Community Announcements - BunchOD00dz
http://store.steampowered.com/app/847880/Asset_Flip_Simulator/

From the esteemed asset flippers and shovelware pumpers that brought you gems such as ISIS & Suicide Simulator, comes another zero effort cash grab aimed at the fat wallets of edgelords and memesters. Do you enjoy wasting your time and money on the Internet? Look no further!

Release Date: 4 May 2018
Community Announcements - Artcore


Greetings, tankers!

Today, we released an update that is mainly focused on ranked play changes, as well as game optimization. 

It's time for heroic deeds and the ultimate showcase of your skill. This is what you will need if you have hopes to grab the coolest reward Tanki X has ever seen since its existence. The symbol of the new season is the Samurai - a warrior of honor and courage, a desperate warrior that despise death and will fight to the very end, to defend his honor against the strongest opponents. Fire at will!

Ranked play changes:
  • Every player to reach the 2500 reputation points mark will enter the Masters league. The number of reputation you can earn in the Masters league is unlimited. 
  • The new reputation downgrade system that happens at the end of every season will be looking like this from now on:
    • Players with less than 400 reputation points at end of the season will not lose any of their reputation points. 
    • Players that are in the Master league at the end of the season will have their reputation points reduced down to 2500 points. 
    • The rest of the players (with more than 400 and less than 2500 reputation points) will lose around 40% of their reputation points at the end of the season.
  • Players can now see their position in their current league in their in-game profile. 
  • Players from the Master league will only battle against players from the same league. Players with more than 2500 reputation points (Master league) will no longer be matched against players from the Gold or a lesser league.
  • Additionally, we're currently testing a couple of changes that would affect the matchmaking ranges for the Gold and Silver leagues. 
    In one of the upcoming updates, we will add a penalty for players from the Master league for leaving the pre-battle lobby. 
  • The current season will last until the 31st of May. The rewards for this season, for every league, will be more than doubled compared to previous seasons. The 6 weeks period will also allow us to better analyze the changes that we made and adjust the system if needed.
  • Players from the Master leagues will be competing for a Grand Prix - 9999 X-crystals, and the rarest paint in Tanki X called "Hero" that will be passed from one winner to another every season (only one player at a time will own this paint). The paint will have a unique visual special effect that we're currently working on (it will be ready by the end of the season).


Other changes:
  • The game client was updated and optimized. Here are the main changes and improvements: 
    • Less FPS drops;
    • Game resources optimization;
    • RAM memory usage optimization (this will drastically reduce game crashes);
    • The amount of grass on the maps has been reduced by a quarter. 
      Small changes to the interface;
    • The battle interface (the "Focus" mode in particular) was also optimized;
    • The "Focus" mode of the battle interface will now be the default for new players;
  • More daily quests. Starting today, the daily quests list will renew every 12 hours ( at 00:00 UTC and 12:00 UTC). This means that if you completed a quest within the first 12 hours, you will get a new one once 12 hours have passed. 
    Important! This change does not affect premium quests. These will continue renewing every 24 hours. 
  • Players will now join an on-going battle only during the first half of the battle. 
  • Only the Training league will now have bots, occasionally. 
____________________

The purpose of this topic is to informs players and to offer a safe and peaceful environment to discuss this information. Flood and off-topic messages will be removed or moved to an appropriate topic by a member of the staff.
For any game related issues, please refer to our support site: http://echo.tankix.com/
Make sure you search for the issue on the help site, before posting a new one, in order to avoid double posting.
Trackmania® Turbo - Alinoa

Opreax invites you to the Trackmania Turbo tournament "Opreax Cup 2018" where drivers will have to prove their skills in every enviroment and styles like: tech, drift, smash, platform, trial, offroad, dark and fullspeed.

Tournament is scheduled for 28.4.2018 19:00 CET in room "Opreax".

Rewards:
1st - Turbo key + mug + shirt
2nd - shirt + poster + mug
3rd - shirt + poster + sticker

To download and train all 25 tournament maps use this link: https://forums.ubi.com/showthread.php/1429101-Tracks-Opreax

Besides of it, Opreax released new map after one year. The Volcano is dark-fullspeed canyon map with lava scenery inside of volcanic mountain and has been made exclusively for Opreax Cup 2018.
Watch trailer on youtube: https://youtu.be/cXJ0H2M1jxI
Apr 19, 2018
Andarilho - Access Violation
New update to fix a few things and add the privacy settings, you can see the full description here.


