Spectator view. Press "V" on your keyboard to switch between 3 different cameras or turn off them. Could have a big impact on the framerate and break the physics.
Scoreboard on the screen during a match (VR mode).
Fixed:
Glitch in 2 players mode.
Random crash in 2 players mode.
If you find new bugs please comment here or open a new discussion. Thanks for your support.
Experience your shopkeeping business now on the Oculus Rift! Since the play area with 2 by 1 Meters is not too large, the Rift is able to track all your movements.
In this time, we've pulled out a little bit special score ranking. You can check the rank of LIKE receivers at below.
The number in the first parentheses is the amount of "LIKE" you've got from your team and the number in the second parentheses is the amount of "LIKE" you've sent to your team members.
After "Unity 17.3" has been updated to "18", some graphic artifacts appeared.
One of the mistakes - light
At the moment we are in the process of making our project suitable for the new version of Unity. We correct all possible mistakes and hope in the final version there won't be any of them. Possibly we are to postpone the date of the release.
Thank you for your attention. Best regards, EyesbergGame.
上帝之城 I:监狱帝国 [City of God I - Prison Empire] - PG_Chief
In the player's selection of story mode, select the third mode: Samuel's legendary (difficult) mode after the clearance. (Into the customs clearance video is regarded as the mode of clearance.) After entering the empire mode, the player will ask if he wants to continue Samuel's legendary archiving to the empire mode. After selecting Yes, the archive of the previous mode will have some data inherited into Empire mode.
Because of Empire mode players will create their own image and create their own life. Therefore, some resources have been unable to inherit from Samuel. At the same time, after the Samuel plot was over, the government had already paid off illegal resources such as warehouses, cash, and demolished all underground buildings in Pompeii Prison. The specific detailed list is as follows:
Resources left by the prison bureau: Warehouse: All finished products produced from above-ground construction All medicines, boxes, foods, alcohol and tobacco, beverages, records, watches, jewelry, fuels, intelligence sheets, various government letters and permits, mysterious phone numbers and letters of recommendation.
Inside the garage: All vehicles in the garage
Inside the prison: All ground buildings (including prisons and administrative areas)
Technology Tree: All tech tree content
prisoner: All prisoners
Design drawings: All the finished drawings that have been learned
Here’s what some hardcore players may be interested in! We’ve opened the game DB and pulled out the top 500 players who made the best kills and supports since the launch of the game. Check whether your name is in the score rank below! Don’t forget! The Scoreboard is refreshed on every Tuesday!
* The number in the parentheses is your play score you've got from April 26 to May 06
Conan Exiles has finally launched! We started early access with a world map of just 15 squared kilometers. Now at full launch we’ve expanded to a full 40! This includes the vast dry desert, lush swamp to the east, the neutral city of Sepermeru and the gaseous Salt Lake to the west, and the molten volcano and frozen, snowy lands to the north. Whether you’re a returning player or a new one, you’re going to have a lot to discover in the new biomes. This includes deep and dark dungeons with treasures, forgotten ruins, monstrous creatures, and more we don’t want to spoil.
Important: Remember to remove mods if you're unable to play/open the game!
Derketo
Now that launch day is here an entirely new religion will be made available to players. Derketo is the goddess of fertility and death, whose followers engage in sexualized and sometimes lethal rituals. Her dual nature makes her avatar a sight to behold: one half appearing as a beautiful woman, her body in the prime of life, while the other half is a rotting corpse and degenerated corpse.
Followers of Derketo will be able to craft a special knife, Derketo’s Kiss, that extracts unfulfilled desires from fallen enemies. These Slivers of the Unfulfilled can be used to turn deadly poisons into sweet honey, or when combined with insects, made into potions that will heal wounds and enhance the endurance of whoever drinks it. As their religious devotion grows, followers of Derketo can learn how to transmute vines into bread or oil into blood, before finally learning how to make the powerful Lusttaker, a sword touched by Derketo herself.
