Hey-ho dear friends :) I have only three words for you: Robots, Revolver, Ready.
We've finally launched a test version of the multiplayer mode!
Multiplayer is in open ALPHA now
We've already told you a lot about PvP, but now you will be able to launch its test version! Hooray!
New weapon: Revolver!
Unexpected, eh? SURPRISE! In the test version of the multiplayer mode, a huge revolver which shoots rockets awaits you! By the way, nobody canceled the benefit of making headshots.
And a lot more stuff you love the robot for: throw the fragments, fight using skyscrapers, use a house as a shield or a shelter, though it won't be able to handle a lot of bullets.
How to start
Find a small city on the world's map with two red robots and teleport to it.
To start a match you just need to click "Create a game" or, if you want to join your friend, click "Join". EZ!
A bit of info about the rules:
Shoot the enemy using weapons, throw buildings at him.
Do not leave the enemy reactor area. You will die if you do so.
When the time of the match runs out, the one who made more kills wins.
If you've encountered any bugs, please tell us about them and we will do all that will be needed to fix the issues as soon as possible.
Hey-ho dear friends :) I have only three words for you: Robots, Revolver, Ready.
We've finally launched a test version of the multiplayer mode!
Multiplayer is in open ALPHA now
We've already told you a lot about PvP, but now you will be able to launch its test version! Hooray!
New weapon: Revolver!
Unexpected, eh? SURPRISE! In the test version of the multiplayer mode, a huge revolver which shoots rockets awaits you! By the way, nobody canceled the benefit of making headshots.
And a lot more stuff you love the robot for: throw the fragments, fight using skyscrapers, use a house as a shield or a shelter, though it won't be able to handle a lot of bullets.
How to start
Find a small city on the world's map with two red robots and teleport to it.
To start a match you just need to click "Create a game" or, if you want to join your friend, click "Join". EZ!
A bit of info about the rules:
Shoot the enemy using weapons, throw buildings at him.
Do not leave the enemy reactor area. You will die if you do so.
When the time of the match runs out, the one who made more kills wins.
If you've encountered any bugs, please tell us about them and we will do all that will be needed to fix the issues as soon as possible.
With Update #40, our ship has sailed past one of the major buoys hanging in the void -- we've sunsetted the v2.1.x family. We're still working to finish the Faen storylines, but that will be coming soon but most importantly we are relentlessly pressing forward into the next major developments.
Customize from Difficulty
With this update, we've added a quick customize button to all other difficulties. Pick Hard and then click Customize to pop the settings of Hard over into the custom difficulty and tweak from there. Thanks to the community members who immediately suggested this, we rolled it in for the very next update.
We've resolved the issues in the Custom Difficulty feature, adding clarifying hovers to all of the buttons as well as correcting the values for Ship and Combat Boost.
Combat Improvements
We've improved a lot of little things across ship and crew combat in preparation for some bigger waves of changes that are coming. The visual changes are minor but helpful, better highlighting selected Talents, only showing targeting highlights over living enemies and improved the range dots for ship talents to match weapons with stars instead of dots.
The enemy AI in crew combat has also gained more intelligence around Buffs and will use them more intelligently and in more timely fashions.
In ship combat, if the enemy team successful boards you, the resulting debuffs and consequences have improved to be more symmetrical with what you would do to them.
In crew combat, we've also replaced the Escape button with Surrender. The button was causing a lot of confusion, as Escape was an automatic Defeat. Surrender will now immediately end combat. Your surviving combat crew are at the mercy of your enemy and their type and your Rep with them will determine how many are dealt fatal wounds or given mercy. For example, xeno will deal a death blow to every survivor, which will fall back on their Death Save. If you have low Rep with a human enemy, you'll see more death blows but positive Rep, Rank and Edicts can cut the death blows as low as 25%.
