Mar 28, 2018
❂ Hexaluga ❂ Witch Hunter's Travelling Castle ♉ - hede
WHAT IS DONE IN THIS PATCH:

1. Fixed: now is displayed 0/8 ammo instead of -8/8.
2. The size of the ammunition clip is changed: it now has 4 ammo instead of 8.
3. The damage inflicted by vampires is reduced from 15 to 8.
4. Added: background music.
5. Added: at the beginning of the battle, fighting music begins to play.
6. Fixed: health potions restore health.
7. Changed: to use a potion, press ‘F’ instead of ‘U’.
8. Added: the engine of the castle has received a 3d sound: now the sound of the working engine is audible only next to it or during the journey.
9. Fixed: special effects don’t disappear when the zoom ‘Z’ is used.
10. The navigation system in the construction of buildings mode is improved.
https://media.giphy.com/media/2ZXKGvzukRNT1hK4Uk/giphy.gif
11. Added: corpses of enemies disappear with a special effect.
https://media.giphy.com/media/1rSiLQgYwgbAXijVnh/giphy.gif
12. Added: when wood is cut, chips appear; when the stone is extracted, sparks appear.
13. Added: the hero summons workers to get resources with the sound of the horn.
14. Added: when workers join you, there is a special effect, sound, and a notice that says workers have joined you.
15. Added: when workers are summoned to get resources, a slider showing the distance from the workers to the resource appears on the left. And if workers can’t get to the place, a message appears on the screen that says the castle is too far.
16. Fixed: the flickering of the rock on which the castle is located.
17. Added: to change the main weapon use ‘2’ on the keyboard.
18. Added: after the death, there appears a death message and a countdown till an automatic redirect to the game menu.
https://media.giphy.com/media/1xopmXF5UBur4DntdA/giphy.gif


Thank you all for the reviews of the game that help us make the game better. ːsteamhappyː


IN THE NEXT PATCH WE PLAN TO:

1. Increase the number of buildings on the map, add cities and villages.
2. Increase the frequency of appearance of giant monsters on the map.
3. Add the possibility of finding things in the buildings constructed on the rock.
4. Add new types of monsters.
5. The people you saved will walk around the castle. In Patch #3, they will give the player quests.
6. Add the localization of pictures with control buttons.
7. Fix the bugs of the male character.
8. Add a minimap to the character.
9. Add the customization of the character's parameters such as height, weight, etc.
10. Split up the characters by their characteristics: the male character will be stronger but slower while the female will be weaker but faster, etc.
Mar 28, 2018
❂ Hexaluga ❂ Witch Hunter's Travelling Castle ♉ - hede
WHAT IS DONE IN THIS PATCH:

1. Fixed: now is displayed 0/8 ammo instead of -8/8.
2. The size of the ammunition clip is changed: it now has 4 ammo instead of 8.
3. The damage inflicted by vampires is reduced from 15 to 8.
4. Added: background music.
5. Added: at the beginning of the battle, fighting music begins to play.
6. Fixed: health potions restore health.
7. Changed: to use a potion, press ‘F’ instead of ‘U’.
8. Added: the engine of the castle has received a 3d sound: now the sound of the working engine is audible only next to it or during the journey.
9. Fixed: special effects don’t disappear when the zoom ‘Z’ is used.
10. The navigation system in the construction of buildings mode is improved.
https://media.giphy.com/media/2ZXKGvzukRNT1hK4Uk/giphy.gif
11. Added: corpses of enemies disappear with a special effect.
https://media.giphy.com/media/1rSiLQgYwgbAXijVnh/giphy.gif
12. Added: when wood is cut, chips appear; when the stone is extracted, sparks appear.
13. Added: the hero summons workers to get resources with the sound of the horn.
14. Added: when workers join you, there is a special effect, sound, and a notice that says workers have joined you.
15. Added: when workers are summoned to get resources, a slider showing the distance from the workers to the resource appears on the left. And if workers can’t get to the place, a message appears on the screen that says the castle is too far.
16. Fixed: the flickering of the rock on which the castle is located.
17. Added: to change the main weapon use ‘2’ on the keyboard.
18. Added: after the death, there appears a death message and a countdown till an automatic redirect to the game menu.
https://media.giphy.com/media/1xopmXF5UBur4DntdA/giphy.gif


Thank you all for the reviews of the game that help us make the game better. ːsteamhappyː


IN THE NEXT PATCH WE PLAN TO:

1. Increase the number of buildings on the map, add cities and villages.
2. Increase the frequency of appearance of giant monsters on the map.
3. Add the possibility of finding things in the buildings constructed on the rock.
4. Add new types of monsters.
5. The people you saved will walk around the castle. In Patch #3, they will give the player quests.
6. Add the localization of pictures with control buttons.
7. Fix the bugs of the male character.
8. Add a minimap to the character.
9. Add the customization of the character's parameters such as height, weight, etc.
10. Split up the characters by their characteristics: the male character will be stronger but slower while the female will be weaker but faster, etc.
Kritika:REBOOT - Smoreceror [EME]


Help vanquish the Winter Beast, and you’ll earn Spring Bounty Bags full of valuable loot!

