We're excited to announce that we'll be holding our second and final Darwin Project Open Beta test this weekend!
Beta Start: Friday, February 23 at Noon Pacific / 3 PM Eastern / 9 PM CET Beta End: Monday, February 26 at 9 AM Pacific / Noon Eastern / 6 PM CET
Over 80,000 of you joined us for the first Open Beta, and we've been hard at work making sure this next one is bigger and better! Take a look at the 1.7 patch notes to see the new features you can expect in this weekend's Open Beta: http://www.scavengers.ca/changelog/patch-notes-1-7/
Want to help us make sure Open Beta #2 is a success? Join us Tuesday, February 20 from 2 PM to 4 PM Eastern for a quick server stress test! (Note that streaming and recording is not allowed during this stress test, but encouraged during the Open Beta).
Thanks for your support, and see you in the arena soon!
We're excited to announce that we'll be holding our second and final Darwin Project Open Beta test this weekend!
Beta Start: Friday, February 23 at Noon Pacific / 3 PM Eastern / 9 PM CET Beta End: Monday, February 26 at 9 AM Pacific / Noon Eastern / 6 PM CET
Over 80,000 of you joined us for the first Open Beta, and we've been hard at work making sure this next one is bigger and better! Take a look at the 1.7 patch notes to see the new features you can expect in this weekend's Open Beta: http://www.scavengers.ca/changelog/patch-notes-1-7/
Want to help us make sure Open Beta #2 is a success? Join us Tuesday, February 20 from 2 PM to 4 PM Eastern for a quick server stress test! (Note that streaming and recording is not allowed during this stress test, but encouraged during the Open Beta).
Thanks for your support, and see you in the arena soon!
This update is aimed at improving quality of life and making this game more fun to play. Now you can dash through enemies. Enemies will slow down under your bullet hell, or even get knocked back after that juicy sawed-off shot at point-blank range. Also there won’t be annoying medpack drops from bosses when you have 99% HP. It will drop only when it’s really needed 😄
The next update will be released at March 5th and will contain three new levels for main scenario!
New stuff:
Bullets and projectiles now have an impulse which can knock enemies back on hit. Also there’s a new parameter “BulletImpulseMultiplier” - it will allow you to modify this effect.
Added a new weapon parameter “Piercing” - how does bullet act when colliding with enemy.
Added new parameters for enemy spawning, which will allow you to spawn them at the top and the bottom of map.
Changes:
Player can now dash through enemies.
Player will not longer get stunned after taking damage.
Level tasks will be sorted now. Completed - at the top, failed - at the bottom.
Window mode can now be toggled using Left Alt too.
Medpack will now drop only if some player is hurt for at least a third part of a medpack power. For example, if player has 90 HP of 100, then a Large Medpack (100 HP) won’t drop from a boss. It will drop only if some player has less than 66 HP.
Enemy spawning is now animated. Fading in from the black color.
Now bullet will become more transparent when losing its HP (after hitting enemies).
Enemies which should be spawned at the map sides will now spawn behind the map borders.
Added a sound when changing key bindings.
Gamepad image in the gamepad settings menu is more visible now.
Gamepad buttons are renamed to the format of XBox gamepads. Instead of "Joy 1" or "Joy X-" there will be "A" and "LStick Left". Unfortunately, controls on different (non-xbox) gamepads may not work correctly so we advice rebinding all your controls.
Fixes:
A new rendering driver was installed. This should fix the black stripes on the screen in fullscreen mode for some users.
Fixed a bug, where leaderboards for a level were empty if the player didn’t submit their score yet.
“Scores” button in scenario menu will become disabled, if leaderboards is unavailable for some reason.
Enemies won’t turn back and forth when colliding with an obstacle anymore.
AK-47 won’t pierce enemies when using incendiary ammo anymore.
Fixed a bug, which caused the game to use 25 times more memory to load the level.
Very long names of mods and maps will get narrowed if they do not fit in the list window.
If some player changes or upgrades a weapon, a help tip won’t disappear for other players.
This update is aimed at improving quality of life and making this game more fun to play. Now you can dash through enemies. Enemies will slow down under your bullet hell, or even get knocked back after that juicy sawed-off shot at point-blank range. Also there won’t be annoying medpack drops from bosses when you have 99% HP. It will drop only when it’s really needed 😄
The next update will be released at March 5th and will contain three new levels for main scenario!
New stuff:
Bullets and projectiles now have an impulse which can knock enemies back on hit. Also there’s a new parameter “BulletImpulseMultiplier” - it will allow you to modify this effect.
Added a new weapon parameter “Piercing” - how does bullet act when colliding with enemy.
