Apr 19, 2018
Mutant Football League - CrazyMax


The first fan-driven season of MFL on Steam & Discord if anyone thinks they have some game.
Only 10 more spots, so get in there!

Ultimate MFL Season 1

PC Building Simulator - WiZZyWiGG
Hello PC Builders,

Another week, another update. The team has been working non-stop going through feedback and bug reports while continuing to move the game forward so we can develop the core features planned on our roadmap.

This update includes the following highlights:

New Languages

The following new languages are now included from this update: French, German, Russian, Japanese, Simplified Chinese and Brazilian Portuguese.

Further language options will be reviewed as we progress through Early Access and more will be added based on feedback and player statistics.

As we are still in Early Access there is likely to still be a few issues with these languages (text overlaps, strings still being in English etc.) but please do just report these as you would any other bugs.


Music Player Update

One of our most requested features since we launched has been ‘let us play our own music via the ingame music player!’ so with this update you can do just this.



The music player now allows you play the games soundtrack (which will expand in time), mp3 files locally on your (real) PC and even Internet Radio streams. There is a range of internet radio streams included by default but you can also add to and adjust this list via the txt file found in the \PC Building Simulator\Data\ folder.


Key Binding

We have added the ability to rebind the keys used in the game, you can find this option in the Options menu.
This should help anyone struggling with the default controls or just want more control over what keys they wish to use.


AMD RX Vega 56 & 64 arrive

The reference RX Vega 56 and RX Vega 64 GPUs from AMD have been added to the game with this update.



Full Patch Notes:
  • New languages - French, German, Russian, Japanese, Simplified Chinese and Brazilian Portuguese.
  • Updated Music Player - You can now play local mp3 files or internet radio streams via the ingame music player found on your PC.
  • Added the AMD RX Vega 56 & 64 GPU
  • Added the ability to rebind keys.
  • Updated 3DMark data for some GPU’s/configurations.
    #Discussions_QuoteBlock_Author
    Since the Dual-GPU update it was clear that some configuration data related to SLI/Crossfire was off, we have worked with 3DMark to adjust a range of GPU data to bring things back in line closer to reality.
  • 3DMark results screen should now show both GPUs in the system.
  • Exposed Coolers Air Flow data in the Shop & Inventory
    #Discussions_QuoteBlock_Author
    Since the Dual-GPU update people have been bumping into the blue screen error that relates to the GPUs overheating, this is usually due to poor cooling in the case but there was no way to know which fans were better so this helps with this issue.
    The PAEAN case is a special exception, we still need to find a way to adjust cooling for open frame designs such as this.
  • Another fix to stop 0 score 3DMark jobs from appearing.
  • Added an additional calendar to the wall near your office PC.
  • Monitor cables have been pinned down a bit to stop them coming through the screens.
  • Pressing the 1,2 or 3 keys when trying to search in the inventory should no longer close it.
  • Prices have had their font size increased in the shop.
  • Made some changes that should hopefully mean players (real-life) GPUs aren’t being pushed the max when v-sync is disabled.
  • Changed (again) how refresh rates are handled by default to try and fix issues with them.
    #Discussions_QuoteBlock_Author
    If you need to select a different refresh rate could you please do the following:
    • Right Click the game in your Steam library
    • Click Properties
    • Under General click Set Launch Options…
    • Enter -window-mode exclusive and click OK
    This should re-enable the option to select a supported rate by your machine in the options menu.


What’s Next?

Water Cooling is the main feature everyone wants, including us, which is why this work has now begun. We are however keen to make it clear this is not a quick update to do as we have multiple things to change in the game to support this feature and have a lot of assets to create to support it. You should expect it to be a few weeks before this feature is ready to go live.

We of course will continue to fix issues and add other content while this feature is being developed.

Thanks again for all the support and please continue to keep posting your bugs and feedback in the usual places!

Happy Building!

The PC Building Simulator Team
Apr 19, 2018
Barro - Access Violation
New update with the privacy settings, you can see the full description here.
Zombie Serial Killer Incident - cheru


Dive into the heart pounding simple yet different zombie game.
Use your mouse and shoot the invading zombies to protect the damsel who is very clearly in distress.

