxiliary Slots on vehicles can now be activated by pressing the Contextual Buttons (Z / X or RB / LB by default). More items, such as the Drill and Winch, will become usable in this way in future updates. 
The Thruster has been revised to work better with Rovers.
  • Can now be toggled using the above Contextual Buttons when attached to the Vehicle Auxiliary Slots.
  • Applies a more balanced force for better in-air stability.
  • Can now accelerate Rovers above their max drive speeds.
The research cost and recipe of the Medium Rover has been adjusted. Its cost is now 3000 Bytes (up from 2000 Bytes) and requires 2 Compound and 2 Aluminum to print. 

The built-in batteries on the Medium and Large Rover have been tuned to require more active power sources. The primary reason for the power and recipe changes is to further differentiate the roles of the Medium and Large Rovers from the Small Rover. The Small Rover is intended to be used a light exploration vehicle, while the Medium and Large Rover are meant to serve as heavier haulers and mobile bases. 

PERFORMANCE IMPROVEMENTS

We have made a number of improvements to performance on both PC and Xbox, particularly targeting very large save files and multiplayer games. Specific areas of focus include infrastructure refactors and fixes, removing unnecessary animation overhead, reducing the processing cost of deformation, and optimizing older assets that have not been updated in quite some time. This is an ongoing effort that will continue throughout Early Access, but this latest effort should be noticeable for players on the Xbox in particular. Xbox One now utilizes DirectX 12, further improving rendering efficiency on Xbox One and will allow for future rendering quality improvements.  

HDR
Xbox One X and Xbox One S consoles can now play the game in HDR. Please calibrate your monitor using the default Xbox One calibration screen prior to launching the game. 

OTHER IMPROVEMENTS
  • The ‘Flatten Mode’ on the Terrain Tool has been adjusted to provide more consistent results at any angle.
  • Reward tables of Discoveries have been updated with new items. 
  • Additional Quick Help screens have been added to the game to help you after the initial Tutorial experience. Press F1 on your keyboard or the Menu button on your gamepad to check them out! 
  • Reduced overall game package size (reduced download sizes and load times)
  • Upgraded game engine to Unreal 4.18.
BUGFIXES
  • Fixed a number of issues with wheel collision which were causing Vehicle wheels to stretch in strange ways. These fixes should greatly reduce the number instances of stretchy wheels.
  • [AS-2597] - Fixed a bug where some Fabricators displayed nonfunctional contextual verbs. 
  • [AS-2599] - Fixed an issue where  the 'Use' and 'Examine' inputs prompts did not properly respond to input
  • [AS-2622] - Fixed an interaction bug where the 'Exit' prompt displays instead of 'Enter' when one or two seats of a 3-Seat attachment are occupied.
  • [AS-2630] - Fixed a bug where a on-functional 'Place’ verb appeared when interacting with another player’s Habitat
  • [AS-2637] - Fixed a bug where a player could not operate Winch if another player occupied vehicle it was attached to. 
  • [AS-2647] - Fixed an intermittent bug where the Client players model did not appear to animate to the Host player while using the Terrain Tool.
  • [AS-2675] - Fixed an issue where Vehicles became embedded in certain kinds of terrain when printed from the Vehicle Bay. 
  • [AS-2689] - The Habitat side slots can once again hold resources and other 1-slot items.
  • [AS-2690] - Fixed an annoying bug where the Vehicle Bay became inoperable for the Client player if the Host was using the control panel while the Client was joining the game. 
  • [AS-2691] -  Fixed a bug where a non-functional ‘Enter’ command appeared when hovering over another player’s Drop Pod in Multiplayer. 
  • [AS-2695] - power cells look like holograms on clients
  • [AS-2736] - Fixed a graphical corruption in the power conduit material. 
  • [AS-2754] - Fixed a minor issue with Research rates showing decimal places off-screen on the control panel. 
  • [AS-2844] - Fixed an issue where players could infinitely replicate smelted items. Sorry, not sorry. 
  • Fixed a number of localization bugs in the “Learn More” help screens. 

KNOWN ISSUES
  • Storm textures showing up as pixelated on the Xbox One
  • Audio might become muffled after an Astroneer dies. We are working to resolve this issue.
  • The game sometimes looses audio when settings are changed. This can be fixed by deleting your game usersettings.ini

Thanks for reading! Hope everyone has fun driving the new rover! We will talk again around E3 ;)

-jt
DARCO - Reign of Elements - MAXX.GER
Version 0.0.2.2
- map changes: added water sources at the rear of ship
- map changes: added more scrap piles rear and middle of the ship
- map changes: added surprise for master bugtester Masterpiet
- enhancement: Dead Dragon will despawn and come back after 15 Minutes
- enhancement: Fish is bigger and slower now
- issue fixed: sounds of the dragon turned down a little
- issue fixed: harpie sounds should be good now, really
- issue fixed: Options Sound Slider should work with more sounds now
- issue fixed: Trees at the rear of the ship can be harvested now
- issue fixed: splitting items will no longer destroy the first item slot
- issue fixed: Character will stand up now after relog (is no longer lying around while alive and logged in)
- issue fixed: never ending exp when punching a dead enemy
- issue fixed: disabled pawn (dragon, character, beasts,...) to pawn collision,
you will no longer be locked in the startup room, just move outside and please ignore the crowd)
the dragon will no longer push the player off of cliffs
- issue fixed: workbenches and other placeables did not snap correctly
- issue fixed: dragon no longer runs indefinitely
- issue maybe fixed: sometimes dragons would attack their owner for no reason, that might be fixed.
- issue maybe fixed: sometimes dragons would not display their stats and are not interactable, that might be fixed.

The map changes were kind of big, so your old player positions might be invalid, some of the dragons were in a corrupt state that was fixed, we fixed an exploit that made it possible to reach level 50 in no time. Therefor we decided to clear the progress. We wanted to announce it a few days prior but we couldn't hold that promise. Sorry for that. That might happen a few more times in the next few weeks.
May 8, 2018
QuiVr - Blueteak
New Event

A new event has been spotted in the canyon! This is a slightly more complex event and will only show up after the first event in a game. Please let me know what you think and give feedback for any fixes/issues you might find :)

This coming week will be work on the final event before release out of Early Access. The plan is to put in the 8th event on May 22 which will give a few weeks of bug fixes and polishing additions before release in late June!

Other Changes and Fixes
  • Updated map seed
  • Events now come every 7 gates (down from 8)
Fix Race - l.matteo
Press ESC key to stop the race.
Led It Rain - Ataverti
-Fixed some errors in Abyss of Lost level like missing bikinibabes and tortured souls
...