Tree of Savior (English Ver.) - TREE OF SAVIOR
Greetings, Saviors!

Introducing our new [BGM Movie Trailer] “Onmyoji” Official Trailer #1


https://youtu.be/BEJ_4ssWeOo?list=PLXt1p00-_JTYYfiv2DfqJIq2uGTC-nm07


● Onmyoji

About 90 years ago, the first Onmyoji abandoned their homeland and made way to our blessed Kingdom, where they took on different positions at the service of the Royal Court. Though their work in the Court ended 4 decades ago, the Onmyoji remain in the Kingdom, quietly tending to their craft in communion with the local people. That, they believe, is the way to creating a place for the Onmyoji in our society. After Medzio Diena, they have focused their efforts on addressing the hardships of a nation struck by catastrophe through the harmonious ways of their class.

It is in the balance of heaven and earth, light and dark, yin and yang that the Onmyoji find the source of their power, and nowhere are these forces better represented than in the union of the human body and spirit, which stand between heaven and earth. That is why the Onmyoji imbue their power onto sheets of paper cut out into human shapes. The energies in equilibrium manifest themselves in the properties of Wood, Fire, Earth, Metal and Water, which are known as the Five Elements. The Onmyoji can use these properties not only to confuse and attack their enemies, but to protect themselves as well.

In recent times, Onmyoji Master Ahiro Seimei was involved in mediating between his country of origin and the Kingdom he now calls home. According to what was reported, the Master had been tasked with attending to complex diplomatic requests coming from his homeland while minimizing the burden on our Kingdom’s authorities. Thanks to his harmonious nature, Seimei managed to gather the support of other Class Masters, who helped him fulfill his duty most successfully.

Besides his work on the balance of the Five Elements under the rule of the goddesses and divine spirits, the Onmyoji Master is also particularly concerned with achieving harmony in the relations between his native country and our nation.

Fortunately, the Kingdom’s divine spirits are known to be gentle and temperate, allowing the Onmyoji Master a certain degree of freedom in his work. On the other hand, the burden of communicating with the divine spirits is one he shares with the Miko Master, whose carefree personality at times hinders his intentions.

In an era where the Onmyoji are no longer newcomers but integrated subjects of the Kingdom, the aftermath of Medzio Diena is heavy on the young Master’s shoulders, but our people trust his strong dedication to harmony to lead us into peaceful days, where the Kingdom and its divine spirits can live happily under the grace of the goddesses.

● Lyrics

As time flows by like a river
Pines and forest are evergreen
Cherry blossoms bloom gracefully
But my joy and sorrow wither away

As my heart drifts away into the Southern wind
Memories of summer breeze fill the air
Though I yearn for my homeland for a thousand times
My vision will be burnt into ashes

As my heart drifts away into the Northern wind
Memories of autumn bliss caress my soul
Though I yearn for my homeland for a thousand times
Every dream will be burnt into ashes

As I pray day and night under the sun and moon
Everlasting peace on Heaven and Earth
May the gods protect us from the skies above
And unite the nation in one like Yin and Yang

Winter has arrived in the shrine
May my home be safe as sound
I believe with the sovereign’s guide
We will have a miracle in store

Heaven on Earth (Onmyoji Main BGM)
Composed by SFA
Tree of Savior (English Ver.) - TREE OF SAVIOR
Greetings, Saviors!

Introducing our new [BGM Movie Trailer] “Onmyoji” Official Trailer #1


https://youtu.be/BEJ_4ssWeOo?list=PLXt1p00-_JTYYfiv2DfqJIq2uGTC-nm07


● Onmyoji

About 90 years ago, the first Onmyoji abandoned their homeland and made way to our blessed Kingdom, where they took on different positions at the service of the Royal Court. Though their work in the Court ended 4 decades ago, the Onmyoji remain in the Kingdom, quietly tending to their craft in communion with the local people. That, they believe, is the way to creating a place for the Onmyoji in our society. After Medzio Diena, they have focused their efforts on addressing the hardships of a nation struck by catastrophe through the harmonious ways of their class.