Volcano
Towering over the Frozen North lies the mighty volcano, with molten fury pouring across jet-black slopes. Those who dare challenge the crag can harness the power of Obsidian and discover a mysterious cult worshiping an unknown, ancient power. Within the volcano itself, explore the ominous light emanating from the Well of Skelos - those who brave its depths will be rewarded handsomely. Just beware the searing hot temperatures - who knows what ancient secrets lurk within! The volcano and its encounters are balanced for the most powerful of warriors to explore.
Swamp(o)
Follow the big river east and you will find the swamp. This huge new area offers deep jungles, wet marshes and a sunny coastline filled with pirates. You can build well-protected castles or even entire cities up in the massive trees of the swamp.
There are many new monsters to fight in the swamp and lots of places to explore, from the Pagoda of Boundless Lusts to Jamilia’s Liberty, a massive beached ship which the Black Hand pirates have made their home. There is also the Forgotten City of Xel-ha, the ruins of an ancient Lemurian city being devoured by the encroaching jungle and the Palace of the Witch Queen dungeon. The swamp has been made for characters between level 20 and 40.
Patch Notes
TL;DR
Player thralls now follow same rules as buildings for taking damage from players. Both PvE and PvE-Conflict servers will have invincible thralls.
Thralls should no longer fall under the ground while being dragged in singleplayer/co-op
Regeneration from healing potions now breaks on taking damage
Bandage healing now breaks on movement
Players now do 1% of their melee damage to buildings, this is controlled with PlayerBuildingDamageMultiplier
The Purge
Placeables should take same amount of damage as building pieces from players and NPCs
PurgeNPCBuildingDamageMultiplier server setting now uses per purge difficulty rather than server max purge value to calculate damage modifers.
Previously a difficulty 1 purge could use the damage modifier for a purge difficulty 5 (20x instead of 5x) if max purge level was set to 5 on the server.
Lower difficulty purges now deal less damage to buildings.
The server setting PurgeNPCBuildingDamageMultiplier can now be modified by server admins
New default values for “PurgeNPCBuildingDamageMultiplier = (5.0, 5.0, 10.0, 15.0, 20.0, 25.0)” where the 1st number and 6th number correspond to a difficulty 1 and 6 purge, respectively
Purge NPC damage modifier now based on strength of purge instead of purge max difficulty setting
Purge NPCs now do correct amount of damage to placeables (previously too low)
Healing Rebalance
Reduced the effect of the Receptive perk (Vitality 40) from +100% healing to +25% healing
Healing potions now take 10s to heal, increased from 5s. Total healing remains the same
Regeneration from healing potions now breaks on taking damage
Bandage healing does not break on damage and removes bleeds and cripples at the end of the effect
Bandage healing now breaks on movement
Bleeds now stack up to 20 times and lasts for 20s. Up from 10 stacks and 10 seconds. Bleed damage scaling per stack reduced
Removed drop from Grey Lotus Potion that overrode healing
Removed over-the-top healing values from the Grey Lotus Potion that overrode healing
General Balance and QoL Adjustments
Rebalanced the Mitra spear and Acheronian sickle
Slightly increased blocked rebound time for 2h spear heavy attacks
Slightly reduced blocker confirm time for 2h spear heavy attacks
Cripple effects for melee weapons have been reduced in efficiency
Lowered the damage of the sickles
Fixed issue where poison stacks could increase as it was ticking (caused by the weapon being listed as the “damage causer”, which could still be poisoned)
Also fixes issue where poison was affected by armor penetration of the weapon that caused it
Fixed a problem with target lock which would sometimes move the camera behind the player character, making it difficult to see the target
Max elevation at which you can place buildings is now 600 meters across the map. This fixes some building exploits in the volcano area (and should not impact players unless they are reenacting “Jack and the Beanstalk” story)
Added support for force-checking .pak files after a major game update
Player thralls now follow same rules as buildings for taking damage from players. Both PvE and PvE-Conflict servers will have invincible thralls.
