- Some optimization - Fixed Directional Fire by the Player Model (You can now tell which direction the person is aiming/shooting.)
NEW
- Introducion the new map Oasis! (Heading towards the competitive map scenes.)
UPCOMING
- More optimization - TAB opens Scoreboard - Changes to the Oasis map - Nerf UMP damage some - Add recoil to some weopons - Bug where you can shoot while sprinting
Natural Locomotion has been released in beta quality with many possible bugs, and a few game profiles. In the following days we'll be adding many more profiles, fixing remapping features, etc; as well as fixing Oculus Rift and WMR support.
The following profiles has been included:
The Elder Scrolls V: Skyrim VR
Fallout 4 VR
The Gallery: Heart of the Emberstone (and its demo "Coliseum")
Rec Room
Vanishing Realms
If it doesn't work, click stop then click start again, without closing the game.
At this moment profiles and settings do not save and are lost on restart.
Natural Locomotion has been released in beta quality with many possible bugs, and a few game profiles. In the following days we'll be adding many more profiles, fixing remapping features, etc; as well as fixing Oculus Rift and WMR support.
The following profiles has been included:
The Elder Scrolls V: Skyrim VR
Fallout 4 VR
The Gallery: Heart of the Emberstone (and its demo "Coliseum")
Rec Room
Vanishing Realms
If it doesn't work, click stop then click start again, without closing the game.
At this moment profiles and settings do not save and are lost on restart.
Fixed incorrect use of filters while loading the project. Fixed a delay when using the STAMP brush.
Added UNDO \ REDO for drawing operations. Currently only works for brushes PAINT, BURN, DODGE, CLONE, does not work for STAMP brush, PASTE IMAGE, PASTE CHANNEL, etc. The use of UNDO \ REDO for all drawing operations and PASTE functions will be added within 48 hours.
That's all for now.
A reminder of future discounts and changes in utility costs. Starting on April 10, a weekly promotion will be launched with a 25% discount, after the completion of this promotion, the utility cost will be increased to $ 19.99.
Fixed incorrect use of filters while loading the project. Fixed a delay when using the STAMP brush.
Added UNDO \ REDO for drawing operations. Currently only works for brushes PAINT, BURN, DODGE, CLONE, does not work for STAMP brush, PASTE IMAGE, PASTE CHANNEL, etc. The use of UNDO \ REDO for all drawing operations and PASTE functions will be added within 48 hours.
That's all for now.
A reminder of future discounts and changes in utility costs. Starting on April 10, a weekly promotion will be launched with a 25% discount, after the completion of this promotion, the utility cost will be increased to $ 19.99.
v 0.1.08 - 2018.04.08 - Fixed a monster navigation bug started after dying - Fixed the "death bug," caused players to die in place and get stuck - Obelisks are now upgradable, the first in several steps of changes - Solace defense demon health and damage adjusted (wip) - 3rd party vegetation management system removed and replaced, grass temporarily ugly - Runtime errors will now give warnings and print to the chat window
You may need to restart Steam for the update to begin.
To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.
v 0.1.08 - 2018.04.08 - Fixed a monster navigation bug started after dying - Fixed the "death bug," caused players to die in place and get stuck - Obelisks are now upgradable, the first in several steps of changes - Solace defense demon health and damage adjusted (wip) - 3rd party vegetation management system removed and replaced, grass temporarily ugly - Runtime errors will now give warnings and print to the chat window
You may need to restart Steam for the update to begin.
To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.
Hello Landlords, I would like to say we are now at V2.0.0 and the interiors are finally here, you will have to start a new game but it is worth it. Now as homes are bought, you have the ability to go inside whenever. If there is an issue, you will have to pay to get inside to fix it, but that's just the cost of materials. We have also organized the game guide more to make it easier to follow and added a controls section. But we removed it in the game so you have to read it on the start screen nown. Below is a summary of what happened with this update.
- Added interiors ( 2 for each home) - Fix yourself method - Ability to pick up items - Changed game guide - Fixed price per issue glitch - New game required
So next on the agenda is to get some mini games into the pan to make time fly by instead of the slow crawl it is now. We are also going to touch on maps of some kind, to help you find your way around town, while we also have a few different ideas in mind already, some of which are going to be based off the work we have done in this update. Don't forget to follow us on Twitter for to the minute news about the current update in progress and other working in the lives of developers.
Hello Landlords, I would like to say we are now at V2.0.0 and the interiors are finally here, you will have to start a new game but it is worth it. Now as homes are bought, you have the ability to go inside whenever. If there is an issue, you will have to pay to get inside to fix it, but that's just the cost of materials. We have also organized the game guide more to make it easier to follow and added a controls section. But we removed it in the game so you have to read it on the start screen nown. Below is a summary of what happened with this update.
- Added interiors ( 2 for each home) - Fix yourself method - Ability to pick up items - Changed game guide - Fixed price per issue glitch - New game required
So next on the agenda is to get some mini games into the pan to make time fly by instead of the slow crawl it is now. We are also going to touch on maps of some kind, to help you find your way around town, while we also have a few different ideas in mind already, some of which are going to be based off the work we have done in this update.