NosTale - Anime MMORPG - [CM]LadySky


Serious adventurers know that coming well equipped is half the battle, their pockets and pouches bursting with potions, equipment, weapons and materials. Prepare for your next adventure today and expand your inventory permanently with the items on the NosWheel!

From 7th March 2018 you have the chance to get three items providing extra space:

- Adventurer's Knapsack: Permanently increases your inventory’s capacity
- Pet Basket: Permanently allows you to access the Warehouse from any location
- Partner's Backpack: Permanently unlocks 50 slots in your Partner's Backpack

Simply spin the NosWheel and with any luck pick up one of these items:


Main prizes

Adventurer's Knapsack (Permanent)
Magic Jaguar
Mega Titan Wings
Magic Bone Drake Chest
Mother Nature's Rune Pack
Little Princess Venus
Onyx Wings
Large Fairy Pack


Other prizes

Pet Basket (Permanent)
Partner's Knapsack (Permanent)
Magic Speed Booster (1 Day)
Magic Speed Booster (3 Days)
Sir Purcival
Admiral Horatio Ginger
Pirate King Blackwhiskers
Savage Dyes
Baron Scratch
Fairy Wings
Golden Wings
Desert Set (costume exclusively for male characters)
Dancer Set (costume exclusively for female characters)
Yertirand
Erdimien
Steampunk Weapon Skin
Frosty Ice Wings
Blazing Fire Wings
Nelia Nymph Specialist Partner Card
Colourful Jeep Box
Fibi Frosty
1x Specialist Partner Card Holder
99x Angel’s Feather
50x Gourmet Pet Food
20x Mysterious Hair Dye
50x Partner Medicine
20x Fairy Booster
10x Tarot Card Game
99x Sealed Vessels
99x Full Moon Crystal
20x Lumps of Gold + 500 NosDollars


Remember you’ve got to spin it to win it!
The NosTale Team
NosTale - Anime MMORPG - [CM]LadySky


Serious adventurers know that coming well equipped is half the battle, their pockets and pouches bursting with potions, equipment, weapons and materials. Prepare for your next adventure today and expand your inventory permanently with the items on the NosWheel!

From 7th March 2018 you have the chance to get three items providing extra space:

- Adventurer's Knapsack: Permanently increases your inventory’s capacity
- Pet Basket: Permanently allows you to access the Warehouse from any location
- Partner's Backpack: Permanently unlocks 50 slots in your Partner's Backpack

Simply spin the NosWheel and with any luck pick up one of these items:


Main prizes

Adventurer's Knapsack (Permanent)
Magic Jaguar
Mega Titan Wings
Magic Bone Drake Chest
Mother Nature's Rune Pack
Little Princess Venus
Onyx Wings
Large Fairy Pack


Other prizes

Pet Basket (Permanent)
Partner's Knapsack (Permanent)
Magic Speed Booster (1 Day)
Magic Speed Booster (3 Days)
Sir Purcival
Admiral Horatio Ginger
Pirate King Blackwhiskers
Savage Dyes
Baron Scratch
Fairy Wings
Golden Wings
Desert Set (costume exclusively for male characters)
Dancer Set (costume exclusively for female characters)
Yertirand
Erdimien
Steampunk Weapon Skin
Frosty Ice Wings
Blazing Fire Wings
Nelia Nymph Specialist Partner Card
Colourful Jeep Box
Fibi Frosty
1x Specialist Partner Card Holder
99x Angel’s Feather
50x Gourmet Pet Food
20x Mysterious Hair Dye
50x Partner Medicine
20x Fairy Booster
10x Tarot Card Game
99x Sealed Vessels
99x Full Moon Crystal
20x Lumps of Gold + 500 NosDollars


Remember you’ve got to spin it to win it!
The NosTale Team
Mar 7, 2018
SimAirport - lvgamedev
SimAirport's birthday is/was today! March 6th! Happy Birthday!! :)

At this time last year we were nervous & flooded with emotions, the hours & days leading up to the release were tense & challenging, thrilling even, though absolutely nerve wracking to say the least. Release day, and the time that followed, would prove to be an incredibly unique experience for us -- one filled with a wide array of emotions, numerous challenges to face, and plenty of mountains to climb.

