World of Guns: Gun Disassembly - -=NE=-

New model goes to production: FN FNC FN FNC assault rifle.

The rifle was developed between 1975–1977 for NATO standardization trials. The rifle’s design is based on the FNC 76 prototype, which itself originated from the commercially unsuccessful FN CAL rifle.

More on Wikipedia >>

We take it in production.
NE team
World of Guns: Gun Disassembly - -=NE=-

New model goes to production: FN FNC FN FNC assault rifle.

The rifle was developed between 1975–1977 for NATO standardization trials. The rifle’s design is based on the FNC 76 prototype, which itself originated from the commercially unsuccessful FN CAL rifle.

More on Wikipedia >>

We take it in production.
NE team
Mar 15, 2018
Nantucket - Picaresque Studio
Ahoy there!

After 10 days of beta testing, patch 1.1 is officially out.
Here are the changes contained in this update:

  • Implemented a Fast Combat Animations option to speed up combat animations. The option can be found in the game settings and it has to be activated, since the default option is “off” to help new players understanding what’s going on.
  • Added a separated volume slider for sea shanties and an option to disable them, since now they keep playing till the end and maybe some people would not enjoy it.
  • Implemented Controller support
  • Added the option to not pause and mute the game when tabbing out. This could be useful if you play the game in window mode or while doing something else.
  • Added “Take All” button in Post Combat interface
  • Added damage to the Tusk Strike attack of the narwhals, since the “bandages” ability was making them too easy to hunt.
  • Changed hunt risk formula to increase chance to have a low risk hunt
  • Added tool tip informing the user about the risks of automatic combat, now you know the chance to lose a man
  • Decreased chance to lose men during automatic combat. By investing in harpoon technology and good hunters you can have “0% chance to lose a man” automatic hunts
  • Changed de rerum animalia skill effect (now all the sea creatures cards are played face up, not just the ones attacking the whaleboat)
  • Decreased difficulty of combats in Main Quest 1
  • Shanties are no longer stopped by entering a city, quest events or combats, they keep playing till their end. They are still stopped by cut scenes.
  • Changed sleeping days of events in order to reduce events recurrence
  • Increased prices of large ships, since moving from a medium ship to a large ship was too fast.
  • Decreased price of small ships (not the base one)
  • Changed crew lay to decrease lay pressure in the end game
  • Reduced effect of the traits greedy/generous (just for crew members)
  • Fixed rare block in combat during the tutorial
  • Fixed attack commands doing negative damage (= healing the target)
  • Fixed Butcher skill not giving bonus on extracted blubber
  • Fixed weak and strong traits adding bonus damage also to non-weak men
  • Fixed Stray Bullet random condition adding Bleeding only for one turn
  • Fixed “In Vivo Testing” skill giving XP bonus only to the character, not to the whole whaleboat
  • Fixed wrong XP bonus given in some cases
  • Fixed safe docks disappearing when the crew was losing men with “Safe Docking” skill
  • Increased influence radius of non-main quests
  • Fixed wrong sea names in Whaling Area quests
  • Fixed pirates chasing ship for long distances
  • Fixed pirates waiting for the player exiting the harbor
  • Fixed wrong quest description when completing a whaling area quest
  • Fixed typos in events
  • Fixed typo in Main Quest 1 description
  • Fixed text in Main Quest 2 description
  • Fixed typo in post quest interface for main quest 7
  • Fixed Main Quest 3, where a particular set of choices gave you no chance to fight Diabolito
  • Fixed events in storm areas not checking who is at the helm to properly trigger
  • Minor gameplay fixes in events
  • Fixed typo in final credits subtitles
  • Fixed typo in Unstoppable combat ability description
  • Fixed event with merchant ship, in which you were losing money and barrels buying grog
  • Fixed trivial quests options not considering the captain “resuscitation” skill
  • Fixed captain xp bar showing wrong fill ratio
  • Fixed black market skills affecting also Merchant’s selling prices
  • Changed cannon compartment name to simply “cannon”
  • Fixed a few typos in newspaper headlines
  • Fixed yearly autosave not working
  • Fixed tooltips of Generous and Greedy traits
  • Fixed morale bonus for captain’s Xenophilous trait
  • Fixed a few typos in interfaces

Our next step is working on Mac and Linux versions of the game. If you are interested in partecipating to the beta for those two versions, write us at beta@picaresquestudio.com
Mar 15, 2018
Nantucket - Picaresque Studio
Ahoy there!

