I would like to announce that chapter 8 is finally here!
I apologize for the lateness of the update. I wish I could do this full time, but I have to support me and my family by working another job also.
Update Features:
- The next chapter to the story! - New Achievements! - Misc bug fixes - Grammar and spelling fixes. - Added a yes / no option to the settings menu quit game.
FREE PASSWORD: To change the main menu music track press [P] at the main menu and type "playtrack1". You can play up to 14 different tracks by changing the "1" to any number between 1 and 17.
Please leave your thoughts and opinions on the latest chapter here, I would love to read them! :)
P.S
I have a survey running until the completion of My Big Sister. The survey or pole are ideas on what story game I should make next. There are 4 story options to choose from. You can vote here: https://www.surveymonkey.com/r/96F9X7Z
Alpha Mike Foxtrot VR - AMF VR - Alpha Mike Foxtrot
Hi All,
We are pleased to announce the full release of ALPHA MIKE FOXTROT VR today, we thank everyone for their feedback and reviews for helping us to get this far. It has been a wonderful journey with you all!
For today's full release we will be offering a limited time launch discount starting at 9AM PST. If you or your friends are looking to pickup AMF VR, now would be a great time!
With 1.00 release of the game we will be providing 3 new weapons, a new map (Wasteland) and a brand new Survival Campaign mode!
PLEASE RELOAD STEAM AND DOWNLOAD THE LATEST AMF UPDATE BEFORE PLAYING:
New Weapons:
Desert Eagle
Our latest pistol the Desert Eagle, provides higher damage per shot, with a trade-off of higher recoil and a smaller magazine. The pistol will be available for selection upon death in the weapons selection menu or picked up in the Wasteland during survival mode
Katana
Due to popular demand, we added the much wanted Katana blade. The Katana is located behind your back. Reach over either shoulder to bring it out! You may slash and stab the enemy or dual wield it while holding the combat knife as well. Use two handed grip for added stability!
Pump Action Shotgun
The Shotgun adds a new dynamic to AMF VR and is very useful for room clearing and spread shots. You may select it in the starting room or weapons menu when you die. Pump each time you shoot by using your off hand on the front grip and holding down the trigger while pulling back. Reloading is done by loading the shells in one at a time, with a maximum of 8 shots. Lock n load!
NEW MAP: Wasteland
Wasteland is a larger sized Post-Apocalyptic map with many buildings and uneven terrain for you to mix up your combat style in. The map can be played in Deathmatch, Team Deathmatch as well as our newest campaign mode: Survival. Come check it out today!
NEW CAMPAIGN: SURVIVAL
Survival is our newest Campaign mode for AMF VR and may have up to a team of 4 playing at the same time. The rules are simple:
You have one life
Survive for 10 minutes and scour for weapons on the battlefield
Make it to the rescue helicopter. The chopper will appear once the 10 minutes is up. Be aware that it will appear at a random location each time.
Survival Mode Guide Welcome to the Wasteland
The Survival Campaign may be selected from the host menu in the lobby
Once you enter the Wasteland, remember to press START once you are ready or when all your teammates have arrived. You may check the mission guidelines by pressing your watch on your left hand:
Starting out, you will have a Pistol, Katana and Combat Knife. Scour the landscape to find additional weapons. Be sure to conserve your ammo as it is limited and specific to each weapon acquired
Killing enemies also allows you to pick up their weapon:
You may revive your teammates if they are down by standing in the white circle for 5 seconds. If all members of your team die, the game is over
Survive for 10 minutes and wait for the helicopter to arrive. Make your approach carefully for a successful extraction. Only one member needs to reach the helicopter to complete the mission.
Congratulations, you have completed the Survival Campaign!
We hope you enjoy our latest update and make it to the top of the leaderboards!
Stay up to date with the latest news, communicate with the AMF community and be part of the VR FPS revolution by joining our Discord: https://discordapp.com/invite/5mdwNsD
A new big update is here! Lot of new contents, new missions and, of course, bigger and more powerful weapons to grind our enemies with.
This is the last big update for War Tech Fighters...before it leaves Early Access!
Of course there will be other patches/updates along the way and, even when the game is fully released, it will be regularly updated/fixed the same way we always did. We're working very hard and very fast to give you all the game contents together with satisfying your requests (the ones that are feasible) in the shortest amount of time.