Added new parameters for enemy spawning, which will allow you to spawn them at the top and the bottom of map.
Changes:
Player can now dash through enemies.
Player will not longer get stunned after taking damage.
Level tasks will be sorted now. Completed - at the top, failed - at the bottom.
Window mode can now be toggled using Left Alt too.
Medpack will now drop only if some player is hurt for at least a third part of a medpack power. For example, if player has 90 HP of 100, then a Large Medpack (100 HP) won’t drop from a boss. It will drop only if some player has less than 66 HP.
Enemy spawning is now animated. Fading in from the black color.
Now bullet will become more transparent when losing its HP (after hitting enemies).
Enemies which should be spawned at the map sides will now spawn behind the map borders.
Added a sound when changing key bindings.
Gamepad image in the gamepad settings menu is more visible now.
Gamepad buttons are renamed to the format of XBox gamepads. Instead of "Joy 1" or "Joy X-" there will be "A" and "LStick Left". Unfortunately, controls on different (non-xbox) gamepads may not work correctly so we advice rebinding all your controls.
Fixes:
A new rendering driver was installed. This should fix the black stripes on the screen in fullscreen mode for some users.
Fixed a bug, where leaderboards for a level were empty if the player didn’t submit their score yet.
“Scores” button in scenario menu will become disabled, if leaderboards is unavailable for some reason.
Enemies won’t turn back and forth when colliding with an obstacle anymore.
AK-47 won’t pierce enemies when using incendiary ammo anymore.
Fixed a bug, which caused the game to use 25 times more memory to load the level.
Very long names of mods and maps will get narrowed if they do not fit in the list window.
If some player changes or upgrades a weapon, a help tip won’t disappear for other players.
Huge congratulations to our Weekly Showdown Grand Final Winner, rcj210 who wins with an extremely fast round on one of our tricky player made Jump Agility courses. Again another very close Grand Final with only 0.031 separating 1st and 2nd.Very cool to see a lot of new names taking part and congratulations and well done to everyone who made it through and did so well :)
Huge congratulations to our Weekly Showdown Grand Final Winner, rcj210 who wins with an extremely fast round on one of our tricky player made Jump Agility courses. Again another very close Grand Final with only 0.031 separating 1st and 2nd.Very cool to see a lot of new names taking part and congratulations and well done to everyone who made it through and did so well :)
NEW STUFF: - AURORA Experimental Interceptor - Cockpit models for all of the aeros! - Some options can be changed when you pause the game - "Delete Save Data" added to Options menu - New translations: 한국어, Deutsch, Italiano
CHANGES: - Co-op is vertical splitscreen by default now that it works properly with all menus in the game at 16:9 resolutions - "Tutorial" menu option added in case you ever need it - Saving your game happens in the background (but incredibly quickly), look for an icon in the upper-right corner of the screen
FIXES: - Co-op: Player 2's loadout was not consistently saved to file - Improved loading times - Fixed visual glitch when switching modes in Aeropedia - Explosion count when destroying a carrier has been reduced so that it doesn't blow out your speakers - M key is no longer hardcoded - Stats for both players when dying in co-op are accurate now
NEW STUFF: - AURORA Experimental Interceptor - Cockpit models for all of the aeros! - Some options can be changed when you pause the game - "Delete Save Data" added to Options menu - New translations: 한국어, Deutsch, Italiano
CHANGES: - Co-op is vertical splitscreen by default now that it works properly with all menus in the game at 16:9 resolutions - "Tutorial" menu option added in case you ever need it - Saving your game happens in the background (but incredibly quickly), look for an icon in the upper-right corner of the screen
FIXES: - Co-op: Player 2's loadout was not consistently saved to file - Improved loading times - Fixed visual glitch when switching modes in Aeropedia - Explosion count when destroying a carrier has been reduced so that it doesn't blow out your speakers - M key is no longer hardcoded - Stats for both players when dying in co-op are accurate now
Here are the patch notes for the latest update for Closed Alpha:
Patch Highlights:
Matchmaking
With this patch, we have introduced a tentative fix for the matchmaking issue “Match found. Loading map…”. As this is a tentative fix, we will be monitoring closely to see if any further issues appear
New feature
We have also introduced a preview of the two-boss missions. This has been added so that we can gather some playtest data (similar to that of the previous stress tests)
General updates:
“Push-to-Talk” has been set as the default communication option in-game (this is bound to pressing & holding ALT by default unless you have already changed this key binding)
Bug Fixes:
General improvements made to the matchmaking process
Fixed a bug that would result in crashing while changing the graphic setting during a match. We will continue to monitor for further instances of crashes relating to the graphic settings. Please use this feature with caution (change the settings in the main menu instead of in a match)