v2.2.1 - 2/28/2018
- Added ability to pick a difficulty (Hard) and start Custom Difficulty from that baseline - Fixed display of Ship and Crew Combat Boost to be clearer -- higher numbers are better (50% max -- super easy) - Replaced Crew Combat Escape with Surrender button - immediate defeat option - Improved crew combat intelligence around use of self and team buffs - Improved visual outline of currently selected weapons and talents in ship and crew combat - Improved range positioning dots for ship combat talents and weapons - Improved valid target display in crew combat - Improved debuff to by symmetrical when enemy successfully boards your ship in combat - Fixed bugs update mission icon in orbital screen - Fixed issue with Jarrek Moon civil unrest still rising - Fixed occasional crash after Hunna Starport story event - Added new barks for wild zone landings - Corrected names for xeno captains
With Update #40, our ship has sailed past one of the major buoys hanging in the void -- we've sunsetted the v2.1.x family. We're still working to finish the Faen storylines, but that will be coming soon but most importantly we are relentlessly pressing forward into the next major developments.
Customize from Difficulty
With this update, we've added a quick customize button to all other difficulties. Pick Hard and then click Customize to pop the settings of Hard over into the custom difficulty and tweak from there. Thanks to the community members who immediately suggested this, we rolled it in for the very next update.
We've resolved the issues in the Custom Difficulty feature, adding clarifying hovers to all of the buttons as well as correcting the values for Ship and Combat Boost.
Combat Improvements
We've improved a lot of little things across ship and crew combat in preparation for some bigger waves of changes that are coming. The visual changes are minor but helpful, better highlighting selected Talents, only showing targeting highlights over living enemies and improved the range dots for ship talents to match weapons with stars instead of dots.
The enemy AI in crew combat has also gained more intelligence around Buffs and will use them more intelligently and in more timely fashions.
In ship combat, if the enemy team successful boards you, the resulting debuffs and consequences have improved to be more symmetrical with what you would do to them.
In crew combat, we've also replaced the Escape button with Surrender. The button was causing a lot of confusion, as Escape was an automatic Defeat. Surrender will now immediately end combat. Your surviving combat crew are at the mercy of your enemy and their type and your Rep with them will determine how many are dealt fatal wounds or given mercy. For example, xeno will deal a death blow to every survivor, which will fall back on their Death Save. If you have low Rep with a human enemy, you'll see more death blows but positive Rep, Rank and Edicts can cut the death blows as low as 25%.
v2.2.1 - 2/28/2018
- Added ability to pick a difficulty (Hard) and start Custom Difficulty from that baseline - Fixed display of Ship and Crew Combat Boost to be clearer -- higher numbers are better (50% max -- super easy) - Replaced Crew Combat Escape with Surrender button - immediate defeat option - Improved crew combat intelligence around use of self and team buffs - Improved visual outline of currently selected weapons and talents in ship and crew combat - Improved range positioning dots for ship combat talents and weapons - Improved valid target display in crew combat - Improved debuff to by symmetrical when enemy successfully boards your ship in combat - Fixed bugs update mission icon in orbital screen - Fixed issue with Jarrek Moon civil unrest still rising - Fixed occasional crash after Hunna Starport story event - Added new barks for wild zone landings - Corrected names for xeno captains
-New Patreon Cursor & Pet! (Money & Caid) -Host can now see the multiplayer lobby
-New System: Alchemy *Craft potions for your party!* -The potions activated buff the entire party -1 buff per person, can have 1 potion active at the time - buffs don't stack!
The current effects that you can find in the potions: Damage , Boss&RaidSouls, Gems, Tokens, Xp, Extra Class Levels, MagicFind and 2x Quest completion speed!
For Souls, Gems, Tokens, XP they work as additive to your gear but not modified by enchanter, so: (Gear Base * Ench Buff) + Potion Buff
Crafting a Potion Requires: -- Supplied, which is obtained every hour 30 for active 10 for AFK -- Exotic Crafting Resource, which is the same as tome for cost (Max Stage/100) To get Exotic CR, you have to trash Exotic Gear. Trashing an exotic piece of gear that was rolled at stage 25000 would grant you 250 ExoCR (for example) -- Crafting Resource Currently it's 10% of your total. --CinderBoss rewards have been removed.
