Knight Riders are back and once again they bring us a lot of interesting things. As always, earning parts and respect of the Knechte will not be easy — you have to prove your valor and courage. Prove that you are worthy of contacting them and doing business with them. To do this, you need to complete faction tasks — a real test of any survivor's skill.
The M8 Thunderbolt Tier 9 Light Tank is a successor to the M8 Buford (formerly called XM8 Armored Gun System in Armored Warfare) and an evolution of this vehicle.
To sum up the development of the XM8 program:
From the 1970s to the 1990s, the standard light tank of the U.S. Army was the M551 Sheridan. Although it performed reasonably well in the conflicts it took part in; the Sheridan was not the most successful American vehicle ever developed. Its protection level was very poor, and it suffered mechanical issues early on. It, therefore, comes as no surprise that, starting in the late 1970s, the U.S. military was actively looking to purchase another such light vehicle to replace the rapidly aging Sheridan. This was especially true for the U.S. Airborne forces (82nd Airborne Division), which was in need of light, mobile, and air-transportable firepower. Throughout the 1980s a number of light tank prototypes appeared as parts of the Armored Gun System program, but none have been as successful as the XM8.
The XM8 was designed by FMC (or, more specifically, its subsidiary United Defense) as part of the abovementioned Armored Gun System program to replace the M551. The main goal of the project was to provide the U.S. Army with a vehicle with sufficient firepower and the ability to withstand artillery shrapnel impacts and infantry-operated anti-tank weapon fire. Arguably the most important feature, however, was the ability to deploy such a vehicle by the means of low-velocity airdrop from a C-130 or a C-17 in order for the vehicle to be attached to the 82nd Airborne.
To make the vehicle suitable for multiple types of operations, the XM8 could be configured with three possible armor options that influence the vehicle’s weight but increase the protection.
Level 1 – offers basic protection against small arms and shell fragments. The hull itself is made of aluminum with a Kevlar liner with certain parts of the hull and turret (side, rear) having a ceramic inlay, forming a composite armor layer resistant to some types of HEAT projectiles. This basic configuration was intended for low-intensity conflicts, and its airdrop weight was 16730 kg, while the combat weight was 18053 kg. In its Level 1 configuration, the XM8 was air-droppable from either the C-130 or the C-17. Alternatively, the C-17 could carry three of these vehicles if airdrop was not required.
Level 2 – this alternative armor kit provides extra protection against artillery and infantry threats. The aluminum-Kevlar frontal armor is reinforced by titanium inlays while the sides and the rear of the vehicle are covered by an additional layer of aluminum spaced armor. Thus equipped, the vehicle hits 44000 lbs. dry weight (19958 kg) and 46300 lbs. combat weight (21001 kg). The important thing to note is that the Level 2 armor kit XM8 cannot be airdropped anymore from the C-130, it can, however, be carried by one and it can be airdropped from the C-17.
Level 3 – this is the highest level of protection the XM8 can achieve and consists of the Level 2 armor with additional passive tiles attached to the vehicle upper frontal plate and upper sides, significantly increasing the protection against infantry-held HEAT-based weapons. Level 3 increases only the protection for the hull. The turret uses the same kit as the Level 2 variant. This version – when transported – weighs 22453 kg, making it too heavy for the C-130 to even carry. It can still, however, be air-dropped from a C-17. The combat weight of this variant is 23590 kg.
It is worth noting that:
The weight numbers differ in older sources (Hunnicutt) and newer ones (Jane’s), this article uses the newer ones
Newer sources claim that the passive tiles are in fact Explosive Reactive Armor elements, which would increase the protection even further
C-5 Galaxy could carry 5 vehicles of any variant
The protection was enhanced by an NBC filter system and smoke grenade launchers
The XM8 was powered by a Detroit Diesel 6V92TIA 9 liter multi-fuel engine producing 550hp with the JP8 fuel or 580hp with the DF2 diesel, paired with the General Electric HMPT 500-3EC transmission, allowing the vehicle to go up to 45 mph (72 km/h). The power-to-weight ratio was some 30.5 hp/t for Level 1 and 23.8 hp/t for Level 3. In its Level 3 configuration, the XM8 could accelerate from 0 to 32 km/h in 7.5 seconds.
The vehicle was armed with an experimental, automatically loading Watervliet M35 105mm low recoil gun in its FMC-developed turret. The gun could fire 12 rounds per minute and had 21 ready rounds available with 9 more stowed within the vehicle. The gun could elevate to +20 degrees, depress to -10 degrees and was fully stabilized. The gun fires all standard 105mm NATO ammunition.
The FCS was based on a Raytheon system developed for the LAV-105 and included:
HIRE thermal imager
Laser rangefinder (the same type used on the M1 Abrams)
Sights stabilizer (based on the type used by the South-Korean K1 MBT)
The secondary weapon was the 7.62mm M240 machine gun, and the vehicle could also be armed with a commander’s .50cal HMG or a grenade launcher. The crew complement was three men (the commander, gunner, and driver). The gunner was sitting on the right side of the gun (the left side was filled by the FMC-designed autoloader mechanism), the commander sat behind him, and the driver’s place was in the hull itself. The entire crew also had night fighting equipment at its disposal.
