Templar Battleforce - Trese Brothers


This week's update brings a new monster variation to the Narvidian forces as well as making some improvements to different enemies and Talents in regards to special damage values such as Radiation, Plasma and Fire.

Carrion-Hunter
A larger, slightly slower and slightly easier to hit drone has been deployed by the Narvidian forces. While the previous Hunter drones closed to melee to engage their burner beams the Carrion-Hunter has a 3 range radiation beam attack. Their seeking sensor beams sweep the area as they move, reading constantly for targets.

While a bit spastic on repeat, the animation below shows the drone dodging out of the way of an incoming attack, all of its sensor beams on alert.



We've made a number of tweaks to the balance of Talents and enemies.

All Radiation-specific type enemies have gained additional Radiation Damage. The value of Radiation Res gear and Talents just ticked up another notch. In response, the Soldier's Lock-Down Talent has gained additional Resistance points at higher levels.

If you raise your Engineer's Capture talent to level 6 or higher, the Heat cost drops to 9 now from 15.

Finally, the Berserk's Kill Strike Talent has gained even more Plasma Damage across all of its levels.

We're looking forward to some more exciting developments over the weekend. Thanks to all of our Templar captains and new players! Welcome to the on-going update stream, all free, no DLCs.

v2.6.53 - 3/8/2017
- Added new Narvidian drone monster variation -- Carrion-Hunter with short-range beam attack
- Increased Radiation Damage of Radiation-type monsters (Irradiated Goliath, etc)
- Reduced Heat cost of Engineer's Capture Talent level 6+ to 9 from 15
- Buffed Plasma Dmg on Berserk's Kill Strike Talent
- Buffed Radiation/Flame/Plasma Resist values for Lock-Down Talent level 6+
Templar Battleforce - Trese Brothers


This week's update brings a new monster variation to the Narvidian forces as well as making some improvements to different enemies and Talents in regards to special damage values such as Radiation, Plasma and Fire.

Carrion-Hunter
A larger, slightly slower and slightly easier to hit drone has been deployed by the Narvidian forces. While the previous Hunter drones closed to melee to engage their burner beams the Carrion-Hunter has a 3 range radiation beam attack. Their seeking sensor beams sweep the area as they move, reading constantly for targets.

While a bit spastic on repeat, the animation below shows the drone dodging out of the way of an incoming attack, all of its sensor beams on alert.



We've made a number of tweaks to the balance of Talents and enemies.

All Radiation-specific type enemies have gained additional Radiation Damage. The value of Radiation Res gear and Talents just ticked up another notch. In response, the Soldier's Lock-Down Talent has gained additional Resistance points at higher levels.

If you raise your Engineer's Capture talent to level 6 or higher, the Heat cost drops to 9 now from 15.

Finally, the Berserk's Kill Strike Talent has gained even more Plasma Damage across all of its levels.

We're looking forward to some more exciting developments over the weekend. Thanks to all of our Templar captains and new players! Welcome to the on-going update stream, all free, no DLCs.

v2.6.53 - 3/8/2017
- Added new Narvidian drone monster variation -- Carrion-Hunter with short-range beam attack
- Increased Radiation Damage of Radiation-type monsters (Irradiated Goliath, etc)
- Reduced Heat cost of Engineer's Capture Talent level 6+ to 9 from 15
- Buffed Plasma Dmg on Berserk's Kill Strike Talent
- Buffed Radiation/Flame/Plasma Resist values for Lock-Down Talent level 6+
Evolution of Ages: Settlements - Tormunda

UPDATES

Additions
  • Construction animation has been added to the starting buildings.
  • The starting buildings will now unlock when available, using the science unlock pop-ups!
  • New artwork for the era 1 buildings.

Changes
  • Initial starting stats have been changed. There are no more super characters (so no need to keep killing/spawning them!) Each character should have at least 1 good stat, if not they will have no poor stats. If you are lucky you will get a character with 2 good stats and 2 poor stats.
  • You no longer get Diplomacy when someone joins the settlement. Instead you will get 5 diplomacy when you find a new settlement.
  • New items will now automatically appear in the tracker bar if there is space.

Fixes
  • Several performance improvements.
  • Less flicker when buildings complete.
  • Fixed an issue where the brown factory recipes were available from era 1. Although you could not use them without a factory, they were confusing. Factory recipes unlock after you research the factory building.
Evolution of Ages: Settlements - Tormunda

UPDATES

Additions
  • Construction animation has been added to the starting buildings.
  • The starting buildings will now unlock when available, using the science unlock pop-ups!
  • New artwork for the era 1 buildings.

Changes
  • Initial starting stats have been changed. There are no more super characters (so no need to keep killing/spawning them!) Each character should have at least 1 good stat, if not they will have no poor stats. If you are lucky you will get a character with 2 good stats and 2 poor stats.
  • You no longer get Diplomacy when someone joins the settlement. Instead you will get 5 diplomacy when you find a new settlement.
  • New items will now automatically appear in the tracker bar if there is space.

Fixes
  • Several performance improvements.
  • Less flicker when buildings complete.
  • Fixed an issue where the brown factory recipes were available from era 1. Although you could not use them without a factory, they were confusing. Factory recipes unlock after you research the factory building.
Star Trek Timelines - DB_Shan
Greetings, Captains,

Please welcome Captain Beverly Picard and EMH MK1 to the Honor Hall!
They are joining Kahless the Unforgettable and Stargazer Picard.

Let's celebrate with some Honor!

