DMD Mars Mission - FockaGames
Hello, we want to tell you that an update is available.

in this patch the framerate was improved, some problems of the camera were fixed and the health of the enemies was balanced, besides that we added extra content to the levels and design improvements. enjoy
DMD Mars Mission - FockaGames
Hello, we want to tell you that an update is available.

in this patch the framerate was improved, some problems of the camera were fixed and the health of the enemies was balanced, besides that we added extra content to the levels and design improvements. enjoy
Killing Floor 2 - [TW]Yoshiro
Players and Server admins can now opt-in to the Spring Beta Update. Players can choose to opt-in by seleting the "preview" option from their beta tab for the game in Steam Properties. Admins can opt their servers in by updating with the following command:
app_update 232130 -beta preview

The full changelog is as follows:

Highlights
  • 2 New Maps
    • Endless Only - DieSector
    • Holdout - Power Core

  • New Endless Game Mode
    • Patriarch Trader voice for Endless Mode
    • Chance for mutated waves (Single Zed, Weekly, and Stand Your Ground waves)

  • 3 New Weapons
    • Mac 10 SMG for Firebug and SWAT
    • Husk Cannon for Firebug and Demolitionist
    • AF 2011-A1 for Gunslinger

  • New Playable Character
    • D.A.R.

  • Reworked Zed
    • Elite Alpha Clot is now the Rioter

  • Time Limited Spring Objectives, Tickets and Items (event tickets and drops will not be part of the beta)
    • Endless Spring Objectives to earn D.A.R. armor and variations
    • Cyberpunk Event Tickets
    • Cyberpunk Cosmetics

  • Zedconomy
    • Assault D.A.R. Bundle
    • D.A.R. Cosmetic Crate
    • Weapon Collector Crate

  • New Steam Achievements for DieSector, Power Core, and their Collectibles


General
  • Added Daily Objectives for D.A.R., Mac 10, Husk Cannon, and AF 2011-A1.
  • Removed all of the Survival Versus mode Daily Objectives until we have a chance to revisit the mode
  • Added two new boss music tracks
    • Abomination - “Hack Attack” by Rocky Gray
    • King Fleshpound - “Spike Grinder” by Rocky Gray

  • Memory improvements on all platforms
    • Reduced load times across a variety of hardware on PC
    • This should fix several potential lock ups on PlayStation 4 and XboxOne

  • Added the ability for players to vote to skip trader time in the escape menu
  • Added a confirmation notification message whenever a player selects Basic Training on the Home menu
  • Added Stand Your Ground objectives to all non-Holdout maps
    • There is a 35% chance of a wave having a Stand Your Ground objective
    • The 1st and Boss wave will not have a Stand Your Ground objective
    • Server admins can turn these off

  • Dosh Vault rewards are now granted for
    • Zed and Boss kills
    • Stand Your Ground objectives

  • XP rewards are now granted for Stand Your Ground objectives
  • Improved explosive projectile trajectory for certain weapons so that firing straight up will result in the explosive round eventually falling back down
  • Added HUD UI for the Command Wheel so that players can see the requests and statements made by other players around the map
  • Added iconography and color to text in the Trader Pod menu to help players know if their weapons are low on ammo or completely out.


Balance
Zeds
  • Elite Alpha Clot is now the Rioter
    • Now armored up in the front on his torso and head, aim for his legs or his back to bring him down!
    • Rally ability SFX have been changed to fit more aesthetically


Survival Versus
  • Lowered the EMP incapacitation resistance of the playable Alpha Clot, Slasher, Stalker, Crawler, Gorefast, Bloat, and Fleshpound to make it easier to induce the EMP effect on them