It is in the balance of heaven and earth, light and dark, yin and yang that the Onmyoji find the source of their power, and nowhere are these forces better represented than in the union of the human body and spirit, which stand between heaven and earth. That is why the Onmyoji imbue their power onto sheets of paper cut out into human shapes. The energies in equilibrium manifest themselves in the properties of Wood, Fire, Earth, Metal and Water, which are known as the Five Elements. The Onmyoji can use these properties not only to confuse and attack their enemies, but to protect themselves as well.

In recent times, Onmyoji Master Ahiro Seimei was involved in mediating between his country of origin and the Kingdom he now calls home. According to what was reported, the Master had been tasked with attending to complex diplomatic requests coming from his homeland while minimizing the burden on our Kingdom’s authorities. Thanks to his harmonious nature, Seimei managed to gather the support of other Class Masters, who helped him fulfill his duty most successfully.

Besides his work on the balance of the Five Elements under the rule of the goddesses and divine spirits, the Onmyoji Master is also particularly concerned with achieving harmony in the relations between his native country and our nation.

Fortunately, the Kingdom’s divine spirits are known to be gentle and temperate, allowing the Onmyoji Master a certain degree of freedom in his work. On the other hand, the burden of communicating with the divine spirits is one he shares with the Miko Master, whose carefree personality at times hinders his intentions.

In an era where the Onmyoji are no longer newcomers but integrated subjects of the Kingdom, the aftermath of Medzio Diena is heavy on the young Master’s shoulders, but our people trust his strong dedication to harmony to lead us into peaceful days, where the Kingdom and its divine spirits can live happily under the grace of the goddesses.

● Lyrics

As time flows by like a river
Pines and forest are evergreen
Cherry blossoms bloom gracefully
But my joy and sorrow wither away

As my heart drifts away into the Southern wind
Memories of summer breeze fill the air
Though I yearn for my homeland for a thousand times
My vision will be burnt into ashes

As my heart drifts away into the Northern wind
Memories of autumn bliss caress my soul
Though I yearn for my homeland for a thousand times
Every dream will be burnt into ashes

As I pray day and night under the sun and moon
Everlasting peace on Heaven and Earth
May the gods protect us from the skies above
And unite the nation in one like Yin and Yang

Winter has arrived in the shrine
May my home be safe as sound
I believe with the sovereign’s guide
We will have a miracle in store

Heaven on Earth (Onmyoji Main BGM)
Composed by SFA
Tree of Savior (English Ver.) - TREE OF SAVIOR
Greetings, Saviors!

Introducing our new [BGM Movie Trailer] “Ratiarius” Official Trailer #1


https://youtu.be/ulC2D90LPRU?list=PLXt1p00-_JTYYfiv2DfqJIq2uGTC-nm07

● Retiarius

In combat, the Retiarius’ main weapons are the net (called the ‘rete’), the trident, and the dagger. Though seemingly harmless at first glance, the rete is used to entrap enemies or pull them towards the Retiarius with one hand while the other attacks with the weapon. Also, the rete allows fighters to reach multiple enemies at once, a move which never fails to impress their audiences. This class is well-known for their dauntless displays in the arena, and the rete-based combat style is a crucial part of that.

Reriarius Master Caecilia, however, knows that fame is only momentary, as the public will always admire the strongest champions. Because of this, her determination to survive in the arena has allowed her to make a name for herself as Class Master. Many believe that, after losing her father in a combat accident and removing herself from the arena, she has returned only because of the events of Medzio Diena. However, her true intentions remain a mystery.

There are no eternal victors in the world of gladiators; defeat is an inevitable part of the experience. Despite this, the Retiarii have remained the most popular arena fighters for centuries, in large due to an old story dating back to the reign of King Kadumel, a story which also happens to depict the unfortunate temperament of the infamous tyrant.

One very famous Retiarius lived in the era of King Kadumel. This particular Retiarius was known for almost never wearing a helmet, in part because regulations at the time were nonexistent, but mostly to flaunt his well-sculpted features, or so the rumors said. One day at a tournament, the crowd was especially excited for his performance. When the referee finally gave the fighters the sign to attack, the handsome Retiarius immediately threw his rete upwards in the direction of his opponent. He knew that any competent gladiator would detect the trajectory of a descending net in seconds and escape before it could hit them.

