Community Announcements - NXDisrespect
Update: Maintenance has concluded as of 9:48 AM PDT. Thank you for your patience.
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Hey Hypers,

Hyper Universe will be undergoing a scheduled maintenance on Thursday, March 29, 2018 at 5:00AM PDT (8:00 AM EDT / 9:00AM BRT / 13:00 BST).

We anticipate the maintenance to last approximately 5 hours, concluding around 10:00AM PDT (1:00PM EDT / 2:00PM BRT / 18:00 BST).

Please note that the estimated length of time for each maintenance is subject to change without notification.

When:
  • Los Angeles (PDT): 5:00AM - 10:00AM
  • New York (EDT): 8:00AM - 1:00PM
  • Sao Paulo (BRT) 9:00AM - 2:00PM
  • London (BST) 13:00 - 18:00
What:

The following will be unavailable:
  • All Hyper Universe Game Servers
  • All Hyper Universe Billing Servers
    • Los Angeles (PDT): 5:00AM - 8:30AM
    • New York (EDT): 8:00AM - 11:30AM
    • Sao Paulo (BRT) 9:00AM - 12:30PM
    • London (BST) 13:00 - 16:30
Don't miss these new sales and events:
  • Tatyana “Riot Cop” Skin HERE
  • Migenhardt “Godfather” Skin HERE
  • Pinky “Bunny Girl” skin event started HERE

See you on the Battlefield, Hypers!

-Hyper Universe Team
Mar 28, 2018
ClickRaid - SlikeyTre
-Changed Damage perk scaling to make Ascending pushes more rewarding as these are based on your historical levels capped by your buff limit.
-Added Repeat and Shuffle to music controls
-Moved music controls
-Fixed RS menu creation when hitting stage 1k
-Saint it a little more Saintly
-New Ascend Art help text added
-You no longer need to click your name to leave Guild...
-Added another Caidicus Track - Here for you
-Fixed the thief mult display on chest
-Equip button should no longer light up when you have a +20 equipped and get a higher stage item and higher rarity that doesn't result in an upgrade.
-Inventory button no longer blinks
-Enchanter being in the group no longer required to get Exotic tokens

ClickRaid542.3
-Fixed gear buff might have forgot to add a 1.... Yea it was literally reducing gear instead of buffing gear Fail.
Mar 28, 2018
ClickRaid - SlikeyTre
-Changed Damage perk scaling to make Ascending pushes more rewarding as these are based on your historical levels capped by your buff limit.
-Added Repeat and Shuffle to music controls
-Moved music controls
-Fixed RS menu creation when hitting stage 1k
-Saint it a little more Saintly
-New Ascend Art help text added
-You no longer need to click your name to leave Guild...
-Added another Caidicus Track - Here for you
-Fixed the thief mult display on chest
-Equip button should no longer light up when you have a +20 equipped and get a higher stage item and higher rarity that doesn't result in an upgrade.
-Inventory button no longer blinks
-Enchanter being in the group no longer required to get Exotic tokens

ClickRaid542.3
-Fixed gear buff might have forgot to add a 1.... Yea it was literally reducing gear instead of buffing gear Fail.
Tavern Tycoon - Dragon's Hangover - Peter
Now that we are few days away from April 1, I think I can put out few dates with more information. The new pathing system will debut this Sunday on Dev Build. It has its kinks here and there and I expect bugs to pop up here and there. Similar to our previous iteration, it will take few patches to stabilize it.

I have introduced three new features to the new pathing system. And they are:

1) Room relocation will wait for the active guests in the room to leave.
2) Guests will roam near a point of interest instead of randomly dozing off.
3) Guests will immediately head to the point of interest.

So far, the 1 and 2 seems rock solid. But 3 seems a bit unstable in my opinion. I am sure as we straighten out bugs here and there it will get there, but just wanted to put it out there.

I am still positive about the new system as it has fixed many internal engine issues that I had implement workarounds to resolve them. Also, given its short development time, it is rather doing quite well :D Hopefully by the end of April, we will be free of AI issues!

Hope this helps!

EDIT: I changed Saturday to Sunday as it is a typo.
Tavern Tycoon - Dragon's Hangover - Peter
Now that we are few days away from April 1, I think I can put out few dates with more information. The new pathing system will debut this Sunday on Dev Build. It has its kinks here and there and I expect bugs to pop up here and there. Similar to our previous iteration, it will take few patches to stabilize it.

I have introduced three new features to the new pathing system. And they are:

1) Room relocation will wait for the active guests in the room to leave.
2) Guests will roam near a point of interest instead of randomly dozing off.
3) Guests will immediately head to the point of interest.

So far, the 1 and 2 seems rock solid. But 3 seems a bit unstable in my opinion. I am sure as we straighten out bugs here and there it will get there, but just wanted to put it out there.

I am still positive about the new system as it has fixed many internal engine issues that I had implement workarounds to resolve them. Also, given its short development time, it is rather doing quite well :D Hopefully by the end of April, we will be free of AI issues!

Hope this helps!

EDIT: I changed Saturday to Sunday as it is a typo.
Hunt: Showdown 1896 - cry_andrii
UPDATED

The servers are back online. Happy Hunting!


Hunters,

We will be performing a server restart in 60 mins. If you are in a match, please extract to avoid losing your hunter.

~The Hunt team.
Hunt: Showdown 1896 - cry_andrii
UPDATED

The servers are back online. Happy Hunting!


Hunters,

We will be performing a server restart in 60 mins. If you are in a match, please extract to avoid losing your hunter.

~The Hunt team.
Mar 28, 2018
Kaz Ball - XaeroDegreaz
In order to seed the game with players before going into a public Early Access, I'm offering 1,000 keys on a first-come-first-serve basis.

You can claim your key by simply going to http://keys.kazball.net, and signing in with Steam.

That's it! See you in the game :)

Don't forget to visit us in Discord!
Mar 28, 2018
Kaz Ball - XaeroDegreaz
In order to seed the game with players before going into a public Early Access, I'm offering 1,000 keys on a first-come-first-serve basis.

You can claim your key by simply going to http://keys.kazball.net, and signing in with Steam.

That's it! See you in the game :)

Don't forget to visit us in Discord!
Mar 28, 2018
Community Announcements - DevideByZer0
Demo version of The Last Rolling Hero now avilable to free download.
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