Perks and Weapons
  • .500 Magnum Revolvers
    • Damage increased 6.6%

  • 1858 Revolvers
    • Damage increased 100%



Bug Fixes
Perks and Weapons
  • Fixed a gameplay bug with the Medic perk skill, Acidic Rounds, where it did not deal the correct amount of damage
  • Fixed a gameplay bug with the Hemogoblin where the Medic perk skill, Acidic Rounds, reduced the damage of the bleed damage over time
  • Fixed a gameplay bug with the Gunslinger perk skills, Rack `em Up and Bone Breaker, where the damage bonus was not applying in online game sessions
  • Fixed a gameplay bug with the Medical Syringe where players could use the syringe to heal other players from any distance
  • Fixed a gameplay bug with the Demolitionist and Support perks where players could swap back and forth between the two perks and grant other players ammo and grenades repeatedly during Trader Time
  • Fixed a sound bug with the Alpha Clot and Rioter where they would continue making jingle sounds while walking after the Christmas event was over
  • Fixed a sound bug with the .500 Magnum Revolver where it was missing its hammer sound effect on full reloads
  • Fixed a sound bug with the Stoner 63A LMG where its melee bash was missing melee sound effects
  • Fixed an animation bug with the Dual .500 Magnum Revolvers where the hammers did not reset back into their proper positions after an empty reload


Zeds
  • Fixed a gameplay bug with the Abomination where players can become stuck in the grab animation while it performs its gorge attack during Zedtime
  • Fixed a gameplay bug with Abomination where he would sometimes become stuck on his own minions and die immediately from being unable to path successfully to the players
  • Fixed a model bug with the Abomination where the model was not enlarging upon dealing damage to players on the Beefcake weekly
  • Fixed a sound bug with the King Fleshpound where its footsteps and noises were displaced after firing its laser


General
  • Fixed a gameplay bug with Zed Weeklies, Bobble Zed and Up,Up, and Decay, where some of the zeds had more body and head health than intended
  • Fixed a gameplay bug with dosh where players spawning into the beginning of the 3rd wave trader time will have 0 starting dosh
  • Fixed a daily objective bug with the Spitfire pistols where the damage daily objective did not account for the fire damage over time
  • Fixed a daily objective bug with the M16 M203 where the damage daily objective did not account for the M203 explosive and impact damage from the HE round
  • Fixed a SFX bug with the playable Survival Versus Scrake Christmas variant where the glow overlay was missing from its model
  • Fixed a daily objective bug with the Complete Match as PC Rob Briar daily objective where it did not register a completion after completing a Weekly match as PC Rob Briar
  • Fixed a sound bug with Stand Your Ground where the stinger sound did not play for losing the Stand Your Ground objective


Map
  • Fixed a lighting bug in Prison where a light would flicker on and off depending on the player’s distance from the light source
  • Fixed a collision bug in Prison where certain welded doors would break and remain standing in the doorframe, obscuring the vision of players
  • Fixed a collision bug where a blocking volume in Tragic Kingdom kept players from breaking a collectible inside of a truck
  • Fixed a SFX bug where the alt-fire of the Freezethrower caused a constant blast and sound effect on the dead elf props located in Krampus Lair
  • Fixed a spawning bug in Holdout-style maps where the portal entry child spawners were not working
  • Fixed a collision bug in Krampus Lair where some of the welded, wooden doors in the underground prison would break and remain standing in the doorframe
  • Fixed a collision bug in ZED Landing where some rocks had FLEX meshes that were not being utilized
  • Fixed a SFX bug with lava meshes in The Descent where blood and explosion decals could appear on their surface
  • Fixed a model bug in Nightmare where eyeballs were missing on dedicated servers from the massive flesh mountain creature in the boss arena


