Continuing the endeavor of bringing KSP to as many people as possible, we are proud and excited to announce the release of Kerbal Space Program 1.4: Away with Words MK-2!
The game has been fully localized in 4 additional languages: French, German, Italian and Portuguese-Brazilian. Texts, keyboard layouts, UI and textures were carefully localized to keep the essence of KSP in every language, so that even more players are able to enjoy the Kerbal experience in their native tongue.
But that is not all! Kerbal Space Program 1.4: Away with Words MK-2 includes a broad range of improvements and new content for everyone to enjoy! We have upgraded the game engine to Unity 2017.1.3p1 and with that comes various performance enhancements, and an upgrade to the Engine Particle System. Improvements to the UI and quality of life upgrades have also been packed into this update.
Here are some additional highlights:
Kerbal Personal Parachutes
Kerbals with level 3 and above experience now have fully steerable personal parachutes! A cool feature that will help to get your Kerbals out of tight situations or perform aerial acrobatics, it’s all up to you!
Variant Switcher
A number of parts have model and texture variations that you can switch during vessel construction. These variants can also be grouped in themes to apply across a whole vessel at once!
Prioritized Vessel Naming
With this new naming method, you can now attach naming information to command modules and vessel names will be updated based on the parts in each vessel. Now you can prename your CSM or burnback booster!
VAB - SPH editor switching
Switch between the VAB and SPH at will with this new feature!
New Parts!
3 brand new parts and replacements for a dozen existing parts, including the Mk 1-3 Pod!
We are excited for the 1.4 release and look forward to the launch of the Making History Expansion next week. For our mod creators, please note an additional update 1.4.1 will come alongside that release and will need to be integrated as well. The modding community is very important to the Kerbal Space Program team, and we continue to encourage and enable mods for KSP moving forward.
Kerbal Space Program 1.4: Away with words MK-II is now available on Steam and will soon be available on GOG and other third party resellers.
Continuing the endeavor of bringing KSP to as many people as possible, we are proud and excited to announce the release of Kerbal Space Program 1.4: Away with Words MK-2!
The game has been fully localized in 4 additional languages: French, German, Italian and Portuguese-Brazilian. Texts, keyboard layouts, UI and textures were carefully localized to keep the essence of KSP in every language, so that even more players are able to enjoy the Kerbal experience in their native tongue.
But that is not all! Kerbal Space Program 1.4: Away with Words MK-2 includes a broad range of improvements and new content for everyone to enjoy! We have upgraded the game engine to Unity 2017.1.3p1 and with that comes various performance enhancements, and an upgrade to the Engine Particle System. Improvements to the UI and quality of life upgrades have also been packed into this update.
Here are some additional highlights:
Kerbal Personal Parachutes
Kerbals with level 3 and above experience now have fully steerable personal parachutes! A cool feature that will help to get your Kerbals out of tight situations or perform aerial acrobatics, it’s all up to you!
Variant Switcher
A number of parts have model and texture variations that you can switch during vessel construction. These variants can also be grouped in themes to apply across a whole vessel at once!
Prioritized Vessel Naming
With this new naming method, you can now attach naming information to command modules and vessel names will be updated based on the parts in each vessel. Now you can prename your CSM or burnback booster!
VAB - SPH editor switching
Switch between the VAB and SPH at will with this new feature!
New Parts!
3 brand new parts and replacements for a dozen existing parts, including the Mk 1-3 Pod!
We are excited for the 1.4 release and look forward to the launch of the Making History Expansion next week. For our mod creators, please note an additional update 1.4.1 will come alongside that release and will need to be integrated as well. The modding community is very important to the Kerbal Space Program team, and we continue to encourage and enable mods for KSP moving forward.
Kerbal Space Program 1.4: Away with words MK-II is now available on Steam and will soon be available on GOG and other third party resellers.
v 0.1.06b - 2018.03.07 - Fixed crashing bug/terrains not loading (caused by multiple pathfinding obstacles on a single object) - Improved pathfinding obstacles. Monsters and animals should now properly avoid all trees and things
I spotted a bug where buildings are not triggering an update to the pathfinding calculations as intended letting mobs run through buildings. Will patch shortly.
You may need to restart Steam for the update to begin.
To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.
v 0.1.06b - 2018.03.07 - Fixed crashing bug/terrains not loading (caused by multiple pathfinding obstacles on a single object) - Improved pathfinding obstacles. Monsters and animals should now properly avoid all trees and things
I spotted a bug where buildings are not triggering an update to the pathfinding calculations as intended letting mobs run through buildings. Will patch shortly.
You may need to restart Steam for the update to begin.
To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.
Attrition: Tactical Fronts has been released! You can download version 1.0 right now. (You may need to restart your Steam Client)
Since 1.0 is only some minor changes from last week's 0.9.1, the 0.9.1 changelog is also shown below.
Attrition: Tactical Fronts - Version 1.0 Changelog
LOCALIZATION
Fixed missing Simplified Chinese characters.
FIXED
Tutorial: Tutorial text and prompts now display consistently and correctly across all languages.
Version 0.9.1 adds some big (and little) quality of life improvements, our first proper non-English translations, fixes a major AI bug, and rounds out the campaign with 5 more missions!
Attrition: Tactical Fronts - Version 0.9.1 Changelog
LOCALIZATION
Proper translations added for French, German, Russian, Polish and Simplified Chinese!
IMPROVED
Tutorial: Final tutorial mission now includes unit requisition, and requisition screen displays tutorial information.
Campaign map art assets (such as croupier stick and wooden unit figures) have been remade.
