We're gonna be showing Racket: Nx at SXSW in Austin TX, where we are nominated for the Player's Voice VR award. Wish us luck, and come say hi if you're in the neighborhood!
We're gonna be showing Racket: Nx at SXSW in Austin TX, where we are nominated for the Player's Voice VR award. Wish us luck, and come say hi if you're in the neighborhood!
The Game Informer team travelled to Malta and spent multiple days with developer 4A Games learning all about what makes Metro Exodus the most ambitious game to date.
Expect to find details of unseen areas, the enemies you’ll be facing and how Artyom’s upgraded arsenal gives you more options than ever before.
The Game Informer team travelled to Malta and spent multiple days with developer 4A Games learning all about what makes Metro Exodus the most ambitious game to date.
Expect to find details of unseen areas, the enemies you’ll be facing and how Artyom’s upgraded arsenal gives you more options than ever before.
1) Fixed a bug with a non-displayed text when selecting a line of fire and specifying a sector. 2) Added removal of intersecting text labels for squads and platoons (only the near label is kept). 3) Removed unnecessary "outlining" for units and objects models. 4) Removed dark shadowing artifacts appearing at the edges of the screen. 5) Changed textures of some special effects. 6) Changed the effect of a human on fire. 7) Minimized the delay in the creation of special effects - the effects of gun flashes and explosions are shown more correctly. 8) Fixed a bug with missing highlighting of platoons of the same battalion on the operational map. 9) In the battlegroup mode, battalion and regiment (instead of battalion/company) are highlighted on the operational map.
1) Fixed a bug with a non-displayed text when selecting a line of fire and specifying a sector. 2) Added removal of intersecting text labels for squads and platoons (only the near label is kept). 3) Removed unnecessary "outlining" for units and objects models. 4) Removed dark shadowing artifacts appearing at the edges of the screen. 5) Changed textures of some special effects. 6) Changed the effect of a human on fire. 7) Minimized the delay in the creation of special effects - the effects of gun flashes and explosions are shown more correctly. 8) Fixed a bug with missing highlighting of platoons of the same battalion on the operational map. 9) In the battlegroup mode, battalion and regiment (instead of battalion/company) are highlighted on the operational map.