The Khan Aimo is the final piece of Roccat’s smart RGB peripheral puzzle – or at least it is so far, anyway. Like their Horde Aimo keyboard and Kone Aimo mouse before it, the Khan Aimo uses Roccat’s intelligent RGB system to create a synchronised light show that adapts to the way you work and play, rippling and fading with every click, tap and pause across each of your devices.
Of course, unless you regularly have out-of-body-experiences when you’re playing games, the RGB effect on the headset will be pretty much lost on you, as there’s no way to actually see any of it once you’ve put it on. Not that it’s particularly overt in the first place, with only a thin strip down the side of each ear cup and a tiny little sliver at the base of headband, but at least your mates will think you’re “Tr s Cool” when you rock up with everything at your next LAN party. Okay, so the lighting might be a bit pointless, but to dismiss the Khan Aimo on those grounds alone would be short-sighted, as this is also another Hi Res audio certified headset just like the Steelseries Arctis Pro. It can also do Hi Res and surround sound at the same time – something the Arctis Pro is decidedly lacking. (more…)
There may be no new ideas in games, but if you mash up enough concepts, you’ll get something close enough to unique. Take Far: Lone Sails for example, a post-apocalyptic steampunk sailing puzzle-platform simulation adventure. Bet you never thought you’d be playing one of those, or for it to look quite so lovely.
The first game from Swiss outfit Okomotive, Far: Lone Sails tasks you with singlehandedly captaining your rickety wheeled land-ship across a dried-out ocean bed, in search of shores unknown. It’s out this May, and we’ve got a quietly atmospheric debut trailer within.
Remote explosives are always video game weapons I wish I were devious or patient enough to use properly. I’m like a child who can’t help but ruin a surprise birthday party by shouting “SURPRISE” the second they hear keys in the lock. But you know what, a little premature explosion in a battle royale game helps keep things surprising for your squadmates too; that’s my story and I am sticking to it. Fortnite Battle Royale added remotely-detonated explosives in its latest update this week, so watch your step. (more…)
It’s sometimes easy to forget that not everyone has a PC designed for playing games, and (until recently) many of the big Battle Royale shooters have required pretty beefy hardware in order to get the most out of them. Enter ZombsRoyale.io, distilling the absurdly popular genre down to its purest elements to present them in free, browser-based form.
ZombsRoyale.io even follows in the footsteps of PlayerUnknown’s Battlegrounds with a pointlessly fiddly name. Despite sharing an engine with the popular Zombs.io (a zombie survival sandbox), ZombsRoyale contains no undead, just 99 other players gunning for the top spot.
I’m glad to see more of The Sinking City, the Lovecraft-inspired investigative horror game being made by Sherlock Holmes studio Frogwares. Wandering and boating around a half-flooded city to poke into mysteries of terrible and unknowable beings sounds great to me. I’ve not heard much from it in a while but, with The Sinking City set to launch later this year, Frogwares are starting showing it at shows. A new developer video walks through the process of creating a show demo – which, as you may or may not know, is rarely as simple as just cutting off a slice of the game. (more…)
Four months after turning off microtransactions in Star Wars: Battlefront II following the big stupid loot box mess, EA are about ready to launch a revamp of the game’s progression system and microtransaction monetisation. The good news: nothing that actually affects the action will be purchasable with real money. The so-so news: yes it still has a lousy damn progression system getting in the way of the game. The weird news: it seems the only thing EA will sell for money is character skins, contrary to an exec’s mutterings about the risks of upsetting people with a pink Darth Vader. (more…)
Northgard is a splendid RTS about rearing a clan of vikings in a punishing climate that makes every decision matter. But you’ve read my review, and you already know all that. Northgard is a fantastic game in the present, but what does its future hold? I spoke to CEO of Shiro Games and Northgard dev Sebastien Vidal about what we’ll see in the next update, competitive play, and expansion plans for further down the line.
Do you remember Outer Wilds? If you’ve forgotten, that’s understandable – the last time we saw anything concrete about this miniature-scale game of space exploration in a solar system mere minutes from destruction, it was three full years ago.
Between now and then, all we’ve seen was a brief confirmation that the game (which first surfaced as a prototype demo in 2013) was officially in full-time development, followed by a whole lot of radio silence. We were starting to worry if the game hadn’t gotten lost out there, but it’s back on our radars now with a release window and a flashy new trailer.
Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.>
The Hidden is crying out for a standalone revival. Released just over ten years ago, it was an asymmetrical Half-Life 2 multiplayer mod that turned a squad of machinegun-wielding military grunts into fragile prey for one invisible player. (more…)
In the period of my life where free time basically equated to Dota time, I’d have loved nothing more than to go the International – especially if it was the one where my friends managed to get themselves trapped in a lift with Blitz. No doubt to avoid a repeat of that incident, Valve are moving this year’s main Dota 2 tournament to Canada, where every elevator comes equipped with a button that summons Justin Trudeau himself to sort things out.
So, Seattle is no longer the seat of the largest esport event in the world. Sorry, Seattle.