That day, however, the Retiarius’ nimble attack failed to suppress his enemy, who had blocked the net with his shield. The crowd’s excitement dwelled down at the sight of their champion’s mistake. The Retiarius could no longer attack; the other gladiator had already breached the distance between them and reflected away his trident away with a throw of the dagger directed at his torso.

He fell to his knees. The shouting crowd and loud music around him drowned the Retiarius’ cry of pain. The referee quickly interrupted the battle to stand between the two men, looking up at King Kadumel who was watching from the royal box. The king did not ponder for long before ordering the gladiator to finish off the defeated Retiarius. As it later came to be known, the king had only sentenced the champion to death in order to win a personal bet, an act not unexpected of a monarch as ruthless as Kadumel.

The handsome Retiarius’ death became the most well-known incident in the arena under King Kadumel’s rule. After his reign, the Court abolished the practice of deciding the fate of their gladiators, and Retiarii gained the massive popularity they still carry to this day.

Most of the Kingdom’s combat arenas have closed since Medzio Diena, making it difficult for those in the field to host tournaments. Despite this, the Retiarius Master continues to train new fighters as a way to address the constant struggle for survival in today’s world and preserve the important role of gladiators in society.

● Lyrics

Finally called
To the place legends are born
And the blade of death is nowhere to be seen

Journey continues
As the day begins anew
Hear the heroes anthem as it brings you peace

There are times when you will fail
Wrecked into pieces
Cast by the shadows of fear
But despair will not be your last fate

Fight on for justice
Freedom and salvation
This is where you belong
I will be your savior

You’ll survive no matter what
I’ll be the strength in your whole life
You’ve come down a long way road
And now this path shall be yours forevermore

Lost in the dark
Where the beasts begin to lurk
Ready to ambush and tear your soul into two

Fear strikes once again
Driving you insane
Lost in the tempest and fail to escape

There are times when you will try
But end up falling
With guidance I bring into you
No discourage shall be in your way

Fight on for justice
Freedom and salvation
This is where you belong
I will be your savior

You’ll survive no matter what
I’ll be the strength in your whole life
You’ve come down a long way road
And now this path shall be yours forevermore

Ra Reina (Retiarius Main BGM)
Composed by Kevin
Tree of Savior (English Ver.) - TREE OF SAVIOR
Greetings, Saviors!

Introducing our new [BGM Movie Trailer] “Ratiarius” Official Trailer #1


https://youtu.be/ulC2D90LPRU?list=PLXt1p00-_JTYYfiv2DfqJIq2uGTC-nm07

● Retiarius

In combat, the Retiarius’ main weapons are the net (called the ‘rete’), the trident, and the dagger. Though seemingly harmless at first glance, the rete is used to entrap enemies or pull them towards the Retiarius with one hand while the other attacks with the weapon. Also, the rete allows fighters to reach multiple enemies at once, a move which never fails to impress their audiences. This class is well-known for their dauntless displays in the arena, and the rete-based combat style is a crucial part of that.

Reriarius Master Caecilia, however, knows that fame is only momentary, as the public will always admire the strongest champions. Because of this, her determination to survive in the arena has allowed her to make a name for herself as Class Master. Many believe that, after losing her father in a combat accident and removing herself from the arena, she has returned only because of the events of Medzio Diena. However, her true intentions remain a mystery.

There are no eternal victors in the world of gladiators; defeat is an inevitable part of the experience. Despite this, the Retiarii have remained the most popular arena fighters for centuries, in large due to an old story dating back to the reign of King Kadumel, a story which also happens to depict the unfortunate temperament of the infamous tyrant.

One very famous Retiarius lived in the era of King Kadumel. This particular Retiarius was known for almost never wearing a helmet, in part because regulations at the time were nonexistent, but mostly to flaunt his well-sculpted features, or so the rumors said. One day at a tournament, the crowd was especially excited for his performance. When the referee finally gave the fighters the sign to attack, the handsome Retiarius immediately threw his rete upwards in the direction of his opponent. He knew that any competent gladiator would detect the trajectory of a descending net in seconds and escape before it could hit them.