Starting Wednesday, March 28, right after maintenance, and continuing until Friday, April 6 at 9 a.m. server time, players of level 15 and higher can enter the Winter Den Danger Zone to do battle with the Winter Beast.

Learn more!
Mar 28, 2018
Heavy Gear Assault - 「nZo」

Hey Gearheads!




We spent last week in San Francisco, at the Game Developers Conference. So we weren’t around to put up a standard Workshop Wednesday. But we’re back and we’re gonna do something different for the next two weeks.

Have a burning question?

Possible feature ideas?

Just want to tell us how awesome we are?

Or not awesome?

This is your chance! We will be taking, from now until the next update, any comments from here, facebook, twitter, or directly from the steam forums. We will be compiling them and answering as many as possible for the next week’s update.

So welcome to the Question portion of this Q & A.

Ask away Gearheads! We’re ready to answer.
Mar 28, 2018
Heavy Gear Assault - 「nZo」

Hey Gearheads!




We spent last week in San Francisco, at the Game Developers Conference. So we weren’t around to put up a standard Workshop Wednesday. But we’re back and we’re gonna do something different for the next two weeks.

Have a burning question?

Possible feature ideas?

Just want to tell us how awesome we are?

Or not awesome?

This is your chance! We will be taking, from now until the next update, any comments from here, facebook, twitter, or directly from the steam forums. We will be compiling them and answering as many as possible for the next week’s update.

So welcome to the Question portion of this Q & A.

Ask away Gearheads! We’re ready to answer.
Mar 28, 2018
Wrecked - corvostudio
Hi. We are setting up last things before the release. If everything will okay, it will happens on this Sunday.

Meanwhile i opened a discussion with planned features.
For now i plan to add those features into the game in a couple months.

Marco.
Mar 28, 2018
Wrecked - corvostudio
Hi. We are setting up last things before the release. If everything will okay, it will happens on this Sunday.

Meanwhile i opened a discussion with planned features.
For now i plan to add those features into the game in a couple months.

Marco.
Bombslinger - andreadst


Howdy Bombslingers!
As you may have seen on the news page, Bombslinger will leave Early Access on April 11th and be available on Xbox, Switch and here on Steam of course.
We're super excited not only for the release but also because we're adding the last slice of content to the game.
You'll need to get to end of the adventure to see it though!

This also means this will most likely be the last major update before the proper release.

This update is particularly PC-focused and aims to improve the controls' configuration and display.
  • Improved and fixed the keyboard controls configuration process.
  • Keyboard keys are now properly displayed in-game.
  • Improved UI readability on special items / detonator swapping icons.
  • Fixed bug where an item in the shop would be bought if unpausing the game in front of it.
  • Fixed bug where the detonator bomb would be spawned by golden chests when it was already equipped.
  • Fixed the fire patches rarely appearing on the entry point of room.
  • Fixed the chests sometimes spawning items on top of the chest itself.
  • Fixed the "swap items" option in the shops sometimes not working.
  • Fixed a bug where going in and out of a boss room after defeating a boss would not spawn the level end horse.
  • Fixed enemies rarely spawning on water in some rooms.
  • Fixed the Gold Bonus item price being set to 0.
  • Fixed the Horseshoe item not giving any luck when found in-game.
  • Fixed the size of the hearts in Last Man Standing being bigger for player 3.
  • Improvements to UI and game performance.

As always, let us know if you encounter bugs or have any comments!
HAPPY BOMBSLINGING!
Bombslinger - andreadst


Howdy Bombslingers!
As you may have seen on the news page, Bombslinger will leave Early Access on April 11th and be available on Xbox, Switch and here on Steam of course.
We're super excited not only for the release but also because we're adding the last slice of content to the game.
You'll need to get to end of the adventure to see it though!

This also means this will most likely be the last major update before the proper release.

This update is particularly PC-focused and aims to improve the controls' configuration and display.
  • Improved and fixed the keyboard controls configuration process.
  • Keyboard keys are now properly displayed in-game.
  • Improved UI readability on special items / detonator swapping icons.
  • Fixed bug where an item in the shop would be bought if unpausing the game in front of it.
  • Fixed bug where the detonator bomb would be spawned by golden chests when it was already equipped.
  • Fixed the fire patches rarely appearing on the entry point of room.
  • Fixed the chests sometimes spawning items on top of the chest itself.
  • Fixed the "swap items" option in the shops sometimes not working.
  • Fixed a bug where going in and out of a boss room after defeating a boss would not spawn the level end horse.
  • Fixed enemies rarely spawning on water in some rooms.
  • Fixed the Gold Bonus item price being set to 0.
  • Fixed the Horseshoe item not giving any luck when found in-game.
  • Fixed the size of the hearts in Last Man Standing being bigger for player 3.
  • Improvements to UI and game performance.

As always, let us know if you encounter bugs or have any comments!
HAPPY BOMBSLINGING!
Pillars of Eternity II: Deadfire - OEI_Aarik
Greetings Watchers! We invite you to return to Caed Nua and relive the events and choices you made in Pillars I in preparation for your journey to the Deadfire. Input your choices, then see how others chose to handle those same events!

https://www.surveymonkey.com/r/ReturntoCaedNua

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