As usual, if you find something not working properly, bugs or other things you want to share with us, please USE THE BETA TESTING FORUM. Please, DO NOT USE this post (or the General Discussions) to report bugs.
Thanks to you all for your support.
Here's a list of the new update content:
SUPERNOVA UPDATE New Contents: 5 new story missions. 4 new challenges. A new Survival Arena “Ice Cold”, with X10 points multiplier, for really hardcore War Tech pilots. New Unique Set: “The Reaper” (unlocked for EA users) New Special Project and WarTech Set: Supernova, featuring a powerful new kind of weapon. 2 heads 2 torsos 2 arms 2 legs New Swords: Chimaera Wrath New Shields: Vortex Spectre New WarTech components: 17 Heads 16 Torsos 7 Arms 15 Legs 8 new Research Projects 6 new achievements
Tuning/Changes: - All survival maps now give rewards every 3 waves (instead of 5) - Materials reward from missions has been significantly increased allowing you more freedom when upgrading your War Tech. - Every new game now starts with 500 materials instead of 100. - Simulator Mission Replays now show the missions resume. - Many tutorials have been enhanced with more accurate informations. - All the story dialogs have been reviewed/checked (English version). - Special War Tech components now show a description of their peculiarities. - Tooltips have been added to many menu items to better describe their meaning (when using the mouse). - Missiles precision has been improved. - Gfx: new HBAO with color bleeding (just set Ambient Occlusion to max). - Customization Colors has been re-ordered by hue. - Dialog texts can now be shown all at once with a button press. - Materials Bonus collecting range has been extended. - Barracuda ships can now be targeted by missiles.
Fixes: - Boost Mode trails now smoothly fade without clipping - Fixed a camera clip glitch in low orbit missions - Fixed a bug usually occurring during close combat, especially with the Challenge: Crusader III
We're on the cusp of the official launch; we leave Early Access this week and enter a new era of Conan Exiles very soon. Thank you all for your support through this journey! As you can imagine this is a fairly big deal and a lot's going on. We wanted to keep you all in the loop about what to expect and what's about to happen.
As the game leaves Early Access, the price of the game on PC will increase to 39.99 USD/EUR (from 29.99 USD/EUR). Please note that pricing may differ based on your region.
The price change will occur May 8th 2:00 AM CEST (May 7 @ 8:00 PM Eastern Time). The price of the Barbarian Edition will not change.
All the Official Servers will be brought down May 7 (today) @ 4:00 PM UTC / 6:00 PM CEST / 12:00 PM EDT to be wiped. They will be brought back up at launch, which is:
We have a very important information for you! Some time ago we had a huge problem with SteamWorks and people who worked in our studio. This has been a huge blow for us and for our games.
We overcame technical problems and interal problems on Steamworks and our studio.
We noticed that our old titles are still in your libraries. We do not intend to make you buy the same game again.
Please let us know if you have this game already in your library.
SEND US E-MAIL ON: press.dev4play@gmail.com (Send us an e-mail with your steam profile - link) Your Steam profile should be "public" so we can see if you have this particular game. We will send you an activation key for the new reloaded version of the game.
DO NOT POST YOUR E-MAIL HERE.
I hope it's enough for you not to feel hurt. Our old games will be removed successively.
M917-SR is a weapon that needs no introduction, regarded as one of the best firearms in the game.
Seize its outstanding power till 14.05.
INSPIRATION
M917-SR is based on the Calico M951S automatic rifle that employs the M960 submachine gun design. One of the distinctive features is the helical magazine atop the firearm. Owing to its futuristic looks, the weapon was well-received in the movies. While the concept of a light low-recoil large-capacity firearm appealed to many, the weapon’s future and opportunities are believed to have shrunk due to the Assault Weapons Ban of 1994 which limited the capacity of civilian guns down to mere 10 rounds.
IN WARFACE
Technically a carbine rather than a full-size rifle, M917-SR is light and mobile. It possesses the absolute highest rate of fire among all other sniper rifles in the game, while its damage, recoil and mag size make it a superb tool for any sniper.
Aside the fine combination of qualities above, M917-SR shows great performance in other fields as well: accuracy is on-point, and so is the effective range. The magazine carries a total of 30 (!) rounds, and you can carry a total of 60 ammo into battle. The reload speed is average, though with the magazine size it barely raises concern – the enemy team’s likely to be dead or desperately ducking for cover by the time you stop firing.
You can outfit the carbine with a variety of muzzle attachments, bipods and scopes to your liking.