UI
  • Fixed a UI bug with the Trader Pod menu where the weapons were not being properly sorted from least to most expensive
  • Fixed a UI bug with the Welder | Vault | Vosh | Precious, Kukri | Vault | Vosh | Precious, and Demo Knife | Vault | Vosh | Precious where they did not have the option to recycle
  • Fixed a text bug with all dual pistols except the dual 9MM pistols where the description text stated “Each can be individually sold” but they actually could not be individually sold
  • Fixed a text bug with the Survivalist perk skill ZED-TIME - Lockdown where there were quotation marks at the end of its description
  • Fixed a text bug with the Masterson | Vault | Camo Blotches | Purple where the text, “Compatible with Lt. Bill Masterson”, was missing Classic Masterson
  • Fixed a text bug with the Trader menu description of the Heckler & Koch UMP where it stated that it has a semi-auto fire mode. Rather, it has a burst fire mode
  • Fixed a UI bug with the Varmint Rifle where using extra ammo Command perk skills caused an inaccurate display of the total ammo when first entering the Trader Pod menu
  • Fixed a UI bug with the Matchmaking Squad messaging where “The party host has left.” message appeared at incorrect times
  • Fixed a localization bug with Horzine Supply Emote Series #1 and #2 crates where the description for them was not localized


Cosmetic
  • Fixed a cosmetic bug with Oisten Jagerhorn where he could not wear eye patch cosmetics
  • Fixed a cosmetic bug with the Wasteland suit where backpack cosmetics could not be equipped while having the Wasteland outfit equipped
  • Fixed a cosmetic bug with the Porcelain Mask | Vault | Broken where it was not able to be equipped on any character
  • Fixed a cosmetic bug with the Alan | Vault | Camo Blotches | Arctic where it could not be equipped onto Classic Masterson
  • Fixed a model bug with the C4 where the precious skin texture did not display on thrown C4


Platform Specific Fixes
PC/Steam
  • Fixed a code bug with dedicated servers where logs were being generated that consumed a lot of CPU after a period of time
  • Fixed a code bug with the KFPickupFactory : bEnabledAtStart option in the KF2 SDK where the option did not function properly regardless of it being checked on or off
  • Fixed a code bug with WebAdmin chat logging where it wasn’t logging teamsay in Survival and Weekly dedicated servers
  • Fixed a UI bug with the Server Browser where spectators incremented the player count on dedicated servers
  • Fixed a gameplay bug with spectators where they could receive credit for dailies, weeklies, and achievements
  • Fixed a gameplay bug with the Trader Pod auto-trade feature where it was unintentionally triggering for players. Players now need to hold the button for 2 seconds before the auto-trade occurs


PS4 and Xbox One
  • Fixed a console bug where some players were not receiving their reward items
  • Fixed a UI bug with the Christmas seasonal objectives where the Vault Dosh values were not displaying on dedicated servers for new clients who have not done any of the seasonal objectives
  • Fixed a UI bug with the Audio/Video menu where selecting to default the values sets the gamma slider to the highest setting


Xbox One
  • Scaled back Xbox One X native resolution to 1512p to smooth out frame pacing issues and performance bottlenecks during gameplay
  • Fixed an issue where the Dosh Vault would visually be granted too much dosh and then look like it will fail proceed. The correct amount has been tracked, but a weekly may need to be accomplished before it fully corrects itself
  • Fixed a crash bug with the Nightmare map where exiting out of a Nightmare game session and returning to the home screen could cause a crash
  • Fixed a gameplay bug with Krampus Lair where the King Fleshpound was able to spawn as the boss during the Christmas seasonal event
  • Fixed an item granting bug with DLC items where some players were not receiving DLC items in their Inventory after purchasing them
Killing Floor 2 - [TW]Yoshiro
Players and Server admins can now opt-in to the Spring Beta Update. Players can choose to opt-in by seleting the "preview" option from their beta tab for the game in Steam Properties. Admins can opt their servers in by updating with the following command:
app_update 232130 -beta preview

The full changelog is as follows:

Highlights
  • 2 New Maps
    • Endless Only - DieSector
    • Holdout - Power Core

  • New Endless Game Mode
    • Patriarch Trader voice for Endless Mode
    • Chance for mutated waves (Single Zed, Weekly, and Stand Your Ground waves)

  • 3 New Weapons
    • Mac 10 SMG for Firebug and SWAT
    • Husk Cannon for Firebug and Demolitionist
    • AF 2011-A1 for Gunslinger

  • New Playable Character
    • D.A.R.

