Let's have a look at the new Innovativeness and Knowledge sharing. Two new concepts added in Rule Britannia to reward building tall and to add new ways of spreading institutions.
Let's have a look at the new Innovativeness and Knowledge sharing. Two new concepts added in Rule Britannia to reward building tall and to add new ways of spreading institutions.
Welcome to day 2 of the RAID: World War II content reveal! Yesterday you got to see a new jacket we love, and the classic Mills grenade. Today you see more as we show you what’s going to be in the Thursday 8th release!
Sawn-off Shotgun
We absolutely love this secondary weapon we are adding into the game. It really is a close quarter master especially in tight corridors. The sawn-off shotgun just feels so satisfying when aiming at a Nazi head and saying “BLAMMO”!
Lee Enfield
We did see the countless amount of times that the community asked for the Lee Enfield and we thought it was time to oblige! The Lee Enfield is a bolt actioned rifle that is magazine fed, and was the standard rifle of the British army. As we were testing this internally I can tell you our headshot count went satisfyingly up!
More tomorrow!
Tomorrow we will continue the content reveals! Come back then for more!
Welcome to day 2 of the RAID: World War II content reveal! Yesterday you got to see a new jacket we love, and the classic Mills grenade. Today you see more as we show you what’s going to be in the Thursday 8th release!
Sawn-off Shotgun
We absolutely love this secondary weapon we are adding into the game. It really is a close quarter master especially in tight corridors. The sawn-off shotgun just feels so satisfying when aiming at a Nazi head and saying “BLAMMO”!
Lee Enfield
We did see the countless amount of times that the community asked for the Lee Enfield and we thought it was time to oblige! The Lee Enfield is a bolt actioned rifle that is magazine fed, and was the standard rifle of the British army. As we were testing this internally I can tell you our headshot count went satisfyingly up!
More tomorrow!
Tomorrow we will continue the content reveals! Come back then for more!
This is a small patch for 1.2. Mainly fixed some bugs and did some tweaking.
Changelist: - Multiplayer fixed - Added Aim - FIxed all fire weapons and bombs with Aim. - Added option to hold (left mouse button or LT on Gamepad) to use Aim. - In the Portal only will hide the finding if arrived at next level menu. - Fixed hands when hold weapons.
This is a small patch for 1.2. Mainly fixed some bugs and did some tweaking.
Changelist: - Multiplayer fixed - Added Aim - FIxed all fire weapons and bombs with Aim. - Added option to hold (left mouse button or LT on Gamepad) to use Aim. - In the Portal only will hide the finding if arrived at next level menu. - Fixed hands when hold weapons.
Today marks a good day; we have finally made it to the end of the development of the game.
We would like to thank all persons who have contributed to the development in the game, no matter how small. And would like to extend our warmest thanks to all the patient people who has gave us feedback during the development of the game.
That said, we will continue to support this game for some time, releasing updates as the days and weeks past, if and when bugs are reported.
Please find the final update notes for release:
1) Fixed an overlay texture floating in the air during level 10. 2) Changed the dead zone of controllers so the player no longer walks right automatically. 3) Fixed an issue where some monsters would not walk correctly, nor play sound. 4) Modified the second ending. 5) Fixed an issue where the gate puzzle would not unlock. 6) Added two more music tracks. 7) Fixed spelling and grammatical errors. 8) General lighting optimization.
Once again, thank you to all those who has aided this games development, and as always, any issues, please let us know in the community threads.
Today marks a good day; we have finally made it to the end of the development of the game.
We would like to thank all persons who have contributed to the development in the game, no matter how small. And would like to extend our warmest thanks to all the patient people who has gave us feedback during the development of the game.
That said, we will continue to support this game for some time, releasing updates as the days and weeks past, if and when bugs are reported.
Please find the final update notes for release:
1) Fixed an overlay texture floating in the air during level 10. 2) Changed the dead zone of controllers so the player no longer walks right automatically. 3) Fixed an issue where some monsters would not walk correctly, nor play sound. 4) Modified the second ending. 5) Fixed an issue where the gate puzzle would not unlock. 6) Added two more music tracks. 7) Fixed spelling and grammatical errors. 8) General lighting optimization.
Once again, thank you to all those who has aided this games development, and as always, any issues, please let us know in the community threads.
we're back again with yet another update, and this time it's a big one!
Some of the highlights include:
after the Canal level, we have now revamped Pristine Pools and the Workshop! The levels are much bigger, almost all enemy encounters have been revised or polished, the flow of the levels has been altered, and you can now explore and backtrack through the entire levels - which is a feature A LOT of you have requested!
two new languages: Turkish and Korean!
manual region selection for online multiplayer: if you were experiencing connectivity issues when trying to play with friends, please make sure you both select the same region (also if you are outside of Europe make sure to change the setting to your own region!)
localized a lot of graphics to Chinese (shop signs, items, etc.)
polished character upgrade stations: better UI, more useful information is conveyed on screen, overall it should make for a much better experience
explosions from your own rocket launcher won't kill you anymore
various additional gameplay and weapon balancing
added new voice samples when picking up weapons for the first time
some additional sound tweaks
various additional bug fixes and crash fixes
As always I sincerely hope you will enjoy this update! If you have any questions, feedback, or suggestions please don't hesitate to contact me directly (benitosub [at] hotmail dot com) or send an email to techsupport [at] 11bitstudios.com.