May 3, 2018
Freddy Fazbear's Pizzeria Simulator - Scott
Hey guys, I thought you would all enjoy seeing results of ongoing testing in the coming month.

Just for giggles, I'm going to dive right in and play a few rounds of 50/20 mode today. I'll be back with times and causes of death! Remember that a full night is 04:30:00. Also keep in mind that I know the mechanics of ALL of the characters, so this should be a breeze for me!!!

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First Day Results 50/20 mode:

00:01:00- Nightmarionne
00:11:01- Nightmarionne
00:09:11- Nightmarionne
00:23:03- Nightmare BB
00:21:07- Nightmare BB
00:00:90- Nightmarionne

Nightmarionne seems to be a real problem.

00:10:00- Golden Freddy
00:07:30- Nightmare Fredbear
00:13:20- Nightmare BB
00:11:00- Nightmarionne

I get slammed almost immediately by jumpscares from Phantom BB, Phantom Freddy, and Phantom Mangle. Then El Chip's ad pops up. Then Nightmarionne moves in for the kill because I have no idea where he is. Brutal.

BUT- it works... ;)

00:09:10- Nightmare Fredbear
00:07:40- Golden Freddy
00:22:08- Nightmarionne (and regular Marionette was on its way)
00:09:10- Nightmare Fredbear
00:15:20- HAPPY FROG
00:03:80- Nightmare BB
00:11:00- Nightmare BB
00:14:50- Toy Chica
00:02:04- Nightmare BB

Going to attempt some 50/1 runs. (all characters set to 1)

01:00:50- Nightmare Mangle (good first attempt I think)
00:29:50- Nightmare BB (reckless mistake)
01:43:00- Toy Freddy

I have to run for now! I'm going to get my sons to test soon and I'll post some of their times as well! Stay tuned!

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More 50/1 runs.

01:01:00- Nightmare Mangle
00:53:20- Rockstar Chica
00:40:00- Toy Freddy
01:30:00- Funtime Foxy

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UPDATE May 4th

So one of my older kids, Braden, bravely volunteered to give this a go yesterday, and played for several hours surprisingly (I'm grateful if they just play for 20 minutes). He really only encountered one bug: Withered Chica was apparently unstoppable, plowing through every obstacle and wedging herself in the vent no matter what he would do. So I fixed that.

He recommended that I nerf Bonnie and Foxy. I told him to git gud.

Just to let everyone know- Yes, all of the graphics are complete. I'll be testing and balancing now, maybe adding a few new things. If everything seems ok, then MAYBE I will move the release date up. We'll see. (I will be testing for this entire month, however. No May release for sure.)

May 3, 2018
Hard Helmets - Cesar43q
Based on the comments of the community, we have worked the last week focusing on solving important problems of control and movement of the player characters, as they had strange behavior and late response control.
Those errors are now eliminated, the control now works in a more immediate and intuitive way.
In the course of this week will also include a new attack card for flamethrower and bombardment from the air

On the other hand we want to inform you that we are working on a next update that will include two new factions, and will also add the faction selection option before each game.
We thank all the players that have shown interest in Hard Helmets, and we remind you again that you can report any errors or let us know any suggestions or ideas to improve Hard Helmets, we are always attentive to the comments of the community and it is our goal to improve the I play with your help.

Rite of Life - RebourneStudios
Intro
Welcome to our latest Rite of Life game development update. This time we’ll be diving into some of the characters that will populate your home as it continues to develop.
Just a quick heads up, if you want to know absolutely nothing about the characters in the game prior to playing, you might want to avoid this update. We’re only going to introduce a handful of new characters this time, not the whole cast. However, we are going to reveal more characters with further updates. We will always let you know ahead of you reading though!

Characters
All the characters in the game will appear in your journal with more information on them updated as you get to know them better. Additional information can be unlocked by chatting with them on a regularly basis, completing quests or just spending time with them. The biographies of the characters that appear in your journal will always be written from the perspective of your character.



Victor Frank – Alchemist

Bio
Victor Frank is a scientist who specialises in alchemy. Victor is quite a bizarre fellow who is always seen tinkering with another one of his latest inventions. Victor often gets new ideas from old texts that he has found on his travels and spends much of his time attempting to locate rare materials that he can use in his work.