That day, however, the Retiarius’ nimble attack failed to suppress his enemy, who had blocked the net with his shield. The crowd’s excitement dwelled down at the sight of their champion’s mistake. The Retiarius could no longer attack; the other gladiator had already breached the distance between them and reflected away his trident away with a throw of the dagger directed at his torso.

He fell to his knees. The shouting crowd and loud music around him drowned the Retiarius’ cry of pain. The referee quickly interrupted the battle to stand between the two men, looking up at King Kadumel who was watching from the royal box. The king did not ponder for long before ordering the gladiator to finish off the defeated Retiarius. As it later came to be known, the king had only sentenced the champion to death in order to win a personal bet, an act not unexpected of a monarch as ruthless as Kadumel.

The handsome Retiarius’ death became the most well-known incident in the arena under King Kadumel’s rule. After his reign, the Court abolished the practice of deciding the fate of their gladiators, and Retiarii gained the massive popularity they still carry to this day.

Most of the Kingdom’s combat arenas have closed since Medzio Diena, making it difficult for those in the field to host tournaments. Despite this, the Retiarius Master continues to train new fighters as a way to address the constant struggle for survival in today’s world and preserve the important role of gladiators in society.

● Lyrics

Finally called
To the place legends are born
And the blade of death is nowhere to be seen

Journey continues
As the day begins anew
Hear the heroes anthem as it brings you peace

There are times when you will fail
Wrecked into pieces
Cast by the shadows of fear
But despair will not be your last fate

Fight on for justice
Freedom and salvation
This is where you belong
I will be your savior

You’ll survive no matter what
I’ll be the strength in your whole life
You’ve come down a long way road
And now this path shall be yours forevermore

Lost in the dark
Where the beasts begin to lurk
Ready to ambush and tear your soul into two

Fear strikes once again
Driving you insane
Lost in the tempest and fail to escape

There are times when you will try
But end up falling
With guidance I bring into you
No discourage shall be in your way

Fight on for justice
Freedom and salvation
This is where you belong
I will be your savior

You’ll survive no matter what
I’ll be the strength in your whole life
You’ve come down a long way road
And now this path shall be yours forevermore

Ra Reina (Retiarius Main BGM)
Composed by Kevin
9Dragons - 9Dragons
Dragons!
We'd like to thank everyone for celebrating our 2nd Year Anniversary with us! To show you we mean it, we have a special Golden Time Event Lined up! Starting tomorrow, enjoy 3x EXP, 3x Skill, and 3x Drop event!

Event Duration:
March 9, 2018 11:00 - March 12, 2018 18:00 Pacific


Remember, this triple XP event only lasts until Monday, March 12th, so don’t wait too long to take advantage of our anniversary rates!
9Dragons - 9Dragons
Dragons!
We'd like to thank everyone for celebrating our 2nd Year Anniversary with us! To show you we mean it, we have a special Golden Time Event Lined up! Starting tomorrow, enjoy 3x EXP, 3x Skill, and 3x Drop event!

Event Duration:
March 9, 2018 11:00 - March 12, 2018 18:00 Pacific


Remember, this triple XP event only lasts until Monday, March 12th, so don’t wait too long to take advantage of our anniversary rates!
Mar 8, 2018
STAND OUT VR : VR Battle Royale - Benji
- Punching while dead bug fixed
- Running while aiming with two hands exploit fixed
- P90 Mag not clipping in weapon bug fixed
- Advanced Options menu
- MSAA can be set in the menu
- Music can be disabled
- AK fire sound volume reduced
- More weapons on the map
- Angle setup choice is wider
- Weapons inflict more damage
Mar 8, 2018
STAND OUT VR : VR Battle Royale - Benji
- Punching while dead bug fixed
- Running while aiming with two hands exploit fixed
- P90 Mag not clipping in weapon bug fixed
- Advanced Options menu
- MSAA can be set in the menu
- Music can be disabled
- AK fire sound volume reduced
- More weapons on the map
- Angle setup choice is wider
- Weapons inflict more damage
Rogue Empire: Dungeon Crawler RPG - Rogue Empire


Ok guys, its time to merge the beta build to the main/default branch increasing the game version from 0.8.9 all the way up to 0.9.0 :D

IMPORTANT: Current saves should work, but I can not guarantee it.

