To ensure a better game experience, we are performing an update from Apr. 11th 2:00 to Apr. 11th 5:00 EST. During this time you will not be able to log in. The estimated duration time may be extended due to technical issues. We appreciate your patience and understanding.
Updates Include
1. New features are released!
Boss: Odoroku appears in Demon Encounter
Odoroku is an assembly boss invading the real world. When an Odokuro is discovered in Demon Encounter, players have 3-6 minutes to assemble in the lobby space to prepare. No players can join once the battle has begun. Odokuro summons soldiers to help him when he takes a certain amount of damage. The challenge has three stages:
Stage I: Odokuro resurrects 5 of his fallen soldiers to protect him. Odokuro receives damage reduction effects as long as his soldiers are present. One of his soldiers is special. players can deal extra damage to him with normal attacks and only reduced damage with skills.
Stage II: Odokuro resurrects 6 of his fallen soldiers. Only two are the true soldiers of Odokuro. Odokuro's true soldiers reveal correct messages. Players should only KO the true soldiers. KO any of the other four soldiers brings about the wrath of Odokuro. Each player can only see a message from one soldier. Players need to cooperate to find the correct messages. If a message begins with [Report], it contains information from the"Scattered Notes" scroll. If a message begins with [Battle], it contains information about the rules of the current stage.
Stage III: Odokuro resurrects 5 of his fallen soldiers to fight for him. Odokuro receives damage reduction effects as long as his soldiers are present. The 5 soldiers were once a band of brothers and are united as one. KOing any one of the soldiers enrages the other soldiers.
Affected by Odokuro's strong power, the visuals of the fields summoned by Shikigami are less magnificent. But the effects remain the same.
Boss Defense
Every Saturday from 10:00 to 23:00 EST, the leader, and officers can set the difficulty of the Boss Defense of the week. The higher the difficulty, the more challenging the Boss and the better rewards after the Boss is defeated. Difficulty limit is based on guild level. To challenge a Boss of higher difficulty, players need to work together to make their guild more powerful.
2. New Event "Exploration Monster Bonus Up!" Starts!
Event time: April 11th after the update to April 17th 23:59 EST During the event, enemies in the Exploration Zone will have two bonuses at the same time, affecting the drop rates for your loot!
3. New Skins on Sale!
New skins of Hitotsume: Wisdom Seeker will be available at the skin store after the update. This skin will be 20% off for the first week only! Our familiar one-eyed friend is taking on a more colorful look with his new blue appearance!
Optimizations and Bugs Fixed
Fixed language and technical bugs.
Fixed the problem so that players will immediately know which souls obtained after exchanged for Plain Soul Box.
We’re happy to launch the Steam Page for our 2nd game, Treasure Hunter Claire! After the success of our 1st game, Fallen ~Makina and the City of Ruins~, one of the first developers I thought of contacting was Acerola. They’ve always been known in the industry for high quality games. To be honest, I thought there was probably only a 1% chance that they would accept us. So I was pleasantly surprised when they came back to us with open arms. And since you guys, our fans, have been asking us for voice acting in our next games, everything worked out!
At Kagura Games, we’ve been really lucky to have such great partners and fans this early on in our development. I hope you will continue supporting us!
The game will be available in June of 2018! I’ll have an exact release date next month! Please look forward to it!
If you haven’t played our first game, Fallen, you can find it on Steam at the link below:
MPQ 150! New Support Feature: Now your Marvel heroes and villains can use Supports to make them even stronger! Equip your characters with Supports for increased stats and new powers. Recruit MPQ’s latest character – Jubilee! Various bug fixes and character balance changes. For full update notes (English) visit d3go.com. Thank you for playing!
For each of my games I love to make an 'official' A3 poster to put on my wall, and since we are so close to Rolling Lines release I just got this one printed!
Alpha 1.6.0 is now available. This update adds a new system for blood on weapons that adds both texture and transparency variation as blood accumulates on each weapon. Any feedback, bug reports, etc. can be posted in the discussion boards.
Alpha 1.6.0 Changes
added a new blood on weapons system
added broken weapon warning message
updated blood placement (more blood!)
updated high settings to use realtime reflections
updated low settings to use pre-baked reflections
updated player-controlled melons to not spawn with weapons impaled in them
updated shadow distances (optimization)
updated all melons to die when the game ends
updated blood decals draw distance (optimization)
updated melons to not continue spawning after the game ends (optimization)
updated check for weapons that need to be removed (optimization)
updated check for out of bounds weapons (optimization)
updated dead melons to be reused (optimization)
fixed round increasing before all melons are dead bug
Ascended, we are so happy to have you with us, on Live and Prime. It’s been a busy year and we want to share what’s coming next! Grab a mug of ale or a cup of coffee and settle in...
ALL RIFT SERVICES:
There are a lot of causes for lag, most of which occur in the wild spaces between your system and hours. So let’s talk about a type of lag we can address internally in our services: Ability Lag. We’ve made a number of adjustments to load-heavy abilities on some classes, and load distribution on our servers, with more to come--we’ve seen a dramatic reduction in reports of Ability Lag. This doesn’t mean that we’re done yet, or that it doesn’t still occur; we continue to watch and review, and will take more action over time as we identify culprits.
Balance:
Balance is a common and repeated request, and one we take seriously. We know that souls and challenges evolve over time, along with the game. Again, we plan slow and careful adjustments over time, rather than massive, sweeping changes. You can expect more of these to come throughout the evolution of RIFT on both Live and Prime services. Here are the tweaks we are making this patch on both Live and Prime services, focused heavily on Warriors, who really needed the love... GROUP HUG! (read on below for more Warrior adjustments on Prime only)
Warrior – Void Knight: The cooldown for Tempest has been removed. Damage has been slightly reduced but threat has been increased.