  • Reworked Zed
    • Elite Alpha Clot is now the Rioter

  • Time Limited Spring Objectives, Tickets and Items (event tickets and drops will not be part of the beta)
    • Endless Spring Objectives to earn D.A.R. armor and variations
    • Cyberpunk Event Tickets
    • Cyberpunk Cosmetics

  • Zedconomy
    • Assault D.A.R. Bundle
    • D.A.R. Cosmetic Crate
    • Weapon Collector Crate

  • New Steam Achievements for DieSector, Power Core, and their Collectibles


General
  • Added Daily Objectives for D.A.R., Mac 10, Husk Cannon, and AF 2011-A1.
  • Removed all of the Survival Versus mode Daily Objectives until we have a chance to revisit the mode
  • Added two new boss music tracks
    • Abomination - “Hack Attack” by Rocky Gray
    • King Fleshpound - “Spike Grinder” by Rocky Gray

  • Memory improvements on all platforms
    • Reduced load times across a variety of hardware on PC
    • This should fix several potential lock ups on PlayStation 4 and XboxOne

  • Added the ability for players to vote to skip trader time in the escape menu
  • Added a confirmation notification message whenever a player selects Basic Training on the Home menu
  • Added Stand Your Ground objectives to all non-Holdout maps
    • There is a 35% chance of a wave having a Stand Your Ground objective
    • The 1st and Boss wave will not have a Stand Your Ground objective
    • Server admins can turn these off

  • Dosh Vault rewards are now granted for
    • Zed and Boss kills
    • Stand Your Ground objectives

  • XP rewards are now granted for Stand Your Ground objectives
  • Improved explosive projectile trajectory for certain weapons so that firing straight up will result in the explosive round eventually falling back down
  • Added HUD UI for the Command Wheel so that players can see the requests and statements made by other players around the map
  • Added iconography and color to text in the Trader Pod menu to help players know if their weapons are low on ammo or completely out.


Balance
Zeds
  • Elite Alpha Clot is now the Rioter
    • Now armored up in the front on his torso and head, aim for his legs or his back to bring him down!
    • Rally ability SFX have been changed to fit more aesthetically


Survival Versus
  • Lowered the EMP incapacitation resistance of the playable Alpha Clot, Slasher, Stalker, Crawler, Gorefast, Bloat, and Fleshpound to make it easier to induce the EMP effect on them


Perks and Weapons
  • .500 Magnum Revolvers
    • Damage increased 6.6%

  • 1858 Revolvers
    • Damage increased 100%



Bug Fixes
Perks and Weapons
  • Fixed a gameplay bug with the Medic perk skill, Acidic Rounds, where it did not deal the correct amount of damage
  • Fixed a gameplay bug with the Hemogoblin where the Medic perk skill, Acidic Rounds, reduced the damage of the bleed damage over time
  • Fixed a gameplay bug with the Gunslinger perk skills, Rack `em Up and Bone Breaker, where the damage bonus was not applying in online game sessions
  • Fixed a gameplay bug with the Medical Syringe where players could use the syringe to heal other players from any distance
  • Fixed a gameplay bug with the Demolitionist and Support perks where players could swap back and forth between the two perks and grant other players ammo and grenades repeatedly during Trader Time
  • Fixed a sound bug with the Alpha Clot and Rioter where they would continue making jingle sounds while walking after the Christmas event was over
  • Fixed a sound bug with the .500 Magnum Revolver where it was missing its hammer sound effect on full reloads
  • Fixed a sound bug with the Stoner 63A LMG where its melee bash was missing melee sound effects
  • Fixed an animation bug with the Dual .500 Magnum Revolvers where the hammers did not reset back into their proper positions after an empty reload


Zeds
  • Fixed a gameplay bug with the Abomination where players can become stuck in the grab animation while it performs its gorge attack during Zedtime
  • Fixed a gameplay bug with Abomination where he would sometimes become stuck on his own minions and die immediately from being unable to path successfully to the players
  • Fixed a model bug with the Abomination where the model was not enlarging upon dealing damage to players on the Beefcake weekly
  • Fixed a sound bug with the King Fleshpound where its footsteps and noises were displaced after firing its laser


