Apr 27, 2018
Ash of Gods: Redemption - bijou


Hey! In this major update we not just fixed a lot of issues but also added new features, such as hardcore mode 'Iron Man', post-mortem for the story, combat log, portraits and emotions feature for multiplayer and many balance changes for single player.

IRON MAN MODE



As you may know, we were very attentive to community feedback after the release, and one of the very first problems was very high difficulty of the game. Of course, we took it into account and made some changes to make the game more comfortable.

But this decision also disappointed the ones who prefer to face challenges, that's why we decided to make a separate hardcore mode for them—and today we are glad to introduce you 'Iron Man':

  • You have only one save
  • No lowered attributes for AI units
  • AI has no limitations since the very first level of Reaping
  • You can't change the level of Reaping manually
  • Balanced abilities, which can be used to create so-called 'imba-tactics' based on such classes as guardian, fighter and archer in small teams
  • Three additional achievements which could be earned in hardcore mode only

POST-MORTEM



Players who already beat Ash of Gods, also wanted to know more about what happened in the end of the story and what happened to the rest of their beloved characters.

It was a great idea, and we changed the end of the game with post-mortem, where you can find some additional details about what happened with the world and those characters who still alive. But keep in mind, that fate of characters are non-linear as well and depends on your unique story.

COMBAT LOG



Now you can track everything what happens on a battle field with combat log. It is hidden on default but you can easily turn it on by pressing the icon with 'L'-letter near the clock.

Combat log available in both single-player and multiplayer.

PORTRAITS AND EMOTIONS



Now you can talk with your opponent in multiplayer via our chat analogue, which allows to share emotions like 'Well played!' or 'Victory will be mine!'

Bots also use emotions to answer you.

SINGLE-PLAYER
  • Added new 'Iron Man' mode and three achievements
  • Added post-mortem which explains what happened with alive characters and what happened in the final video
  • Added combat log
  • Added option to turn off autofocus of combat camera
  • Lo Pheng's team now getting increased amount of experience—both Pheng and Thorn teams should have equal level in the end
  • Strixes usage of Thorn's team increased on three strixes a day



  • Changed sorting of the deck in inventory (now sorting for level and availability)
  • Numerous balance changes for abilities (guardian, archer, fighter, spearman)
  • Added Galaxy support (achievements and overlay) for GOG version of the game

MULTIPLAYER
  • Added portraits and emotions feature
  • Added combat log
  • Injuries in common fights are disabled
  • Added injuries information to profile's window
  • Added version check when connecting to server



LOCALIZATION
  • A huge update of English localization from second to six chapters
  • Fixed numerous spelling and stylistic mistakes in Russian
  • Increased fonts size in Chinese localization for the loading screen in the beginning of each chapter
  • Fixed many mistakes in English, Italian and Chinese languages
  • Fixed problem for Chinese language with incorrect displaying of hieroglyphs in single-player and multiplayer modes
  • Fixed out-of-bonds text on loading screen in Italian localization

BUGS
  • Fixed visual bug when enses figures (the blue ones) grew during death animation
  • Fixed possible freezes during passive abilities animations because of cards usage
  • Fixed logical errors in 'Merchant Sid' event
  • Fixed logical errors in 'Sinvicta brothers in Friga' event
  • Fixed logical errors in Blance's dialogs in Friga
  • Fixed a problem when Silver Diadem item doesn't appear in the inventory if you choose it during conversation with Rask
  • Fixed a scene in the woods where trees covers the battle field



  • Fixed logical errors in Thorn's dialogs in wastelands (if twins are dead)
  • Fixed incorrect loading in the beginning of 'Menhir Arch' location which led to skipping a battle against enses
  • Fixed unlimited leveling of Thorn's team during battles with frisians
  • Fixed displaying of high attributes value in story mode (>100)
  • Fixed position of 'Close' button in multiplayer on resolutions less than 1366x768
  • Fixed a bug when hints about arenas in multiplayer may not be displayed
  • Fixed a bug when battle track froze in multiplayer



WHAT DO WE DO NOW?
  • Experimenting with battle system: testing new stun and also agro mechanics, card usage without ending your turn etc
  • We finished preparations for clans in multiplayer and now integrating them with server
  • Additional fixes for English language with help of two new editors from community: @Reavy and @K. Constantine
  • Fixing bugs you are reporting



IMPORTANT:
  1. If you having issues with launching the game on Mac, please open Properties of the game via Steam, choose Launch option and copy-paste this here:

    -force-glcore

  2. There is still a problem in Unity with detecting the list of available resolutions in some versions of Linux X64. To fix an error «Receiving unhandled exception in funlockfile», please, run the game in windowed mode, there is no full-screen solution for now, it is up to Unity.