The vehicle was generally well-designed, but military budget cuts of the 1990s proved to be its undoing. The vehicle contract was initially assigned to FMC, and six prototypes were built and tested. All of them reportedly still exist in various states of disrepair. In September of 1993, FMC presented the vehicle to the military, and there were plans to produce 297 vehicles from 1997 onwards, but the project was ultimately canceled in 1996. The 3rd Battalion, 73rd Regiment – one of the units to be equipped with M8s – continued to use their Sheridan tanks until it was disbanded in 1997. The other unit – the 2nd Armored Cavalry Regiment – was instead armed with M1128 Stryker fire support vehicles.
FMC tried to find customers abroad but failed to do so – late in 1997, the project was offered for export to the Turkish Land Forces, but nothing came of it. The program was then dormant for more than half a decade until, in October 2003, the company that had built the original XM8 unveiled an upgraded prototype called M8 Thunderbolt Enhanced Capability Demonstrator.
The biggest change was the gun upgrade. Instead of the older M35 105mm gun, the Thunderbolt had a 120mm XM291 soft-recoil smoothbore gun that could fire standard NATO 120mm APFSDS and HEAT ammunition. The gun was automatically loaded from a new automatic loading mechanism developed by BAE that carried 18 rounds and was capable of the sustained rate of fire of 12 rounds per minute.
Instead of the older Detroit Diesel engine, the Thunderbolt was powered by a Hybrid Electric Drive system (a combination of 2 electric engines producing 750hp and a John Deere 6068 HF150 engine producing 300hp), paired with an automatic transmission. This system allowed the Thunderbolt to move for approximately 6km in silent electric mode, making it very stealthy (the tracks were also replaced by new rubber-band ones, further decreasing the noise the vehicle produced).
Interestingly enough, the replacement of the original engine cleared a lot of space inside, allowing the vehicle to carry 4 troops inside on emergency seats. The Thunderbolt was still air-transportable and offered a serious firepower upgrade compared to the American 105mm fire support vehicles such as the Stryker.
In 2006, a second (different) Thunderbolt prototype appeared with a different name (120 Armored Gun System or 120AGS). This was basically a combination of the older M8 AGS hull and the Enhanced Capability Demonstrator turret.
The appearance of the Thunderbolt at that time was, naturally, not random. Ever since the 1996 cancellation, the U.S. Airborne forces were desperate for such a vehicle in order to provide them with the same firepower the vehicles such as the BMD-4M and the Sprut-SD provide to their Russian counterparts.
After the 9/11 attacks, the U.S. Army underwent a certain transformation in order to become more effective at fighting insurgencies and threats related to terrorism. An incredibly ambitious modernization program called Future Combat Systems was launched to equip the U.S. Army with a whole new series of armored vehicles (amongst other things), and it seems that United Defense tried to offer the M8 to the U.S. military as an alternative to the expensive, experimental FCS series. This attempt, however, failed, as did the vehicle part of the entire Future Combat Systems program, leaving the military once again with its old armor and the U.S. Airborne without a suitable replacement for the Sheridan that was phased out in the mid-1990s. The program turned out to be a nightmarish money sink, and the Thunderbolt prototype was, again, shelved only to appear a decade later under new management (United Defense was purchased in 2005 by BAE Systems).
In 2014, the NATO forces found themselves in a new reality. The War on Terror ended, and a new era for the western militaries began with Russia once again coming to the forefront of military interest by its involvement in the War in Donbas. Conventional large-scale war, the light NATO anti-terror expeditionary forces were ill-suited for, found its way back into the spotlight, and rapid response to potential Russian attacks became one of the main topics of military discussions.
In the eyes of the west, the most threatened regions were (and are) the Baltic countries – however, both sides of the potential conflict in the region realize that the NATO response options are seriously limited. Measures, such as the creation of the NATO Response Force unit, were taken to remedy that situation, but it is not enough to simply attach troops to a certain dedicated unit – their equipment must be suitable for their task as well.
For the United States Army, it meant the launch of several new programs (limited in their scope in order to not repeat the mistakes of the Future Combat Systems program) and one of them was called MPF (Mobile Protected Firepower).
The goal of the MPF program was – still is, in fact – to provide the U.S. Airborne forces with a highly mobile Light Tank with ample firepower, capable of being air-dropped from the C-130 Hercules. This Light Tank is to replace the Stryker in the Infantry Brigade Combat Team units. However, in contrast with the previous ambitious programs, the MPF prefers existing technologies instead of expensive development from scratch.
And so the M8 was revived, dusted off and started appearing in public in 2015 as a hot contender for the MPF vehicle with others including a 120mm variant of the CV90 Light Tank (CV90120). In 2016, the Griffin Light Tank demonstrator (based on the Ajax chassis) was also unveiled by General Dynamics Land Systems.
