Prominence Poker - rstrick


We're happy to announce that a new update is available for Prominence Poker!

Patch notes
  • New hourly event Fight Club - double rep on weapon items.
  • Cigarette packs and lighters are now included in Havana Nights.
  • New rep reward Oops - for when you folded what would have been the winning hand.
  • Boosts can now be purchased in the shop.
  • Bankroll and Ring Game leaderboards now represent public games only, not private games.
  • Avatars will no longer play with their table item during the player's turn.
  • Multiple table item refill gifts from another player will now show in one consolidated message in between hands.
  • Adjusted a number of annoying or repetitive ambient sounds.
  • Upgraded loot cases are shown as upgraded on the loot case screen.
  • Various fixes to improve stability and reduce disconnections.

Make sure to let us know what you think in the comment section below.

Prominence Poker - rstrick


We're happy to announce that a new update is available for Prominence Poker!

Patch notes
  • New hourly event Fight Club - double rep on weapon items.
  • Cigarette packs and lighters are now included in Havana Nights.
  • New rep reward Oops - for when you folded what would have been the winning hand.
  • Boosts can now be purchased in the shop.
  • Bankroll and Ring Game leaderboards now represent public games only, not private games.
  • Avatars will no longer play with their table item during the player's turn.
  • Multiple table item refill gifts from another player will now show in one consolidated message in between hands.
  • Adjusted a number of annoying or repetitive ambient sounds.
  • Upgraded loot cases are shown as upgraded on the loot case screen.
  • Various fixes to improve stability and reduce disconnections.

Make sure to let us know what you think in the comment section below.

Feb 28, 2018
VRChat - Tupper
VRCHAT 0.12.0p15 - February 28, 2018

CLIENT

CHANGES
  • Vive Movement Tweaks
    • Pressing the trackpad down a second (or subsequent times) will no longer stop your movement. Lift your thumb from the pad to stop movement.
    • Center deadzone is slightly larger to help with fist gesture
  • New World Row
    • When a world is graduated up to either the Avatar or Community Spotlight row it should no longer appear in the new world row.
FIXES
  • Issues with failing to login with a “SendHMDAnalytics” or “TooManyRequests” message have been fixed
  • Fixed Panic Mode hotkey on Xbox controllers, keyboard
  • Avatars should no longer “squish” down into their seats over time when seated
  • Various security and stability fixes

If you are having issues as if your account is missing, please contact support@vrchat.com with your VRChat username from the email address you registered your account under.
Feb 28, 2018
VRChat - Tupper
VRCHAT 0.12.0p15 - February 28, 2018

CLIENT

CHANGES
  • Vive Movement Tweaks
    • Pressing the trackpad down a second (or subsequent times) will no longer stop your movement. Lift your thumb from the pad to stop movement.
    • Center deadzone is slightly larger to help with fist gesture
  • New World Row
    • When a world is graduated up to either the Avatar or Community Spotlight row it should no longer appear in the new world row.
FIXES
  • Issues with failing to login with a “SendHMDAnalytics” or “TooManyRequests” message have been fixed
  • Fixed Panic Mode hotkey on Xbox controllers, keyboard
  • Avatars should no longer “squish” down into their seats over time when seated
  • Various security and stability fixes

If you are having issues as if your account is missing, please contact support@vrchat.com with your VRChat username from the email address you registered your account under.
Feb 28, 2018
Beyond the Invisible: Darkness Came - alturus1
Clearing the app before release. Meet the update!
Feb 28, 2018
Beyond the Invisible: Darkness Came - alturus1
Clearing the app before release. Meet the update!
Undead Development - Ladrik


Hey everyone! I hope you enjoy this new update. Sorry, it has been a while, I was sick for a lot of January and had work outside of Undead Development I had to take care of.

Don't forget to post on the forum about changes you want to see to the game and to report bugs. I try to read all of the feedback I get on the forum. If some bugs are not reported I may not know they exist. If you have gotten a chance to explore the game already consider leaving a review. Thanks!



Update v.85

Major Changes
  • Objects can now be repaired with the hammer.
  • Objects now display their damage taken with an overlayed material.
  • Nail connections between 2 objects is now capped at 3. (this will help prevent players from creating performance issues by using too many nails)

Locomotion Changes
  • Snap turn is now more responsive to tapping
  • New setting for snap turn on click
  • New setting turning speed
  • New setting belt height
  • New setting snap turn angle

WMR support
  • Based on feedback from WMR testing, I am adding WMR support to the Steam store.