  3. Games on Unity in Mint Linux, Ark Linux do not work with tiling desktop manager dwm — please use OpenBox or analogues.

  4. If you the game crashes on Windows 7 with Intel HD graphics cards 2500, 4xxx, GT3 - please open Properties of the game via Steam, choose Launch option and copy-paste this text here:

    -force-glcore

    Unfortunately, this is a problem with video card drivers that were not updated for these series since 2012.

If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible.

Please, write an honest review about the game. Your support will help us to bring more players. Thank you.

http://store.steampowered.com/app/691690/Ash_of_Gods/
Counter Spell - Abnormal Software
-Upgraded to MonoGame v3.7 (fixes full screen tab out issue)
-Improved path finding AI
-Made Anvils more common in the random dungeon
-Added chaining outdoor rooms
-Fixed exception bug with inactive coordinate comparisons
Trenchfoot - (1)manno
Version 0.7.5.2 features new content and a new and improved pipe and water system.

This version adds:
  • Added new level "The Pond". With a large amount of unique water features.
  • Added new Power-up: Force Up increases the speed of explosions.

This version Changes:
  • Water and pipe tile graphics now appear connected.
  • There is a new pipe system in place.
  • Pipe shapes can now be placed anywhere. The engine will adjust them according to the surrounding tiles.
  • Water shapes can now be placed anywhere and the engine will adjust them according to the surrounding tiles.

This version fixes:
  • Some levels were missing timers. This has been fixed.

Color commentary:
Hidden from view are changes to the game's systems in general. This is the second "full game" I'm making. With the first one really being done to learn how to program, and get a tenuous grasp on how to work in Unity. In that sense it was successful, in every other sense it was not. I started this project because my awesome parents-in-law gave me a raspberry pi as a birthday present. As they gave it to me they said:

"Now you can make a game for it, and we can all play it when we're together again in December."

My birthday is in November. For those of you not familiar with the Gregorian calendar November is only one month away from December. I panicked as one is might expect, then I started considering options.

  • I wanted the game to be fun.
  • I wanted it to support multiple players locally.
  • I wanted it to be easy for beginners to pick up, as my in-laws are not gamers. More importantly, I wanted the game to be enjoyable in a family/party setting with players of different skill levels.
  • I wanted the game to be appropriate for all ages. Again I wanted it to be enjoyable in a family setting.
  • I needed to have an MVP ready in a month. Working on it while I had school and a very busy work schedule.

This was how Code name Pop-pals started.
Apr 27, 2018
NITE Team 4 - Military Hacking Division - codex
What’s new?
New mission, module updates, mini tutorial & more!

New Content
Operation Dragon Scale, Mission 1, Chapter 2
Continue the investigation into News Stream Live with a brand-new mission!
Mini tutorial
A short tutorial outlining the basics of the game’s UI and mission center

Module Updates
Multiplayer
Activity feed allows you to see what other players are doing
Phone CID Backdoor
Personal Hotspot for VPN access through a smartphone & new hotel keyless app
Case file
“Pending items” counter lets you quickly see how many new items are in your file

Bug Fixes
Voice chat stabilization
Code optimisation
Text clipping in the terminals (Fingerprint, Aircrack and others)
Small layout adjustments in the Mission Center
Fix white screen in RTMP (MitM)
Better tracking of objectives and progression in multiplayer

Cool Extra Stuff
Razer Chroma Integration (Beta version)
Match your Razer Chroma keyboard to your active NT4 skin
TBW Archive module (Beta version)
Search the Black Watchmen archives from within NT4

Please report any and all issues with the new release in our Technical Support thread!
PUBG: BATTLEGROUNDS - RKRigney
Hi everyone,

As you all now know, we’ve been doing everything possible to root out cheating from PUBG. The ultimate goal is to create an environment for players that’s completely safe from hackers and cheaters.

