Hello, we want to tell you that an update is available.
in this patch the framerate was improved, some problems of the camera were fixed and the health of the enemies was balanced, besides that we added extra content to the levels and design improvements. enjoy
Hello, we want to tell you that an update is available.
in this patch the framerate was improved, some problems of the camera were fixed and the health of the enemies was balanced, besides that we added extra content to the levels and design improvements. enjoy
Players and Server admins can now opt-in to the Spring Beta Update. Players can choose to opt-in by seleting the "preview" option from their beta tab for the game in Steam Properties. Admins can opt their servers in by updating with the following command: app_update 232130 -beta preview
The full changelog is as follows:
Highlights
2 New Maps
Endless Only - DieSector
Holdout - Power Core
New Endless Game Mode
Patriarch Trader voice for Endless Mode
Chance for mutated waves (Single Zed, Weekly, and Stand Your Ground waves)
3 New Weapons
Mac 10 SMG for Firebug and SWAT
Husk Cannon for Firebug and Demolitionist
AF 2011-A1 for Gunslinger
New Playable Character
D.A.R.
Reworked Zed
Elite Alpha Clot is now the Rioter
Time Limited Spring Objectives, Tickets and Items (event tickets and drops will not be part of the beta)
Endless Spring Objectives to earn D.A.R. armor and variations
Cyberpunk Event Tickets
Cyberpunk Cosmetics
Zedconomy
Assault D.A.R. Bundle
D.A.R. Cosmetic Crate
Weapon Collector Crate
New Steam Achievements for DieSector, Power Core, and their Collectibles
General
Added Daily Objectives for D.A.R., Mac 10, Husk Cannon, and AF 2011-A1.
Removed all of the Survival Versus mode Daily Objectives until we have a chance to revisit the mode
Added two new boss music tracks
Abomination - “Hack Attack” by Rocky Gray
King Fleshpound - “Spike Grinder” by Rocky Gray
Memory improvements on all platforms
Reduced load times across a variety of hardware on PC
This should fix several potential lock ups on PlayStation 4 and XboxOne
Added the ability for players to vote to skip trader time in the escape menu
Added a confirmation notification message whenever a player selects Basic Training on the Home menu
Added Stand Your Ground objectives to all non-Holdout maps
There is a 35% chance of a wave having a Stand Your Ground objective
The 1st and Boss wave will not have a Stand Your Ground objective
Server admins can turn these off
Dosh Vault rewards are now granted for
Zed and Boss kills
Stand Your Ground objectives
XP rewards are now granted for Stand Your Ground objectives
Improved explosive projectile trajectory for certain weapons so that firing straight up will result in the explosive round eventually falling back down
Added HUD UI for the Command Wheel so that players can see the requests and statements made by other players around the map
Added iconography and color to text in the Trader Pod menu to help players know if their weapons are low on ammo or completely out.
Balance Zeds
Elite Alpha Clot is now the Rioter
Now armored up in the front on his torso and head, aim for his legs or his back to bring him down!
