https://www.youtube.com/watch?v=oYOVh6uoytI Have YOU already beaten Stronghold 2, Stronghold Crusader 2 or one of our other new Steam Editions? Are YOU sitting there right now thinking “If only I had a few extra maps to try out!” while patiently waiting for the next Stronghold to come out?
Well your prayers have been answered! Watch as we run us through some of our favourite custom maps currently available to download and play on Steam Workshop. We picked seven of the best Stronghold community maps from the games' respective Workshop pages, even throwing in an enjoyable Space Colony scenario for you Stig fans out there!
Got a favourite map of your own? Perhaps you uploaded your magnum opus long ago but it never quite made it to the top of the Workshop? Well fear not! We’ll be featuring more community content in future videos, so if you have a map you’d like to shine a spotlight on let us know in the comments and we’ll try it out.
Credits to Sir Gareth the Ganjagrinder, Sebastien Le Hardi, acv55555, -V-, MooSSiah, Amir P, Impaa and Spinnx!
https://www.youtube.com/watch?v=oYOVh6uoytI Have YOU already beaten Stronghold 2, Stronghold Crusader 2 or one of our other new Steam Editions? Are YOU sitting there right now thinking “If only I had a few extra maps to try out!” while patiently waiting for the next Stronghold to come out?
Well your prayers have been answered! Watch as we run us through some of our favourite custom maps currently available to download and play on Steam Workshop. We picked seven of the best Stronghold community maps from the games' respective Workshop pages, even throwing in an enjoyable Space Colony scenario for you Stig fans out there!
Got a favourite map of your own? Perhaps you uploaded your magnum opus long ago but it never quite made it to the top of the Workshop? Well fear not! We’ll be featuring more community content in future videos, so if you have a map you’d like to shine a spotlight on let us know in the comments and we’ll try it out.
Credits to Sir Gareth the Ganjagrinder, Sebastien Le Hardi, acv55555, -V-, MooSSiah, Amir P, Impaa and Spinnx!
While the Early Access version of the game is being reviewed by Valve I will say some words about the Railway stations in the game :)
Railway stations allow transferring troops and cargos over long distances. That's why they're often positioned near Sea Ports or Supply Depots.
Cargos are delivered to a station by а railroad, then transferred by trucks to the nearest Supply Depot.
So if Supply Depots are near railway stations connected by a railroad, cargos will be transferred between depots in one turn without regard to distance.
If the enemy controls the railroad between stations, the supply will be broken.
We have added animation showing the connection between railway stations and depots. This animation helps to choose the right target to break the enemy's supply system.
While the Early Access version of the game is being reviewed by Valve I will say some words about the Railway stations in the game :)
Railway stations allow transferring troops and cargos over long distances. That's why they're often positioned near Sea Ports or Supply Depots.
Cargos are delivered to a station by а railroad, then transferred by trucks to the nearest Supply Depot.
So if Supply Depots are near railway stations connected by a railroad, cargos will be transferred between depots in one turn without regard to distance.
If the enemy controls the railroad between stations, the supply will be broken.
We have added animation showing the connection between railway stations and depots. This animation helps to choose the right target to break the enemy's supply system.
Mount Your Friends 3D: A Hard Man is Good to Climb - Stegersaurus Software
Hello Mounters! We've just pushed a new version of Mount Your Friends out that adds a bunch of new features. There are now 4 new modes, including Horizontal Acceleration, as well as hard mode timers for all modes when all difficulty tiers are unlocked!
Private and offline lobbies also have full customization, so you can make your own modes based on various lobby options! Want giant blocks and 15 second timers? Go for it!
Mount Your Friends 3D: A Hard Man is Good to Climb - Stegersaurus Software
Hello Mounters! We've just pushed a new version of Mount Your Friends out that adds a bunch of new features. There are now 4 new modes, including Horizontal Acceleration, as well as hard mode timers for all modes when all difficulty tiers are unlocked!
Private and offline lobbies also have full customization, so you can make your own modes based on various lobby options! Want giant blocks and 15 second timers? Go for it!
Here are the detailed patch notes for Update 8. This our first patch since launch. We aim to publish updates like this on a regular basis, probably a bit faster here in the beginning.
