Domino Effect - GoshFather
Domino Effect is only 99 Cents from now until May! Support me as a developer while blowing stuff up at the same time. Thank you ALL!
Heavy Metal Machines - naZg(abe)


Tuesday [24/04/2018] at 7:00 EDT [13:00 CEST] we'll be doing a full maintenance on all our services, which means that HMM will be unplayable for the entirety of the maintenance. We expect everything will be back online by 14:00 EDT [20:00 CEST].
Apr 23, 2018
Ash of Gods: Redemption - bijou


Hey guys!

It's been a month since we released Ash of Gods. And we would like to celebrate it with 15% OFF DISCOUNT! Get the game right now and forge your story in the world of Terminum!

http://store.steampowered.com/app/691690/Ash_of_Gods_Redemption/
Factorio - posila87
Changes
  • Added an option to interface settings to allow the user to change the distance of tooltips from the mouse. more
Minor Features
  • Added optional resolution and zoom parameters to the screenshot command.
Bugfixes
  • Fixed that right click didn't work in the market GUI. more
  • Fixed a modded crash related to fire flame smoke.
  • Fixed ignored_by_interaction when creating modded custom GUI elements. more
  • Fixed noise program compilation bug that resulted in broken programs. more
  • Fixed light from lamps outside of screen was not rendered properly. more
  • Fixed the steam engines in New Hope level 4. more
  • Possible fix for a crash on Linux with a multi-GPU setup. more
  • Fixed graphics of battery indicator more
  • Boiler and heat exchanger will spawn medium remnants instead of small remnants when destroyed. more
  • Fixed that a well (offshore pump with water landfilled) was not rebuildable by construction robots. more
  • Fixed gates sometimes not detecting car being driven by god controller. more
  • Fixed that some of the achievements were obtainable even when player didn't spend more than 50% of time in the game. more
  • Fixed that character window was closed when doing fast transfer between armor slot and inventory. more
  • Fixed that modded inserters would some times get stuck. more
  • Fixed that Wave defense would error when played on a headless server. more
  • Improved system of key blocking now allows more key bindings to work correctly. more
  • Fixed underground pipe ghost would block underground connections of other forces. more
  • Added missing directions to util.oppositedirection. more
  • Fixed that the sound sliders went to 200% causing a lost of audio quality. more
  • Fixed save corruption when forces are merged while there is a rocket on the map. more
  • Fixed that LuaEntity::teleport could teleport ghost belts/rails.
  • Fixed that LuaEntity::teleport of ghost walls could create wall and ghost wall on the same position which could cause desyncs.
  • Fixed that LuaEntity::teleport didn't put entities that are supposed to be aligned to grid onto grid.
  • Fixed wrong behavior of mining of a vehicle the player is in in multiplayer. more
  • Fixed crash on starting mod scenario in multiplayer for the first time. more
  • Fixed signal placeability in junction with different directions in different ways. more
  • Added electric energy consistency check to avoid one more corrupted save situation resulting from memory corruption. more
Scripting
  • Added LuaTrain::killed_players read.
  • Added LuaTrain::kill_count read.
  • Added LuaInventory::is_quickbar().
  • Added LuaInventory::get_selected_index().
  • Added LuaFluidPrototype::fuel_value read.
  • LuaEntity::teleport puts entity to correct location on the grid when it doesn't have the off-grid flag.

You can get experimental releases by selecting the '0.16.x' beta branch under Factorio's properties in Steam.
The Endless Mission - TheEndlessMission
The Endless Mission is more than a sandbox-style creation game. While you’re building and creating your very own games, you’ll also follow a story that explores what it means to shape the technology in our lives versus being shaped by it. From interesting characters to unexpected alliances, nothing is quite as it seems.

To bring the story of The Endless Mission to life, we’re working with a pair of incredible writers and industry veterans from Sleep Deprivation Lab.

As the lead designer and writer for Red Dead Redemption, Christian Cantamessa captured the imagination of players around the world with the legend of John Marston. He also led the writing and motion capture for Middle-earth: Shadow of Mordor and Middle-earth: Shadow of War, developing fascinating stories and characters within Tolkien’s beloved Lord of the Rings universe.