At this time, it is unclear as to which vehicle will be selected (or if any at all), but the ability of the M8 prototype to appear as a serious candidate two decades after its introduction speaks either of its excellent design. BAE has already addressed the potential obsolescence of the vehicle by claiming that the platform could eventually use such high-end technologies as a hybrid drive, latest sensors, and an advanced electronics suite, making it one of the best recon vehicles in the world.
In Armored Warfare, the Tier 9 M8 Thunderbolt is one of the best Light Tanks in the game. Agile and deadly, its role on the battlefield is to flank its opponents and to fire against their vulnerable sides. It is well suited for this role with its mobility and acceleration. Like the other Light Tanks, the M8 Thunderbolt has the ability to mark its enemies in order for them to take increased damage, preventing them from hiding in the process. This active ability makes it an excellent support vehicle. On the downside, it only has very light armor and a soft-kill APS, making it unable to survive concentrate fire for very long. Mobility is the key to success when playing this Light Tank!
What do you think of the M8 Thunderbolt? Let us know in the discussion!
50% Giveaway Winners did receive Beta Key and 50% Retail Key. However we changed the game name 3 months ago and it is possible that there is some error with Beta Keys. It is possible that somehow Beta Keys are connected to empty folder.
It is 100% sure that this problem does not accure in Retail Keys as we fixed that more than week ago and many have already been able preview the game.
If Giveaway Winners face some problems when downloading the game, please info us about that and we send Retail Keys. Easiest way to info us about this is send comment below.
This evening, from 18:00 (CEST), you will be able to enjoy the IDC/Games Zula Tournament #1 matches in our YouTube Channel, in our Twitch Channel or in Facebook Live.
Whats up fellow RC Enthusiasts! I am here with some update news, videos and pics of the new AI bots coming to RC Sim in the next update. I have been making some big changes behind the scenes and am getting excited to bring you the next iteration of RC SIMulation 2.0 in 2018..... but for now just a teaser.
I have been working hard on the new default track layouts and the new AI racing bots. So I just wanted to take a break to show all of the users what is coming to RC Sim in 2018.
Here is a quick teaser video showing 9 AI bots cruising around the some of the new default tracks. Each AI Racing Bot will have around 5-6 different "driver traits" to adjust. This should make the AI racing adjustable for all levels of drivers. These AI Bots are driving the same car that you are with the same physics. No cooked animations. They will react and race each other for position depending on their driver traits.
The next game update will contain a new practice system that will allow users to turn some laps with some general traffic and make the default tracks not feel so alone. For now whatever land vehicle that you load, you will have the option to practice alone or with up to 9 AI Bots. After the game knows how many bots that you are going to load it will look into the users custom paints folder of said vehicle and it will pick a random paint scheme for the vehicle. The accent color and wheel colors of the AI bots will also be generated from the paint scheme color of the AI Vehicle. This should make the bots appear more life like and also gives painters a way to see their creations in action.
After the release of the practice bots and the new lighting system for all default tracks I will then be mainly working on the new racing system with practice, qualifiers and main events.
I have also been playing with a new camera system as I am still not happy with the way it works now. I am still deciding on changing or removing the ability to walk around the track and see in the FPV camera (the one that shows your hands) as it can be confusing for new users on how to use the current camera system.
As always, Thank you for all the support of RC Sim!
It seems 079 is causing trouble with the Server Browser, we are attempting to cut his connections as soon as possible!
The server list should appear within a few minutes if you wait. Don't forget you can still use Direct Connect to join your favourite servers. You can also check out Server Advertisements in the discussions, or visit our discord and view the #servers channel.
Hopefully we can resolve the issue soon and recontain the breach.
His connections have been cut and he has been recontained to his own network once more!
We’ve just returned from PAX East and back to work on a new update.
Today I am going to focus on the changes we’ve made to hero level up process.
Firstly, we’ve reduced the overall Professions number down to 7 by uniting The Carpenter and Blacksmith in a new Craftsman profession. Secondly, now you don’t have to search through dungeons for sigil stones and activate those to level up. Hero progresses through levels automatically as you amass enough professional profession and gets bonuses on skill levels 3, 6 and 10.
We came up with a solution on hero control during PAX and we’re positive you are going to like it. More news about that coming up on Friday. As for now, our first priority is fixing bugs in the new GUI and wrapping up work on gamepad support and in-game tips.
Also more info on the new Diplomacy and Character screens coming soon.
Today's patch finally brings you new destinations for your guild expeditions in My Little Farmies!
Effective immediately, there are eight new destinations available. These are much further away than current expeditions, so you'll want to prepare bigger and faster ships for these new voyages.
The coordinates for these trade destinations are a well-kept secret and can be acquired in the guild shop for a price (either Thalers or Gold Bars). The costs are covered by the guild funds - which means only Aldermen and Consuls can make these purchases for the guild.
Once unlocked, the following new destinations can be visited:
Torys
Tamasne
Azbet Nesir
Karemali
Cape Tarney
Bemanda
Kosanga-Landu
Ozambonda
Since the map now encompasses a whole lot of different destinations, we've added a handy compass to navigate between them.
Paired with these new destinations, there are also eight new colonial goods!
Last but not least, you can now fill your marketstalls straight from the warehouse with a convenient button.