Rally ability SFX have been changed to fit more aesthetically
Survival Versus
Lowered the EMP incapacitation resistance of the playable Alpha Clot, Slasher, Stalker, Crawler, Gorefast, Bloat, and Fleshpound to make it easier to induce the EMP effect on them
Perks and Weapons
.500 Magnum Revolvers
Damage increased 6.6%
1858 Revolvers
Damage increased 100%
Bug Fixes Perks and Weapons
Fixed a gameplay bug with the Medic perk skill, Acidic Rounds, where it did not deal the correct amount of damage
Fixed a gameplay bug with the Hemogoblin where the Medic perk skill, Acidic Rounds, reduced the damage of the bleed damage over time
Fixed a gameplay bug with the Gunslinger perk skills, Rack `em Up and Bone Breaker, where the damage bonus was not applying in online game sessions
Fixed a gameplay bug with the Medical Syringe where players could use the syringe to heal other players from any distance
Fixed a gameplay bug with the Demolitionist and Support perks where players could swap back and forth between the two perks and grant other players ammo and grenades repeatedly during Trader Time
Fixed a sound bug with the Alpha Clot and Rioter where they would continue making jingle sounds while walking after the Christmas event was over
Fixed a sound bug with the .500 Magnum Revolver where it was missing its hammer sound effect on full reloads
Fixed a sound bug with the Stoner 63A LMG where its melee bash was missing melee sound effects
Fixed an animation bug with the Dual .500 Magnum Revolvers where the hammers did not reset back into their proper positions after an empty reload
Zeds
Fixed a gameplay bug with the Abomination where players can become stuck in the grab animation while it performs its gorge attack during Zedtime
Fixed a gameplay bug with Abomination where he would sometimes become stuck on his own minions and die immediately from being unable to path successfully to the players
Fixed a model bug with the Abomination where the model was not enlarging upon dealing damage to players on the Beefcake weekly
Fixed a sound bug with the King Fleshpound where its footsteps and noises were displaced after firing its laser
General
Fixed a gameplay bug with Zed Weeklies, Bobble Zed and Up,Up, and Decay, where some of the zeds had more body and head health than intended
Fixed a gameplay bug with dosh where players spawning into the beginning of the 3rd wave trader time will have 0 starting dosh
Fixed a daily objective bug with the Spitfire pistols where the damage daily objective did not account for the fire damage over time
Fixed a daily objective bug with the M16 M203 where the damage daily objective did not account for the M203 explosive and impact damage from the HE round
Fixed a SFX bug with the playable Survival Versus Scrake Christmas variant where the glow overlay was missing from its model
Fixed a daily objective bug with the Complete Match as PC Rob Briar daily objective where it did not register a completion after completing a Weekly match as PC Rob Briar
Fixed a sound bug with Stand Your Ground where the stinger sound did not play for losing the Stand Your Ground objective
Map
Fixed a lighting bug in Prison where a light would flicker on and off depending on the player’s distance from the light source
Fixed a collision bug in Prison where certain welded doors would break and remain standing in the doorframe, obscuring the vision of players
Fixed a collision bug where a blocking volume in Tragic Kingdom kept players from breaking a collectible inside of a truck
Fixed a SFX bug where the alt-fire of the Freezethrower caused a constant blast and sound effect on the dead elf props located in Krampus Lair
Fixed a spawning bug in Holdout-style maps where the portal entry child spawners were not working
Fixed a collision bug in Krampus Lair where some of the welded, wooden doors in the underground prison would break and remain standing in the doorframe
Fixed a collision bug in ZED Landing where some rocks had FLEX meshes that were not being utilized
Fixed a SFX bug with lava meshes in The Descent where blood and explosion decals could appear on their surface
Fixed a model bug in Nightmare where eyeballs were missing on dedicated servers from the massive flesh mountain creature in the boss arena
UI
Fixed a UI bug with the Trader Pod menu where the weapons were not being properly sorted from least to most expensive
Fixed a UI bug with the Welder | Vault | Vosh | Precious, Kukri | Vault | Vosh | Precious, and Demo Knife | Vault | Vosh | Precious where they did not have the option to recycle
Fixed a text bug with all dual pistols except the dual 9MM pistols where the description text stated “Each can be individually sold” but they actually could not be individually sold
Fixed a text bug with the Survivalist perk skill ZED-TIME - Lockdown where there were quotation marks at the end of its description
Fixed a text bug with the Masterson | Vault | Camo Blotches | Purple where the text, “Compatible with Lt. Bill Masterson”, was missing Classic Masterson
Fixed a text bug with the Trader menu description of the Heckler & Koch UMP where it stated that it has a semi-auto fire mode. Rather, it has a burst fire mode
Fixed a UI bug with the Varmint Rifle where using extra ammo Command perk skills caused an inaccurate display of the total ammo when first entering the Trader Pod menu