General
  • Fixed a gameplay bug with Zed Weeklies, Bobble Zed and Up,Up, and Decay, where some of the zeds had more body and head health than intended
  • Fixed a gameplay bug with dosh where players spawning into the beginning of the 3rd wave trader time will have 0 starting dosh
  • Fixed a daily objective bug with the Spitfire pistols where the damage daily objective did not account for the fire damage over time
  • Fixed a daily objective bug with the M16 M203 where the damage daily objective did not account for the M203 explosive and impact damage from the HE round
  • Fixed a SFX bug with the playable Survival Versus Scrake Christmas variant where the glow overlay was missing from its model
  • Fixed a daily objective bug with the Complete Match as PC Rob Briar daily objective where it did not register a completion after completing a Weekly match as PC Rob Briar
  • Fixed a sound bug with Stand Your Ground where the stinger sound did not play for losing the Stand Your Ground objective


Map
  • Fixed a lighting bug in Prison where a light would flicker on and off depending on the player’s distance from the light source
  • Fixed a collision bug in Prison where certain welded doors would break and remain standing in the doorframe, obscuring the vision of players
  • Fixed a collision bug where a blocking volume in Tragic Kingdom kept players from breaking a collectible inside of a truck
  • Fixed a SFX bug where the alt-fire of the Freezethrower caused a constant blast and sound effect on the dead elf props located in Krampus Lair
  • Fixed a spawning bug in Holdout-style maps where the portal entry child spawners were not working
  • Fixed a collision bug in Krampus Lair where some of the welded, wooden doors in the underground prison would break and remain standing in the doorframe
  • Fixed a collision bug in ZED Landing where some rocks had FLEX meshes that were not being utilized
  • Fixed a SFX bug with lava meshes in The Descent where blood and explosion decals could appear on their surface
  • Fixed a model bug in Nightmare where eyeballs were missing on dedicated servers from the massive flesh mountain creature in the boss arena


UI
  • Fixed a UI bug with the Trader Pod menu where the weapons were not being properly sorted from least to most expensive
  • Fixed a UI bug with the Welder | Vault | Vosh | Precious, Kukri | Vault | Vosh | Precious, and Demo Knife | Vault | Vosh | Precious where they did not have the option to recycle
  • Fixed a text bug with all dual pistols except the dual 9MM pistols where the description text stated “Each can be individually sold” but they actually could not be individually sold
  • Fixed a text bug with the Survivalist perk skill ZED-TIME - Lockdown where there were quotation marks at the end of its description
  • Fixed a text bug with the Masterson | Vault | Camo Blotches | Purple where the text, “Compatible with Lt. Bill Masterson”, was missing Classic Masterson
  • Fixed a text bug with the Trader menu description of the Heckler & Koch UMP where it stated that it has a semi-auto fire mode. Rather, it has a burst fire mode
  • Fixed a UI bug with the Varmint Rifle where using extra ammo Command perk skills caused an inaccurate display of the total ammo when first entering the Trader Pod menu
  • Fixed a UI bug with the Matchmaking Squad messaging where “The party host has left.” message appeared at incorrect times
  • Fixed a localization bug with Horzine Supply Emote Series #1 and #2 crates where the description for them was not localized


Cosmetic
  • Fixed a cosmetic bug with Oisten Jagerhorn where he could not wear eye patch cosmetics
  • Fixed a cosmetic bug with the Wasteland suit where backpack cosmetics could not be equipped while having the Wasteland outfit equipped
  • Fixed a cosmetic bug with the Porcelain Mask | Vault | Broken where it was not able to be equipped on any character
  • Fixed a cosmetic bug with the Alan | Vault | Camo Blotches | Arctic where it could not be equipped onto Classic Masterson
  • Fixed a model bug with the C4 where the precious skin texture did not display on thrown C4


