The Story Goes On - DragonCoke
Three years ago, we planned on being in Early Access for roughly 6 months. A lot has happened since then, we decided we wanted to take the game in a new direction and not become just another rogue-like. We were able to release on additional platforms and we've pretty much remade every single part of the game. The game is bigger and better than we planned. This is not the same game that entered Early Access what feels like forever ago.

Even though the game is released, we're going to keep updating the game. Fixing bugs and most likely look into some parts we feel didn't turn out perfectly.

Back in 2015, we decided to enter Early Access to get community feedback and ideas, this would not have been possible without you guys. Thank you so much for being with us every step of the way!

Now I'm done being emotional, on to the actual changes!

Changelog

Minor spoilers ahead!

Major Additions
  • The dark forest dungeon! A new dungeon with a spin. When you come back you won't be the same
  • The opportunity to finish the final page and close the book once and for all.
  • Four new tracks by the ever so stunning Sam Lee Jones!
  • Linux and Mac builds
  • Bossrush mode once you've beaten the game
  • German translations, as well as completed Russian, Spanish, Italian and French translations

Major Tweaks:
  • Hotball has been reworked
  • Once you save Foster you'll find the Devil inside when fighting bosses
  • Ivan is now a bit less into lasers, and more into fast projectiles

Minor Tweaks:
  • Moved some spider webs around in major story areas to align
  • Hid the edges of spider webs under the ground so it doesn't look like spiders use hot glue when making their nests
  • Delivering Ivan's letter is not as anticlimactic
  • Lights look more lighty in the spooky dungeon
  • Terma vision won't send you flying to the moon
  • Getting all items is now easier, with the odds being in your favor once you get close
  • Some brights are now brighter, such as fireballs. Especially in bright areas
  • The dialogue box doesn't bounce around like a pinball(as much)
  • The lava no longer looks like water someone set fire to
  • Some contact items would absolutely destroy bosses. Now they only modestly destroy bosses
  • Dinosoar is no longer as picky about what's hurting it
  • You can now save your game at the end warp
  • When using a controller, your aim reticle is now based on range instead of a fixed distance
  • The dash direction can now be changed in the options, letting you dash where you're moving instead of where you're aiming
  • Ghost health is displayed in a way that makes more sense
  • Dead penguins can no longer hurt you (also the name of my alt-band)
  • Adjusted various hitboxes in the game to be more fair to the player
  • The lightning enemy can now buff nearby enemies
  • Graphics for each individual player when using different items
  • Various graphics when using the x-ray glasses have been updated
  • The BFF got stuck in the washing machine and is now smaller
  • The very start of the Forest dungeon has been updated
  • Aim Assist now helps you a lot more

Bugfixes:
  • Fixed a crash related to targeting when fighting Prickle
  • The Mother no longer flashes the up animation when it's not supposed to
  • Enemies now properly show how stunned they are while in the Yang world
  • Audio can no longer get stuck forever. It can still get stuck for a long time, but not forever
  • Tables at the beginning are now at proper heights
  • Using the Destructicorn in the Yang puddles no longer turns everything white
  • Some things were missing from the Yang world that are shown now
  • Ivan's peepers no longer show up in places you don't want them. Well I guess you don't want them anywhere, but they don't show up in places where they really shouldn't be
  • Pixies no longer send enemies in the wrong direction
  • Collisions would remain after a dungeon blew up
  • Enemies no longer get stuck in the Yang maze
  • Money is now awarded if you go to a room room where it can't follow
  • The scarecrow now wears his fake nose properly and with style
  • Lord Pec'rtron is now awarded at the start of summoning, preventing you from losing it
  • You can no longer leave the spooky dungeon with a Ghost Gem
  • Matt Master no longer gets bugged if you hurt him unexpectedly


In case you missed it, we have a Discord server!
https://discord.gg/77dBq2J


Lots of Love,
Everyone at Scarecrow Arts
The Story Goes On - DragonCoke
Three years ago, we planned on being in Early Access for roughly 6 months. A lot has happened since then, we decided we wanted to take the game in a new direction and not become just another rogue-like. We were able to release on additional platforms and we've pretty much remade every single part of the game. The game is bigger and better than we planned. This is not the same game that entered Early Access what feels like forever ago.