Fixed a UI bug with the Matchmaking Squad messaging where “The party host has left.” message appeared at incorrect times
Fixed a localization bug with Horzine Supply Emote Series #1 and #2 crates where the description for them was not localized
Cosmetic
Fixed a cosmetic bug with Oisten Jagerhorn where he could not wear eye patch cosmetics
Fixed a cosmetic bug with the Wasteland suit where backpack cosmetics could not be equipped while having the Wasteland outfit equipped
Fixed a cosmetic bug with the Porcelain Mask | Vault | Broken where it was not able to be equipped on any character
Fixed a cosmetic bug with the Alan | Vault | Camo Blotches | Arctic where it could not be equipped onto Classic Masterson
Fixed a model bug with the C4 where the precious skin texture did not display on thrown C4
Platform Specific Fixes PC/Steam
Fixed a code bug with dedicated servers where logs were being generated that consumed a lot of CPU after a period of time
Fixed a code bug with the KFPickupFactory : bEnabledAtStart option in the KF2 SDK where the option did not function properly regardless of it being checked on or off
Fixed a code bug with WebAdmin chat logging where it wasn’t logging teamsay in Survival and Weekly dedicated servers
Fixed a UI bug with the Server Browser where spectators incremented the player count on dedicated servers
Fixed a gameplay bug with spectators where they could receive credit for dailies, weeklies, and achievements
Fixed a gameplay bug with the Trader Pod auto-trade feature where it was unintentionally triggering for players. Players now need to hold the button for 2 seconds before the auto-trade occurs
PS4 and Xbox One
Fixed a console bug where some players were not receiving their reward items
Fixed a UI bug with the Christmas seasonal objectives where the Vault Dosh values were not displaying on dedicated servers for new clients who have not done any of the seasonal objectives
Fixed a UI bug with the Audio/Video menu where selecting to default the values sets the gamma slider to the highest setting
Xbox One
Scaled back Xbox One X native resolution to 1512p to smooth out frame pacing issues and performance bottlenecks during gameplay
Fixed an issue where the Dosh Vault would visually be granted too much dosh and then look like it will fail proceed. The correct amount has been tracked, but a weekly may need to be accomplished before it fully corrects itself
Fixed a crash bug with the Nightmare map where exiting out of a Nightmare game session and returning to the home screen could cause a crash
Fixed a gameplay bug with Krampus Lair where the King Fleshpound was able to spawn as the boss during the Christmas seasonal event
Fixed an item granting bug with DLC items where some players were not receiving DLC items in their Inventory after purchasing them
Players and Server admins can now opt-in to the Spring Beta Update. Players can choose to opt-in by seleting the "preview" option from their beta tab for the game in Steam Properties. Admins can opt their servers in by updating with the following command: app_update 232130 -beta preview
The full changelog is as follows:
Highlights
2 New Maps
Endless Only - DieSector
Holdout - Power Core
New Endless Game Mode
Patriarch Trader voice for Endless Mode
Chance for mutated waves (Single Zed, Weekly, and Stand Your Ground waves)
3 New Weapons
Mac 10 SMG for Firebug and SWAT
Husk Cannon for Firebug and Demolitionist
AF 2011-A1 for Gunslinger
New Playable Character
D.A.R.
Reworked Zed
Elite Alpha Clot is now the Rioter
Time Limited Spring Objectives, Tickets and Items (event tickets and drops will not be part of the beta)
Endless Spring Objectives to earn D.A.R. armor and variations
Cyberpunk Event Tickets
Cyberpunk Cosmetics
Zedconomy
Assault D.A.R. Bundle
D.A.R. Cosmetic Crate
Weapon Collector Crate
New Steam Achievements for DieSector, Power Core, and their Collectibles
General
Added Daily Objectives for D.A.R., Mac 10, Husk Cannon, and AF 2011-A1.
Removed all of the Survival Versus mode Daily Objectives until we have a chance to revisit the mode
Added two new boss music tracks
Abomination - “Hack Attack” by Rocky Gray
King Fleshpound - “Spike Grinder” by Rocky Gray
Memory improvements on all platforms
Reduced load times across a variety of hardware on PC
This should fix several potential lock ups on PlayStation 4 and XboxOne
Added the ability for players to vote to skip trader time in the escape menu
Added a confirmation notification message whenever a player selects Basic Training on the Home menu
Added Stand Your Ground objectives to all non-Holdout maps
There is a 35% chance of a wave having a Stand Your Ground objective
The 1st and Boss wave will not have a Stand Your Ground objective
Server admins can turn these off
Dosh Vault rewards are now granted for
Zed and Boss kills
Stand Your Ground objectives
XP rewards are now granted for Stand Your Ground objectives
Improved explosive projectile trajectory for certain weapons so that firing straight up will result in the explosive round eventually falling back down
Added HUD UI for the Command Wheel so that players can see the requests and statements made by other players around the map
Added iconography and color to text in the Trader Pod menu to help players know if their weapons are low on ammo or completely out.