We worked hard through those first few days, finding bugs and sorting through the chaos -- often working through the night to ship another set of fixes. All told, we shipped 20 patches in the first seven days -- all while riding the emotional waves. It was truly unlike anything we'd experienced in our careers -- there's just something different about building a game that draws you in closer than in any other part of our careers prior.

While there are definitely things that we would do differently if we could, we're thrilled with the progress that was made in this first year. We consider ourselves to be incredibly fortunate for the support that many of you extended & continue to extend to us.

SimAirport's community, the level of engagement, the interest and intellectual discussions that we are so lucky to be able to spectate & engage with, on a daily basis -- it's incredibly humbling and is beyond anything we imagined or had hoped for. For that, we cannot thank you enough -- for sharing your time and your insights with us, and the community as a whole; for your support of not only SimAirport but also of us, the developers. We thank you, and we look forward to continuing to work with you as SimAirport continues to evolve into 2018.

What was accomplished?
SimAirport was a very different game one year ago and it continues to rapidly evolve -- we're incredibly excited to continue sharing that journey with you -- but we'd like to take a few minutes to reflect back on the first year to see what we've managed to achieve so far. Here are just a few highlights (more here too, though slightly dated), including some of our personal favorites, and a few charts to give some perspective on our development paradigm.

  • Continuous, Consistent, Unrelenting Development
    Let's visualize it: SimAirport Patch Releases by Day which also included patches on 218 days of the 365 days in the year!

  • Multiple Floors
    We'd never have imagined it'd be in already (edge only, so far)

  • Localization Support
    Chinese, German, and more (edge only, so far)

  • Completely Revamped UI
    Modernized and entirely redesigned UI for a this-century feel

  • Systems
    Fuel Systems, Baggage Systems, Upkeep Systems, PA Systems, Vendor Scheduling, etc.

  • Everything's Bigger
    Larger maps (up to 20X+), larger runways, gates, and terminals, and more.

  • Aircraft & Airline Mods, Workshop Support
    Easily share your experience with the community

  • Numerous Reports & Heatmaps
    Night and day difference in management-oriented features since launch

  • Weather, Retail, Objects, Lighting, and More
    Plenty of refinements, too.

So, What's Coming in 2018?
Of course, this is what you came for -- you want to know what you can expect, where things are heading, and especially now that we're getting closer to moving Multiple Floors over to the Default branch! :)

We're still working on the next official roadmap and you can expect it to drop a bit after Multiple Floors hits Default but, in the meantime, here are some higher-level pieces that you can definitely expect to see us addressing as we move further into 2018.

  • In-Game Tutorial
    After a year, it's due time that we explained how to play instead of having to rely on YouTube! :)

  • Performance
    We'd like to see ~10k pax. No promises, but we know we can do much better than right now & we're certainly up for the challenge.

  • Gameplay Balance
    Should be a solid, ever-increasing progression ramp and not a single hurdle.

  • General Gameplay Polish
    Refine the user experience, fix the 'small stuff', finish the half-finished, update and improve tooltips, etc.

  • Smaller Additions
    Especially items that we have systems in place for already. EAM flights, passenger connecting flights, one-way doors, pricing imrpovements, deals/negotiations, etc.

  • Cafes & Duty Free/Shopping
    Fix and/or decide on the destiny of Cafes as the workings currently stand, re-implement new or fix existing to function better. Implement Duty Free and general shopping. Improve Passenger AI to utilize them appropriately.

  • AI & Behavior Refinement
    Shore up any recurring issues and rare problems, begin considering and initial implementations for random events.