So, without further ado here are all the changes introduced into 0.9.0 from 0.8.9 ( I might have missed some, if so I apologize). In bold are the more important features added. I am sure there will be bugs but as allways I will try to solve them as fast as posible!

New Features

  • A new campaign (Bonus experimental Feature): The Challenge Dungeon!
  • Champions are here!:
    • Most levels have 1 Champion noted by small skull icon. They will be crated when a new level is generated (meaning old levels you already explored won't have them).
    • Any champions have a greater HP pool, give more xp and (on average) relatively better and more loot (unless it is not a loot giving monster, e.g. a wolf champion wont give loot) in contrast to its lesser brethren.
    • In addition, champions can have 1 of several base builds with different effects: more speed, tanky, more stats, avg, more damage, increased mana pool.
    • Champions also have 1, 2 or 3 (depending on difficulty) additional spells drawn from a pool that varies on the enemy type, e.g. an archer has a specific pool of possible extra abilities and in a similar way a fire oriented caster will have specific possible extra abilities.
  • Added resistance gear.
  • Upgraded food system and balanced game accordingly. More info Here.
  • Random dungeons are now created when loading the world map for the first time. This dungeons are different in length and style. Initial dungeon level/danger roughly depends on distance from the initial player spawning position. Random dungeon ends spawn 3 champions and have several guaranteed chest rewards as well as gold.
  • Added the "unending" dungeon to the game. Finished the current content with your character? Dive in!
  • Dungeons have now 2 additional skins: stone and shadow forming.
  • Added swap actions capabilities to the action bar.
  • Separated resistance into sub categories and re balanced it.
  • Added randomize race and class buttons when starting a new game.
  • Shape shifted druids now have unique attack animations.
  • 'D'drop hot key has been added to the inventory.
  • Swap weapon key (default W) now also works on the inventory.
  • Added several new monsters.
  • Several enemies now have a disarm ability. Different weapon types have different chances of being disarmed when you have them (smaller weapons like daggers are harder to disarm for example).
  • Added wind shield spell (gives chance to make ranged physical attacks miss).
  • Added toggle to enable or disable battle texts on top of character.
  • Quests can now be tracked in the world map (if you have information about them) to make it easy to go where you need. Note: Because this adds information current main quests in the dawn of shadows campaign might not reflect the real progress of the quest.
  • Added option to limit game's frame rate.

Bug Fixes

  • Fixed mushroom warrior issue what growing from the magician's summon.
  • Encounters should now properly always have a path to an exit.
  • Worked on improving memory management. Hopefully this improves crashes some people seem to have.
  • Merchants restock properly.
  • Dragging items of the action bar now wont drag the screen.
  • Action bar should now properly reflect stacking items pickups and drops.
  • Demoralizing shout now shows its energy cost.
  • Assassin: Volley of knives now prioritizes enemies over objects. If no enemies are nearby objects are hit.
  • Triggering an event on the world map now stops any movement of the character.
  • Damage and to hit values for weapons now added to description if enchanted for easier comparison.
  • Armor tool tip now shows its weight.
  • Achievement achieved in one computer should now show on another computer inside the game if steam cloud is enabled.
  • Soul essence should correctly sync with cloud saves. Automatic migration mill save your current soul essence into the new system. If you have essence and perks in different computers log on each and open the essence window after a successful steam cloud synchronization. Underlined text is important!
  • Better tier ammo should now properly have better stats.
  • Ammo should properly weight.
  • Fixed bug where saving a game in bear form would lower hp to maximum amount of humanoid form hp when loading the game.
  • I think I fixed all issues with the action bar.
  • Improved inventory performance.
  • Fixed beta build bug where levels would regenerate under certain conditions.
  • Fixed bug where enemies would not attack the character if on an open chest.
  • Improved in game log sizes, memory management and cpu use.
  • Dropping items in the inventory now auto selects the nearest item next to the one dropped.
  • Fixed graphical bug where an interrupting event in the world map would not update graphical position of character.
  • Wind shield status effect now is properly shown and enables the removal of the spell.
  • Improved door placement.