Changes
  • New nailing sound effects added for repairing and a basic hit.
  • Added new system for specified objects to ignore bullet collision. Fences unlocked by the research tree now ignore bullet collision, as well as trees in the forest level.
  • Added additional checks for inventory hand collision that should make grabbing objects out of the inventory give more expected results.
  • Added ammo visual to the hip.
  • Changed reload colliders to reduce the chance of reloading unintentionally.
  • Player notification now moves faster to better accommodate different locomotion settings.
  • Rewrote layering material code. (affects highlighting and new damage overlay material)
  • Zombie’s attack collision is now turned off after their first target is hit.
  • Added sight checks for zombies that should help prevent instances where zombies attack the player through walls.
  • Zombies now lose speed when their lower limbs are shot off.
  • Zombies will no longer be able to damage targets when both arms are shot off and will die after a delay.
  • Ammo counters moved to be more visible.
  • Small changes to inventory belts.

Bug Fixes
  • Fixed bug relating to dropped objects still being parented to the hand. (This is when you drop something and moving the hand moves it across the ground or throws it into the air. If you still experience this bug please report it.)
  • Fixed audio issues with zombies’ footsteps and idle audio.
  • Fixed bug preventing zombies’ death vocal sound. Death sound will only occur when a zombie dies with its head intact.
  • Level select board will now disable when in the pause menu to avoid weird interaction with multiple UI panels overlapping.
  • Fixed bug relating to held hammers interacting with inventory objects.
  • Fixed error thrown from zombie hit detection.
Undead Development - Ladrik


Hey everyone! I hope you enjoy this new update. Sorry, it has been a while, I was sick for a lot of January and had work outside of Undead Development I had to take care of.

Don't forget to post on the forum about changes you want to see to the game and to report bugs. I try to read all of the feedback I get on the forum. If some bugs are not reported I may not know they exist. If you have gotten a chance to explore the game already consider leaving a review. Thanks!



Update v.85

Major Changes
  • Objects can now be repaired with the hammer.
  • Objects now display their damage taken with an overlayed material.
  • Nail connections between 2 objects is now capped at 3. (this will help prevent players from creating performance issues by using too many nails)

Locomotion Changes
  • Snap turn is now more responsive to tapping
  • New setting for snap turn on click
  • New setting turning speed
  • New setting belt height
  • New setting snap turn angle

WMR support
  • Based on feedback from WMR testing, I am adding WMR support to the Steam store.

Changes
  • New nailing sound effects added for repairing and a basic hit.
  • Added new system for specified objects to ignore bullet collision. Fences unlocked by the research tree now ignore bullet collision, as well as trees in the forest level.
  • Added additional checks for inventory hand collision that should make grabbing objects out of the inventory give more expected results.
  • Added ammo visual to the hip.
  • Changed reload colliders to reduce the chance of reloading unintentionally.
  • Player notification now moves faster to better accommodate different locomotion settings.
  • Rewrote layering material code. (affects highlighting and new damage overlay material)
  • Zombie’s attack collision is now turned off after their first target is hit.
  • Added sight checks for zombies that should help prevent instances where zombies attack the player through walls.
  • Zombies now lose speed when their lower limbs are shot off.
  • Zombies will no longer be able to damage targets when both arms are shot off and will die after a delay.
  • Ammo counters moved to be more visible.
  • Small changes to inventory belts.

Bug Fixes
  • Fixed bug relating to dropped objects still being parented to the hand. (This is when you drop something and moving the hand moves it across the ground or throws it into the air. If you still experience this bug please report it.)
  • Fixed audio issues with zombies’ footsteps and idle audio.
  • Fixed bug preventing zombies’ death vocal sound. Death sound will only occur when a zombie dies with its head intact.
  • Level select board will now disable when in the pause menu to avoid weird interaction with multiple UI panels overlapping.
  • Fixed bug relating to held hammers interacting with inventory objects.
  • Fixed error thrown from zombie hit detection.
Children of the Galaxy - Empty Keys
Hello everyone! There is a new version on the Next branch. You can switch in the Steam client. I started working on the Personnel feature. You will be able to have Governors, Captains, Scientists and Spies. The data and logic behind of this feature is done, UI is still work in progress. This update is not compatible with the previous version.
Children of the Galaxy - Empty Keys
Hello everyone! There is a new version on the Next branch. You can switch in the Steam client. I started working on the Personnel feature. You will be able to have Governors, Captains, Scientists and Spies. The data and logic behind of this feature is done, UI is still work in progress. This update is not compatible with the previous version.
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