Feb 13, 2018
Community Announcements - Raytings
Don't forget, the best place to talk to other players about Duel of Summoners is right in our Discord! Click here: https://discord.gg/zmzPHRW

Feb 13, 2018
Eco - Knexer
The 7.1.1 hotfix release has been published. Changelog:

  • Fixed occupancy for Waterwheels
  • Fixed wall forms not connecting to doors properly
  • Fixed some errors that could cause disconnects for users with multiple characters on a server (due to prior accounts bug). (fixed ShouldSelectUser bug)
  • Allowed setting backup periods smaller than one hour
Feb 13, 2018
Eco - Knexer
The 7.1.1 hotfix release has been published. Changelog:

  • Fixed occupancy for Waterwheels
  • Fixed wall forms not connecting to doors properly
  • Fixed some errors that could cause disconnects for users with multiple characters on a server (due to prior accounts bug). (fixed ShouldSelectUser bug)
  • Allowed setting backup periods smaller than one hour
Black Squad - Clare


The maintenance is now finished.
Thank you all for waiting!

- Black Squad Team

_______________________________________________________

Hello Soldiers,

Please note that the server stability maintenance will take place on:

<Weds, Feb 14, 2018>
UTC: 2AM - 4AM
PST: (Feb 13) 6PM - 8PM
BRT: 12AM - 2AM
EST: (Feb 13) 9PM - 11PM
CET: 3AM - 5AM
SGT: 10AM - 12PM
AEDT: 1PM - 3PM

We apologize for any inconvenience caused by recent server issues.
Our devs are currenlty working hard to fix them.

- Black Squad Team

Black Squad - Clare


The maintenance is now finished.
Thank you all for waiting!

- Black Squad Team

_______________________________________________________

Hello Soldiers,

Please note that the server stability maintenance will take place on:

<Weds, Feb 14, 2018>
UTC: 2AM - 4AM
PST: (Feb 13) 6PM - 8PM
BRT: 12AM - 2AM
EST: (Feb 13) 9PM - 11PM
CET: 3AM - 5AM
SGT: 10AM - 12PM
AEDT: 1PM - 3PM

We apologize for any inconvenience caused by recent server issues.
Our devs are currenlty working hard to fix them.

- Black Squad Team

Feb 13, 2018
Pure Football 2018 - Duddee
In this update I did a ton of cleaning up with background code (will hopefully reduce crashes and increase performance) and balanced simulating games. I did a ton of tweaking and changes to how games are simulated and I think the results are near perfect. There are two remaining parts of simulating games I need to rework and that is quarterback scrambling and field goals.

Some of the bigger notes:

High technique QBs are slightly more likely to throw interceptions.
Slightly raised bad QB completion %.
Lowered completion % against the blitz.

Slightly lowered snaps to #1 back and slightly raised snaps to #2 back.
Reduced big runs after broken tackle by 20%.
Made speed attribute more valuable when determining if theres a big run after broken tackle.
Brought good and bad running backs closer to average when calculating short yardage gains.

Less short passes will go to #1 receiver and more deep passes will go to #1 receiver. This will lead to an overall decrease in receptions to #1 receivers but will lead to a higher yards average.
Less broken tackles by receivers will turn into touchdowns.


Made defensive ends slightly worse for pass rush, made defensive tackles slightly better for pass rush. This will help sacks distribute more evenly.
Made speed slightly less important for pass rush and upped technique.
Less tackles on running plays will go to linebackers

Technique is now more important to punting.
Punts now have a small chance for an abnormal long. This is to simulate when a kick returner decides not to catch it and it bounces and rolls.
Lowered punt return yards.

Lowered kickoff return yards.

The next few updates will mainly pertain to balancing the franchise side of the game and background optimizations. There are also some quality of life improvements I plan on including.
Feb 13, 2018
Pure Football 2018 - Duddee
In this update I did a ton of cleaning up with background code (will hopefully reduce crashes and increase performance) and balanced simulating games. I did a ton of tweaking and changes to how games are simulated and I think the results are near perfect. There are two remaining parts of simulating games I need to rework and that is quarterback scrambling and field goals.

Some of the bigger notes:

High technique QBs are slightly more likely to throw interceptions.
Slightly raised bad QB completion %.
Lowered completion % against the blitz.

Slightly lowered snaps to #1 back and slightly raised snaps to #2 back.
Reduced big runs after broken tackle by 20%.
Made speed attribute more valuable when determining if theres a big run after broken tackle.
Brought good and bad running backs closer to average when calculating short yardage gains.

Less short passes will go to #1 receiver and more deep passes will go to #1 receiver. This will lead to an overall decrease in receptions to #1 receivers but will lead to a higher yards average.
Less broken tackles by receivers will turn into touchdowns.


Made defensive ends slightly worse for pass rush, made defensive tackles slightly better for pass rush. This will help sacks distribute more evenly.
Made speed slightly less important for pass rush and upped technique.
Less tackles on running plays will go to linebackers

Technique is now more important to punting.
Punts now have a small chance for an abnormal long. This is to simulate when a kick returner decides not to catch it and it bounces and rolls.
Lowered punt return yards.

Lowered kickoff return yards.

The next few updates will mainly pertain to balancing the franchise side of the game and background optimizations. There are also some quality of life improvements I plan on including.
The Painscreek Killings - EQ Studios

Hi everyone!

The Painscreek Killings demo is now available to download! It contains the complete Act 1 and the playtime runs between 1 to 3 hours, depending on the player’s play style. The full game will run between 10 to 30 hours for most players.

A few changes were implemented during the creation of the demo that affected the release game permanently but do not break the game. They are as follows:

1. New props were added to some locations and a few items were shifted around to accommodate a better experience for new players.

2. Additional audio content were added to a few key locations that gives reason for players to visit certain locations.

3. About 25% of the game content received proof-reading and grammar check.

4. Players can continue their save game from the demo version to the paid version so they do not have to replay the beginning part again.

With the demo, players can see if they like The Painscreek Killings for what it is - a hardcore whodunit detective game that does not handhold the players and forces them to think like real-life detectives. Due to the high specs required by the game, players can also use the demo to test and see if their computers can handle it.

If you love stories, give our game a try!

Enjoy :)
The Painscreek Killings - EQ Studios

Hi everyone!

The Painscreek Killings demo is now available to download! It contains the complete Act 1 and the playtime runs between 1 to 3 hours, depending on the player’s play style. The full game will run between 10 to 20 hours for most players.

A few changes were implemented during the creation of the demo that affected the release game permanently but do not break the game. They are as follows:

1. New props were added to some locations and a few items were shifted around to accommodate a better experience for new players.

2. Additional audio content were added to a few key locations that gives reason for players to visit certain locations.

3. About 25% of the game content received proof-reading and grammar check.

4. Players can continue their save game from the demo version to the paid version so they do not have to replay the beginning part again.

With the demo, players can see if they like The Painscreek Killings for what it is - a hardcore whodunit detective game that does not handhold the players and forces them to think like real-life detectives. Due to the high specs required by the game, players can also use the demo to test and see if their computers can handle it.

If you love stories, give our game a try!

Enjoy :)
TwelveSky 2 Classic - 12Sky2Classic


Hello Heroes,

The servers will undergo maintenance Wednesday (2/14) starting at 15:00 server time. We anticipate the maintenance to last approximately 1-2 hours.

Changes and Updates:
  • Routine server checks
  • End Christmas Event
  • End Snowflake Box and Pet Chest Sale
  • Add Kite Festival Event
  • Add Kite Flying Box

We'll update this post when the maintenance is complete, and servers are available. Thank you for your patience during the maintenance.
...