Platform Specific Fixes
PC/Steam
  • Fixed a code bug with dedicated servers where logs were being generated that consumed a lot of CPU after a period of time
  • Fixed a code bug with the KFPickupFactory : bEnabledAtStart option in the KF2 SDK where the option did not function properly regardless of it being checked on or off
  • Fixed a code bug with WebAdmin chat logging where it wasn’t logging teamsay in Survival and Weekly dedicated servers
  • Fixed a UI bug with the Server Browser where spectators incremented the player count on dedicated servers
  • Fixed a gameplay bug with spectators where they could receive credit for dailies, weeklies, and achievements
  • Fixed a gameplay bug with the Trader Pod auto-trade feature where it was unintentionally triggering for players. Players now need to hold the button for 2 seconds before the auto-trade occurs


PS4 and Xbox One
  • Fixed a console bug where some players were not receiving their reward items
  • Fixed a UI bug with the Christmas seasonal objectives where the Vault Dosh values were not displaying on dedicated servers for new clients who have not done any of the seasonal objectives
  • Fixed a UI bug with the Audio/Video menu where selecting to default the values sets the gamma slider to the highest setting


Xbox One
  • Scaled back Xbox One X native resolution to 1512p to smooth out frame pacing issues and performance bottlenecks during gameplay
  • Fixed an issue where the Dosh Vault would visually be granted too much dosh and then look like it will fail proceed. The correct amount has been tracked, but a weekly may need to be accomplished before it fully corrects itself
  • Fixed a crash bug with the Nightmare map where exiting out of a Nightmare game session and returning to the home screen could cause a crash
  • Fixed a gameplay bug with Krampus Lair where the King Fleshpound was able to spawn as the boss during the Christmas seasonal event
  • Fixed an item granting bug with DLC items where some players were not receiving DLC items in their Inventory after purchasing them
Feb 28, 2018
DMD Mars Mission - FockaGames
Mini Guns - Omega Wars - Zesty Hamburger
Hey everyone! Here are the patch notes for the latest update! Most of the work done for this update has been to help optimize are servers and reduce the lag that some of you guys have been experiencing. That being said we have some AMAZING changes coming up in the next few months that the team can't wait to share with you guys. Make sure to check out the subreddit and our different social media for the announcements!

Minis
  • Increased Empire Infantry, Trucks, Helicopter and Plane Health difference from 10% to 15%
  • Decreased Empire Tanks Health difference from -20% to -15%
  • Base / Standard Base / Fort: Increased damage from 100 to 120
  • Soldier / Infantry / Rifleman: Increased damage from 65 to 70
  • Rocket Launcher / Anti-Vehicle Infantry / Rocket Soldier: Increased damage from 200 to 300, reduced damage vs infantry from 50 to 35, reduced damage vs helicopters from 75 to 50, reduced damage vs base from 50 to 35
  • Mortar / Small Bertha: Reduced fire time from 0.6 to 0.4, increased max range from 250 to 300
  • Heavy Machine Gun / Stationary Gunner / Tripod Gunner: Increased damage from 20 to 30, reduced damage vs trucks from 50 to 25, reduced damage vs base from 25 to 10, increased truck targeting priority
  • Commando / Grenadier: Increased grenade min range from 100 to 125, reduced radius from 45 to 30
  • Photon Trooper / Laser Trooper: Increased base targeting priority
  • Combat Medic: Reduced health from 165 to 110, reduced damage from 27 to 23
  • Paratrooper / Airborne Trooper: Increased range from 100 to 120, damage from 50 to 60, reduced damage vs tanks from 50 to 25, increased truck targeting priority
  • Blaster / Heavy Infantry / Armored Infantry: Increased damage from 250 to 350
  • Pyroblaster / Flame Thrower: Now targets trucks over infantry
  • Tank Lady: Now targets trucks over infantry
  • Bike / Motorcycle / Cheetah Bike: Increased damage from 30 to 35
  • Hover Truck: Reduced run speed from 110 to 90, removed spread from cannon, increased cannon damage from 250 to 500, added 15 radius to cannon, no longer targets tanks with cannon, increased reload time from 0.7 to 1.3 with cannon, AP cost reduced from 5 to 4
  • Mine Layer / Alligator Truck: Increased mine damage from 400 to 600
  • Siege Tank / Artillery Tank / Giraffe Tank: Now prioritizes Buildings -> Tanks -> Trucks -> Heavy -> Infantry
  • Sonic Tank / Soundwave Tank: Now prioritizes Buildings -> Tanks -> Trucks -> Heavy -> Infantry
  • Missile Defense / S.A.M.: Reduced deploy time from 2.5 to 1.5, AP cost reduced by 1
  • Dragon Tank: Increased health from 960 to 1530
  • Mammoth Tank: No longer targets light infantry with standard cannon
  • Bomb Balloon / Hovering Balloon: Now targets trucks over tanks
  • Interceptor / Intercopter: Increased machine gun damage from 25 to 30, machine guns now targets planes, increased missile damage from 100 to 110, no longer targets infantry with missiles
  • Jet / Hunter: Now prioritizes trucks over tanks with missiles, prioritizes trucks over infantry with machine gun
  • Transport / Mini Tank Transporter: Increased health from 500 to 1000
Mini Guns - Omega Wars - Zesty Hamburger
Hey everyone! Here are the patch notes for the latest update! Most of the work done for this update has been to help optimize are servers and reduce the lag that some of you guys have been experiencing. That being said we have some AMAZING changes coming up in the next few months that the team can't wait to share with you guys. Make sure to check out the subreddit and our different social media for the announcements!

