We had over 100 entries this year for our Valentine’s Day Fan Art Contest! Thank you so much to everyone who put in so much love into each of their creations.
We had over 100 entries this year for our Valentine’s Day Fan Art Contest! Thank you so much to everyone who put in so much love into each of their creations.
The beta branch has finally made it to a stable spot, so it's time to bring a bunch of goodies over to the live branch!
As always, I'd love to hear your feedback, either over on the Steam forums, on Reddit (where I'm u/fyian), or directly at my email address at fyiandev@gmail.com. The beta branch is for testing incomplete or unpolished features, but the game is still in Early Access, so anything and everything on the main branch is still subject to change based on your feedback.
New Gym
The first thing you'll notice is that the gym is roomier and has a new look. A boxing dummy has been added for practicing hitting weak points, and more information has been added to the hit feedback displays. You'll notice there is some training equipment you can't get to yet - hopefully coming soon!
New Boxer Models
The next thing you might notice is that several of the boxers have gotten a face-lift. I've commissioned some custom modelling work to replace the character generation asset I was using previously, and I've been adding these new boxers to the beta branch as they get completed. You'll see new models for the sparring partner, Luis, Charong, and Duke. Joe and David will be replaced soon, too, as will some of the other NPCs.
Opponent Feedback Updates
Opponent reactions have been tweaked to better convey the effect of your hits. Note that there is no hidden "health bar" or equivalent mechanic and your hits don't do numerical damage in the traditional sense. You'll want to place good hits to take down your opponent, and your first hit might even knock your opponent down for the count if you land a solid blow to a weak point. Don't worry if you don't get the KO - bouts are meant to go to the score cards often.
Bleeding and Improved Bruising
Opponents can now bleed! This feature has been missing for a long time but has finally returned. Note that only the new boxing models bleed, so Joe and David won't.
I'm also spent some time improving the bruising effect to better compliment the skin shader I'm using for the new boxers.
Many Other Combat and AI Tweaks
Blocking and parrying should work much better than previous versions. The AI has better control of their movement in the ring. Opponents commit more to their moves and don't turn while punching, giving you more angles to attack them from. The auto-calibration system has been updated to feel more consistent. Scoring has been updated to make the AI more competitive. Animations have been updated to have more start-up time and to transition more smoothly. And more!
You can get more specific details by checking out the change logs that have been posted for the beta branch over the last few months.
If you're seeing a lot of jittery lag or a long initial loading time, this is being caused by a recent major update to SteamVR. This is currently fixed in the beta branch of SteamVR, and hopefully Valve will move it to their main branch soon.
There is a minor graphical glitch with the audience at the weigh-in stage.
The trainer hovers above the floor a bit at the gym screen.
Opponents in the dungeon start the bout partially inside the wall at their corner. Their placement during the actual combat portion of the rounds should still be correct.
The Thrill of the Fight - VR Boxing - Ian (Sealost)
Hello everyone!
The beta branch has finally made it to a stable spot, so it's time to bring a bunch of goodies over to the live branch!
As always, I'd love to hear your feedback, either over on the Steam forums, on Reddit (where I'm u/fyian), or directly at my email address at fyiandev@gmail.com. The beta branch is for testing incomplete or unpolished features, but the game is still in Early Access, so anything and everything on the main branch is still subject to change based on your feedback.
New Gym
The first thing you'll notice is that the gym is roomier and has a new look. A boxing dummy has been added for practicing hitting weak points, and more information has been added to the hit feedback displays. You'll notice there is some training equipment you can't get to yet - hopefully coming soon!
New Boxer Models
The next thing you might notice is that several of the boxers have gotten a face-lift. I've commissioned some custom modelling work to replace the character generation asset I was using previously, and I've been adding these new boxers to the beta branch as they get completed. You'll see new models for the sparring partner, Luis, Charong, and Duke. Joe and David will be replaced soon, too, as will some of the other NPCs.
Opponent Feedback Updates
Opponent reactions have been tweaked to better convey the effect of your hits. Note that there is no hidden "health bar" or equivalent mechanic and your hits don't do numerical damage in the traditional sense. You'll want to place good hits to take down your opponent, and your first hit might even knock your opponent down for the count if you land a solid blow to a weak point. Don't worry if you don't get the KO - bouts are meant to go to the score cards often.
Bleeding and Improved Bruising
Opponents can now bleed! This feature has been missing for a long time but has finally returned. Note that only the new boxing models bleed, so Joe and David won't.
I'm also spent some time improving the bruising effect to better compliment the skin shader I'm using for the new boxers.
Many Other Combat and AI Tweaks
Blocking and parrying should work much better than previous versions. The AI has better control of their movement in the ring. Opponents commit more to their moves and don't turn while punching, giving you more angles to attack them from. The auto-calibration system has been updated to feel more consistent. Scoring has been updated to make the AI more competitive. Animations have been updated to have more start-up time and to transition more smoothly. And more!
You can get more specific details by checking out the change logs that have been posted for the beta branch over the last few months.
If you're seeing a lot of jittery lag or a long initial loading time, this is being caused by a recent major update to SteamVR. This is currently fixed in the beta branch of SteamVR, and hopefully Valve will move it to their main branch soon.
There is a minor graphical glitch with the audience at the weigh-in stage.
The trainer hovers above the floor a bit at the gym screen.
Opponents in the dungeon start the bout partially inside the wall at their corner. Their placement during the actual combat portion of the rounds should still be correct.
Cluelesss Programmer Series on Twitch starts! Watch Tim learn from Joshua! Going live with Zazmo Arcade Game development at 6pm CST. Come join us for fun, laughs and perhaps some Steam giveaways!
Cluelesss Programmer Series on Twitch starts! Watch Tim learn from Joshua! Going live with Zazmo Arcade Game development at 6pm CST. Come join us for fun, laughs and perhaps some Steam giveaways!
I hope you’ve been enjoying XOXO Droplets for what it is. However, I’m sure we’ve all been thinking it, if only those guys could’ve been even worse people. Well, the time has finally come for that dream to be realized. The jerk squad is back in a brand new game and now they’re not only unnecessarily difficult annoyances, they’re also obsessive murderers. Amazing.
XOXO Blood Droplets is a Visual Novel being produced by GB Patch Games. It is a spin-off game, however you don’t need to have played the original for this to make sense. You play as JB (renameable) and get to romance the six main boyfriend options from XOXO Droplets: Pran Taylor, Jeremy King, Bae Pyoun, Shiloh Fields, Nate Lawson, and Everett Gray. There’s an array of side characters running around as well, both old and new. One route will be released for free, the other five will be included in a paid “full version”.
In the normal XOXO Droplets the boys have trouble admitting how they feel and don’t actively try to romance the MC. That is not the case here. All six of them openly want to be with JB and are willing to get rid of the competition if that’s what it’ll take. If you'd like to know what it’s like to have the tables turned and be pursued by these guys, do check out the demo we just released!
Also, feel free to join us in our Discord Channel if you have any questions or wanna share your experience with the demo (or anything else, really. The community is very nice). We’d be happy to see you there!