We take cheating extremely seriously. Developing, selling, promoting, or using unauthorized hacking/cheating programs isn’t just unfair for others playing PUBG—in many places, it’s also against the law.

We’ve upgraded our security measures, improved our anti-cheat solutions, and recently even added a new anti-cheat solution on top of all that. In the meantime, we’ve also been continuously gathering information on hack developers (and sellers) and have been working extensively with multiple partners and judicial authorities to bring these people to justice.

Earlier this month, on April 25th, 15 suspects were arrested for developing and selling hacking/cheating programs that affect PUBG. It was confirmed that malicious code, including Trojan horse software, was included in some of these programs and was used to steal user information.

Here’s some translated information from the local authorities we worked with on this case:

"15 major suspects including “OMG”, “FL”, “火狐”, “须弥” and “炎黄” were arrested for developing hack programs, hosting marketplaces for hack programs, and brokering transactions. Currently the suspects have been fined approximately 30mil RNB ($5.1mil USD). Other suspects related to this case are still being investigated.

Some hack programs that are being distributed through the internet includes a Huigezi Trojan horse*(Chinese backdoor) virus. It was proven that hack developers used this virus to control users’ PC, scan their data, and extract information illegally.”

The longstanding rumor that hacking/cheating programs extract information from users’ PCs has been confirmed to be true. Using illegal programs not only disrupts others, but can end up with you handing over your personal information.

We’ll continue to crack down on hacking/cheating programs (and their creators) until our players are free to battle it out in a totally fair environment.

Thanks for playing,
PUBG Corp.
Apr 27, 2018
Dungeon Escape VR - Kristoffer
This patch adds the following feature:

  • The reset button now also resets the ball maze. For example, if the ball is outside of the maze.
Apocryph: an old-school shooter - bigzur
Please Note: May update is included in the price!

We are working on the game. New big portion of additional content will be added by the end of the May. And we'll not stop developing and add free updates. Total gameplay time will be around 10 hours, depending on your skills.

Our goal is to make you happy and entertained by our product and we work hard to achieve it.

Cheers,
Apocryph Devs
Apr 27, 2018
Merry Glade - anatoliy_loginovskikh
Apr 27, 2018
Supraland - DavidM
- Fixed Jumppads not working sometimes
- Redesigned Shoot-Button
- Fixed gun being able to produce 2 balls out of 1
- Added seed system (don't ask, you'll find out at some point)
- Misc other things
Uncrewed - uncrewedgame
What's new?

The update features expanded naval base building, a new propulsion module (Ballast Tank) that allows for creation of submarines, two new weapons, a new naval-oriented skirmish map called Islands, as well as many other less major improvements and additions.

The previously announced advanced AI difficulty customization still requires some work, and will come out on May 4th. Sorry for the delay.

Submarines

Submarines can be built with the help of a new propulsion module called Ballast Tank. Equipped with enough of these modules, a unit can freely submerge and surface at any time when in water.



When submerged, submarines are less vulnerable to some types of damage (kinetic weapons do less damage, lasers and EMPs have no effect at all). These units can be very advantageous on maps with large bodies of water.

Marine Factories

Marine Factories are factories that can be built on build pads which are placed in water. They act the same as field factories with the exception that they can be used to deploy units that cannot move on land.



In addition to the factories, almost all other buildings can be built on water. The exceptions are - Repair Pads and Resource Chutes. In order to repair units directly on water, a new building has been introduced - the Repair Bay. It can be built on water, and will repair, recharge and restock all units that surround it (one by one). If placed close enough, multiple repair bays can target a single unit, which will increase the repair speed.

Large Railgun and EMP

The update also introduces a new railgun-type weapon - Large Railgun. The new railgun, like the artillery gun, inflicts a lot of damage per single hit, it is relatively slow to aim, and has a significant cost. Unlike the artillery gun, the new weapon shoots very fast projectiles that can reach their targets almost instantly.



The EMP Gun, instead of inflicting damage, drains the energy of its target by a set amount per hit. Its projectiles also immobilize the target unit for a few seconds. EMP guns are very useful against fliers, which can be trapped and destroyed with a few well placed shots.

Other
  • New skirmish map (Islands);
  • Sandbox changed to include the Marine Factory;
  • Regular Railgun balance changes (decreased range to 7.5);
  • Various interface improvements and fixes.
...