Minis
  • Increased Empire Infantry, Trucks, Helicopter and Plane Health difference from 10% to 15%
  • Decreased Empire Tanks Health difference from -20% to -15%
  • Base / Standard Base / Fort: Increased damage from 100 to 120
  • Soldier / Infantry / Rifleman: Increased damage from 65 to 70
  • Rocket Launcher / Anti-Vehicle Infantry / Rocket Soldier: Increased damage from 200 to 300, reduced damage vs infantry from 50 to 35, reduced damage vs helicopters from 75 to 50, reduced damage vs base from 50 to 35
  • Mortar / Small Bertha: Reduced fire time from 0.6 to 0.4, increased max range from 250 to 300
  • Heavy Machine Gun / Stationary Gunner / Tripod Gunner: Increased damage from 20 to 30, reduced damage vs trucks from 50 to 25, reduced damage vs base from 25 to 10, increased truck targeting priority
  • Commando / Grenadier: Increased grenade min range from 100 to 125, reduced radius from 45 to 30
  • Photon Trooper / Laser Trooper: Increased base targeting priority
  • Combat Medic: Reduced health from 165 to 110, reduced damage from 27 to 23
  • Paratrooper / Airborne Trooper: Increased range from 100 to 120, damage from 50 to 60, reduced damage vs tanks from 50 to 25, increased truck targeting priority
  • Blaster / Heavy Infantry / Armored Infantry: Increased damage from 250 to 350
  • Pyroblaster / Flame Thrower: Now targets trucks over infantry
  • Tank Lady: Now targets trucks over infantry
  • Bike / Motorcycle / Cheetah Bike: Increased damage from 30 to 35
  • Hover Truck: Reduced run speed from 110 to 90, removed spread from cannon, increased cannon damage from 250 to 500, added 15 radius to cannon, no longer targets tanks with cannon, increased reload time from 0.7 to 1.3 with cannon, AP cost reduced from 5 to 4
  • Mine Layer / Alligator Truck: Increased mine damage from 400 to 600
  • Siege Tank / Artillery Tank / Giraffe Tank: Now prioritizes Buildings -> Tanks -> Trucks -> Heavy -> Infantry
  • Sonic Tank / Soundwave Tank: Now prioritizes Buildings -> Tanks -> Trucks -> Heavy -> Infantry
  • Missile Defense / S.A.M.: Reduced deploy time from 2.5 to 1.5, AP cost reduced by 1
  • Dragon Tank: Increased health from 960 to 1530
  • Mammoth Tank: No longer targets light infantry with standard cannon
  • Bomb Balloon / Hovering Balloon: Now targets trucks over tanks
  • Interceptor / Intercopter: Increased machine gun damage from 25 to 30, machine guns now targets planes, increased missile damage from 100 to 110, no longer targets infantry with missiles
  • Jet / Hunter: Now prioritizes trucks over tanks with missiles, prioritizes trucks over infantry with machine gun
  • Transport / Mini Tank Transporter: Increased health from 500 to 1000
Feb 28, 2018
PIXELMAN - Kindermann Corp


