Learn to play 3 modern hits from the 2010s spanning indie pop, Irish indie rock, and folk rock with a trio of UK artists! “Pompeii” by Bastille, “What You Know” by Two Door Cinema Club, and “Hold Back The River” by James Bay will be available today on Xbox Live, PlayStation Network, and Steam. The songs may be posted later for players in territories served by the European PlayStation Store due to differences in publishing times. See the tunings and arrangements below.
Click below for a direct link to the 2010s Mix IV Song Pack with all 3 songs. For individual songs from the pack, click the links above. http://store.steampowered.com/app/753756/
Learn to play 3 modern hits from the 2010s spanning indie pop, Irish indie rock, and folk rock with a trio of UK artists! “Pompeii” by Bastille, “What You Know” by Two Door Cinema Club, and “Hold Back The River” by James Bay will be available today on Xbox Live, PlayStation Network, and Steam. The songs may be posted later for players in territories served by the European PlayStation Store due to differences in publishing times. See the tunings and arrangements below.
Click below for a direct link to the 2010s Mix IV Song Pack with all 3 songs. For individual songs from the pack, click the links above. http://store.steampowered.com/app/753756/
Patch v279 finds its way charge through the ARK with new some tender loving care for some old friends! The Argentavis, Parasaur, Raptor, Sarcosuchus, Spinosaur, and Triceratops find themselves receiving varied gameplay and visual upgrades!
Here's a breakdown of the six creatures that received improvements in this TLC pass:
Dino TLC - The Argentavis!
- Receives a model update, animation update, texture update, and some new abilities: - Can carry two creatures C - grabs/releases creatures with beak Right Click - grabs/releases creatures with claws - Health regen buff from consuming corpses - Saddle acts as a mobile crafting station - Reduced the weight of various resources by up to 50% (Obsidian, Metal, Metal Ingot, Polymer, and Stone)
Dino TLC - The Parasaur!
- Receives a sound tweak and some new abilities: - Alarm mode Can be put in turret mode and check for nearby threats Notifies you audibly and visually when threats are present - Scare small creatures C when ridden - scares away small/mid creatures Toggle for alarm mode to have it automatically do it - Scan Can trigger a scan (right click) when ridden Scans for nearby threats Notifies you visually when threats are present
Dino TLC - The Raptor!
- Receives a model update, animation update, texture update, and some new abilities: - Pounce press right click to pounce on a target pins small targets to ground for short period press left click to attack repeatedly - Pack Buff Activates with C key when 2 Raptors (with a max pack size of 6) are together Increases damage resistance Increases movement speed Increases attack speed Lasts 15s
Dino TLC - The Sarcosuchus!
- Receives a model update, animation update, texture update, and some new abilities: - Idles with mouth open now - Death roll Grabs its target and rolls dealing damage and disabling them - Lunge Can lunge towards a target in front of it - 180 attack Can spin in place to attack foes behind it - Walkable Allows friendly humans to walk on and stand on its back Useful in water, you can move them to surface and use as a raft - Swimming depth Maintains its current depth when swimming Can lurk just below the surface - Piranhas Flee Piranhas flee when they encounter a Sarcosuchus Includes nearby ally Sarcos for players
Dino TLC - The Spinosaur!
- Receives a model update, animation update, texture update, and some new abilities: - Water buff Given when in water Bonus movement speed Bonus turning radius Bonus attack damage Bonus healing Persists for short period after leaving the water - Added Biped/Quadruped toggled with right click Biped Stronger attacks Can turn in place Quadruped Faster movement speed - Prefers prime fish for taming
Dino TLC - The Triceratops!
- Receives a model update, animation update, texture update, and some new abilities: - Ram Charge up for short period Longer it's charged, the faster it goes Cripples target when hit Knocks small dinos away while charging (charge a group of dodos to see) - Rivalry buff Given buff when nearby to large carnivores Increases damage output slightly Decreases damage taken slightly Increases health by 10%
Miscellaneous notes for v279!
- Ragnarok update Streaming bounds fix to help with memory Fixed multiple holes, bugged beacons, and floating foliage. Better lighting around LL dungeon - Hole fixes for Aberration The Center The Island - Fixed an issue where Griffin feather colours appeared to be default in single player. - Opened up transfers for the non-aberrant version of creatures to be transferred onto Aberration. For example, both Paracer and Aberrant Paracer can exist on Aberration
Going forward!