Balance Changes

  • Starting staff for mages now has a base range of 2.
  • Balance: Druid's bear aspect effects where reduced (bonus hp is now 35% and shrugged improvements are now every 10 levels instead of 8).
  • Balance: Druid's drake scale armor ability effects where reduced (shrugged improvements are now every 8 levels instead of 5).
  • Balance: Druid's spell learning handicap got reduced from 50% to 75% handicap.
  • Balance: Warrior's armor perfectionist leveling effects where reduced a little.
  • Balance: Warrior's anti magic training II card bonus was reduced from 100%
    to 80%.

  • Balance: Warrior's shield bash got improved at all its tiers increasing damage by 10% and distance by 1 for each tier.
  • Balance: Warrior's shield bash got improved at all its tiers increasing damage by 10% and distance by 1 for each tier.
  • Balance: Warrior's Whirlwind Attack I card rarity was reduced from rare to uncommon.
  • Balance: Warrior's Demoralizing Shout in all its tiers has its energy drain improved by 20%.
  • Balance: Drake's fire breath (npc) damage was reduced by 20%
  • Balance: Hard difficulty is now a little harder!
  • Balance: Trying to learn high level spells from low lvl high handicapped learning items should be more difficult!
  • Balance: Spell dodging is now more difficult with the spell's level.
  • Balance: Mage Lightning Mastery shock bonus reduced to 40% and damage increase added of 30% for lightning spells.
  • Balance: Mage Freeze Mastery now also increases freeze spells damage by 30%.
  • Balance: Increased Shadow Construct boss damage slightly.
  • Balance: Increased Sisters boss hp slightly.
  • Balance: Naga's racial critical rating increase reduced from 60% to 40% and cold vulnerability also reduced from 50% to 40%.
  • Balance: General physical critical rating formula adjusted to have a little more diminishing returns from critical rating.
  • Balance: General magical critical rating formula reduced chance to do critical hits.
  • Balance: Daggers have a +100% additive critical damage bonus. Short Swords have a +50% additive critical damage bonus.
  • Balance: ammo's weight reduced by 60%.
  • Balance: With the new resistance gear, none physical resistance rating growth by attributes was reduced by 75%.
  • Balance: Warrior's Focus blow miss chance has been increased slightly.
  • Balance: Enemies got theirs hit points increased by 20%-30% and their regeneration decreased by 50%
  • Balance: Item drop rate increased by ~15%.
  • Balance: Low tier enemies now upgrade their weapons (doing more damage) after certain amount of levels when they appear on later dungeons.
  • Balance: Assassin's stealth is now weight dependent instead of armor mitigation dependent. This is triggered after going over the 70% armor ratio. The idea is give the chance make a heavy armored assassin but with less consumables because of weight vs a less armored assassin with more consumables/situational tricks.
  • Crossbows and muskets have had their energy use reduced by 35%.
  • Some skills now are more strategically used by the AI. Also some other beneficial skills will be cast on friends too. I will extend this to more and more abilities as I have time.
  • Reduced food drops as they are to plentiful with the new healthiness system.
  • Energy used when learning a spell and not successful now is down from 5000 to 1000.
  • Troll's slowness was removed.
  • Troll's regeneration was reduced from +100% to +50%
  • Troll's gain a new starting passive where they have 30% more hp when compared to other races.


Other
  • The time to start a continual action by holding down the same key has been multiplied by 4 to avoid issues when hitting a single key once.
  • Added new logo to main title screen.
  • Permanent effect potions are now called elixirs.
  • Replaced world map energy spend message and integrated the approximate time spend exploring the tile to have a more user friendly way of understanding the concept.
  • Renamed keys to reflect what they open.
  • Movement should be a little smother.
  • Inventory and merchant windows default behaviors on click where changed to double
    click to avoid accidents.
  • Swapped the +to hit and + to damage in the item name to put it in the orders that games of the genre and d&d have.
  • Added better disarm and focus blow status effect icons.
  • Added new dungeon decorations.
  • The world map insectoid kingdom entrance has now specific art



As always feel free to pop up at discord and discuss with me about whatever you want!

Cheers and happy crawling!
GW
Rogue Empire: Dungeon Crawler RPG - Rogue Empire


Ok guys, its time to merge the beta build to the main/default branch increasing the game version from 0.8.9 all the way up to 0.9.0 :D

IMPORTANT: Current saves should work, but I can not guarantee it.