  • New Gameplay Mechanics
    Government lobbying & grants; airline partners/relationships & negotiations; parking; transit additions/upgrades; scheduling; etc.

There's plenty more on our mind, too, but these are some of the things that we're really antsy to work on and get improved, fixed, or polished up. We'll get an official roadmap out soon to provide a more concrete timeline, and we're going to actively work towards a "live roadmap" both to save us time for future roadmaps and to improve our overall communication and invovement in the planning process on an ongoing basis.

Closing Thoughts
This first year went by so quickly, and it's incredible how much things have changed since the initial release. We're so fortunate we have the luxury of being excited about our work, and about what we're going to tackle each day. We're very excited for what 2018 holds in store and we hope you are, too.

We sincerely look forward to working with you this year, each and every day, to continue building SimAirport into the best game possible and ensuring that it lives up to it's fullest potential.

Thank you for supporting SimAirport, and thank you for supporting us.

-Arthur & Rob
Mar 7, 2018
SimAirport - LVGameDev
SimAirport's birthday is/was today! March 6th! Happy Birthday!! :)

At this time last year we were nervous & flooded with emotions, the hours & days leading up to the release were tense & challenging, thrilling even, though absolutely nerve wracking to say the least. Release day, and the time that followed, would prove to be an incredibly unique experience for us -- one filled with a wide array of emotions, numerous challenges to face, and plenty of mountains to climb.

We worked hard through those first few days, finding bugs and sorting through the chaos -- often working through the night to ship another set of fixes. All told, we shipped 20 patches in the first seven days -- all while riding the emotional waves. It was truly unlike anything we'd experienced in our careers -- there's just something different about building a game that draws you in closer than in any other part of our careers prior.

While there are definitely things that we would do differently if we could, we're thrilled with the progress that was made in this first year. We consider ourselves to be incredibly fortunate for the support that many of you extended & continue to extend to us.

SimAirport's community, the level of engagement, the interest and intellectual discussions that we are so lucky to be able to spectate & engage with, on a daily basis -- it's incredibly humbling and is beyond anything we imagined or had hoped for. For that, we cannot thank you enough -- for sharing your time and your insights with us, and the community as a whole; for your support of not only SimAirport but also of us, the developers. We thank you, and we look forward to continuing to work with you as SimAirport continues to evolve into 2018.

What was accomplished?
SimAirport was a very different game one year ago and it continues to rapidly evolve -- we're incredibly excited to continue sharing that journey with you -- but we'd like to take a few minutes to reflect back on the first year to see what we've managed to achieve so far. Here are just a few highlights (more here too, though slightly dated), including some of our personal favorites, and a few charts to give some perspective on our development paradigm.

  • Continuous, Consistent, Unrelenting Development
    Let's visualize it: SimAirport Patch Releases by Day which also included patches on 218 days of the 365 days in the year!

  • Multiple Floors
    We'd never have imagined it'd be in already (edge only, so far)

  • Localization Support
    Chinese, German, and more (edge only, so far)

  • Completely Revamped UI
    Modernized and entirely redesigned UI for a this-century feel

  • Systems
    Fuel Systems, Baggage Systems, Upkeep Systems, PA Systems, Vendor Scheduling, etc.

  • Everything's Bigger
    Larger maps (up to 20X+), larger runways, gates, and terminals, and more.

  • Aircraft & Airline Mods, Workshop Support
    Easily share your experience with the community

  • Numerous Reports & Heatmaps
    Night and day difference in management-oriented features since launch

  • Weather, Retail, Objects, Lighting, and More
    Plenty of refinements, too.

So, What's Coming in 2018?
Of course, this is what you came for -- you want to know what you can expect, where things are heading, and especially now that we're getting closer to moving Multiple Floors over to the Default branch! :)

We're still working on the next official roadmap and you can expect it to drop a bit after Multiple Floors hits Default but, in the meantime, here are some higher-level pieces that you can definitely expect to see us addressing as we move further into 2018.