Balance Zeds
Elite Alpha Clot is now the Rioter
Now armored up in the front on his torso and head, aim for his legs or his back to bring him down!
Rally ability SFX have been changed to fit more aesthetically
Survival Versus
Lowered the EMP incapacitation resistance of the playable Alpha Clot, Slasher, Stalker, Crawler, Gorefast, Bloat, and Fleshpound to make it easier to induce the EMP effect on them
Perks and Weapons
.500 Magnum Revolvers
Damage increased 6.6%
1858 Revolvers
Damage increased 100%
Bug Fixes Perks and Weapons
Fixed a gameplay bug with the Medic perk skill, Acidic Rounds, where it did not deal the correct amount of damage
Fixed a gameplay bug with the Hemogoblin where the Medic perk skill, Acidic Rounds, reduced the damage of the bleed damage over time
Fixed a gameplay bug with the Gunslinger perk skills, Rack `em Up and Bone Breaker, where the damage bonus was not applying in online game sessions
Fixed a gameplay bug with the Medical Syringe where players could use the syringe to heal other players from any distance
Fixed a gameplay bug with the Demolitionist and Support perks where players could swap back and forth between the two perks and grant other players ammo and grenades repeatedly during Trader Time
Fixed a sound bug with the Alpha Clot and Rioter where they would continue making jingle sounds while walking after the Christmas event was over
Fixed a sound bug with the .500 Magnum Revolver where it was missing its hammer sound effect on full reloads
Fixed a sound bug with the Stoner 63A LMG where its melee bash was missing melee sound effects
Fixed an animation bug with the Dual .500 Magnum Revolvers where the hammers did not reset back into their proper positions after an empty reload
Zeds
Fixed a gameplay bug with the Abomination where players can become stuck in the grab animation while it performs its gorge attack during Zedtime
Fixed a gameplay bug with Abomination where he would sometimes become stuck on his own minions and die immediately from being unable to path successfully to the players
Fixed a model bug with the Abomination where the model was not enlarging upon dealing damage to players on the Beefcake weekly
Fixed a sound bug with the King Fleshpound where its footsteps and noises were displaced after firing its laser
General
Fixed a gameplay bug with Zed Weeklies, Bobble Zed and Up,Up, and Decay, where some of the zeds had more body and head health than intended
Fixed a gameplay bug with dosh where players spawning into the beginning of the 3rd wave trader time will have 0 starting dosh
Fixed a daily objective bug with the Spitfire pistols where the damage daily objective did not account for the fire damage over time
Fixed a daily objective bug with the M16 M203 where the damage daily objective did not account for the M203 explosive and impact damage from the HE round
Fixed a SFX bug with the playable Survival Versus Scrake Christmas variant where the glow overlay was missing from its model
Fixed a daily objective bug with the Complete Match as PC Rob Briar daily objective where it did not register a completion after completing a Weekly match as PC Rob Briar
Fixed a sound bug with Stand Your Ground where the stinger sound did not play for losing the Stand Your Ground objective
Map
Fixed a lighting bug in Prison where a light would flicker on and off depending on the player’s distance from the light source
Fixed a collision bug in Prison where certain welded doors would break and remain standing in the doorframe, obscuring the vision of players
Fixed a collision bug where a blocking volume in Tragic Kingdom kept players from breaking a collectible inside of a truck
Fixed a SFX bug where the alt-fire of the Freezethrower caused a constant blast and sound effect on the dead elf props located in Krampus Lair
Fixed a spawning bug in Holdout-style maps where the portal entry child spawners were not working
Fixed a collision bug in Krampus Lair where some of the welded, wooden doors in the underground prison would break and remain standing in the doorframe
Fixed a collision bug in ZED Landing where some rocks had FLEX meshes that were not being utilized
Fixed a SFX bug with lava meshes in The Descent where blood and explosion decals could appear on their surface
Fixed a model bug in Nightmare where eyeballs were missing on dedicated servers from the massive flesh mountain creature in the boss arena