https://www.youtube.com/watch?v=8p1roV6iJ1w
Direct link to the launch trailer.

After over 7 years of hard work, PIXELMAN is finally out!

Grab it now with a 40% launch discount! ːpmhornsːːpmsmileːːpmhornsː!

Here's what's new in the Full Edition:
  • Arcade Mode, this mode has an ending and bosses to fight after every stage!
  • PixelNinja, another playable character! He's very mysterious and powerful, you're going to need to unlock him though. Good luck!
  • Now you need to unlock Pixelgirl, but don't worry about it, just rescue 20 girls in any mode and you'll be able to play as the most awesome woman in Pixville!
  • Even more achievements! Who doesn't love a good challenge?
  • New tutorial, the old one is still there, but the first time you play PIXELMAN you'll see the new one. There's even some hidden stuff in there if you look around ; ) You can relaunch the tutorial at any time in Arcade mode when you're selecting your character (it's only available with Pixelman).
  • Spanish localization, si, si! Juega al Pixelmano!
  • Tons of little adjustments and fixes.
If you're interested in reading PIXELMAN's full development story, go here and check it out! It's long but worth it!

Why PIXELMAN took over 7 years to make

Thank you all for playing and for bearing with us during this super long development process! Now we need to go get drunk...

The citizens of Pixville are counting on you! ːpmvictoryː
Feb 28, 2018
PIXELMAN - Kindermann Corp


https://www.youtube.com/watch?v=8p1roV6iJ1w
Direct link to the launch trailer.

After over 7 years of hard work, PIXELMAN is finally out!

Grab it now with a 40% launch discount! :pmhorns::pmsmile::pmhorns:!

Here's what's new in the Full Edition:
  • Arcade Mode, this mode has an ending and bosses to fight after every stage!
  • PixelNinja, another playable character! He's very mysterious and powerful, you're going to need to unlock him though. Good luck!
  • Now you need to unlock Pixelgirl, but don't worry about it, just rescue 20 girls in any mode and you'll be able to play as the most awesome woman in Pixville!
  • Even more achievements! Who doesn't love a good challenge?
  • New tutorial, the old one is still there, but the first time you play PIXELMAN you'll see the new one. There's even some hidden stuff in there if you look around ; ) You can relaunch the tutorial at any time in Arcade mode when you're selecting your character (it's only available with Pixelman).
  • Spanish localization, si, si! Juega al Pixelmano!
  • Tons of little adjustments and fixes.
If you're interested in reading PIXELMAN's full development story, go here and check it out! It's long but worth it!

Why PIXELMAN took over 7 years to make

Thank you all for playing and for bearing with us during this super long development process! Now we need to go get drunk...

The citizens of Pixville are counting on you! :pmvictory:
Feb 28, 2018
7 Soccer: a sci-fi soccer tale - Elis-D
- Added the automatic change of the player during the pass, while maintaining the freedom of the manual player change. As soon as a teammate gets possession of the ball, you can control him.

- Added field changes between first and second half in the matches.

- Added the fouls and free kicks with the ability to pull effect to the shoot.
Fouls can occur only in the green zone of normal shots (just over half the field and outside the penalty area)
with free kicks from the limit and melee in the area.

Free kicks: SHOT button to kick and left or right to give effect to the ball while it is moving (if you are using the gamepad use directional cross for the effect)

- other slight improvements

- save system optimized.

...