  • In-Game Tutorial
    After a year, it's due time that we explained how to play instead of having to rely on YouTube! :)

  • Performance
    We'd like to see ~10k pax. No promises, but we know we can do much better than right now & we're certainly up for the challenge.

  • Gameplay Balance
    Should be a solid, ever-increasing progression ramp and not a single hurdle.

  • General Gameplay Polish
    Refine the user experience, fix the 'small stuff', finish the half-finished, update and improve tooltips, etc.

  • Smaller Additions
    Especially items that we have systems in place for already. EAM flights, passenger connecting flights, one-way doors, pricing imrpovements, deals/negotiations, etc.

  • Cafes & Duty Free/Shopping
    Fix and/or decide on the destiny of Cafes as the workings currently stand, re-implement new or fix existing to function better. Implement Duty Free and general shopping. Improve Passenger AI to utilize them appropriately.

  • AI & Behavior Refinement
    Shore up any recurring issues and rare problems, begin considering and initial implementations for random events.

  • New Gameplay Mechanics
    Government lobbying & grants; airline partners/relationships & negotiations; parking; transit additions/upgrades; scheduling; etc.

There's plenty more on our mind, too, but these are some of the things that we're really antsy to work on and get improved, fixed, or polished up. We'll get an official roadmap out soon to provide a more concrete timeline, and we're going to actively work towards a "live roadmap" both to save us time for future roadmaps and to improve our overall communication and invovement in the planning process on an ongoing basis.

Closing Thoughts
This first year went by so quickly, and it's incredible how much things have changed since the initial release. We're so fortunate we have the luxury of being excited about our work, and about what we're going to tackle each day. We're very excited for what 2018 holds in store and we hope you are, too.

We sincerely look forward to working with you this year, each and every day, to continue building SimAirport into the best game possible and ensuring that it lives up to it's fullest potential.

Thank you for supporting SimAirport, and thank you for supporting us.

-Arthur & Rob
Evolution of Ages: Settlements - Tormunda
Hi, just a small update to fix the herbal tea recipe and some graphic issues with Radeon cards.

I am still working hard to get Adventure Quests done so that the main storyline and Bio-Chemistry can unlock. - I am not sure if I can get this tested in time for the weekend. So there may be no 'live' patch this weekend, however there may be a 'beta' patch so people can test the AQ's.

Tormunda
Evolution of Ages: Settlements - Tormunda
Hi, just a small update to fix the herbal tea recipe and some graphic issues with Radeon cards.

I am still working hard to get Adventure Quests done so that the main storyline and Bio-Chemistry can unlock. - I am not sure if I can get this tested in time for the weekend. So there may be no 'live' patch this weekend, however there may be a 'beta' patch so people can test the AQ's.

Tormunda
Community Announcements - [CM]Tacosdeperro

Aventura del Espíritu Negro
Comenzando hoy, tendrás la oportunidad de unirte a las Aventuras del Espíritu Negro. Tira los dados y pon a prueba tu suerte por la posibilidad de ganar varios premios, los que incluyen Lágrimas de Elion, Piedras Negras (Arma y Armadura), Piedras de Cron, Fragmentos del Recuerdo ¡y muchos más! Se puede acceder al Minijuego haciendo click en “Aventura del Espíritu Negro” en el Menu ESC.

※ Duración:
  • Comienza: 7 de Marzo del 2018 (Después del Mantenimiento)
  • Termina: 21 de Marzo del 2018 (Antes del Mantenimiento)
※ Reglas & Detalles:
  • Los jugadores podrán hacer una tirada de dados por hora al permanecer conectados. Máximo de 3 oportunidades diarias por familia.
  • Hay un tiempo de espera de 1 hora entre tiradas de dados.
  • El número de oportunidades se renovará diariamente. Tu progreso en el tablero se mantendrá sin cambios.