After 10 days of beta testing, patch 1.1 is officially out.
Here are the changes contained in this update:

  • Implemented a Fast Combat Animations option to speed up combat animations. The option can be found in the game settings and it has to be activated, since the default option is “off” to help new players understanding what’s going on.
  • Added a separated volume slider for sea shanties and an option to disable them, since now they keep playing till the end and maybe some people would not enjoy it.
  • Implemented Controller support
  • Added the option to not pause and mute the game when tabbing out. This could be useful if you play the game in window mode or while doing something else.
  • Added “Take All” button in Post Combat interface
  • Added damage to the Tusk Strike attack of the narwhals, since the “bandages” ability was making them too easy to hunt.
  • Changed hunt risk formula to increase chance to have a low risk hunt
  • Added tool tip informing the user about the risks of automatic combat, now you know the chance to lose a man
  • Decreased chance to lose men during automatic combat. By investing in harpoon technology and good hunters you can have “0% chance to lose a man” automatic hunts
  • Changed de rerum animalia skill effect (now all the sea creatures cards are played face up, not just the ones attacking the whaleboat)
  • Decreased difficulty of combats in Main Quest 1
  • Shanties are no longer stopped by entering a city, quest events or combats, they keep playing till their end. They are still stopped by cut scenes.
  • Changed sleeping days of events in order to reduce events recurrence
  • Increased prices of large ships, since moving from a medium ship to a large ship was too fast.
  • Decreased price of small ships (not the base one)
  • Changed crew lay to decrease lay pressure in the end game
  • Reduced effect of the traits greedy/generous (just for crew members)
  • Fixed rare block in combat during the tutorial
  • Fixed attack commands doing negative damage (= healing the target)
  • Fixed Butcher skill not giving bonus on extracted blubber
  • Fixed weak and strong traits adding bonus damage also to non-weak men
  • Fixed Stray Bullet random condition adding Bleeding only for one turn
  • Fixed “In Vivo Testing” skill giving XP bonus only to the character, not to the whole whaleboat
  • Fixed wrong XP bonus given in some cases
  • Fixed safe docks disappearing when the crew was losing men with “Safe Docking” skill
  • Increased influence radius of non-main quests
  • Fixed wrong sea names in Whaling Area quests
  • Fixed pirates chasing ship for long distances
  • Fixed pirates waiting for the player exiting the harbor
  • Fixed wrong quest description when completing a whaling area quest
  • Fixed typos in events
  • Fixed typo in Main Quest 1 description
  • Fixed text in Main Quest 2 description
  • Fixed typo in post quest interface for main quest 7
  • Fixed Main Quest 3, where a particular set of choices gave you no chance to fight Diabolito
  • Fixed events in storm areas not checking who is at the helm to properly trigger
  • Minor gameplay fixes in events
  • Fixed typo in final credits subtitles
  • Fixed typo in Unstoppable combat ability description
  • Fixed event with merchant ship, in which you were losing money and barrels buying grog
  • Fixed trivial quests options not considering the captain “resuscitation” skill
  • Fixed captain xp bar showing wrong fill ratio
  • Fixed black market skills affecting also Merchant’s selling prices
  • Changed cannon compartment name to simply “cannon”
  • Fixed a few typos in newspaper headlines
  • Fixed yearly autosave not working
  • Fixed tooltips of Generous and Greedy traits
  • Fixed morale bonus for captain’s Xenophilous trait
  • Fixed a few typos in interfaces