That's it for this update guys! We hope you enjoy the new changes and we can't wait to see your feedback. As mentioned previously, we're targetting a console release for this update in mid-April and will keep you posted about more accurate release dates once we get closer to submitting the patch. We'll need a bit more time to work on Primitive+, it'll have the missing engrams for the DLC as well as the latest Dino TLC content in an upcoming patch!
Now that TLC #2 has been released we will be turning our focus more directly on to bug fixes and quality-of-life improvements for the core game in the weeks ahead. Going forward, we'll be consolidating the patching process on PC. We will be leaning heavily on regular Tuesday (or Wednesday if needed) deployments unless critical fixes require patches outside of that regular patch day. These will become collective weekly bug and quality-of-life patching updates.
ARK: 2x Evolution Event Weekend!
Survivors across ALL Platforms will be receiving a special Evolution Event perk this weekend! It will be active from the 23rd of March at 1 PM EST until Monday at 3 PM. All Official Servers will be undergoing this evolutionary change which includes:
2x Harvesting Rate 2x Taming Rate 2x EXP Rate
Not to mention our current Evolution Event is still running until Wednesday the 21st at 3 PM EST!
That's it for this announcement guys! We hope you enjoy the new update! As always if you’ve got anything to share please get in touch and be sure to follow us on:
Patch v279 finds its way charge through the ARK with new some tender loving care for some old friends! The Argentavis, Parasaur, Raptor, Sarcosuchus, Spinosaur, and Triceratops find themselves receiving varied gameplay and visual upgrades!
Here's a breakdown of the six creatures that received improvements in this TLC pass:
Dino TLC - The Argentavis!
- Receives a model update, animation update, texture update, and some new abilities: - Can carry two creatures C - grabs/releases creatures with beak Right Click - grabs/releases creatures with claws - Health regen buff from consuming corpses - Saddle acts as a mobile crafting station - Reduced the weight of various resources by up to 50% (Obsidian, Metal, Metal Ingot, Polymer, and Stone)
Dino TLC - The Parasaur!
- Receives a sound tweak and some new abilities: - Alarm mode Can be put in turret mode and check for nearby threats Notifies you audibly and visually when threats are present - Scare small creatures C when ridden - scares away small/mid creatures Toggle for alarm mode to have it automatically do it - Scan Can trigger a scan (right click) when ridden Scans for nearby threats Notifies you visually when threats are present
Dino TLC - The Raptor!
- Receives a model update, animation update, texture update, and some new abilities: - Pounce press right click to pounce on a target pins small targets to ground for short period press left click to attack repeatedly - Pack Buff Activates with C key when 2 Raptors (with a max pack size of 6) are together Increases damage resistance Increases movement speed Increases attack speed Lasts 15s
Dino TLC - The Sarcosuchus!
- Receives a model update, animation update, texture update, and some new abilities: - Idles with mouth open now - Death roll Grabs its target and rolls dealing damage and disabling them - Lunge Can lunge towards a target in front of it - 180 attack Can spin in place to attack foes behind it - Walkable Allows friendly humans to walk on and stand on its back Useful in water, you can move them to surface and use as a raft - Swimming depth Maintains its current depth when swimming Can lurk just below the surface - Piranhas Flee Piranhas flee when they encounter a Sarcosuchus Includes nearby ally Sarcos for players
Dino TLC - The Spinosaur!
- Receives a model update, animation update, texture update, and some new abilities: - Water buff Given when in water Bonus movement speed Bonus turning radius Bonus attack damage Bonus healing Persists for short period after leaving the water - Added Biped/Quadruped toggled with right click Biped Stronger attacks Can turn in place Quadruped Faster movement speed - Prefers prime fish for taming
Dino TLC - The Triceratops!
- Receives a model update, animation update, texture update, and some new abilities: - Ram Charge up for short period Longer it's charged, the faster it goes Cripples target when hit Knocks small dinos away while charging (charge a group of dodos to see) - Rivalry buff Given buff when nearby to large carnivores Increases damage output slightly Decreases damage taken slightly Increases health by 10%
Miscellaneous notes for v279!
- Ragnarok update Streaming bounds fix to help with memory Fixed multiple holes, bugged beacons, and floating foliage. Better lighting around LL dungeon - Hole fixes for Aberration The Center The Island - Fixed an issue where Griffin feather colours appeared to be default in single player. - Opened up transfers for the non-aberrant version of creatures to be transferred onto Aberration. For example, both Paracer and Aberrant Paracer can exist on Aberration
Going forward!