Richard Elliott is a writer and show-runner whose most recent work includes Fangbone! for DHX/Disney XD and Dark Crystal: Age of Resistance for Netflix/Henson. He’s a genre-loving nerd on fire - writing and developing projects for the BBC, Cartoon Network, Nickelodeon and Robert Kirkman’s Skybound.

“For me, I love the world-building,” says Elliott. “It’s about setting up this conflict between two philosophies, two ways of approaching mankind’s future, and making it as real as we can. The characters we’re creating and the events we’re describing will feel like they could actually be happening. In many ways the story of The Endless Mission will be a puzzle, and the deeper the players go, the more we want to reward them with tidbits and glimpses of the bigger picture.”

Clearly these two are no strangers to crafting epic tales and worlds -- we’re thrilled to have them on the team!
Apr 23, 2018
while True: learn() - Пьер Нарцисс

Greetings, everyone! It was a very busy weekend for us, but now a bit about hotfix:
  • Added the ability to select all nodes (CTRL+A)
  • Fixed bug with number of nodes in startups

Update of the construction area:
  • Added a few pop-up tips
  • Improved switching system train\test on quests with maintaining accuracy rate
  • Fixed several typos in Russian and German versions

Our Plans for Friday:
  • New PC components to buy.
  • Hungarian by community
  • Interactive Interior System
  • New Interface Elements
  • Improve autosaves


We also want to tell you that last weekend we were invited to a Russian festival for gamers and streamers! It was a very interesting experience.



A lot of players played a special level, which we prepared for the festival. Everybody liked it very much, we were absolutely delighted :squirtyay: It was very exciting



Links for our best friends ❤️
Get to know how you can help us develop the game:
blog.luden.io/our-plans-or-how-to-get-more-involved-561ebad5e376

We do not have any secrets from our players, here you can see our public roadmap (where you can vote and leave your comments)
trello.com/b/MNIKsP2V/while-true-learn-roadmap

Ask for help, help others and report bugs in Discord
Twitter
Facebook

We will become full of joy if you ask your favorite YouTube / Twitch creators to play our game, just share these links with them:
www.keymailer.co/g/games/53096
woovit.info/while-true-learn
Containment - Finite Reflection
We've received such positive feedback on this game, we've decided to release 5 bonus levels for FREE! We also added a number of other features you can see below:

V1.5 Patch Notes
Additions
  • Added French language support
  • Added German language support
  • Added 5 Bonus Levels
  • Added Linux support
  • Added easter egg to main menu
  • Added unique sound effect when obtaining an achievement
Fixes
  • Fixed tutorial UI bouncing too much
  • Fixed target reticle not showing the correct shape
  • Fixed layout issues with various languages
  • Fixed various issues related to focusing/unfocusing the game

If you find any issues or bugs, please do not hesitate to post in the forums and let us know immediately
Apr 23, 2018
De'Vine: World of Shadows - Stapleton
De'Vine: World of Shadows will be releasing for $9.99 on May 4th, 2018!
Cheap Golf - Pixeljam Games
Hello All,

We just released Episode 2! It should be in your current version of the game (1.0.3). We also made the following updates:

- Camera zooms out a little smoother
- Episode 1 levels got a few changes (mostly difficulty tweaks)
- Slight improvements to the editor, but it still has a ways to go
- Slo-mo threshold was reduced, so you should see it more (slo-mo is enabled when you fling a ball while it's still moving)

We also added 2 new leaderboards (for Ep. 1 + 2) and one new achievement.

We also promise it will not take a whole extra year for Episode 3 (and full release) to arrive. We are well underway on that - current estimation is about 2-3 months.

Enjoy!

-Miles @ Pixeljam

PS - The Linux version of Episode 2 is a bit behind and should be available within the week.
Far Cry® 5 - UbiDomZ


We’ve made a lot of great implementations to Far Cry 5’s PC version to make sure it’s a great experience for our PC fans.