Thanks for playing,


The STAR TREK TIMELINES Team
Star Trek Timelines - WRG_Shan
Greetings, Captains,

Please welcome Captain Beverly Picard and EMH MK1 to the Honor Hall!
They are joining Kahless the Unforgettable and Stargazer Picard.

Let's celebrate with some Honor!

Thanks for playing,


The STAR TREK TIMELINES Team
Megaton: Total Destruction - TotalDistraction
Hi everyone,

We're excited to announce that the second part to our winter update is now available! We've already talked about what's going into it in the last post but we'll sum it up here.

Changelog
    Gameplay
  • New level Hudson City, the largest so far, with lots of tall buildings to destroy
  • Updated loading screen images for the levels
  • Added Steam achievements:
    • Baby Steps: Earn one bronze medal
    • Learning to Run: Earn one silver medal
    • Winning 1st Place: Earn one gold medal
    • Above and Beyond: Earn one platinum medal
    • Broke the Bank!: Have a balance of -$10,000,000
    • Intercontinental Ballistic Missile: Keep the homing missile in flight for over two minutes
    • Power of the Atom: Find and detonate a nuclear device
  • Added unlock requirements to projectiles

    Improvements and Bugfixes
  • Updated Unity version to 2017.3
  • New camera system to make targeting easier and allow for future expansion to more cinematographic shots
  • Set the default sound level to not be deafening
  • Missing tutorial now readded to the game
  • Optimised the chunk dissolving effect so there is no graphical overhead until it is required
  • Bridges should no longer explode without due cause
  • Partial support for ultra-widescreen monitors (21:9), although some menus may have graphical issues
  • Changing the targeting camera rotation mode in the options menu now has an effect
  • Aftershock is no longer usable during a level event
  • The round countdown timer is now paused during a level event
  • Physics-enabled objects can now be vaporised if an explosion is powerful enough
  • Added splash effects when things land in water

Known Bugs
  • Pausing the game, using Aftershock, and/or toggling the medals panel at once still messes with time
  • Occasionally the round countdown timer and its UI become out of sync and the game ends without proper indication by the UI

Next update
We've already talked a little bit in the last post about what's coming up but to reiterate: we've got a new region going into the game now that North America is complete. Like the current region, it will consist of three levels of different sizes. We're also going to make further improvements to the camera system so that you can fully appreciate the majesty of the destruction you cause. We're also planning significant work on the UI so that it both looks and works better.

Until next time,

-Dan
Megaton: Total Destruction - TotalDistraction
Hi everyone,

We're excited to announce that the second part to our winter update is now available! We've already talked about what's going into it in the last post but we'll sum it up here.

Changelog
    Gameplay
  • New level Hudson City, the largest so far, with lots of tall buildings to destroy
  • Updated loading screen images for the levels
  • Added Steam achievements:
    • Baby Steps: Earn one bronze medal
    • Learning to Run: Earn one silver medal
    • Winning 1st Place: Earn one gold medal
    • Above and Beyond: Earn one platinum medal
    • Broke the Bank!: Have a balance of -$10,000,000
    • Intercontinental Ballistic Missile: Keep the homing missile in flight for over two minutes
    • Power of the Atom: Find and detonate a nuclear device
  • Added unlock requirements to projectiles

    Improvements and Bugfixes
  • Updated Unity version to 2017.3
  • New camera system to make targeting easier and allow for future expansion to more cinematographic shots
  • Set the default sound level to not be deafening
  • Missing tutorial now readded to the game
  • Optimised the chunk dissolving effect so there is no graphical overhead until it is required
  • Bridges should no longer explode without due cause
  • Partial support for ultra-widescreen monitors (21:9), although some menus may have graphical issues
  • Changing the targeting camera rotation mode in the options menu now has an effect
  • Aftershock is no longer usable during a level event
  • The round countdown timer is now paused during a level event
  • Physics-enabled objects can now be vaporised if an explosion is powerful enough
  • Added splash effects when things land in water

Known Bugs
  • Pausing the game, using Aftershock, and/or toggling the medals panel at once still messes with time
  • Occasionally the round countdown timer and its UI become out of sync and the game ends without proper indication by the UI

Next update
We've already talked a little bit in the last post about what's coming up but to reiterate: we've got a new region going into the game now that North America is complete. Like the current region, it will consist of three levels of different sizes. We're also going to make further improvements to the camera system so that you can fully appreciate the majesty of the destruction you cause. We're also planning significant work on the UI so that it both looks and works better.

Until next time,

-Dan
Sword Art Online: Fatal Bullet - shoupinou
A patch has been pushed lately to fix some issues on SWORD ART ONLINE: FATAL BULLET and we hope it has improved your experience with the game. We are also investigating more bugs to fix them soon.

Thanks for playing Sword Art Online: Fatal Bullet

List of changes:
  • Fixed issue with the game going back to the title screen after changing the setting in the “ADVANCE OPTION”.
  • Improved stability when using Ultra Wide Monitor.
  • Adjusted balance with online matching.
  • Ability to acquire items after defeating enemies in Online co-op quest.
  • Fixed issue with proceeding past loading screen.
Sword Art Online: Fatal Bullet - shoupinou
A patch has been pushed lately to fix some issues on SWORD ART ONLINE: FATAL BULLET and we hope it has improved your experience with the game. We are also investigating more bugs to fix them soon.

Thanks for playing Sword Art Online: Fatal Bullet

List of changes:
  • Fixed issue with the game going back to the title screen after changing the setting in the “ADVANCE OPTION”.
  • Improved stability when using Ultra Wide Monitor.
  • Adjusted balance with online matching.
  • Ability to acquire items after defeating enemies in Online co-op quest.
  • Fixed issue with proceeding past loading screen.
...