Guías Iluminación de Rabam
Hoy comienza la Iluminación de Raban Nv. 57, que da a los jugadores dos opciones más de mejora de habilidades previas al despertar. Los jugadores ahora tienen cuatro opciones en total para cada clase, lo que requiere más estrategia al construir tu personaje.

Crea una guía para las clases disponibles explicando la mejor manera de armar esa clase aprovechando el sistema de Iluminación de Rabam. ¡La mejor guía de cada clase recibirá 1,000 BDCoins! Elementos como el formato, uso de videos/imagenes, y calidad y exactitud del texto serán tenidos en cuenta al elegir a los ganadores.

※ Duración:
  • Comienza: 7 de Marzo del 2018 (Después del Mantenimiento)
  • Termina: 21 de Marzo del 2018, 23:59 BRT
※ Recompensas: (Top 1 de cada Clase)
  • 1,000 BDCoins
※ Reglas & Detalles:
  • Postea tu guía en el Foro de Clase apropiado y comparte el link en este hilo.
  • Los jugadores pueden enviar guias para todas las clases, pero solo podrán ganar una vez.
  • La Iluminación de Rabam debe ser uno de los puntos principales de la guía.
  • Los ganadores serán elegidos por el Equipo de BDO.
  • El incumplimiento de cualquiera de las reglas puede anular tu elegibilidad para ser seleccionado como ganador.
  • Los ganadores serán anunciados y las recompensas entregadas dentro de las dos semanas después de terminado el evento. Un CM responderá este post cuando los ganadores sean anunciados y las recompensas enviadas.


Caja de Regalo de la Familia Lauren
La Familia Lauren organiza un evento para todos los Aventureros del mundo de Black Desert Online. Los jugadores recibirán 10 monedas por cada hora que permanezcan conectados (máximo de 50 diarias). Estas monedas podrán ser intercambiadas por una Caja de Regalo de la Familia Lauren, que contiene una variedad de valiosas recompensas, como Consejo de Valks y Caja de Armas Selladas de Kzarka. Debajo encontraras la lista completa y otras reglas.

※ Duración:
  • Comienza: 7 de Marzo del 2018 (Después del Mantenimiento)
  • Termina: 21 de Marzo del 2018 (Antes del Mantenimiento)

※ NPCs para el Intercambio:
Puedes visitar a cualquiera de los siguientes NPCs para intercambiar las monedas por la caja de regalo.
  • Heidel - Lara
  • Calpheon - Alchem
  • Velia - Eileen
  • Altinova - Nelople
  • Valencia - Jursin

※ Reglas & Detalles:
  • Cada jugador recibirá 10 [Evento] Moneda de la Familia Lauren cada hora, hasta 50 por día.
  • Puedes intercambiar 30 Monedas de la Familia Lauren por la [Evento] Caja de Regalo de la Familia Lauren.


※ Paquete de Mascotas. Pueden seleccionar hasta 4 mascotas de tu elección. (Disponible hasta 21 de Marzo antes del mantenimiento)


※ Paquete que contiene Expansión de Inventario (4+4) y 2 Asistentes de tu elección. (Disponible hasta 21 de Marzo antes del mantenimiento)


※ Nuevas Vestimentas
Community Announcements - [CM]Tacosdeperro

Aventura del Espíritu Negro
Comenzando hoy, tendrás la oportunidad de unirte a las Aventuras del Espíritu Negro. Tira los dados y pon a prueba tu suerte por la posibilidad de ganar varios premios, los que incluyen Lágrimas de Elion, Piedras Negras (Arma y Armadura), Piedras de Cron, Fragmentos del Recuerdo ¡y muchos más! Se puede acceder al Minijuego haciendo click en “Aventura del Espíritu Negro” en el Menu ESC.