New - New reload for the Jury-rigged Boomstick - New soundFX (death splat sound, tutorial pop up sound, revive sound, maggot ..) - Added "Give Us Feedback" button to Escape menu - Max FPS option - Added option to disable analytics - Added Keybindings to Options -> Control menu (yeah, it's 2018, and NOW we got key-bindings!) - Disable server list when already hosting - Only show Info Screen once per session - Added a new dance to perform at the Jukebox - Added first batch of new beards and hairstyles ( Beard System is under construction - some clipping will occur with some beards )
Fixes & tweaks - Fix: Memorial Hall upgrade at Player Rank 5, 7 and 8 - Fix: Grappling Hook intersects with poison clouds - Fix: Complexity and Duration on serverlist - Improved Friend Inviting on Steam - Sentry Gun fixes and tweaks - Fixed Mixer names on enemies being wrong if several people spawns enemies - Fix for Push to Talk - Fix Glyphids playing run animation while not moving after being hit - Fixed various spelling errors and typos - Fix for Game Server Name (should work now!) - Try to fix players are unmuted when someone else joins - Improved Crafting menu layout - Cabin Sign font should be more readable - Fix: Supply Pod leaves red squares when it goes down - Lots of crash fixes (thanks for the reports!)
Localization - Updated all languages with latest from Crowdin community - Note: since we are also adding new text, you will keep seeing some part of the game in English - Fixed some text in Space Rig not showing correct in Russian - Note: we have several more languages that will be added in the next update (Italian, Japanese, Croatian and Finnish) - they didn't make it in this time, sorry!
Here are the detailed patch notes for Update 8. This our first patch since launch. We aim to publish updates like this on a regular basis, probably a bit faster here in the beginning.
New - New reload for the Jury-rigged Boomstick - New soundFX (death splat sound, tutorial pop up sound, revive sound, maggot ..) - Added "Give Us Feedback" button to Escape menu - Max FPS option - Added option to disable analytics - Added Keybindings to Options -> Control menu (yeah, it's 2018, and NOW we got key-bindings!) - Disable server list when already hosting - Only show Info Screen once per session - Added a new dance to perform at the Jukebox - Added first batch of new beards and hairstyles ( Beard System is under construction - some clipping will occur with some beards )
Fixes & tweaks - Fix: Memorial Hall upgrade at Player Rank 5, 7 and 8 - Fix: Grappling Hook intersects with poison clouds - Fix: Complexity and Duration on serverlist - Improved Friend Inviting on Steam - Sentry Gun fixes and tweaks - Fixed Mixer names on enemies being wrong if several people spawns enemies - Fix for Push to Talk - Fix Glyphids playing run animation while not moving after being hit - Fixed various spelling errors and typos - Fix for Game Server Name (should work now!) - Try to fix players are unmuted when someone else joins - Improved Crafting menu layout - Cabin Sign font should be more readable - Fix: Supply Pod leaves red squares when it goes down - Lots of crash fixes (thanks for the reports!)
Localization - Updated all languages with latest from Crowdin community - Note: since we are also adding new text, you will keep seeing some part of the game in English - Fixed some text in Space Rig not showing correct in Russian - Note: we have several more languages that will be added in the next update (Italian, Japanese, Croatian and Finnish) - they didn't make it in this time, sorry!
So now with Empire Deluxe we are turning the dial to eleven! Actually, this is quite a quiet release (hopefully) with some serious under the hood work.
Some more work went into trying to make the game less cpu intensive. However, this involves some serious changes and I did not want to risk the game's stability. So the new work has been presented as an option. In the Administration panel, you will find a CPU optimization option with a choice of “Original” vs “Experimental”.
Original is, of course, as it has been. If you have not been experiencing issues with CPU usage, you may try and see if you get better performance with the other option. This is the default option for the moment. You can always switch through the Administration screen.
Experimental is the new method, and I would be interested in feedback from those who have been tracking this issue. You will still get usage when forcing new map draws (moving the screen around), but when this is not happening the usage should lessen. If you find visual issues with this version, please let me know.
There were also a couple of trouble issues dealt with and some other minor changes. The full list of fixes/changes can be found here:
So now with Empire Deluxe we are turning the dial to eleven! Actually, this is quite a quiet release (hopefully) with some serious under the hood work.
Some more work went into trying to make the game less cpu intensive. However, this involves some serious changes and I did not want to risk the game's stability. So the new work has been presented as an option. In the Administration panel, you will find a CPU optimization option with a choice of “Original” vs “Experimental”.
Original is, of course, as it has been. If you have not been experiencing issues with CPU usage, you may try and see if you get better performance with the other option. This is the default option for the moment. You can always switch through the Administration screen.
Experimental is the new method, and I would be interested in feedback from those who have been tracking this issue. You will still get usage when forcing new map draws (moving the screen around), but when this is not happening the usage should lessen. If you find visual issues with this version, please let me know.
There were also a couple of trouble issues dealt with and some other minor changes. The full list of fixes/changes can be found here: