we just updated the game last night with some fixes and tweaks.
Enjoy!
Version 1.1.4 changelist ---
- Added missing voice-over for Kitty. - Locations and houses can be clicked on the map while fast-forwarding or looking at the pop-out KittyFeed or KittyBox. - Changed the probability of higher affluence job adverts appearing after they become available. - Fixed a bug where a debug node would appear during an event. - Fixed a bug where filtering the KittyFeed would only show a few entries before showing the 'Older Posts' button. - Fixed a bug where the 'Utilities Shop' back button had to be pressed twice to go back. - Fixed a bug where the love juice salesman would sometimes say something without animation. - Changed schedule icon on the character overview screen. - Other small bug fixes and improvements.
we just updated the game last night with some fixes and tweaks.
Enjoy!
Version 1.1.4 changelist ---
- Added missing voice-over for Kitty. - Locations and houses can be clicked on the map while fast-forwarding or looking at the pop-out KittyFeed or KittyBox. - Changed the probability of higher affluence job adverts appearing after they become available. - Fixed a bug where a debug node would appear during an event. - Fixed a bug where filtering the KittyFeed would only show a few entries before showing the 'Older Posts' button. - Fixed a bug where the 'Utilities Shop' back button had to be pressed twice to go back. - Fixed a bug where the love juice salesman would sometimes say something without animation. - Changed schedule icon on the character overview screen. - Other small bug fixes and improvements.
Market prices have been changed again. Prices are more like how they were previously but no longer instantly adjust when you sell or buy goods, rather they slowly adjust every few seconds until they hit their mark. The price calculation also includes a small amount of variance between each market.
Removed the ability to access the inventories of your family members and workers, this system wasn't working properly, and thus will be replaced by a gifting system soon.
People will now buy medicine properly.
Adjustments to the health system.
Sick people will no longer put out fires.
Fixed the broken waylaying system.
Women will now have babies again.
Adjustments to the item icon that follows your mouse when you're trading items. This should now work properly on 4k and 5k screens. I need feedback on this though.
Market prices have been changed again. Prices are more like how they were previously but no longer instantly adjust when you sell or buy goods, rather they slowly adjust every few seconds until they hit their mark. The price calculation also includes a small amount of variance between each market.
Removed the ability to access the inventories of your family members and workers, this system wasn't working properly, and thus will be replaced by a gifting system soon.
People will now buy medicine properly.
Adjustments to the health system.
Sick people will no longer put out fires.
Fixed the broken waylaying system.
Women will now have babies again.
Adjustments to the item icon that follows your mouse when you're trading items. This should now work properly on 4k and 5k screens. I need feedback on this though.
This demo contain a balancing overhaul for how stamina is being used in activities/jobs and how skipping encounter works. Ciel’s stamina will no longer replenish each week now to prevent activity/job spamming when her stamina is high enough, so you must pay attention to her schedule better by utilizing rest and item usage in-between schedule better.
Skipping encounter will not incur massive penalties now. Instead it does nothing, while accepting and doing encounter will net you more benefit in terms of stats increase and item “loot”.
Basic trait system has also been added, although it’s still in the works. You can access trait on Child > Status > Traits
Just like the previous demo, the demo will run up to year 2 month 4 week 2.
Feedbacks and critiques are welcome, you can also chat with us directly about the game in our discord channel here: https://discord.gg/yvecEAn
- Fixed several bugs.
- Overhauled several Backgrounds.
- Added a gauge to indicate the time left to transition into afternoon in Week Progress.
- Stamina does not fully recover after each start of the week anymore.
- Traits have been added.
- Encounters without any Battle will be automatically Accepted.
- Encounters with Battles retain the choice of Accept and Skip.
- Skip in Encounter will not give any penalty.
- Accept in Encounter will consume Stamina.
- Added a notification when Stamina reaches 0.
- Improved some cutscenes.
This demo contain a balancing overhaul for how stamina is being used in activities/jobs and how skipping encounter works. Ciel’s stamina will no longer replenish each week now to prevent activity/job spamming when her stamina is high enough, so you must pay attention to her schedule better by utilizing rest and item usage in-between schedule better.
Skipping encounter will not incur massive penalties now. Instead it does nothing, while accepting and doing encounter will net you more benefit in terms of stats increase and item “loot”.
Basic trait system has also been added, although it’s still in the works. You can access trait on Child > Status > Traits
Just like the previous demo, the demo will run up to year 2 month 4 week 2.
Feedbacks and critiques are welcome, you can also chat with us directly about the game in our discord channel here: https://discord.gg/yvecEAn
- Fixed several bugs.
- Overhauled several Backgrounds.
- Added a gauge to indicate the time left to transition into afternoon in Week Progress.
- Stamina does not fully recover after each start of the week anymore.
- Traits have been added.
- Encounters without any Battle will be automatically Accepted.
- Encounters with Battles retain the choice of Accept and Skip.
- Skip in Encounter will not give any penalty.
- Accept in Encounter will consume Stamina.
- Added a notification when Stamina reaches 0.
- Improved some cutscenes.
Hi, everyone Sorry for the delayed update. Lately, we were working on increasing team productivity, adding depth to the core system, fixing a large number of bugs and improving gameplay in general.
A few big changes you will see in the next update:
-Squad customization(you can put any unit in any squad) -Deployable heavy military equipment such as mortar. -Improved DETAILS system. -Reworked many weapons and scopes. -Better companion system(better integrated with the customizable squad system) -Bug fixes and general gameplay balance.
We are doing our best on the upcoming update and it will be done in a few days.
Hi, everyone Sorry for the delayed update. Lately, we were working on increasing team productivity, adding depth to the core system, fixing a large number of bugs and improving gameplay in general.
A few big changes you will see in the next update:
-Squad customization(you can put any unit in any squad) -Deployable heavy military equipment such as mortar. -Improved DETAILS system. -Reworked many weapons and scopes. -Better companion system(better integrated with the customizable squad system) -Bug fixes and general gameplay balance.
We are doing our best on the upcoming update and it will be done in a few days.