UI
Fixed a UI bug with the Trader Pod menu where the weapons were not being properly sorted from least to most expensive
Fixed a UI bug with the Welder | Vault | Vosh | Precious, Kukri | Vault | Vosh | Precious, and Demo Knife | Vault | Vosh | Precious where they did not have the option to recycle
Fixed a text bug with all dual pistols except the dual 9MM pistols where the description text stated “Each can be individually sold” but they actually could not be individually sold
Fixed a text bug with the Survivalist perk skill ZED-TIME - Lockdown where there were quotation marks at the end of its description
Fixed a text bug with the Masterson | Vault | Camo Blotches | Purple where the text, “Compatible with Lt. Bill Masterson”, was missing Classic Masterson
Fixed a text bug with the Trader menu description of the Heckler & Koch UMP where it stated that it has a semi-auto fire mode. Rather, it has a burst fire mode
Fixed a UI bug with the Varmint Rifle where using extra ammo Command perk skills caused an inaccurate display of the total ammo when first entering the Trader Pod menu
Fixed a UI bug with the Matchmaking Squad messaging where “The party host has left.” message appeared at incorrect times
Fixed a localization bug with Horzine Supply Emote Series #1 and #2 crates where the description for them was not localized
Cosmetic
Fixed a cosmetic bug with Oisten Jagerhorn where he could not wear eye patch cosmetics
Fixed a cosmetic bug with the Wasteland suit where backpack cosmetics could not be equipped while having the Wasteland outfit equipped
Fixed a cosmetic bug with the Porcelain Mask | Vault | Broken where it was not able to be equipped on any character
Fixed a cosmetic bug with the Alan | Vault | Camo Blotches | Arctic where it could not be equipped onto Classic Masterson
Fixed a model bug with the C4 where the precious skin texture did not display on thrown C4
Platform Specific Fixes PC/Steam
Fixed a code bug with dedicated servers where logs were being generated that consumed a lot of CPU after a period of time
Fixed a code bug with the KFPickupFactory : bEnabledAtStart option in the KF2 SDK where the option did not function properly regardless of it being checked on or off
Fixed a code bug with WebAdmin chat logging where it wasn’t logging teamsay in Survival and Weekly dedicated servers
Fixed a UI bug with the Server Browser where spectators incremented the player count on dedicated servers
Fixed a gameplay bug with spectators where they could receive credit for dailies, weeklies, and achievements
Fixed a gameplay bug with the Trader Pod auto-trade feature where it was unintentionally triggering for players. Players now need to hold the button for 2 seconds before the auto-trade occurs
PS4 and Xbox One
Fixed a console bug where some players were not receiving their reward items
Fixed a UI bug with the Christmas seasonal objectives where the Vault Dosh values were not displaying on dedicated servers for new clients who have not done any of the seasonal objectives
Fixed a UI bug with the Audio/Video menu where selecting to default the values sets the gamma slider to the highest setting
Xbox One
Scaled back Xbox One X native resolution to 1512p to smooth out frame pacing issues and performance bottlenecks during gameplay
Fixed an issue where the Dosh Vault would visually be granted too much dosh and then look like it will fail proceed. The correct amount has been tracked, but a weekly may need to be accomplished before it fully corrects itself
Fixed a crash bug with the Nightmare map where exiting out of a Nightmare game session and returning to the home screen could cause a crash
Fixed a gameplay bug with Krampus Lair where the King Fleshpound was able to spawn as the boss during the Christmas seasonal event
Fixed an item granting bug with DLC items where some players were not receiving DLC items in their Inventory after purchasing them
Hey everyone! Here are the patch notes for the latest update! Most of the work done for this update has been to help optimize are servers and reduce the lag that some of you guys have been experiencing. That being said we have some AMAZING changes coming up in the next few months that the team can't wait to share with you guys. Make sure to check out the subreddit and our different social media for the announcements!