Our next step is working on Mac and Linux versions of the game. If you are interested in partecipating to the beta for those two versions, write us at beta@picaresquestudio.com
Mar 15, 2018
Community Announcements - talentplace
We continue working on expanding the existing map and creating a new one (Cologne).
To expand virtual Serpukhov, we created new models with better quality.

https://sketchfab.com/models/0e2bd3f4437f478c88c9b9a69d15ff84
https://sketchfab.com/models/7e7af40ea7904e998296e98265205ef9

And in the near future coming a "tasty" update with a new scenarios, which will be quite different from those already available in the game. There will be a new bus. This will make easier to wait of a large update, we're adding Free Mode (along with the new area and buses).

Our plans:
Roadmap

Mar 15, 2018
Community Announcements - talentplace
We continue working on expanding the existing map and creating a new one (Cologne).
To expand virtual Serpukhov, we created new models with better quality.

https://sketchfab.com/models/0e2bd3f4437f478c88c9b9a69d15ff84
https://sketchfab.com/models/7e7af40ea7904e998296e98265205ef9

And in the near future coming a "tasty" update with a new scenarios, which will be quite different from those already available in the game. There will be a new bus. This will make easier to wait of a large update, we're adding Free Mode (along with the new area and buses).

Our plans:
Roadmap

Hide Or Die - Hs.Osok
We have had a few patches on the backend but this is a big boy. This is v1.0.5 and it has a very long bug list, so long in fact I can't even post it because it exceeds the 2000 char limit by itself.

This is our 5th patch for the game since the launch and it is an important one because it brings in some nice quality of life things like, ability to bind your keys, see servers that are currently playing games (but prevents you from joining for obvious reasons), End game widget notifications to try and prevent just getting kicked to the main menu without a notification. You can now leave the game with the ingame leave button, better stat tracking which we will share with you at the end of the alpha! I wonder who has spent the most time inside the trashcans? We also implemented a system that does a version check and forces you to close the game and get the update before you can play. This will make sure we have everyone on the same version for bug reporting/feedback/and seeing more servers. So many things we are excited about and lots and lots of bugs fixed.

We will not be releasing anymore keys until valve approves some for us, because they are all gone! The feedback from you guys has been incredible, the bug reports so helpful, and the love and understanding. Enjoy this change list, the build is live now so be sure to restart steam! We need everyone on v1.0.5

Change list: https://imgur.com/a/3bFQC
Hide Or Die - Hs.Osok
We have had a few patches on the backend but this is a big boy. This is v1.0.5 and it has a very long bug list, so long in fact I can't even post it because it exceeds the 2000 char limit by itself.

This is our 5th patch for the game since the launch and it is an important one because it brings in some nice quality of life things like, ability to bind your keys, see servers that are currently playing games (but prevents you from joining for obvious reasons), End game widget notifications to try and prevent just getting kicked to the main menu without a notification. You can now leave the game with the ingame leave button, better stat tracking which we will share with you at the end of the alpha! I wonder who has spent the most time inside the trashcans? We also implemented a system that does a version check and forces you to close the game and get the update before you can play. This will make sure we have everyone on the same version for bug reporting/feedback/and seeing more servers. So many things we are excited about and lots and lots of bugs fixed.

We will not be releasing anymore keys until valve approves some for us, because they are all gone! The feedback from you guys has been incredible, the bug reports so helpful, and the love and understanding. Enjoy this change list, the build is live now so be sure to restart steam! We need everyone on v1.0.5

Change list: https://imgur.com/a/3bFQC
Ragnarok Online - CM Astra

Renewal Maintenance 11AM - 5PM PST

Gramps Turn-In Monsters
  • Low: Freezer / Headless Mule
  • Mid: Ragged Zombie / Raydric
  • High: Antler Scaraba / Bradium Golem


  • St Patrick's Day Event: Duffy's Pub Crawl starts today!
  • Visit Duffy (he's wearing all green) by heading to the tavern on the southwest corner of Prontera to get started. You need to be at least level 21 to start the quest - no underage drinking! ;)

