Hurtworld - Spencer


Hi Hurtworldians!

In this weeks experimental update we focus on increasing the challenge from environmental pressure for all biomes, mainly focusing on making the heat progression more in line with cold. This includes an overhaul of player temperature + gear to be much more consistent and transparent. You will notice a thermometer beside the minimap which lets you know exactly what is going on with your temperature and hot/cold protection.

This patch also introduces the ability to visually override any gear item you have equipped allowing you to choose how you want to look regardless of the stats on an item.

We introduce a new type of item that has 0 amber protection cost, meaning it never drops on death and have applied this to all gear as an experiment. We feel that given gear has little to no PVP benefit, keeping it on death allows us to invest more value in gear while still requiring you risk your tools and weapons. Have a play, let us know how it feels.

The first attachments for the Pistol are now in along with a reduced amber cost. The pistol should be much more viable this patch.

Rare creatures and fragment drop rates have been buffed a lot, along with a restructure of fragment types so lower tier fragments are still useful.

Enjoy :)

Full Changelog:
  • Players now have a safe temperature range within which their internal temperature will return to or stay at the baseline
  • When players are in an area outside their safe tewmperature range their internal temperature will change in proportion to how far outside the safe range they are
  • Safe temperature range starts at 10-25 degrees
  • Cold/Heat protection no longer dampens internal temperature changes directly but instead now increases the low/high temperature limits respectively
  • Nutrition no longer affects internal temperature directly, instead a 'well fed' buff is given when at 75% nutrition or above that gives +12 cold and heat protection
  • Cooked steaks now add a 'nutritious meal' buff for 5 minutes giving +12 cold and heat protection (this stacks with the well fed buff)
  • Added a thermometer UI to the side of the minimap window, this shows your current temperature limits and the current temperature at the players location
  • Temperatures are now consistent throughout daytime/nighttime with a very short transition between the two (this has changed from constantly blending between two extremes making the temperature constantly change and the cold/heat bar timers to always be incorrect)
  • Cold biomes are now cold during the day (not as cold as night but protection is still needed) and hot biomes are warm during the night
  • Increased several spawn rates in Sand Dunes
  • Added yeti variants to Red Desert
  • Shigis and yetis in Red Desert now drop strong animal pelt
  • Ultranium is now a sidegrade to Mondinium rather than an upgrade and has been made minable by the Titranium pickaxe
  • Increased Ultranium spawns in Red Desert and increased Mondinium spawns in Snow
  • Introduced a river of death on the Forest/Sand Dunes border, falling in instantly kills however the land bridge only applies radiation and can be crossed quickly
  • Added visual override slots to the character window, items equipped in these slots will replace the visuals of the item equipped in the equivalent base slot
  • Added rare statless items to town event loot, airdrops and rare creature spawns. These are designed to be used in the visual override slots
  • Gear items are now permanently amber protected
  • Beretta 9mm has new visuals and attachments
  • Beretta 9mm amber protection cost reduced (12 -> 7)
  • Added many new fragments and rebalanced fragment tier assignments, point costs and stat values
  • Fragment drop rates increased
  • Adjusted Bor hitboxes so they are slightly easier to headshot
  • Removed large no build area around ownership stakes that was previously used to reserve spawn space
  • Campfires can no be placed in no build areas
  • Extended no build and out of bounds to cover the entire wasteland area of the Mangatang
  • Removed ground flint and ground log spawns from all biomes except the start desert
  • Reduced blast furnace shaped iron cost (50 -> 30)
  • Increased rare creature spawns
  • Changed rare creature colors to be more obvious at a distance
  • Increased meteor shower spawns and decreased yield
  • Reduced iron tipped spear shaped iron cost (20 -> 10)
  • Iron workbench changed into Titranium workbench
  • Increased improvised bow pvp damage (20 -> 25)
  • Gasoline is now crafted individually (was 5 at a time)
  • Reduced storage locker shaped iron cost (40 -> 20)
  • Disabled torch sounds
  • Reduced Bor and Tokar spawn density around sand dunes landmarks
  • Translations have been improved
  • Fixed campfire temperature UI
  • Fixed biome particle effects not playing
  • Fix for Ultranium resource node's effect zone border stopping projectiles
  • Fixed binary effect tooltip timer
  • Fixed missing no build zones around town events
  • Fixed emission map not showing on tokar
  • Fixed Chemsuit mask removing players hair
  • Fixed Ultranium rich resource nodes appearing as standard resource nodes (rich nodes are spawned from meteor strikes)
May 3, 2018
Ostalgie: The Berlin Wall - Kremlingames
Comrades!
The opposition aren't going to wait and Jaruzelski needs your help! The Polish government is on the edge of defeat and he ready to accept any of your advice! So, where will you lead your Poland?..