Warrior – Void Knight: Increased the threat gain on the following abilities: Ragestorm, Unstable Reaction, and Discharge.
Warrior – Paladin: The cooldown for Sweeping Strike has been removed. Damage has been slightly reduced but threat has been increased.
Warrior – Paladin: Increased the threat gain on the following abilities: Light’s Vengeance, Light’s Reprisal, and Vengeful Decree.
Rogue – Riftstalker: The cooldown for Rift Disturbance has been removed. Damage has been slightly reduced but threat has been increased.
Mage – Frostkeeper: The threat generated from Earthen Rapport has been reduced.
Mage – Frostkeeper: Players and pets can now only have 1 stack of a Frostkeeper barrier on them at a time.
General Content:
On the general content front, Lantern Hook has received some attention. Pyromaster Cortinald will no longer be able to ignore taunts, while Tarthak the Immolator’s health will scale more appropriately.
PVP Bolstering Adjustment
In PvP, we’re introducing an adjustment for bolstering at lower levels (10-50), wherein they use the same bolstering effect as level 50+ Warfronts. We ask that you please post feedback of any bugs you may encounter with this change. Here is the official feedback thread - we really appreciate your input AFTER the patch goes live, of course!
Guild Creation:
Creating a Guild through the game UI will now cost one platinum, to match the purchase rate of a Guild Creation Scroll.
Summer is Coming!
We’ve started work on Summerfest 2018, and hope to talk about it on this week’s Livestream! We think you'll love the theme for this year, so tune in and have a look-see! Yes, this WILL be on Live and Prime!
Specific only to Live: NA/EU
Level Boosting potions have been examined, tested and reformulated so that they will award the proper amount of experience for the applicable level.
In the Bastion of Steel Raid, we’ve taken a wrench to Vindicator MK1’s Burning Ground ability, so that it can no longer affect players outside of the instance. It’s an edge case, but an annoying one!
Progression is at the top of many current discussions across our many communication channels, and as the Vigil server population slowly matures (hey, not everyone is max level yet!), it’s time to plot a course for the next month!
Heads up – Greenscale is coming soon! Everyone’s favorite voracious chomper, the first Dragon to be encountered on Telara will show up in late April. Will It be wholesale slaughter, or will your guild persevere?
Meanwhile, the path to Greenscale is already opening, with the release of the Life Saga and Death Saga, just in time for the Month 2 Vigil Challenge! These will automatically unlock at 9:00 AM PDT, April 11<sup>th</sup>!
Not enough content for ya? No problem - we’re also unlocking:
Expert Deepstrike Mines
Expert Runic Descent
Expert Abyssal Precipice
Expert Charmer’s Caldera!
Speaking of the Caldera, we’ve smacked around the bosses for ya in Standard mode: Smouldaron: Deals a bit less damage
Cyclorax: Deals slightly less damage
Ryka Dharvos: Deals moderately less damage
Caelia the Stormtouched: Deals less damage
Darkening Deeps Expert is coming around the bend, expected to open next week or slightly later!
Blighted Antechamber is anticipated in the upcoming weeks as well. In both cases, we’re making sure the QA folks get a good look at them before being released to the wilds of Vigil!
PVP Warfront: Port Scion returns to the PvP Warfront list, as part of our 2nd Monthly Prime: Vigil Challenge! We’re looking forward to feedback on this zone; in the past it’s been love it or hate it, with very little in between.
Prime-only balance updates focus largely on adjusting the Warrior, who needed the most help in this brave new world. As with balance adjustments on Live servers, we will watch, measure and gather both data and personal feedback, continuing to adjust over time as needed:
Mage – Frostkeeper: Healing procced by Earthen Barrier has been reduced. Boop!
Warrior – Paladin: Fixed an issue where when using Shield of the Hero, auto-attacks would do zero damage. Bing!
Warrior – Champion: Slightly increased damage of Mighty Blow. Bam!
Warrior – Champion: Moderately increased the damage of Titan’s Strike. Pow!
Warrior – Champion: Greatly increased the damage of Bladefury. BOOM!
Warrior – Paragon: Increased the damage of Shifting Blades. Yeah!
Warrior – Paragon: Greatly increased the damage of Way of the Wind. Whoa!
Warrior – Paragon: Slightly increased the damage of Deadly Parity. Take that!
So hug a Warrior today... unless you're in PvP, in which case, smack 'em hard, then run away fast!
Prime PVP
PvP Queues taking forever? Level 50 Warfront Balance? We hear you like it when folks die. Message received!
Both damage (increased) and healing (lowered) have been adjusted pretty heavily. Please continue to post feedback and we'll continue to tune toward fun. Thank you!
What’s NEXT for Prime?
Plenty! Now that we’ve been at this for a month, we’re getting a clearer picture of where the path leads. River of Souls is next up for scrutiny, Combat Balance continues, Dungeon Balance is under further review.
The first slivers glimmer on the horizon and are expected later this month - you can soon experience Gilded Prophecy and Drowned Halls again, for the first time!
We’re working on UI to support 20-player LFR.
Summerfest will come to Prime this year in addition to Live servers, marking the first full-on festival to run on Vigil!
And this just in… the team is starting internal testing on post-Greenscale world events! We can’t spill ALL the beans, or there will be nothing left to talk about, but hey, drop us some questions for the Livestream on Friday!