Spotlight
Clock Tower & Nightmare Clock Tower

Updates

Community





Classic Maintenance 2PM - 6PM PST

Quests
  • The next new Headgear quest, White Snake Hat (Tier 1), is available. Speak to Frank in Morocc (who has his own tent at 118, 93). Certificates can be found in the treasure caches. To create this headgear you'll need the following once you've obtained a certificate:
    • 200 Shining Scales
    • 100 Skel-Bones
    • 50 Scale Shells
    • 1 Reptile Tongue
    • 1000 Zeny
    • 1 White Snake Hat Certificate

Events
  • St. Patricks Day Event Begins. Visit Duffy in the South West Corner of Prontera to get started.

Spotlight
Spotlight continues as Demi-Humans!
The following creatures will be affected:
  • Agav
  • Alice
  • Aliza
  • Anubis
  • Archdam
  • Armaia
  • Aunoe
  • Bathory
  • Chepet
  • Chung E
  • Echio
  • Elder
  • Erend
  • Fanat
  • Goblin
  • Harword
  • High Orc
  • Isilla
  • Joker
  • Kavac
  • Knight of Abyss
  • Kobold
  • Kobold Archer
  • Marduk
  • Merman
  • Mobster
  • Orc Archer
  • Orc Baby
  • Orc Lady
  • Orc Warrior
  • Pasana
  • Phendark
  • Rawrel
  • Raydric
  • Requiem
  • Shecil
  • Shinobi
  • Steam Goblin
  • Uzhas
  • Vanberk
  • Violy
  • Whikebain
  • Wootan Fighter
  • Wootan Shooter
  • Ygnizem
  • Zukadam
  • Zenorc
  • Zerom
Ragnarok Online - CM Astra

Renewal Maintenance 11AM - 5PM PST

Gramps Turn-In Monsters
  • Low: Freezer / Headless Mule
  • Mid: Ragged Zombie / Raydric
  • High: Antler Scaraba / Bradium Golem


  • St Patrick's Day Event: Duffy's Pub Crawl starts today!
  • Visit Duffy (he's wearing all green) by heading to the tavern on the southwest corner of Prontera to get started. You need to be at least level 21 to start the quest - no underage drinking! ;)

Spotlight
Clock Tower & Nightmare Clock Tower

Updates

Community





Classic Maintenance 2PM - 6PM PST

Quests
  • The next new Headgear quest, White Snake Hat (Tier 1), is available. Speak to Frank in Morocc (who has his own tent at 118, 93). Certificates can be found in the treasure caches. To create this headgear you'll need the following once you've obtained a certificate:
    • 200 Shining Scales
    • 100 Skel-Bones
    • 50 Scale Shells
    • 1 Reptile Tongue
    • 1000 Zeny
    • 1 White Snake Hat Certificate

Events
  • St. Patricks Day Event Begins. Visit Duffy in the South West Corner of Prontera to get started.

Spotlight
Spotlight continues as Demi-Humans!
The following creatures will be affected:
  • Agav
  • Alice
  • Aliza
  • Anubis
  • Archdam
  • Armaia
  • Aunoe
  • Bathory
  • Chepet
  • Chung E
  • Echio
  • Elder
  • Erend
  • Fanat
  • Goblin
  • Harword
  • High Orc
  • Isilla
  • Joker
  • Kavac
  • Knight of Abyss
  • Kobold
  • Kobold Archer
  • Marduk
  • Merman
  • Mobster
  • Orc Archer
  • Orc Baby
  • Orc Lady
  • Orc Warrior
  • Pasana
  • Phendark
  • Rawrel
  • Raydric
  • Requiem
  • Shecil
  • Shinobi
  • Steam Goblin
  • Uzhas
  • Vanberk
  • Violy
  • Whikebain
  • Wootan Fighter
  • Wootan Shooter
  • Ygnizem
  • Zukadam
  • Zenorc
  • Zerom
...