ClickRaid536.1-8 -Various Supplies fixs -Increased Supplies to 60 per hour active 30 for afk -Various exploit fixs -Trash unused fixed
ClickRaid535.4 -Few Fixs for Guildname becoming something it should not... -An extra check to make sure ascend anti cheat doesn't trigger when it shouldn't -Orbitals now face mobs
ClickRaid535.2 -Right click friend list name to invite to game -Updated guild online notification to show green for only and yellow for afk auto prestige -Power is too great HP of 0 Waves -Fixed the help text string when starting a game -Fixed Prestigeing when other menus are open... It works now -Fixed Precision artifact not leveling on left click hold -Fix for Evo queue after ascend breaking -Inventory wont open over other full screen windows -Fixed Rip pet issues -removed Auto Host reset from reseting to on when Ascending -Added SuperBoss Scoreboard -1,2,3 Positions get mini CinderBoss Trophy instead of normal ones.
-New Patreon Cursor & Pet! (Money & Caid) -Host can now see the multiplayer lobby
-New System: Alchemy *Craft potions for your party!* -The potions activated buff the entire party -1 buff per person, can have 1 potion active at the time - buffs don't stack!
The current effects that you can find in the potions: Damage , Boss&RaidSouls, Gems, Tokens, Xp, Extra Class Levels, MagicFind and 2x Quest completion speed!
For Souls, Gems, Tokens, XP they work as additive to your gear but not modified by enchanter, so: (Gear Base * Ench Buff) + Potion Buff
Crafting a Potion Requires: -- Supplied, which is obtained every hour 30 for active 10 for AFK -- Exotic Crafting Resource, which is the same as tome for cost (Max Stage/100) To get Exotic CR, you have to trash Exotic Gear. Trashing an exotic piece of gear that was rolled at stage 25000 would grant you 250 ExoCR (for example) -- Crafting Resource Currently it's 10% of your total. --CinderBoss rewards have been removed.
ClickRaid536.1-8 -Various Supplies fixs -Increased Supplies to 60 per hour active 30 for afk -Various exploit fixs -Trash unused fixed
ClickRaid535.4 -Few Fixs for Guildname becoming something it should not... -An extra check to make sure ascend anti cheat doesn't trigger when it shouldn't -Orbitals now face mobs
ClickRaid535.2 -Right click friend list name to invite to game -Updated guild online notification to show green for only and yellow for afk auto prestige -Power is too great HP of 0 Waves -Fixed the help text string when starting a game -Fixed Prestigeing when other menus are open... It works now -Fixed Precision artifact not leveling on left click hold -Fix for Evo queue after ascend breaking -Inventory wont open over other full screen windows -Fixed Rip pet issues -removed Auto Host reset from reseting to on when Ascending -Added SuperBoss Scoreboard -1,2,3 Positions get mini CinderBoss Trophy instead of normal ones.
Hey there! I check the Legends of Pixelia top 100 from time to time. The cool thing is that there are always players finishing dungeons every months for the last 2 years or so. The sad thing: Nearly no player made it through the Game+ Mode. That's why I decided to write a Barbarian guide & walkthrough to help you finish this monster by providing leveling info, farming strategies and Legends of Pixelia insider info (e.g. on the epic item drop chance system).
Hey there! I check the Legends of Pixelia top 100 from time to time. The cool thing is that there are always players finishing dungeons every months for the last 2 years or so. The sad thing: Nearly no player made it through the Game+ Mode. That's why I decided to write a Barbarian guide & walkthrough to help you finish this monster by providing leveling info, farming strategies and Legends of Pixelia insider info (e.g. on the epic item drop chance system).