So, without further ado here are all the changes introduced into 0.9.0 from 0.8.9 ( I might have missed some, if so I apologize). In bold are the more important features added. I am sure there will be bugs but as allways I will try to solve them as fast as posible!

New Features

  • A new campaign (Bonus experimental Feature): The Challenge Dungeon!
  • Champions are here!:
    • Most levels have 1 Champion noted by small skull icon. They will be crated when a new level is generated (meaning old levels you already explored won't have them).
    • Any champions have a greater HP pool, give more xp and (on average) relatively better and more loot (unless it is not a loot giving monster, e.g. a wolf champion wont give loot) in contrast to its lesser brethren.
    • In addition, champions can have 1 of several base builds with different effects: more speed, tanky, more stats, avg, more damage, increased mana pool.
    • Champions also have 1, 2 or 3 (depending on difficulty) additional spells drawn from a pool that varies on the enemy type, e.g. an archer has a specific pool of possible extra abilities and in a similar way a fire oriented caster will have specific possible extra abilities.
  • Added resistance gear.
  • Upgraded food system and balanced game accordingly. More info Here.
  • Random dungeons are now created when loading the world map for the first time. This dungeons are different in length and style. Initial dungeon level/danger roughly depends on distance from the initial player spawning position. Random dungeon ends spawn 3 champions and have several guaranteed chest rewards as well as gold.
  • Added the "unending" dungeon to the game. Finished the current content with your character? Dive in!
  • Dungeons have now 2 additional skins: stone and shadow forming.
  • Added swap actions capabilities to the action bar.
  • Separated resistance into sub categories and re balanced it.
  • Added randomize race and class buttons when starting a new game.
  • Shape shifted druids now have unique attack animations.
  • 'D'drop hot key has been added to the inventory.
  • Swap weapon key (default W) now also works on the inventory.
  • Added several new monsters.
  • Several enemies now have a disarm ability. Different weapon types have different chances of being disarmed when you have them (smaller weapons like daggers are harder to disarm for example).
  • Added wind shield spell (gives chance to make ranged physical attacks miss).
  • Added toggle to enable or disable battle texts on top of character.
  • Quests can now be tracked in the world map (if you have information about them) to make it easy to go where you need. Note: Because this adds information current main quests in the dawn of shadows campaign might not reflect the real progress of the quest.
  • Added option to limit game's frame rate.

Bug Fixes

  • Fixed mushroom warrior issue what growing from the magician's summon.
  • Encounters should now properly always have a path to an exit.
  • Worked on improving memory management. Hopefully this improves crashes some people seem to have.
  • Merchants restock properly.
  • Dragging items of the action bar now wont drag the screen.
  • Action bar should now properly reflect stacking items pickups and drops.
  • Demoralizing shout now shows its energy cost.
  • Assassin: Volley of knives now prioritizes enemies over objects. If no enemies are nearby objects are hit.
  • Triggering an event on the world map now stops any movement of the character.
  • Damage and to hit values for weapons now added to description if enchanted for easier comparison.
  • Armor tool tip now shows its weight.
  • Achievement achieved in one computer should now show on another computer inside the game if steam cloud is enabled.
  • Soul essence should correctly sync with cloud saves. Automatic migration mill save your current soul essence into the new system. If you have essence and perks in different computers log on each and open the essence window after a successful steam cloud synchronization. Underlined text is important!
  • Better tier ammo should now properly have better stats.
  • Ammo should properly weight.
  • Fixed bug where saving a game in bear form would lower hp to maximum amount of humanoid form hp when loading the game.
  • I think I fixed all issues with the action bar.
  • Improved inventory performance.
  • Fixed beta build bug where levels would regenerate under certain conditions.
  • Fixed bug where enemies would not attack the character if on an open chest.
  • Improved in game log sizes, memory management and cpu use.
  • Dropping items in the inventory now auto selects the nearest item next to the one dropped.
  • Fixed graphical bug where an interrupting event in the world map would not update graphical position of character.
  • Wind shield status effect now is properly shown and enables the removal of the spell.
  • Improved door placement.