Shooting a zombie can cause them to explode. Shoot wisely and the explosions could take out more zombies, building up an exciting chain reaction.

There are a variety of zombies to take out, so get ready to take up the role of hero.

https://youtu.be/hVhwLFT6BT8

Grab Zombie Serial Killer Incident on Steam now!

http://store.steampowered.com/app/792230/Zombie_Serial_Killer_Incident/
Fishing: Barents Sea - Woober
Sorry everyone, we experienced some issues with option causing the game to freeze. Here is a hotfix that will fix that + a few other things.
  • Adjusted fog, should not get inside ship
  • Fixed issue with option menu causing game to freeze
  • Fixed issue with interactable searchlight
Thank you all for great support and feedback!
Curious Expedition - Eyes
Today's update is mostly focused on improving mod support and some bug fixes, including Achievements and Workshop support on Mac!

For modding, we've added support for multiple pages of characters so it's now possible to have lots of mods that add new explorers enabled. You can now have more than one Secret Explorer unlocked at once, and they'll show up as Rivals too!

Those creating mods - we're loving your work! We've made a few improvements to the mod workflow, including much better logging for mod errors, as well as the ability for images to be properly reloaded when you click the Reload Mods button. Join the Discord community to chat with other modders and us devs about your mods - we'll be adding more features to the modding system with the next patch from your requests.

Content
  • Forsaken villages spawn Abominations
  • Adjusted cultist coca stash
  • Adjusted Jungle Rot icon
  • The New Game gallery now can have multiple pages of explorers if more than 20 are unlocked
    • Can now have multiple custom explorers unlocked at once
    • The random character option is now the first one
Modding
  • Tile Border Sprites can now be modded, just add a borderSprites section to your tile (full documentation coming soon)
  • Improved warnings that are printed to the log when mod content contains errors
  • Fixed issues with the replace operator not always working
  • Game now longer creates a mods/mods folder
  • Fixed issues with mod localisation files
  • Loading mod data when starting a new game only happens if necessary, so there's not a large hitch by default
  • The small portrait image id will only have a file extension appended if necessary
Debug Bar
  • Expedition maps are now generated using a seed.
    • While hovering over the "Test Game" button in the debug bar with your mouse, type to enter the string that will be used to generate the Test Game
    • A map generated with the same seed and parameters (Pocket, Difficulty, Expedition number etc) will always generate the same map layout
    • When starting a game, the seed will be printed to the log. This can help with reporting bugs.
  • Added a "God" toggle to fights: when active, your party cannot be harmed
  • Added a "Win" button to fights: when clicked, you kill all enemies
  • When spawning a tile, if that can't be spawned at the player location it will be spawned one tile north (instead of nothing happening)
  • Reloading mods now properly reloads images
  • Can now start a Test Game using a pocket that doesn't contain a goal (a goal will be spawned)
Bugfixes
  • Steam Achievements and Workshop integration now works correctly on Mac (the overlay doesn't display though)
  • Fix for game not respecting the OS scaling setting
  • Fixed scaling changes not taking effect immediately
  • Fixed debug bar not rendering correctly at some scaling settings
  • Fixed issue where small white dots would sometimes appear on the landscape
  • Fixed issues with tiles missing borders along the region borders
  • Fixed issues with tile borders still rendering even when tiles have been consumed by the void
  • Fixed Bug where forsaken Villages sometimes fire non-forsaken events
  • Fixed superstitious animals
  • Mission now checks if trek is full before offering to recruit cultist after cultist takeover
  • Fixed crash when entering item screen with mods that add items enabled
  • Fix for being stuck in a location if a mod has set the leave event to be invalid
  • Fix for the game not loading if an image is referenced by multiple sprites
  • Fix for compass not displaying correctly after loading a saved expedition
  • Compass is no longer 100% in the first expedition (unless playing on Easy)
Out There: Ω Edition - MikahSlash


Hello Space Travellers,
We've been working hard the past few years on our most ambitious game. This game is called Sigma Theory and if you like Out There, you will surely dig this one.