In addition to tailoring gameplay elements like shooting and driving to PC-style input and doing a similar treatment on all the in-game and Menu-screen UI, we’ve also integrated some features that are specific to the PC Version. The weapon grid interface, for example, was created for mouse-friendly equipment selection. And of course, we implemented plenty of different mouse and keyboard options to allow players the ability to fine-tune their input experience. For example: you can dedicate a hot-key for looting, instead of having to hold for the interaction to be executed.

https://www.youtube.com/watch?v=hdIsrUOKLBI

Mouse Adaptation

The camera controls were adjusted to make shooting controls feel natural and precise with the mouse. You can change the mouse sensitivity with the Look Sensitivity slider in the Keyboard and Mouse options menu. There are separate sensitivity settings for different gameplay activities as well.



Weapon Grid

For the PC Version of Far Cry 5 we are introducing a brand new Weapon Grid input option. It allows you to choose your weapon or equipment more naturally with your mouse and keyboard. This is the default choice for players without controllers while the weapon wheel will automatically appear if you pick up a gamepad.



Driving and Fishing Adaptation

Players can adjust button press settings for a more analog input using the sensitivity slider. For example, steering mechanics can be adapted in order to obtain a smoother wheel rotation.

In the fishing gameplay mechanics, you can control your reel-in speed with the duration of your button press.



Controls Customization

In order to give players the option to tailor their experience, we’ve added Hold/Toggle modes to interactions like Crouch, Weapon Aim and the Weapon Grid.

You can also toggle input inversion separately for each of the aerial gameplay mechanics: helicopter, wing suit and airplane.

In fact, the PC version offers four different control sections: Ground, Vehicles, Planes, and Helicopters, with separate keys assigned for each section. If you are planning on doing this kind of remapping, the interactive keyboard will clearly show you what keys you still have available to you.

The PC version allows the player to take full advantage of all those buttons on a keyboard by adding a lot of different input options. For example, we make it possible to switch weapons with just one button press.



UI Adaptation

In addition to all those keyboard options, on Far Cry 5, we have also put a lot of focus on implementing a great mouse-centric UI. We make sure a player has the option to complete any UI interaction using only the mouse. That said, the mouse is not a requirement: all the menus stay usable while using a gamepad and, of course just a keyboard.



Gamepad Support

Far Cry 5 on PC fully supports different types of controllers such as Xbox 360, Xbox One and DualShock 4. The game switches on-the-fly between gamepad and mouse & keyboard controls without any explicit option changes by the player. Depending on the device you are using the game dynamically updates interface hits to match.



Video Options

Far Cry 5 PC allows you to fine-tune your render options in terms of quality and personal preference. While doing so, you will get in-depth and visual information about what each of those settings will impact in-game. From the technical settings point of view, resolution scaling is particularly useful if you are using a less powerful video card and want to have smoother performance or have powerful GPU with a good display and want to get the best image possible.



That said players won't need to dive into the calibration menus if they don't feel like it - the game will auto-detect the user's hardware and will set the matching quality preset and resolution.

Benchmark

For an accurate estimation of game performance on your settings, Far Cry 5 PC includes a Benchmark feature with some slick results reporting. Not only does it closely resemble actual game performance, but aslo provides you with easy to read but detailed output. If you want to check results on different settings, the comparison screen makes it all easy and painless. You can even do report comparisons generated in html and seamlessly review it in the Uplay overlay!







Optimization

Far Cry 5 PC implements various optimizations for a wide range of hardware configurations. This allows players to have a great experience and stable frame rate on older hardware, but also have the option to get fabulous 4K performance if they’ve invested in higher end PC setups. For example, Far Cry 5 takes full advantage of Multi-GPU setups with optimizations specific to those configurations. We also implemented a resources streaming specific to the PC version to help avoid any frame rate drops resulting in disk loads.

Hardware Partnerships

Far Cry 5 includes support for Tobii Eye tracking hardware, Corsair RGB lighting integration and AMD Radeon technology integrations. For more details on these exciting collaborations:

https://tobiigaming.com/games/far-cry-5/

https://www.corsair.com/ww/en/far-cry-5

https://www.amd.com/en/gaming/far-cry-5

We hope you really enjoy the PC version of Far Cry 5! Please stay tuned, as there are even more PC updates to come.


PC Producer
Kirill Bragin
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