Alchemist House



Example Dialogue
Morning: “When I was growing up, my father told me stories about a man who could teach the creatures of the forest to talk.”
“I would very much like to inspect such a creature…”
Daytime: “I have heard whispers from my coffee.”
“They say that there is a dark secret within the forest.”
“A secret that may unlock the power to control the weather.”
Evening: “Too many experiments…”
“…too little time.”
“I found an old text by a scientist called H.G.Wells.”
“He discovered how to create a ‘Time Machine’.”
Additional Dialogue:
“Yesterday I tested a coating that was meant to stop water from sticking to my clothes.”
“I must have made a mistake because it made my clothes sweat.”
“I uncovered an ancient film the other day.”
“It featured a scientist who had created an advanced screwdriver device.”
“If I had one of those, I could unlock anything.”

Magna Virum – Carnival Host



Bio
Magna Virum has been the host of the travelling carnival for as long as anybody can remember. Magna Virum is a rather large and energetic individual with a true penchant for showmanship. Beryl Taylor claims that Magna Virum was not always such a powerful orator and believes that he discovered some sort of magical device, whilst lost in the forest, that grants him a heightened sense of vocal projection.

Example Dialogue
Intro: “Ladies and Gentlemen!”
“Boys and Girls!”
“It is I!”
“The Great Magna Virum!”
“*clapping*”
“Haha!”
“Too kind…too kind.”
“Behold the coolest...”
“…choicest...”
“…most capital carnival in existence!”
“Haha!”
“Try your hands at our plethora of exciting…”
“…exhilarating…”
“…electrifying events!”
“Test your talents and trade your inner traits for tantalizingly tempting tickets!”
“Haha!”
“Trade these hard-earned tickets in for some of our perfectly prestigious prizes.”
“BUT!”
“We are only here for a limited time!”
“So ready yourselves!”
“Prepare!”
“For the carnival…”
“…is now…”
“OPEN!”


Bow – Hunter



Bio

Bow was brought up in a remote shack in the centre of the forest. As a child she learnt how to respect the environment around her and to only use what was necessary to survive. Bow now acts as the last resort for the town when stocks and supplies run low; it’s her job to gather the necessary materials, in order for the town to be sustainable, whilst ensuring that there is a minimal effect to the ecosystem.

Example Dialogue
“I was reading about wildlife the other day.”
“The book spoke about frogs being introduced into the wildlife from a faraway land.”
“They were used to control a large beetle population that were destroying crops.”
“We might need to do that someday.”


Petunia Traynor – Pet Shop Owner



Bio
Petunia Traynor is responsible for the care and training of pets in our town. Petunia devotes most of her time to caring for all of the homeless animals that she finds out in the forest. In order to help reduce Petunia’s workload, a number of the people from the village decided to adopt some of the pets; which has resulted in a number of racing tournaments being set up.

Example Dialogue
“Hi!”
“Some people like to say that my job isn’t hard…”
“IT IS!”
“I have to make sure that the animals don’t eat anybody’s wares.”
“When the town grows, that job just gets harder and harder.”

Quasi – Carnival Token Shop

Bio
Quasi is a simple but lovable member of the traveling carnival who acts as the ticket vendor. Quasi loves telling people facts about the items that they buy from him. Rumour has it that carnival owner, Magna Virum, found Quasi stranded in the middle of a lake whilst traveling from town to town. Magna rescued Quasi from his predicament and then adopted him into the carnival.

Graham Marr – Teacher

Bio
Graham Marr is a teacher for the children in the village. Graham’s primary goal is to ready the children for life outside of the school so that they can contribute to the growth of the village. Grahams favourite subject is English, and he takes it very seriously; he is often seen getting red faced with anger due to someone not conforming to the rules of grammar.

Example Dialogue
“Today Benji told me that he “could care less” about the weather.”
“He clearly meant that he couldn’t care less…”
“Forget the kids. I should be teaching everyone in this village.”

Richard – Child/Student

Bio
Richard joined our settlement along with Harry, Julia and Rose. Richard is an intelligent child who greatly adores the environment and often isolates himself in the outskirts of the village in order to be closer to the creatures of the forest. Despite being good friends with the other children, he is always the one who has the blame shifted onto him when the other kids play pranks. Richard is always the person the other kids look to when they have a problem that’s too big for them to solve. When Richard grows up, he wants to be a lepidopterist.

Example Dialogue
“There’s a species of butterfly that lays its eggs under the skin of some animals.”
“When they hatch, the caterpillars eat their way out.”
“Gruesome!”