Warning: Achievements are opt-in by default now and you have to activate them manually.
ARK Park - 278461772
Hi visitors, we’ve got a major update for you that will hopefully improve your experience in ARK Park! Over the past few weeks we’ve been collecting your concerns and one of the biggest issues is locomotion. You wanted free movement so here it is! Our dev team has been working hard on the movement system and now you have the option to choose between teleportation and free locomotion. At the meantime, feel free to provide us with feedbacks regarding game play and bugs!

1. Added free locomotion option. Players are now able to walk freely in the world of ARK Park;







2. First time players are now prompted to play Tutorials which will familiarize them with the controls and gameplay;



3. Fixed the bugs in Tutorials;

4. Adjusted the character creation interface position, modified the blurry text;

5. Added the interface about instruction of operation of Gatlin;

Retro Pinball - Gear Worx Productions
Hey All;

It was brought to my attention that windowed mode was broken. It has now been fixed and is live in version 2.1 live now across all platforms.

Thanks for the heads up and happy gaming.
Iratus: Lord of the Dead - iratusgame
Hello Everyone!

The new trailer for Iratus: Lord of the Dead is here!

We have been hard at work at developing the game and wanted to give you a teaser into the main character himself. We are also super excited to announced that S. Weyte (Blood, Mario Party 8, Fire Emblem: Path of Radiance, and Metroid: Other M) will be voicing Iratus as seen in the trailer here:

https://youtu.be/vHYQQh0p41k

We hope you enjoy it and please share it around on social media if you would be so kind, after all, you don’t want to get on the wrong side of the necromancer… 😉

Team Unfrozen.
TROUBLESHOOTER: Abandoned Children - Dandylion
Hello everyone, this is the Troubleshooter development team.

Network connection probelm in specific country has been reported.

Development team is finding the way to solve this situation.

We'll do our best.

Thank you.
Apr 19, 2018
Ancient Rush 2 - Heideland GameWorks
Dear Community,

we changed some features which makes it easier now to track the ball. Following changes were made.

  • Changed ball and paddle color to a more unique color
  • Ball and paddle color in scene 5 are now better to distinguish
  • Added a glowing ring below the ball
  • The ball is now visible behind objects
  • When an object is destroyed it now shows now a destruction glow effect

Kind regards

Heideland GameWorks
Oi, Innkeep! - Bad Bandit Games

Hi everyone!

Welcome to the first dev log for Oi, Innkeep!

I'm Hayden Zammit, one of the two developers that make up Bad Bandit Games along with Rich Sanders.

These dev logs are going to be a regular thing leading up to release and beyond, where we highlight different features of Oi, Innkeep! and provide status updates for you guys.

For this first one, I'm just going to give an overview of how cooking works as it's one of the main things you do in Oi, Innkeep!

How to cook like a Master Chef



Above you can see we have a pot and an oven. You can place these + other cooking-related workstations around wherever you like, each one allowing you to cook different meals depending on the ingredients you throw into them.

Here's some examples:
One mushroom into the oven will give you one baked mushroom.
One mushroom into the pot will give you one bowl of mushroom soup.

You put your ingredients in. Then set the work station to begin cooking.



You'll see a little meter pop up while the cooking is taking place. This shows you how much something has cooked. You have to come back and stop the cooking at the optimal time.





Keep in mind I've set it so it cooks faster here than it normally would just for the purpose of this dev log. Also, different meals will take different amounts of time to cook as well.

Another thing: you can mix and match ingredients, too. So, for example, one corn + one mushroom into the pot will give you one bowl of mushroom and corn soup.

So, yeah, you set something to start cooking and then you might go off and do some other things around the inn like wipe cobwebs, mix drinks, talk to customers, etc. and then come back when it's ready.

After that, you just go and deliver the food to the waiting customer or simply throw it up in the air like you just don't care. Whatever takes your fancy.



Well, that's a look at the basics of cooking. It's going to get more and more advanced as we flesh it out, but we hope you guys like what you see. If you have any questions please leave a comment below!

Also, if you're interested in Oi, Innkeep! please add it to your Wishlist on Steam + do the following:

Find Bad Bandit Games on twitter Here!

Like and share Oi, Innkeep! on Facebook Here!



Take care!

- Hayden
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