Ultimate Fishing® Simulator - Raintek
Changelog:
  • Fixed Spotted Bass not presented in fish list,
  • Winners of tournament added to Beta users,
  • Some soft baits were invisible underwater,
  • Blocking in water near rock in Baikal,
  • A hole to walk outside the Betty Lake map,
  • Wrong positions of some of the fish in Trophy Room,
  • Green fish outlines in encyclopedia while using hunter vision,
  • Small adjustments in fish sizes,
  • Increased zoom strength,

Kind Regards,
Ultimate Games Team
Ultimate Fishing® Simulator - Raintek
Changelog:
  • Fixed Spotted Bass not presented in fish list,
  • Winners of tournament added to Beta users,
  • Some soft baits were invisible underwater,
  • Blocking in water near rock in Baikal,
  • A hole to walk outside the Betty Lake map,
  • Wrong positions of some of the fish in Trophy Room,
  • Green fish outlines in encyclopedia while using hunter vision,
  • Small adjustments in fish sizes,
  • Increased zoom strength,

Kind Regards,
Ultimate Games Team
Life is Strange: Before the Storm - Inexorabilis


Hannah Telle is now live with an AMA on reddit! Join in and ask her anything, but you must ask it on the reddit thread here.
Life is Strange: Before the Storm - SE Toby


Hannah Telle is now live with an AMA on reddit! Join in and ask her anything, but you must ask it on the reddit thread here.
Life is Strange - Episode 1 - Inexorabilis


Hannah Telle is now live with an AMA on reddit! Join in and ask her anything, but you must ask it on the reddit thread here.
Life is Strange - Episode 1 - SE Toby


Hannah Telle is now live with an AMA on reddit! Join in and ask her anything, but you must ask it on the reddit thread here.
Survarium - joewillburn
Hi Everyone!

In the recent podcast with developers we shared what the Survarium team has been busy with and what changes could be expected in near future. So now it is time to talk in more detail about the upcoming update. Read the preview of Survarium’s Update 0.52 and find out what key changes we have made & what will be available in the game soon!



Transition to the New Graphics Renderer

This change was announced long ago and took several years to develop. Finally, in Update 0.52 we are migrating to the new graphics renderer! This means we are not only adding extra functionality for the new renderer, but also discontinue the support of the old one. & subsequently remove it from the game.

Our goal was to improve the quality of graphics in the game, while boosting the performance on most systems. In the case you used the renderer for gaming PCs, the new renderer will see your performance improved. If you used the renderer for low-end PCs and you have a (separate) video card, the performance is expected to be approximately the same level. Finally, if you used the renderer for low-end PCs and you have a built-in video card the level of Intel HD 4000, you will have an improved quality image, but the performance could decrease.



To ensure the transition to the new renderer we have accomplished a massive chunk of work: rearranged the lighting on all the game maps, as well as replaced and readjusted the materials on all the weapons. Unfortunately, not all the materials on the characters have been updated yet, therefore certain gear is not at its final quality (for instance, metal on characters will look rusty) - we will fix those minor elements with the subsequent Survarium patches.

Of course, changes of the caliber as described above require meticulous testing on the computers of all possible configurations, therefore we invite you to play on public test server as soon as the new game version is available. With your help we will be able to achieve the best possible quality with the release of Update 0.52.

It should be noted that the new graphics renderer does not contain all the functionality we would like it to have as yet. Currently in the works are a number of visual effects - ambient occlusion, post-processes, god rays, lens flares, motion blur, 4k & more. We will be adding those to the game as & when they are ready. We will also keep optimizing the existing functionality.

St. Patrick’s Day in Survarium

In Update
0.52 we are preparing a new in-game event dedicated to St. Patrick’s Day! On this occasion, expect to see not only new themed weapons and gear, but also a special map with a new game mode! More details about the in-game event to be shared after the launch of 0.52.

Upgrading The Weapons Module System

Since the introduction of the new weapons module system in Update 0.50 we received multiple ideas and requests as to how the system could be further developed in the game. One of the ideas relates to the possibility of stacking modules by the players to create rarer modules with improved characteristics. So we decided to enable this feature for you!

In Update 0.52 you’ll be able to upgrade characteristics of a module using five other modules of the same level of rarity. The improvement will have a 50% success rate as with other upgrades. With additional payment of in-game silver or gold you’ll be able to improve the module with 100% success.

Since the new renderer and the launch of the St.Patrick’s Day in-game event are the top priorities for us right now, chances are the modules improvement feature could appear in the game a bit later, for example with 0.52b, however not later than a few weeks after the release of 0.52. These are all the key changes awaiting you in Update 0.52. As usual, we will add a number of smaller improvements which we will disclose at the launch of the updat
Survarium - joewillburn
Hi Everyone!

