Two Point Hospital

Theme Hospital was brilliant - iconic, even - so it's understandable there's lots of excitement surrounding Two Point Hospital, a spiritual successor so like the original we're getting third degree sideburns just thinking about it.

It's even being made by a studio founded by two original Theme Hospital developers - Gary Carr and Mark Webley - so the foundations run deep.

But Two Point Hospital is not due until late 2018! Oh I wish there were some way to hear more before then. What's that - there is? You don't say!

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Eurogamer

Take one look at any shmup in full flow and it's no wonder that this remains the most intimidating of genres; cascading curtains of bullets, flotillas of enemy ships and somewhere, almost imperceptible, in all that chaos is you, the lone fighter ship taking on impossible odds. You can trace the genre back to the inky black void of the arcade from which modern video games were born, from Space Invaders to Scramble to R-Type, and sometimes all that's seemed to have really changed is those odds you face have become greater and greater still. Stare into the face of a modern shmup, and it can seem like so much colourful noise.

When you're in on the secret, though, these can be some seriously sublime games, and there's probably been no better game to lift the veil on all that brilliance than Danmaku Unlimited, which saw its third installment recently release on the Switch. It's a game cast in the diamond cut, hard-edged mold of Toaplan and its successor Cave's 'bullet hell' games - 'danmaku' translates from Japanese to English as 'barrage' - while it's also infused with the doujin spirit of devs such as Kenta Cho and Hikoza T Ohkubo. Danmaku Unlimited is, effectively, the work of a single developer - one Sunny Tam - and it's a game that benefits from that more personal touch.

To play Danmaku Unlimited is to be in the presence of a learned enthusiast who's keen to share their passion with you - it's a game that goes to great lengths to open the thrill of the shmup to all. It's like spending an afternoon with a persuasive friend, taking you through everything that makes the genre special and laying it all out in simple, easy to parse terms, and all that warm enthusiasm is infectious after a while.

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Eurogamer

Monster Hunter World's first prototype didn't actually feature any combat, helping the team decide how well the sequel's new environmental focus would hold up.

Debuting for the first time at a postmortem during the 2018 Game Developers Conference, the prototype was mostly set in an almost pitch-black forest with small monsters, and featured many familiar elements that made it into the final game.

"What we're testing [is how much we can] create a living and breathing world by placing creatures, other than [large] monsters," director Yuya Tokuda told attendees, including Eurogamer.

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Jalopy

Update, 28/3/18: Jalopy's version 1.0 release is now live on Steam, and developer Minskworks has released a handy launch day trailer, explaining everything you'll need to know in order to get your clapped-out old Laika 601 Deluxe across Eastern Europe. It's entertaining and informative!

Additionally, Minskworks is celebrating Jalopy's full release on Steam after two years in early access development with a 40% launch discount. From now until April 4th, interested parties can purchase Jalopy for 6.59, instead of its usual 10.99 price tag.

Original story, 22/3/18: Eastern Europe road trip sim Jalopy will properly launch on PC next week, Thursday March 28th, after nearly two years in early access development.

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Rocket League®

Psyonix has announced that Rocket League's highly anticipated Tournament Update, which introduces a new Tournament Mode among other things, will launch on April 3rd.

It's due to arrive on PC, PS4, Xbox One, and Switch, and includes a sizeable number of quality of life improvements and additions, alongside tournaments.

A fully fledged Tournament Mode was first touted last September, when Psyonix explained that it was "something we've wanted for Rocket League since our launch". In-game Tournaments, it said, would let players compete in competitions without ever needing to leave the game client.

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Eurogamer

Konami has announced that its Zone of the Enders sequel remaster, subtitled The 2nd Runner - Mars, will be heading to PC and PlayStation 4 this September.

The remaster, which was announced during last year's Tokyo Games Show, will attempt to freshen up the beloved mech action adventure with enhanced graphics and sound, 4K resolution support, and a first-person VR mode.

Zone of the Enders: The 2nd Runner debuted on PS2 back in 2003, and was directed by Shuyo Murata, with Hideo Kojima serving as producer. It delivered a striking evolution of the original game's compelling mix of third-person shooting and hack-and-slash action.

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The Witcher: Enhanced Edition Director's Cut

There's been the suggestion of multiplayer in CD Projekt Red's new game Cyberpunk 2077 for a while. In 2013, studio head Adam Badowski even told me "we're going to add multiplayer features", although he also said "it will be a story-based RPG experience with amazing single-player playthroughs". Regardless, that was five years ago, and a lot has happened since then.

The only multiplayer CD Projekt Red has developed has been the turn-based kind in Witcher card game Gwent and The Witcher Adventure Game - although there was that Witcher mobile MOBA. It's not unlike the Polish studio to take on something ambitious but why wobble the boat for the sake of a feature The Witcher 3: Wild Hunt did so, so well without?

Fortunately it appears CD Projekt Red feels the same. In a streamed CDPR financial conference today, president and joint-CEO Adam Kiciński suggested, almost beyond a doubt, that Cyberpunk 2077 would be a single-player game.

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Eurogamer

The current batch of Weekly Sale offers from GOG include a number of absolute gems, in the indie sense of things.

Across the whole batch, you'll find up to 85 per cent off selected titles, live from now and for the better part of the next week. In amongst the selection, you'll find Cook, Serve Delicious 1 and 2 from 6.29, Phil Fish's puzzler Fez for 1.89, the gorgeous Transistor for 3.79, the remake of Outcast for 16.49, a new adventure game from the creator of Broken Sword - The Little Acre for 2.99, action shooter Furi for 7.49, Owlboy for 15.19 and a stack of other gems.

Along with all of those, you'll also find a bunch of Double Fine games, too, the vast majority of which are absolutely worth your time and attention. Stacking, Costume Quest, Psychonauts and Massive Chalice are all there but also remastered beauties like Full Throttle ( 7.29), Grim Fandango ( 2.99), and Day of the Tentacle ( 4.39). It goes without saying at this point, but if you have yet to play Grim Fandango, pick that game up this very second.

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Eurogamer

If you're the type of racing game fan that likes their experiences on the tactile side of things, you've probably considered picking up a racing wheel set at some point. Thankfully, Amazon's current deal of the day will let you get yourself set up for a little less.

For the next few hours, you'll be able to pick up a Logitech G29 Steering Wheel and Pedals set, as well as the extra 'Driving Force Shifter' (that would be a gear stick to you and me), in one big bundle, all for 169.99. While that's still a pretty penny, the whole set would normally cost you 348.99, so it's a bit of a steep saving - 179 to be specific.

All of that will work on PC, PS4 or PS3 but sadly not Xbox One (sorry, Forza fans). The deal is live now, lasting for the next ten or so hours at the time of writing, though if stock happens to disappear before then, so will the deal.

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Eurogamer

Daydream a moment. Pause those critical voices in your head - we'll listen to them in a minute - and watch renowned actor Andy Serkis show us a character performance from a video game of the future.

This is a demo shown by engine-maker Unreal this week at the Game Developers Conference in San Francisco. In it, Serkis recites a monologue from Shakespeare's Macbeth, his face contorting believably in anguish as water pools in his eyes. It's very impressive.

But what's even more impressive is how, a few moments later, the same performance is translated onto the face of an alien. Look at the eyes, the mouth, the facial movement: you can feel the malevolence - there's an energy and a power radiating from it. It's even better than the human Andy Serkis performance if you ask me. Imagine this kind of confrontation in a cinematic, character-driven science fiction game like Mass Effect.

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