Even though the game is released, we're going to keep updating the game. Fixing bugs and most likely look into some parts we feel didn't turn out perfectly.

Back in 2015, we decided to enter Early Access to get community feedback and ideas, this would not have been possible without you guys. Thank you so much for being with us every step of the way!

Now I'm done being emotional, on to the actual changes!

Changelog

Minor spoilers ahead!

Major Additions
  • The dark forest dungeon! A new dungeon with a spin. When you come back you won't be the same
  • The opportunity to finish the final page and close the book once and for all.
  • Four new tracks by the ever so stunning Sam Lee Jones!
  • Linux and Mac builds
  • Bossrush mode once you've beaten the game
  • German translations, as well as completed Russian, Spanish, Italian and French translations

Major Tweaks:
  • Hotball has been reworked
  • Once you save Foster you'll find the Devil inside when fighting bosses
  • Ivan is now a bit less into lasers, and more into fast projectiles

Minor Tweaks:
  • Moved some spider webs around in major story areas to align
  • Hid the edges of spider webs under the ground so it doesn't look like spiders use hot glue when making their nests
  • Delivering Ivan's letter is not as anticlimactic
  • Lights look more lighty in the spooky dungeon
  • Terma vision won't send you flying to the moon
  • Getting all items is now easier, with the odds being in your favor once you get close
  • Some brights are now brighter, such as fireballs. Especially in bright areas
  • The dialogue box doesn't bounce around like a pinball(as much)
  • The lava no longer looks like water someone set fire to
  • Some contact items would absolutely destroy bosses. Now they only modestly destroy bosses
  • Dinosoar is no longer as picky about what's hurting it
  • You can now save your game at the end warp
  • When using a controller, your aim reticle is now based on range instead of a fixed distance
  • The dash direction can now be changed in the options, letting you dash where you're moving instead of where you're aiming
  • Ghost health is displayed in a way that makes more sense
  • Dead penguins can no longer hurt you (also the name of my alt-band)
  • Adjusted various hitboxes in the game to be more fair to the player
  • The lightning enemy can now buff nearby enemies
  • Graphics for each individual player when using different items
  • Various graphics when using the x-ray glasses have been updated
  • The BFF got stuck in the washing machine and is now smaller
  • The very start of the Forest dungeon has been updated
  • Aim Assist now helps you a lot more

Bugfixes:
  • Fixed a crash related to targeting when fighting Prickle
  • The Mother no longer flashes the up animation when it's not supposed to
  • Enemies now properly show how stunned they are while in the Yang world
  • Audio can no longer get stuck forever. It can still get stuck for a long time, but not forever
  • Tables at the beginning are now at proper heights
  • Using the Destructicorn in the Yang puddles no longer turns everything white
  • Some things were missing from the Yang world that are shown now
  • Ivan's peepers no longer show up in places you don't want them. Well I guess you don't want them anywhere, but they don't show up in places where they really shouldn't be
  • Pixies no longer send enemies in the wrong direction
  • Collisions would remain after a dungeon blew up
  • Enemies no longer get stuck in the Yang maze
  • Money is now awarded if you go to a room room where it can't follow
  • The scarecrow now wears his fake nose properly and with style
  • Lord Pec'rtron is now awarded at the start of summoning, preventing you from losing it
  • You can no longer leave the spooky dungeon with a Ghost Gem
  • Matt Master no longer gets bugged if you hurt him unexpectedly


In case you missed it, we have a Discord server!
https://discord.gg/77dBq2J


Lots of Love,
Everyone at Scarecrow Arts
Mar 2, 2018
VR Furballs - Demolition - steevekilhoffer
Dear Furballs,

Every week, I'll post a "Weekly update" to let you know what is going on in the colorful world of VR Furballs. This is the episode 8 :)


PIXEL MUSEUM 1ST ANNIVERSARY



Last weekend I was showing off VR Furballs - Demolition at the Pixel Museum for its first anniversary. More than a hundred gamers of all ages tried the game. For most of them, it was their first time in VR. The event was a real success and everyone absolutely loved the game :)

I was there with Pierre from VR Parc, who did a little interview of me at the end of the weekend (but it's all in French):
https://youtu.be/XmAJ4Vy_j9A