In the recent podcast with developers we shared what the Survarium team has been busy with and what changes could be expected in near future. So now it is time to talk in more detail about the upcoming update. Read the preview of Survarium’s Update 0.52 and find out what key changes we have made & what will be available in the game soon!



Transition to the New Graphics Renderer

This change was announced long ago and took several years to develop. Finally, in Update 0.52 we are migrating to the new graphics renderer! This means we are not only adding extra functionality for the new renderer, but also discontinue the support of the old one. & subsequently remove it from the game.

Our goal was to improve the quality of graphics in the game, while boosting the performance on most systems. In the case you used the renderer for gaming PCs, the new renderer will see your performance improved. If you used the renderer for low-end PCs and you have a (separate) video card, the performance is expected to be approximately the same level. Finally, if you used the renderer for low-end PCs and you have a built-in video card the level of Intel HD 4000, you will have an improved quality image, but the performance could decrease.



To ensure the transition to the new renderer we have accomplished a massive chunk of work: rearranged the lighting on all the game maps, as well as replaced and readjusted the materials on all the weapons. Unfortunately, not all the materials on the characters have been updated yet, therefore certain gear is not at its final quality (for instance, metal on characters will look rusty) - we will fix those minor elements with the subsequent Survarium patches.

Of course, changes of the caliber as described above require meticulous testing on the computers of all possible configurations, therefore we invite you to play on public test server as soon as the new game version is available. With your help we will be able to achieve the best possible quality with the release of Update 0.52.

It should be noted that the new graphics renderer does not contain all the functionality we would like it to have as yet. Currently in the works are a number of visual effects - ambient occlusion, post-processes, god rays, lens flares, motion blur, 4k & more. We will be adding those to the game as & when they are ready. We will also keep optimizing the existing functionality.

St. Patrick’s Day in Survarium

In Update
0.52 we are preparing a new in-game event dedicated to St. Patrick’s Day! On this occasion, expect to see not only new themed weapons and gear, but also a special map with a new game mode! More details about the in-game event to be shared after the launch of 0.52.

Upgrading The Weapons Module System

Since the introduction of the new weapons module system in Update 0.50 we received multiple ideas and requests as to how the system could be further developed in the game. One of the ideas relates to the possibility of stacking modules by the players to create rarer modules with improved characteristics. So we decided to enable this feature for you!

In Update 0.52 you’ll be able to upgrade characteristics of a module using five other modules of the same level of rarity. The improvement will have a 50% success rate as with other upgrades. With additional payment of in-game silver or gold you’ll be able to improve the module with 100% success.

Since the new renderer and the launch of the St.Patrick’s Day in-game event are the top priorities for us right now, chances are the modules improvement feature could appear in the game a bit later, for example with 0.52b, however not later than a few weeks after the release of 0.52. These are all the key changes awaiting you in Update 0.52. As usual, we will add a number of smaller improvements which we will disclose at the launch of the updat
RiftStar Raiders - Auseil


Play RiftStar Raiders for free in our trial version!

With the trial live now, you can download and start dropping enemies like flies, stocking up on loot across 2 story missions in this top down, twin-stick shoot-em-up.

Upgrade to the full version of the game and you’ll keep all the weapons, gear and perks you farmed in loot ready to be put to the test in brand new events. Strategise with millions of potential ship customisation combinations to take on battles in new and unique ways every time.

Raid together in teams of up to 4 to strategise and overcome challenges, obstacles and overwhleming battles together. Horde that loot, rebuild and reinvent your ship to experience each level in a whole new way.

Interested? Download our free trial now to get started!

Edit: Multiplayer now live!
Aim Trainer Pro - Mightyy
Two new modes available along with some bug fixes!

Version 1.2.0 has been deployed onto live servers, thanks for being patient with updates there’s still lots more to improve.

Players have been asking for jumping targets and better tracking options, so the new modes will certainly assist with these requests.

New Stuff:
-Added Bouncy Ball Mode
-Added Free Ball Move



Bug Fixes & Additional Notes:
-Level 12 stat fix
-Added Target Round Shatter VFX
-Fixed a bug that prevented level selection scroll bar from resetting
-Added load tech if needed
-Edited Crouch Spam Level slightly to remove small gap where target would get stuck
-Increased Reflex Spawns by 50%
-Game Client will now notify user if a new update is available in-game with info!
-Fixed up some collision issues on rocket mode
-New hitsound tech for new level
-Fixed some issues that prevented sphere targets from spawning
-Tweaked ball mode difficulty for easy mode
-New Direct Rendering Exclusive Mode (true fullscreen rendering less input lag)
...