Balance Changes

  • Starting staff for mages now has a base range of 2.
  • Balance: Druid's bear aspect effects where reduced (bonus hp is now 35% and shrugged improvements are now every 10 levels instead of 8).
  • Balance: Druid's drake scale armor ability effects where reduced (shrugged improvements are now every 8 levels instead of 5).
  • Balance: Druid's spell learning handicap got reduced from 50% to 75% handicap.
  • Balance: Warrior's armor perfectionist leveling effects where reduced a little.
  • Balance: Warrior's anti magic training II card bonus was reduced from 100%
    to 80%.

  • Balance: Warrior's shield bash got improved at all its tiers increasing damage by 10% and distance by 1 for each tier.
  • Balance: Warrior's shield bash got improved at all its tiers increasing damage by 10% and distance by 1 for each tier.
  • Balance: Warrior's Whirlwind Attack I card rarity was reduced from rare to uncommon.
  • Balance: Warrior's Demoralizing Shout in all its tiers has its energy drain improved by 20%.
  • Balance: Drake's fire breath (npc) damage was reduced by 20%
  • Balance: Hard difficulty is now a little harder!
  • Balance: Trying to learn high level spells from low lvl high handicapped learning items should be more difficult!
  • Balance: Spell dodging is now more difficult with the spell's level.
  • Balance: Mage Lightning Mastery shock bonus reduced to 40% and damage increase added of 30% for lightning spells.
  • Balance: Mage Freeze Mastery now also increases freeze spells damage by 30%.
  • Balance: Increased Shadow Construct boss damage slightly.
  • Balance: Increased Sisters boss hp slightly.
  • Balance: Naga's racial critical rating increase reduced from 60% to 40% and cold vulnerability also reduced from 50% to 40%.
  • Balance: General physical critical rating formula adjusted to have a little more diminishing returns from critical rating.
  • Balance: General magical critical rating formula reduced chance to do critical hits.
  • Balance: Daggers have a +100% additive critical damage bonus. Short Swords have a +50% additive critical damage bonus.
  • Balance: ammo's weight reduced by 60%.
  • Balance: With the new resistance gear, none physical resistance rating growth by attributes was reduced by 75%.
  • Balance: Warrior's Focus blow miss chance has been increased slightly.
  • Balance: Enemies got theirs hit points increased by 20%-30% and their regeneration decreased by 50%
  • Balance: Item drop rate increased by ~15%.
  • Balance: Low tier enemies now upgrade their weapons (doing more damage) after certain amount of levels when they appear on later dungeons.
  • Balance: Assassin's stealth is now weight dependent instead of armor mitigation dependent. This is triggered after going over the 70% armor ratio. The idea is give the chance make a heavy armored assassin but with less consumables because of weight vs a less armored assassin with more consumables/situational tricks.
  • Crossbows and muskets have had their energy use reduced by 35%.
  • Some skills now are more strategically used by the AI. Also some other beneficial skills will be cast on friends too. I will extend this to more and more abilities as I have time.
  • Reduced food drops as they are to plentiful with the new healthiness system.
  • Energy used when learning a spell and not successful now is down from 5000 to 1000.
  • Troll's slowness was removed.
  • Troll's regeneration was reduced from +100% to +50%
  • Troll's gain a new starting passive where they have 30% more hp when compared to other races.


Other
  • The time to start a continual action by holding down the same key has been multiplied by 4 to avoid issues when hitting a single key once.
  • Added new logo to main title screen.
  • Permanent effect potions are now called elixirs.
  • Replaced world map energy spend message and integrated the approximate time spend exploring the tile to have a more user friendly way of understanding the concept.
  • Renamed keys to reflect what they open.
  • Movement should be a little smother.
  • Inventory and merchant windows default behaviors on click where changed to double
    click to avoid accidents.
  • Swapped the +to hit and + to damage in the item name to put it in the orders that games of the genre and d&d have.
  • Added better disarm and focus blow status effect icons.
  • Added new dungeon decorations.
  • The world map insectoid kingdom entrance has now specific art



As always feel free to pop up at discord and discuss with me about whatever you want!

Cheers and happy crawling!
GW
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