Yes, finally Poland is fully ready to play.
And also:
- Two new achievements
- Re-balance of science system
- Bugs were fixed
- Re-balance of the interaction with the Parties
- Small re-balance of events

Have a nice play!
Space is waiting for you!
May 3, 2018
Empire Deluxe Combined Edition - CPWilly

(Screen Grab of You Tube Video of WWII Mod)

I do not have a great deal to report at this time, which is a good thing. Lucky build #13 seems to be very stable, and only some rare edge case/minor issues have cropped up. So I do suspect the time for the end of Early Access draws nigh.

WWII Weasel has been quite prolific with his WWII mod. On Reddit:
https://www.reddit.com/r/EmpireDeluxe/

He provides links to two different sets for play. Also on Reddit he has posted a video of the mod to show some of the different units.

I do not know what AI he was using there, but it was not very aggressive. Even though a mod like this seems built with PvP play in mind because of the number of new unit types, I have definitely enjoyed playing it and learning the units using the Expanding AI player for an explore and conquer game. I would recommend that for those wanting to give it a try and learn the units. This is a ranged fire fest!

On the subject of the AI DLLs, there is definitely more interest in both the AI open source and the World Building source as I have confirmation from a few people that they have been able to build the AI and World Building components for themselves. The information contained in this Steam thread :

https://steamcommunity.com/app/742700/discussions/0/1696043806564552535/

has proven useful to people wanting to build both AI and WB Dlls. Seeing that wall being cracked tells me that hopefully over time we will see some exciting measures in this space, and take advantage of more complex mods like WWII.

So for you C# coders out there, the water is fine, please jump in!


--Mark


May 3, 2018
Armored Warfare - Silentstalker
Commanders!

The AWL Spring Cup tournament is in full swing with 8 teams now in the quarterfinals!



 
Day 1 Results
 
  • HYPE vs l337_seriously: 3:1
  • GIFF vs K4E: 0:3
  • LesFR vs Beubomas: 0:3
  • DAY vs SRY: 1:3
  • Sons_of_Dracula vs YAQZA: 0:3
  • AOD vs Bpe: 3:0
  • CZP vs VYTIS: 1:3
  • DCOT_Star_Alliance vs WNC: 0:3
 
Day 2 Program - Quarterfinals
 

The battles start at 19:00 CEST:
  • HYPE vs K4E
  • Beubomas vs SRY
  • YAQZA vs AOD
  • VYTIS vs WNC
The battles will be broadcasted by the following streamers:
We’ll see you on the battlefield!
Warhammer 40,000: Sanctus Reach - Alberto


Hunted by the Adeptus Astartes, the Ork Mogrok has made a desperate gambit: he has opened a warp rift on Alaric Prime… the planet plunges into new depths of madness as war rages on. Hordes of Chaos Daemons pour in from the rift, threatening to sweep over the Sanctus Reach system.

Only the Space Wolves stand tall before the chaotic tide: they are the last bastion of the Imperium. Should they fall the whole system will be lost and all the blood that has been spilt so far will be for nothing.



Warhammer 40,000: Sanctus Reach is back with a new expansion! In the Horrors of the Warp campaign you will lead the Space Wolves in the last chapter of the Sanctus Reach campaign: Logan Grimnar’s chapter will once again show its valour in a 16 scenarios single player campaign. In the Horrors of the Warp campaign you will have to face a new dangerous threat: Chaos Daemons. You will need to adapt and tailor your tactics to face this implacable new enemy.

Chaos Daemons have also been added as a new playable faction in Skirmish, with many new units each devoted to a different Chaos god! Servants and champions of Nurgle, Slaanesh, Khorne and Tzeentch are ready to swarm over Orks and the Imperium alike, with new mighty abilities derived from the Warp. Hordes of Bloodletters, crazy Chaos Spawns, fetid Plague Drones, and infernal Soul Grinders… the pits of Chaos are deep.