Victory Points: System to calculate VP goals has been overhauled:
Deployment pool units are no longer counted towards VP goal if that side has no deploy zones.
VP goal has been hard capped to 11 to avoid excessively long missions.
VP goal is now instantly reached if all enemy units are destroyed, no need to run around grabbing victory zones.
Only the first Victory Zone on a map will increase the VP goals, rather than +1 per zone.
Player deploy zones now flash while holding a unit token to deploy.
Similarly, player deploy zones now fade slightly after all units are deployed.
Unit art now fades into the ground after unit defeat animation is played.
Camera: Attentive camera showing incoming attacks now focuses on the point between the attacker and the defender, not just on the defender.
Victory Screen: You can now access settings and pan the camera on the post-game victory screen.
Inactive game window: Screen edge panning and scroll zooming are now disabled when the game window is inactive or the mouse is outside the game window.
Settings: Resolution selection drop-down no longer displays duplicate resolutions at different refresh rates, and has been lengthened to display more resolutions without scrolling.
ADDED
Combat Calculator: Now shows a shielded number to represent how much damage is being deflected by the defending unit's armour value.
Campaign: 5 new missions have been added to the campaign!
In single player, player units now cancel their movement in surprise if they reveal a new enemy unit.
FIXED
Ability tooltips now display correctly again.
Selecting a campaign mission then returning to the main menu and starting a random map game no longer plays on the campaign map.
Making another order immediately after a unit is defeated no longer allows that order to still benefit from the defeated units vision.
AI units no longer sometimes move into the same hex as another unit!
KNOWN ISSUES
Multiplayer games can occasionally become "desynchronized", where a unit is in a different position for each player, and can cause units to stop accepting orders. We're looking for evidence of what's causing this, if it happens to you please hit F11 in game to send a bug report!
Player units in rare circumstances can be ordered to move into the same hex as enemy units. We're looking for evidence of what's causing this, if it happens to you please hit F11 in game to send a bug report!
Attrition: Tactical Fronts has been released! You can download version 1.0 right now. (You may need to restart your Steam Client)
Since 1.0 is only some minor changes from last week's 0.9.1, the 0.9.1 changelog is also shown below.
Attrition: Tactical Fronts - Version 1.0 Changelog
LOCALIZATION
Fixed missing Simplified Chinese characters.
FIXED
Tutorial: Tutorial text and prompts now display consistently and correctly across all languages.
Version 0.9.1 adds some big (and little) quality of life improvements, our first proper non-English translations, fixes a major AI bug, and rounds out the campaign with 5 more missions!
Attrition: Tactical Fronts - Version 0.9.1 Changelog
LOCALIZATION
Proper translations added for French, German, Russian, Polish and Simplified Chinese!
IMPROVED
Tutorial: Final tutorial mission now includes unit requisition, and requisition screen displays tutorial information.
Campaign map art assets (such as croupier stick and wooden unit figures) have been remade.
Victory Points: System to calculate VP goals has been overhauled:
Deployment pool units are no longer counted towards VP goal if that side has no deploy zones.
VP goal has been hard capped to 11 to avoid excessively long missions.
VP goal is now instantly reached if all enemy units are destroyed, no need to run around grabbing victory zones.
Only the first Victory Zone on a map will increase the VP goals, rather than +1 per zone.
Player deploy zones now flash while holding a unit token to deploy.
Similarly, player deploy zones now fade slightly after all units are deployed.
Unit art now fades into the ground after unit defeat animation is played.
Camera: Attentive camera showing incoming attacks now focuses on the point between the attacker and the defender, not just on the defender.
Victory Screen: You can now access settings and pan the camera on the post-game victory screen.
Inactive game window: Screen edge panning and scroll zooming are now disabled when the game window is inactive or the mouse is outside the game window.
Settings: Resolution selection drop-down no longer displays duplicate resolutions at different refresh rates, and has been lengthened to display more resolutions without scrolling.
ADDED
Combat Calculator: Now shows a shielded number to represent how much damage is being deflected by the defending unit's armour value.
Campaign: 5 new missions have been added to the campaign!
In single player, player units now cancel their movement in surprise if they reveal a new enemy unit.
FIXED
Ability tooltips now display correctly again.
Selecting a campaign mission then returning to the main menu and starting a random map game no longer plays on the campaign map.
Making another order immediately after a unit is defeated no longer allows that order to still benefit from the defeated units vision.
AI units no longer sometimes move into the same hex as another unit!
KNOWN ISSUES
Multiplayer games can occasionally become "desynchronized", where a unit is in a different position for each player, and can cause units to stop accepting orders. We're looking for evidence of what's causing this, if it happens to you please hit F11 in game to send a bug report!
Player units in rare circumstances can be ordered to move into the same hex as enemy units. We're looking for evidence of what's causing this, if it happens to you please hit F11 in game to send a bug report!
This maintenance window included the following updates:
Flashback Crate – Blue is now available in the marketplace
Experimental Server Performance Improvements
Updated anti-cheat countermeasures
Also, below is the list of all the items in the Flashback Crate - Blue. It will be available until 10:30 AM PST on Tuesday, March 13th, 2018. Check back next week for the next Flashback Crate!
Set in a universally acclaimed university for budding royalty, Paper Shakespeare drops you in a world full of waifus and husbandos straight out of.... well, Shakespeare.
It's as traditional a dating sim as we could make. So it's gonna be weird.
Project Red Notebook may slip to June, which is murky because that's right before the Summer Sale usually happens. If it slips to July, we'll let you know. May is probably a pipe dream, but we'll see.