Harry – Child/Student

Bio
Harry joined our settlement along with Richard, Julia and Rose. Harry is both the youngest and the shortest of the children in the village; he is often seen crawling around in the forest and as such is constantly filthy. When he grows up, he wants to be a treasure hunter.

Example Dialogue
“I like days when we don’t have to go to school.”
“We go on special adventures in the forest.”
“No adults allowed!”

Julia- Child/Student

Bio
Julia joined our town along with Richard, Rose and Harry. Julia is the oldest of the children and is seen as their leader. She considers one of her prime duties to be organising pranks for Harry and Rose to participate in. When Julia grows up she wants to be a detective.

Example Dialogue
“Harry and Rose look to me for leadership.”
“It gets tough sometimes, but I make it fun by playing around with Mr Marr.”
“Richard always gets the blame for our pranks, but I know that he doesn’t mind.”
“It’s just a bit of fun to keep Harry and Rose occupied.”

Rose – Child/Student

Bio
Rose joined our town along with Richard, Julia and Harry. Rose spends most of her time following Julia around - pranking Mr Marrs. Rose is the second youngest child and often uses her age to lord over Harry. When Rose grows up, she wants to be Julia.

Example Dialogue
“Mr Marrs is always sooo mean.”
“He keeps talking about people not speaking properly.”
“They sound fine to me.”

Next Update

That’s it for this update. We are currently focussing on characters from a writing and design point of view. Our next update will be next month and reveal a whole host of new characters. We look forward to showing them to you. Thanks for your support, please keep an eye on our social media channels and don’t forget to join our Discord if you haven’t already! Come chat with us, give us feedback on the game. We look forward to hearing from you.

Until next time,

Rebourne Team

May 3, 2018
Saurian - UrvogelGames
Our current progress on the tyrannosaurus redesign and the completion of Vol. II for Saurian's soundtrack are the topics in today's devlog! Click here to read the full article.

May 3, 2018
Super Army of Tentacles 3: The Search for Army of Tentacles 2: Black GOAT of the Woods Edition - Duck Whitman
https://store.steampowered.com/app/704670/Inexplicable_Geeks_Dawn_of_Just_Us/

So, yeah, we don't really know what the future of announcements is gonna look like yet. We may keep the same format of just announcing a game on every page, but then when it releases we may..... not?

We don't know yet. It's going to get quite busy if we have ten games and announce on all their pages.
May 3, 2018
Super Army of Tentacles 3: The Search for Army of Tentacles 2 - Duck Whitman
https://store.steampowered.com/app/704670/Inexplicable_Geeks_Dawn_of_Just_Us/

So, yeah, we don't really know what the future of announcements is gonna look like yet. We may keep the same format of just announcing a game on every page, but then when it releases we may..... not?

We don't know yet. It's going to get quite busy if we have ten games and announce on all their pages.
May 3, 2018
Paper Shakespeare: To Date Or Not To Date? - Duck Whitman
https://store.steampowered.com/app/704670/Inexplicable_Geeks_Dawn_of_Just_Us/

So, yeah, we don't really know what the future of announcements is gonna look like yet. We may keep the same format of just announcing a game on every page, but then when it releases we may..... not?

We don't know yet. It's going to get quite busy if we have ten games and announce on all their pages.
May 3, 2018
The Ghost of Joe Papp - Duck Whitman
https://store.steampowered.com/app/704670/Inexplicable_Geeks_Dawn_of_Just_Us/

So, yeah, we don't really know what the future of announcements is gonna look like yet. We may keep the same format of just announcing a game on every page, but then when it releases we may..... not?

We don't know yet. It's going to get quite busy if we have ten games and announce on all their pages.
May 3, 2018
Army of Tentacles: (Not) A Cthulhu Dating Sim: Black GOAT of the Woods Edition - Duck Whitman
https://store.steampowered.com/app/704670/Inexplicable_Geeks_Dawn_of_Just_Us/

So, yeah, we don't really know what the future of announcements is gonna look like yet. We may keep the same format of just announcing a game on every page, but then when it releases we may..... not?

We don't know yet. It's going to get quite busy if we have ten games and announce on all their pages.
Army of Tentacles: (Not) A Cthulhu Dating Sim - Duck Whitman
https://store.steampowered.com/app/704670/Inexplicable_Geeks_Dawn_of_Just_Us/

So, yeah, we don't really know what the future of announcements is gonna look like yet. We may keep the same format of just announcing a game on every page, but then when it releases we may..... not?

We don't know yet. It's going to get quite busy if we have ten games and announce on all their pages.
...