ABOUT THE GAME
From the creators of the award-winning sci-fi game Out There... In the near future, a paradigm-shifting scientific discovery looms over the world, promising radical new technologies. The world’s superpowers realize they could have the power to destroy the global financial system, wipe out entire countries or even gain access to immortality. However, this discovery — called “The Sigma Theory” — can only be harnessed by a handful of scientists. You are placed at the head of your country’s Sigma division. Your objective is to ensure that it is your nation that reaps the benefits of Sigma Theory before anyone else. To achieve this you will have powerful resources at your disposal: a cadre of the world’s most elite covert agents, advanced tactical drones and, of course, your own skills in diplomacy and subterfuge. It’s a cold war out there, one in which mankind must face up to its future.



FEATURES
  • A bold new take on the espionage game genre, set during a future global cold war
  • Recruit your team from 50 unique spies and field agents
  • Turn-based strategical and tactical-level gameplay
  • Order your spies to conduct operations all over the world
  • Experience tense and thrilling exfiltration missions where you guide your agents on a covert operation to extract high-value targets from foreign cities
  • Infiltrate the enemy’s Sigma programs, abducting, coercing, and seducing scientists to your side
  • Deploy your drone fleet to turn operations in your favor
  • Deceive or cooperate with your rivals during diplomatic summits
  • Use your diplomatic skill to balance the demands of multiple relationships: with your agents, with your superiors, with powerful private lobbies, and with your counterparts around the world
  • Discover 30 world-changing technologies
  • Hoard Sigma Theory discoveries for yourself to gain an edge in the cold war — or share them for the benefit of all mankind — or sell them to powerful private lobbies bent on preserving the old world order
  • Experience a dynamic emergent narrative where every decision matters and the complex web of character relationships means that no two games of Sigma Theory will ever be the same
  • Multiple distinct endings that respond to the player’s ethical and practical decisions throughout the game

MORE INFO, SCREENSHOTS AND VIDEOS ON THE STEAM PAGE
Community Announcements - IDC/Games
Stranded Deep - Samson | Beam Team Games PR


Hi everyone,

A new experimental build 0.43.00 is up!

This update features new Traps, including a new Fish Trap and Bird Snare!

The Fish Trap is back! The new Fish Trap does not require bait but does require assembling once placed in the water. Dismantle the Fish Trap and drag it to a new location to catch different species of fish. It is a slower alternative to Rod and Spear fishing so can take a few hours to catch something.
The Bird Snare allows you to catch seagulls whilst you’re doing other activities. The snare triggers when a seagull lands on it and can then be collected and skinned.
The Water Still has been adjusted to a more realistic design. You will now have to place foliage such as Palm Fronds and Fibrous Leaves into the bottom compartment while the top section will collect the evaporated droplets. This setup works similar to the Fuel Still Boiler.
There’s also a new Ocean Current feature where all buoyant objects are affected by and move with the current. Rafts will automatically move at the ocean current speed which is approximately 1 knot. Sails will move rafts at the wind speed if raised, approximately 4-5 knots. It is possible to lose floating objects if you let them sail off into the horizon. This is where the recent addition of the Sea Anchor may come in handy!

That’s it for this update.
Have fun!

Stay Alive!
:: Beam Team
--

BUG FIXES
- Fixed Player camera not initializing position immediately when created.

CHANGES
- Added Hunting crafting menu category.
- Changed Solar Still to require Palm Fronds.

NEW FEATURES

- Added new Fish Trap!

- Added new Bird Snare!

- Added new Water Still!

- Added Ocean Current!
Sling Ming - Good Night Brave Warrior
We've been getting feedback that the game is too difficult. It was always our intention to make a family friendly game, but it seems we missed the mark. To remedy this we are adding difficulty levels to the game!

When starting a new game you get to choose between Normal and Hard difficulty. Choosing Hard will give you the same game as before, while choosing Normal will remove some of the difficulties and barriers which frustrate people.

Here are a few examples of how Normal difficulty differs from Hard:
  • Some enemies and hazards are removed or simplified, allowing you to focus on the puzzles.
  • Less itoms are required to open the boss doors.
  • The bosses have less health.
This is the first update, which we wanted to publish as fast as possible. Balancing the difficulty for a wide range of people is challenging and we intend to continue working until we get it right. We're currently discussing if and how to allow difficulty to be switched for an already started save slot. If you have any opinions on this matter, please leave a comment.

We hope you like the update and would love to hear what you think of the game. Start a discussion or write a review!
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