GAME UPDATE



I updated the game twice this week with the following changes:
  • New: Added World 1 - Level 9 which is the "Bridge" level.
  • Bugfix: Fixed game and photos looking darker than they should if you started the game in the Night environment.
  • Bugfix: Fixed Baddies not dying when they fall from really high sometimes.
  • Bugfix: Fixed Furballs won't spawn when you go back Home sometimes.
  • Bugfix: Fixed trajectory dots of the Slingshot and Redirectionner not being destroyed properly.
Here is the list of the known and fixed bugs:
http://steamcommunity.com/app/704470/discussions/0/1692659135903288420/


WHAT'S NEXT



Here is the plan for next week:
  • Keep working on integrating LIV to be able to make Mixed Reality videos.
  • Build more levels!


Don't hesitate to give us feedback about the game, to report bugs, or to give us ideas. VR Furballs was created for you, so we'd love to hear what you think about it!


Thanks again to everyone playing VR Furballs - Demolition! See you next week!

Steeve
Gamily Studios
Mar 2, 2018
VR Furballs - Demolition - steevekilhoffer
Dear Furballs,

Every week, I'll post a "Weekly update" to let you know what is going on in the colorful world of VR Furballs. This is the episode 8 :)


PIXEL MUSEUM 1ST ANNIVERSARY



Last weekend I was showing off VR Furballs - Demolition at the Pixel Museum for its first anniversary. More than a hundred gamers of all ages tried the game. For most of them, it was their first time in VR. The event was a real success and everyone absolutely loved the game :)

I was there with Pierre from VR Parc, who did a little interview of me at the end of the weekend (but it's all in French):
https://youtu.be/XmAJ4Vy_j9A

GAME UPDATE



I updated the game twice this week with the following changes:
  • New: Added World 1 - Level 9 which is the "Bridge" level.
  • Bugfix: Fixed game and photos looking darker than they should if you started the game in the Night environment.
  • Bugfix: Fixed Baddies not dying when they fall from really high sometimes.
  • Bugfix: Fixed Furballs won't spawn when you go back Home sometimes.
  • Bugfix: Fixed trajectory dots of the Slingshot and Redirectionner not being destroyed properly.
Here is the list of the known and fixed bugs:
http://steamcommunity.com/app/704470/discussions/0/1692659135903288420/


WHAT'S NEXT



Here is the plan for next week:
  • Keep working on integrating LIV to be able to make Mixed Reality videos.
  • Build more levels!


Don't hesitate to give us feedback about the game, to report bugs, or to give us ideas. VR Furballs was created for you, so we'd love to hear what you think about it!


Thanks again to everyone playing VR Furballs - Demolition! See you next week!

Steeve
Gamily Studios
Mar 2, 2018
Florensia - yurii05


Dear Florensians,

In today's maintenance we

- Fixed the attack delay for all monsters on the new map
Have fun playing!

Your Florensia Team
Mar 2, 2018
Florensia - yurii05 [GG]


Dear Florensians,

In today's maintenance we

- Fixed the attack delay for all monsters on the new map
Have fun playing!

Your Florensia Team
Frozen Synapse 2 - nervous_testpilot
Take a look at this somewhat sketchy video in which I discuss a bunch of things:

https://youtu.be/hwiBFifhJHM
Frozen Synapse 2 - nervous_testpilot
Take a look at this somewhat sketchy video in which I discuss a bunch of things:

https://youtu.be/hwiBFifhJHM
Opus 1 - Social Justice War - Rachel
We're sorry to announce another delay for Opus 1: Social Justice War.

Something terrible happened to one of our core developers and thus the entire team agreed to delay the game until everything settles back.

The game itself is actually finished. If everything goes well, we could be releasing it in mid march, but we don't want to give our fans another release date unless we're 200% sure that we will be releasing the game.

Please understand.

02/03/2018
GoGirl Studio
Opus 1 - Social Justice War - Rachel
We're sorry to announce another delay for Opus 1: Social Justice War.

Something terrible happened to one of our core developers and thus the entire team agreed to delay the game until everything settles back.

The game itself is actually finished. If everything goes well, we could be releasing it in mid march, but we don't want to give our fans another release date unless we're 200% sure that we will be releasing the game.

Please understand.

02/03/2018
GoGirl Studio
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