Apr 22, 2018
Boxes Inc. - toR Studio
We are currently working on fixing bugs and adding achievements to the game!
Apr 22, 2018
Soul Harvest - Sha
Soul Harvest - Sha
Hello everyone,

It's been a very long time since we've updated Soul Harvest. We're very sorry about that and we plan to make more steady updates until the game development is over.

The fact that we're working on the game on our free time while having dayjobs have had a harmful effect on the development cycles, especially since one of us got a job in a game company (remember, we're only 2 developers and 2 musicians !).
We were never planning on leaving Soul Harvest unfinished, it was just a matter of time before we got back to work.

Now we're back on track ! We're planning on making an update every month, with much content added at each step.

This update adds 24 new versus maps set in the Excess tileset, a hobo demon giving tips in the game hub and many tweaks and bug fixes.

Next steps are to make a lot more campaign levels with our new tweaked map editor, to make our bots have more faction based behaviour and to add the Faction Editor so you can make your own custom factions !

Here's the change list :
0.9.2 - 08/04/2018
BUG FIXES
- advisor now speaks immediately when players enter the hub
- fixed terrain being painted when return from editor pause menu with gamepad
GAMEPLAY
- tweaks to fleshland difficult terrain: vaccum is now stronger if you are standing on flesh

0.9.1 - 02/04/2018
BUG FIXES
- fixed crash when playing in Polish due to missing localisation key

0.9.0 - 28/03/2018
BUG FIXES
- fixed export of story maps
- fixed citadel mode victory not triggering
GAMEPLAY
- new tileset and set of maps: Fleshland!
- double-tapping Y can be used to select all nearby units
- localisation support: initial French localisation and placeholder Polish
- initial "hobo demon" advisor in the hub
- changing faction in hub is now instantaneous and doesn't change your position
- gamepad and keyboard controls are shown in the pause menu
- moved Cruelty's 'berserk' to tier 2: berserk now also works on the avatar
AI
- no more cheating to send minions further than should be possible
- ai will fight back if attacked by an avatar
- ai will attack nearby avatars that it perceives as weaker
- ai will attack with its minions
EDITOR
- possible to add buildings and units in editor
- possible to change team in editor, to place units for this team
- possible to select a 5th NPC team to place mobs
- spawn location are now colour-coded
- added 'attack_avatar' and 'attack_building' behaviours for units spawned in story mode maps
- added 'min_players' and 'max_players' on waves for dynamic difficulty adjustment of maps
- added 'Gateway' object able to spawn unit at intervals
- placing objects now forces valid terrain to be created beneath them
- deleting the terrain beneath objects also deletes the objects
- possible to return to the editor mode when testing a map from the editor
- mostly recently edited map is selected when returning from the editor
- objects are now filtered my tileset type
- object deletion (Y button) is now much less 'trigger happy'
- objects can now be placed with the B button
AUDIO
- new UI sound effects
- consistency pass on all effects
OTHER
- additional credits

Sector 452 - Joseph
So it has been about 2 weeks since the last update, this week on it's own has been pretty crazy due to a lot of things happening, but in all seriousness I want to let everyone know about what is going on in the upcoming update. So when I got back from my personal matters, the first thing I did was update the game to a new version of the engine I use. After that, I have begun concepting how the singleplayer/multiplayer could tie together (gameplay wise). At the current moment, I am implementing an inventory system, and will add a few other things within this week. Now I haven't thought of how the new gameplay mechanics could work in the current version of multiplayer, but I do know that it should work fine in the new version of multiplayer (no ETA on when that will come out). I hope to get this update out as soon as possible once the stuff is coded for it. ːsteamhappyː

*Edit 4/29/18
Here is a preview of what the ship I am working on looks like on the inside
Miscreated - Jenilya


Game
  • Updated to latest EasyAnitCheat version
  • Additional fixes to help reduce chance of a server not accepting incoming connections
  • If a memory allocation fails for any reason the game will terminate (helps fix a low memory exploit)
  • Many shader compilation issues fixed
  • Procedural facial animations support added (mouth, eyes, brows)
  • Slightly reduced chances of light fog and rain
  • Environmental effect/detection/protection system in place (testable with Geiger counter integrated in Survivotron) - player is not damaged in this update (soon though!)
  • Shader cache updated