Fixed balance issues related to stacking of reaper and scorpion poison
Reduced the max amount of death map markers to 3, to match the amount of max corpses you can have active at the same time
New Funcom logo video at startup
Players now do correct amount of damage to placeables (previously too high)
Bugfixing
Fixed a player collision problem when logging into a server with the setting active to leave offline characters in the world
Removed unarmed attacks from human npcs and gave them stone daggers instead to avoid players being able to obtain and equip unarmed attacks which bug out their characters
Fixed an issue with Steam achievement unlocking
Fixed a text cut-off issue with “take all” button
Thralls should no longer fall under the ground while being dragged in singleplayer/co-op
Thralls no longer damage their own base
Time restricted PvP building damage was preventing players from damaging each other
Fixed player owned Thralls could be killed outside of time-restricted PvP window
Dragging captured thralls should no longer cause them to fall through the ground.
Fixed a problem with not being able to use unarmed attacks or kicks, along with unarmed fist items showing up in inventories.
Fixed some water and sand rendering artifacts
Fixed a problem with DB backups resulting in too few backups being stored
Fixed an issue that would make players invisible during attacks or rolls when they were on buildings
Vertical and diagonal support building pieces should now work correctly (Previous fix was missing a data change)
Fixing another issue where pillars and other socketless connection building pieces could fail to give proper stability. Please report any issues you still encounter with missing building pieces.
New fix for “no owner” displayed on building and placeables.
Exploit fix: Fixed a visual and stats issue when selecting multiple weapons at the same time
Jaguars should no longer defy gravity
NPCs should now respawn after their former selves have been converted into a thrall
Admin teleport while a player is in character creation should no longer block character creation from finishing
Extra support to vertical and diagonal support building pieces has been reduced.
Crash Fixes and Optimizations
On singleplayer if you chain-crash 5 times while loading into the game then on 6th try you will be teleported to the desert
Fixed a crash related to making an item in a story-related altar
Fixed a server crash related to loading of clan logs
Fixed a crash related to double-clicking items in slots
Fix to make javelins have DM’s and not icons wrongly assigned, thus crashing the server
Fixed a crash related to removing items from slots
Fixed a crash related to RCON
Fixed a crash related to accessing the purge on game shutdown
Fixed a crash related to modified damage from players and NPCs
Fixed a crash in the purge system for new players who don’t do anything to register any purge events
Fixed a server crash related to display racks.
Added a potential fix from Epic for “device lost” crashes
Known Issues
Blunted javelin does too much concussion damage. This will be fixed in the next patch
Elixir effects will be cancelled if you use a healing potion. This will be fixed in the next patch
Clothing & hair physics may sometimes stop working on the player character
If you are experiencing a “D3D device error” when launching the game then please try to clock down your gfx card by 100 or 200 MHz, especially if you have a factory overclocked gfx card.
Emote books to learn "spit" and "fistpunch" are underground.
上帝之城 I:监狱帝国 [City of God I - Prison Empire] - PG_Chief
Changes in the story mode: 1. In different difficulty modes, you can now choose to pause (spacebar) when performing a level. Simple mode can be suspended 5 times, normal mode 3 times, difficult mode only 1 time. 2. In different difficulty modes, the simple mode and the normal mode will be suspended under the interface of cracking and unlocking. In difficult mode, the time to crack and unlock the interface will continue to flow. 3. New additions in simple mode: +300% for all product requirements; 50% reduction in alarm value for NPCs and triggered alarms in checkpoints. 4. Added in normal mode: the working efficiency of all processing plants increased by 200%; the alarm value after shooting in the level reduced by 50%. 5. In the difficult mode: The NPC's blood volume in the relevant card has increased by 300%; the game will initially come with a city effect of “Doomsday Prediction”. 6, the major banks LV4 ~ LV6 level safe will start low probability of falling: gold series of weapons; famous knives; advanced weapons; future shake and other rare items. After installing the "Fenglin Volcano", "Apocalypse Labs" and "Red Square Special Police" DLC, these levels will also drop corresponding weapons and equipment in the DLC. 7. A new system for prisoners' squatting has been added, and now a series of special effects will be activated after collecting prisoners in certain specific combinations. The system is equally effective in Empire mode. 8. A new package system has been added. Currently, only the equipment produced in the DLC has a suit effect. After that we will add some free packages in individual DLC. The system is equally effective in Empire mode.