We will show more of the expansion in the coming weeks, so stay tuned. But if you want to watch the first exclusive preview stream of Horrors of the Warp then don’t miss today’s stream. Chapter Master Valrak will play Horrors of the Warp and stream it live on Twitch and YouTube today at 9 pm CEST! Don’t miss it!


https://store.steampowered.com/app/841150/Warhammer_40000_Sanctus_Reach__Horrors_of_the_Warp/
Eat All The Things - Eat All The Games
Eat All The Things 03/05/2018 Update Notes:
  • Fixed a bug where falling would not allow you to respawn.
  • Mouse Sensitivity has been updated to use a constant maximum look speed.
  • Fixed a design issue with a tutorial stage which prevented you from progressing if you fell down after a certain point.
  • Platforming has been made generally easier by lowering the gravity on the main characters.
  • Fixed a bug where the Watcher was too close to puzzle cubes in Bubblegum Dystopia, resulting in players being pushed through the ground.
  • Increased the respawn time for enemies when they've been popped.
  • Enemies no longer move during cutscenes.
  • Updated some of the tutorial dialogues to help with the early stages of the game.
  • Can invert GamePad camera controls using GamePad Calibration within the settings.

Thank you to the following (and others we may have missed) for their bug reports:
Muffin Princess Derpy, [GOL] LiamD, SuperJakendo, Dark Pumpkin, Silly_Aussie
May 3, 2018
The Panic Room. House of secrets - Panic Room
Dear Panic Room Players!

Today, May, 3 - from 15:30 to 16:00 (UTC), we'll have maintenance.
The game will be unavailable at this time.

We apologize for inconveniences.
Community Announcements - HighFive
From May the 3rd 2018 our ishop offer is including this box:

Costama Hair Collection II (BRYG)
Costama Hair Collection II (BWBP)

Grab them as long you have the opportunity to do so!

You can get these awesome gears from these boxes randomly:

Costume Hair Collection II (BRYG):




Costume Eleanor Wig
Costume Hair Buns(Red)
Costume Hair Buns(Yellow)
Costume Hair Buns(Green)
Costume Hair Buns(Blue)
Costume Roll Twin(Red)
Costume Roll Twin(Yellow)
Costume Roll Twin(Green)
Costume Roll Twin(Blue)
Costume Long Pony(Red)
Costume Long Pony(Yellow)
Costume Long Pony(Green)
Costume Long Pony(Blue)

Costume Hair Collection II (BWBP):




Costume Eleanor Wig
Costume Hair Buns(Black)
Costume Hair Buns(White)
Costume Hair Buns(Brown)
Costume Hair Buns(Purple)
Costume Roll Twin(Black)
Costume Roll Twin(White)
Costume Roll Twin(Brown)
Costume Roll Twin(Purple)
Costume Long Pony(Black)
Costume Long Pony(White)
Costume Long Pony(Brown)
Costume Long Pony(Purple)
Train Simulator Classic 2024 - TrainSim_Martin
Drive into the new glass-roofed Köln Bonn Airport station in the new Köln Airport Link Route Extension! One of many sights you'll see from the driving seat of this new route extension for the West Rhine: Köln - Koblenz Route Add-On...

Pick it up today and savour the flavour of all the yards, cathedrals and challenging scenarios we can throw at you!
FaceRig - david_facerig
Three new avatars have made their way to FaceRig! Julien, a precious little pug with a penchant for the circus; Twiggy the Monkey, a space explorer who has a knack for the most ambitious adventures and Fibbi, a deep sea creature whose love for the world of cinema is unparalleled.

https://www.youtube.com/watch?v=LBKOX_4zXpI&t=

All three avatars are customizable, Julien and Twiggy also having alternative skins.

Each avatar can be purchased separately or as a bundle with a 10% discount for all three:
https://store.steampowered.com/bundle/7125/FaceRig_Happy_Trio_Bundle/



Those proficient in Live2D will find that we’ve fixed the following issues, reported on our Steam forums. Here is the full change log:

  • Fixed physics issue encountered when using Cubism 3
  • Fixed issue with the naming translation for the special poses and arms
  • Added physics configuration to Cubism 3 exported avatars. FaceRig can configure physics parameters sent to the Live2D avatars (exported for Cubism 3) like gravity and wind using simple commands. These physics parameters are applied per avatar so you need to add the commands to the avatar’s configuration file (cc_the_avatar_name .cfg). More info in the Live2D_Facerig_Avatars_Documentation.pdf found here: <steamInstallDir>\steamapps\common\FaceRig\Bin\Tools\Docs\
  • Cubism 3 avatars now support adding idle animation using the same command as for Cubism 2.1. See Live2D_Facerig_Avatars_Documentation.pdf for more info.

Last but not least, we also want to give a big shout-out to the following Steam users for providing us with invaluable feedback which was useful in releasing the new update: @Sue, @루아kr and @MenardProduction.
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