Minis
Increased Empire Infantry, Trucks, Helicopter and Plane Health difference from 10% to 15%
Decreased Empire Tanks Health difference from -20% to -15%
Base / Standard Base / Fort: Increased damage from 100 to 120
Soldier / Infantry / Rifleman: Increased damage from 65 to 70
Rocket Launcher / Anti-Vehicle Infantry / Rocket Soldier: Increased damage from 200 to 300, reduced damage vs infantry from 50 to 35, reduced damage vs helicopters from 75 to 50, reduced damage vs base from 50 to 35
Mortar / Small Bertha: Reduced fire time from 0.6 to 0.4, increased max range from 250 to 300
Heavy Machine Gun / Stationary Gunner / Tripod Gunner: Increased damage from 20 to 30, reduced damage vs trucks from 50 to 25, reduced damage vs base from 25 to 10, increased truck targeting priority
Commando / Grenadier: Increased grenade min range from 100 to 125, reduced radius from 45 to 30
Photon Trooper / Laser Trooper: Increased base targeting priority
Combat Medic: Reduced health from 165 to 110, reduced damage from 27 to 23
Paratrooper / Airborne Trooper: Increased range from 100 to 120, damage from 50 to 60, reduced damage vs tanks from 50 to 25, increased truck targeting priority
Blaster / Heavy Infantry / Armored Infantry: Increased damage from 250 to 350
Pyroblaster / Flame Thrower: Now targets trucks over infantry
Tank Lady: Now targets trucks over infantry
Bike / Motorcycle / Cheetah Bike: Increased damage from 30 to 35
Hover Truck: Reduced run speed from 110 to 90, removed spread from cannon, increased cannon damage from 250 to 500, added 15 radius to cannon, no longer targets tanks with cannon, increased reload time from 0.7 to 1.3 with cannon, AP cost reduced from 5 to 4
Mine Layer / Alligator Truck: Increased mine damage from 400 to 600
Siege Tank / Artillery Tank / Giraffe Tank: Now prioritizes Buildings -> Tanks -> Trucks -> Heavy -> Infantry
Sonic Tank / Soundwave Tank: Now prioritizes Buildings -> Tanks -> Trucks -> Heavy -> Infantry
Missile Defense / S.A.M.: Reduced deploy time from 2.5 to 1.5, AP cost reduced by 1
Dragon Tank: Increased health from 960 to 1530
Mammoth Tank: No longer targets light infantry with standard cannon
Bomb Balloon / Hovering Balloon: Now targets trucks over tanks
Interceptor / Intercopter: Increased machine gun damage from 25 to 30, machine guns now targets planes, increased missile damage from 100 to 110, no longer targets infantry with missiles
Jet / Hunter: Now prioritizes trucks over tanks with missiles, prioritizes trucks over infantry with machine gun
Transport / Mini Tank Transporter: Increased health from 500 to 1000
Hey everyone! Here are the patch notes for the latest update! Most of the work done for this update has been to help optimize are servers and reduce the lag that some of you guys have been experiencing. That being said we have some AMAZING changes coming up in the next few months that the team can't wait to share with you guys. Make sure to check out the subreddit and our different social media for the announcements!