That's it for this update guys! We hope you enjoy the new changes and we can't wait to see your feedback. As mentioned previously, we're targetting a console release for this update in mid-April and will keep you posted about more accurate release dates once we get closer to submitting the patch. We'll need a bit more time to work on Primitive+, it'll have the missing engrams for the DLC as well as the latest Dino TLC content in an upcoming patch!
Now that TLC #2 has been released we will be turning our focus more directly on to bug fixes and quality-of-life improvements for the core game in the weeks ahead. Going forward, we'll be consolidating the patching process on PC. We will be leaning heavily on regular Tuesday (or Wednesday if needed) deployments unless critical fixes require patches outside of that regular patch day. These will become collective weekly bug and quality-of-life patching updates.
ARK: 2x Evolution Event Weekend!
Survivors across ALL Platforms will be receiving a special Evolution Event perk this weekend! It will be active from the 23rd of March at 1 PM EST until Monday at 3 PM. All Official Servers will be undergoing this evolutionary change which includes:
2x Harvesting Rate 2x Taming Rate 2x EXP Rate
Not to mention our current Evolution Event is still running until Wednesday the 21st at 3 PM EST!
That's it for this announcement guys! We hope you enjoy the new update! As always if you’ve got anything to share please get in touch and be sure to follow us on:
A lot of you have been asking and the time is finally here! We're back again with some streaming! Our first one will be focusing on Combat Strategy presented by Harebrained Schemes and Paradox Interactive in joint forces. We're thrilled to see you all on Thursday at 18:00 CET at: https://www.twitch.tv/paradoxinteractive
A lot of you have been asking and the time is finally here! We're back again with some streaming! Our first one will be focusing on Combat Strategy presented by Harebrained Schemes and Paradox Interactive in joint forces. We're thrilled to see you all on Thursday at 18:00 CET at: https://www.twitch.tv/paradoxinteractive
Today we have Tristan explain what and why it's required! And why YOU should join us on Thursday!!
So MMOs run on servers! Who knew? Well I guess most people do, but what you might not know is how we go about determining how many of those servers we need to run the game.
Given an infinite amount of money we could just buy a supercomputer (maybe IBM’s Watson?) and call it a day right? Unfortunately not, well how about multiple Watsons? Still nope. The reasons for this are many and until we stress test the game and get a good understanding of its performance characteristics, we would just be guessing what hardware would be the most suitable and not actually going to cost us an arm and a leg.
Stress testing is the process of putting servers under load, to be able to determine where the game is likely to be bottlenecked first. Stress testing can be done in many different ways, such as through scripts designed to query the servers over and over again, through bots written to simulate players playing the game or through lots of actual players logging in and playing the game. For Worlds Adrift we need to do test using all these methods as none of them in isolation gives us a full view over how the game performs across a range of key metrics.
It’s using these metrics that we are able to determine how our game scales and how best to provision hardware to run it the most efficiently.
When running the tests we are looking at a ton of different metrics, from CPU, memory, hard disk usage to bandwidth, latency and queued messages in the system. These metrics give us an idea of where our bottlenecks may lie and what we need to do in terms of scaling hardware, re-engineer systems or limiting concurrent players to alleviate these bottlenecks. Going back to our Watson analogy, just throwing any old hardware at the problem is probably not going to help, as it might be bottlenecked by the raw bandwidth a single server can handle or even the overhead of managing multiple supercomputers. Not everything scales well together and its understanding what doesn’t scale well that helps us determine what hardware we need and what systems need rethinking.
While the tests are ongoing we are watching with eagle-eyes lots of graphs, logs and player reports to keep tabs on what metrics are scaling well with the amount of load and which aren’t (hence we are doing this on a Thursday evening). And if all is going well we are adapting and finding the perfect combination of software engineering and raw hardware to ensure that on the day of release we know to the best of our ability what hardware we need to keep up with the requirements of many, many people playing the game all at once.
There is a lot involved in stress testing a game, finding the perfect balance of hardware, software and internet connection to ensure that we can handle all the load you guys could possibly throw at us, and make sure the servers aren't going to crash or you are suffering from severe lag when playing the game. I have only really touched the surface here but when it really comes down to it, stress testing is about running the servers as close to capacity as possible simulating the type of behaviour real players would have on the server in our worst case scenarios (ie. everyone ever all wanting to play the game all at once!). If we are successful in our testing, not even an armada of ships chasing down a herd Thuntomites and Mantas can stop us!