※ Duración:
  • Comienza: 7 de Marzo del 2018 (Después del Mantenimiento)
  • Termina: 21 de Marzo del 2018 (Antes del Mantenimiento)
※ Reglas & Detalles:
  • Los jugadores podrán hacer una tirada de dados por hora al permanecer conectados. Máximo de 3 oportunidades diarias por familia.
  • Hay un tiempo de espera de 1 hora entre tiradas de dados.
  • El número de oportunidades se renovará diariamente. Tu progreso en el tablero se mantendrá sin cambios.


Guías Iluminación de Rabam
Hoy comienza la Iluminación de Raban Nv. 57, que da a los jugadores dos opciones más de mejora de habilidades previas al despertar. Los jugadores ahora tienen cuatro opciones en total para cada clase, lo que requiere más estrategia al construir tu personaje.

Crea una guía para las clases disponibles explicando la mejor manera de armar esa clase aprovechando el sistema de Iluminación de Rabam. ¡La mejor guía de cada clase recibirá 1,000 BDCoins! Elementos como el formato, uso de videos/imagenes, y calidad y exactitud del texto serán tenidos en cuenta al elegir a los ganadores.

※ Duración:
  • Comienza: 7 de Marzo del 2018 (Después del Mantenimiento)
  • Termina: 21 de Marzo del 2018, 23:59 BRT
※ Recompensas: (Top 1 de cada Clase)
  • 1,000 BDCoins
※ Reglas & Detalles:
  • Postea tu guía en el Foro de Clase apropiado y comparte el link en este hilo.
  • Los jugadores pueden enviar guias para todas las clases, pero solo podrán ganar una vez.
  • La Iluminación de Rabam debe ser uno de los puntos principales de la guía.
  • Los ganadores serán elegidos por el Equipo de BDO.
  • El incumplimiento de cualquiera de las reglas puede anular tu elegibilidad para ser seleccionado como ganador.
  • Los ganadores serán anunciados y las recompensas entregadas dentro de las dos semanas después de terminado el evento. Un CM responderá este post cuando los ganadores sean anunciados y las recompensas enviadas.


Caja de Regalo de la Familia Lauren
La Familia Lauren organiza un evento para todos los Aventureros del mundo de Black Desert Online. Los jugadores recibirán 10 monedas por cada hora que permanezcan conectados (máximo de 50 diarias). Estas monedas podrán ser intercambiadas por una Caja de Regalo de la Familia Lauren, que contiene una variedad de valiosas recompensas, como Consejo de Valks y Caja de Armas Selladas de Kzarka. Debajo encontraras la lista completa y otras reglas.

※ Duración:
  • Comienza: 7 de Marzo del 2018 (Después del Mantenimiento)
  • Termina: 21 de Marzo del 2018 (Antes del Mantenimiento)

※ NPCs para el Intercambio:
Puedes visitar a cualquiera de los siguientes NPCs para intercambiar las monedas por la caja de regalo.
  • Heidel - Lara
  • Calpheon - Alchem
  • Velia - Eileen
  • Altinova - Nelople
  • Valencia - Jursin

※ Reglas & Detalles:
  • Cada jugador recibirá 10 [Evento] Moneda de la Familia Lauren cada hora, hasta 50 por día.
  • Puedes intercambiar 30 Monedas de la Familia Lauren por la [Evento] Caja de Regalo de la Familia Lauren.


※ Paquete de Mascotas. Pueden seleccionar hasta 4 mascotas de tu elección. (Disponible hasta 21 de Marzo antes del mantenimiento)


※ Paquete que contiene Expansión de Inventario (4+4) y 2 Asistentes de tu elección. (Disponible hasta 21 de Marzo antes del mantenimiento)


※ Nuevas Vestimentas
Mar 7, 2018
Community Announcements - [CM]Tacosdeperro
Illwinter's Floorplan Generator - johan
This update brings a 64-bit version to Windows users as well. It will be slightly faster and most importantly it should never get any "out of memory" errors unless you actually manage to use up all your computer's memory (32-bit version can't use more than about 2 GB memory).

Changes
  • 64-bit version for Windows
...