Minis
Increased Empire Infantry, Trucks, Helicopter and Plane Health difference from 10% to 15%
Decreased Empire Tanks Health difference from -20% to -15%
Base / Standard Base / Fort: Increased damage from 100 to 120
Soldier / Infantry / Rifleman: Increased damage from 65 to 70
Rocket Launcher / Anti-Vehicle Infantry / Rocket Soldier: Increased damage from 200 to 300, reduced damage vs infantry from 50 to 35, reduced damage vs helicopters from 75 to 50, reduced damage vs base from 50 to 35
Mortar / Small Bertha: Reduced fire time from 0.6 to 0.4, increased max range from 250 to 300
Heavy Machine Gun / Stationary Gunner / Tripod Gunner: Increased damage from 20 to 30, reduced damage vs trucks from 50 to 25, reduced damage vs base from 25 to 10, increased truck targeting priority
Commando / Grenadier: Increased grenade min range from 100 to 125, reduced radius from 45 to 30
Photon Trooper / Laser Trooper: Increased base targeting priority
Combat Medic: Reduced health from 165 to 110, reduced damage from 27 to 23
Paratrooper / Airborne Trooper: Increased range from 100 to 120, damage from 50 to 60, reduced damage vs tanks from 50 to 25, increased truck targeting priority
Blaster / Heavy Infantry / Armored Infantry: Increased damage from 250 to 350
Pyroblaster / Flame Thrower: Now targets trucks over infantry
Tank Lady: Now targets trucks over infantry
Bike / Motorcycle / Cheetah Bike: Increased damage from 30 to 35
Hover Truck: Reduced run speed from 110 to 90, removed spread from cannon, increased cannon damage from 250 to 500, added 15 radius to cannon, no longer targets tanks with cannon, increased reload time from 0.7 to 1.3 with cannon, AP cost reduced from 5 to 4
Mine Layer / Alligator Truck: Increased mine damage from 400 to 600
Siege Tank / Artillery Tank / Giraffe Tank: Now prioritizes Buildings -> Tanks -> Trucks -> Heavy -> Infantry
Sonic Tank / Soundwave Tank: Now prioritizes Buildings -> Tanks -> Trucks -> Heavy -> Infantry
Missile Defense / S.A.M.: Reduced deploy time from 2.5 to 1.5, AP cost reduced by 1
Dragon Tank: Increased health from 960 to 1530
Mammoth Tank: No longer targets light infantry with standard cannon
Bomb Balloon / Hovering Balloon: Now targets trucks over tanks
Interceptor / Intercopter: Increased machine gun damage from 25 to 30, machine guns now targets planes, increased missile damage from 100 to 110, no longer targets infantry with missiles
Jet / Hunter: Now prioritizes trucks over tanks with missiles, prioritizes trucks over infantry with machine gun
Transport / Mini Tank Transporter: Increased health from 500 to 1000
After over 7 years of hard work, PIXELMAN is finally out!
Grab it now with a 40% launch discount! ːpmhornsːːpmsmileːːpmhornsː!
Here's what's new in the Full Edition:
Arcade Mode, this mode has an ending and bosses to fight after every stage!
PixelNinja, another playable character! He's very mysterious and powerful, you're going to need to unlock him though. Good luck!
Now you need to unlock Pixelgirl, but don't worry about it, just rescue 20 girls in any mode and you'll be able to play as the most awesome woman in Pixville!
Even more achievements! Who doesn't love a good challenge?
New tutorial, the old one is still there, but the first time you play PIXELMAN you'll see the new one. There's even some hidden stuff in there if you look around ; ) You can relaunch the tutorial at any time in Arcade mode when you're selecting your character (it's only available with Pixelman).
Spanish localization, si, si! Juega al Pixelmano!
Tons of little adjustments and fixes.
If you're interested in reading PIXELMAN's full development story, go here and check it out! It's long but worth it!
After over 7 years of hard work, PIXELMAN is finally out!
Grab it now with a 40% launch discount! :pmhorns::pmsmile::pmhorns:!
Here's what's new in the Full Edition:
Arcade Mode, this mode has an ending and bosses to fight after every stage!
PixelNinja, another playable character! He's very mysterious and powerful, you're going to need to unlock him though. Good luck!
Now you need to unlock Pixelgirl, but don't worry about it, just rescue 20 girls in any mode and you'll be able to play as the most awesome woman in Pixville!
Even more achievements! Who doesn't love a good challenge?
New tutorial, the old one is still there, but the first time you play PIXELMAN you'll see the new one. There's even some hidden stuff in there if you look around ; ) You can relaunch the tutorial at any time in Arcade mode when you're selecting your character (it's only available with Pixelman).
Spanish localization, si, si! Juega al Pixelmano!
Tons of little adjustments and fixes.
If you're interested in reading PIXELMAN's full development story, go here and check it out! It's long but worth it!
- Added the automatic change of the player during the pass, while maintaining the freedom of the manual player change. As soon as a teammate gets possession of the ball, you can control him.
- Added field changes between first and second half in the matches.
- Added the fouls and free kicks with the ability to pull effect to the shoot. Fouls can occur only in the green zone of normal shots (just over half the field and outside the penalty area) with free kicks from the limit and melee in the area.
Free kicks: SHOT button to kick and left or right to give effect to the ball while it is moving (if you are using the gamepad use directional cross for the effect)