Items
  • Geiger counter support added to Survivotron
  • Added throwable C4 explosive item (detonates after 3 seconds)
  • Added propane tank trap (two sizes)
  • Added in 2 meter size versions for many existing traps
  • Adjusted weight of rugs and pelts
  • Bear meat is curable on a drying rack
  • Fixed spelling of khaki items
  • Puffy jacket items added (many variations)
  • Fixed raincoat descriptions and protection configurations
  • Fixed yellow raincoat weight
  • In-game map updated to match level updates
  • Lowered weight of propane tank and propane tank traps

Vehicles
  • Second seat added to the tractor
  • Updated tractor damage setup
  • General tractor configuration improvements

Base Building
  • Added in new metal wall with large shooting window
  • Added in optimized tow versions for some metal parts that didn't have them (makes towing them easier)
  • Changed plated parts surface type from metal_thick to metal to make projectile penetration more realistic
  • Fixed descriptions on roof parts

AI
  • New spider-like AI added
  • Mutants will throw rocks on sight sometimes
  • Mutants will no longer attempt to throw rocks at a target behind them
  • Improved netsync code for AI

Map
  • Added new Gas Station building on the north east beach road
  • Fixed issue where AI would walk into a lake close to the center of the map
  • Fixed other minor issues reported by testers


Audio
  • Several general improvements to audio playback
  • Added attenuation set up for small generator
  • Added sound effects for human spider mutant
  • Level audio optimization (possibly improves audio squealing bug - please provide feedback)
  • New select sound effect for pistols and rifles


Animations
  • Human spider animation set
  • Procedural mouth movement when using VoIP, and blinking added - update to relevant face items to accommodate
  • Chewing animation added while eating
  • Tractor second seat animations added
  • Reload animations added for magazine weapons when no magazine is present
  • Altered magazine set up for above weapons to better deal with magazine display during reloading
  • Animation support for puffy jackets
  • First equip animation added when player is already in tactical mode - for AT15, MK18, and M16

Models/Textures
  • Increased physics proxy height on some hotel floors to help prevent objects dropping through them
  • Optimized pallet piles for better performance
  • Updated oil tanker meshes
  • Added LODs for trap items that were missing them
  • Slight physics proxy tweak on ShotgunSide trap
  • Optimized LODs for some base building parts when seen at a far distance
  • Numerous tweaks/improvements to warehouse model and textures

Feedback thread is located here:
https://steamcommunity.com/app/299740/discussions/0/3288067088116167557/
Apr 22, 2018
Earth Muncher - Odd Ocelot Games
Earth Day is a day that we come together to appreciate the Earth and its’ treasures. This Earth Day, celebrate it with Norm the Earthworm and nom said treasures!




Don't forget, 20% of all sales release week will be donated to the Earth Day Network!!
War of Rights - [CG]TrustyJam


- Removed the aim sway from the previous update while maintaining the smooth camera animation while going from Ready to Aiming.

- Possible fix for a server crash.

- Possible fix for players being stuck in the Loading Screen.

- Various improvements to character head models and facial hair.

- Fixed the wrong flag bearer model being used for the 12th New York Militia.

- Added 4 new character head variations.
Play With Me: Escape Room - Airem
Apr 22, 2018
Maxi Pool Masters VR - Kosma
New update 1.0.5 out now!

Changelog:
  • Added fun cue ball character to main menu
  • Ui tutorial improved
  • Added Fine adjustment for aim
  • Warning: dont look at the pokets!

Stay tuned.
Zula Global - GM ZULA Latino

► Ingresa HOY a ZULA y recibe GRATIS una MP5 ☢️
► Avisa a un amigo para que no se pierda esta oportunidad.
► Todos los regalos del Mes de Abril en:
https://steamcommunity.com/games/747610/announcements/detail/1662266266321217459
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