Ravenfield - SteelRaven7
You can now drive/fly/walk around in your favorite vehicle in Ravenfield - Vehicle modding is out! Why not give one of the several available jets a whirl and take out some bandits?



To try out a vehicle mod, simply find one on the Ravenfield Workshop and click subscribe. Now start the game, and choose the vehicle mod you want in the Vehicle Switch menu found in under Instant Action! Some custom maps even come with special vehicles regardless of if you have a vehicle mod installed or not.

Also, the AI now carries the Scalpel weapon with lock on missiles. Don't forget to deploy flares (Default key X) when you get a lock on warning, it could save your life!




Full EA7 Change Log:

Game:

- Added custom vehicle support available in two flavors:
- Custom vehicle mods can be downloaded to replace vehicles in all levels
- Custom maps can have special vehicle spawners that spawn specific, special vehicles no matter what vehicle mod is loaded

- Added Vehicle Switch menu, accessible from the Instant Action menu
- Text above the vehicle switch button will show you what mod is currently loaded
- Vehicle switch allows you to load specific vehicle mods, or even combine multiple ones!
- By default, the latest downloaded vehicle mod will be automatically loaded into the vehicle switch menu. This behaviour can be toggled in the options menu
- Some minor changes to the handling of official vehicles
- Added support for new types of vehicles, including ones driven entirely by animation (can be used for walkers, turrets on arms? Drivable snakes?!)
- Added support for an in-vehicle repair tool (not available in any vanilla vehicles)
- Added missile lock indicator and sound (available in all vanilla aircraft)
- Added support for flares and similar countermeasures to remove missile lock (available in all vanilla aircraft)
- Added Vehicle Countermeasure (to pop flares) key bind to the options menu
- Added support for weapons to fire from multiple muzzles at once
- AI can now use lock on weapons such as the Scalpel
- Minor changes to how AI drives vehicles and vehicle pathfinding
- Tank now has rolling tracks texture animation
- Improved sound behaviour, the 3d surround sounds should now always lign up properly with the camera
- Added in-world ammo count display that can be used on custom weapons
- Fixed occlusion culling issues on Dustbowl


Mod Tools:

- A slew of new scripts and prefabs for creating custom vehicles
- Added target locking scripts and Scalpel prefab
- Improved the sanity check system to detect potential problems with maps/mods
- Streamlined the export system, so you can export your map or mod by just pressing ctrl+e


Hotfix 1:

- Fixed -nocontentmods flag bug
- Fixed melee weapons bug where the AI could not use them (This would also cause game crashes for a few people)


Known issue:

In very high speed vehicles such as jets, the sound will sometimes become choppy. I'm working on figuring out why this is and fixing this issue.


If you are interested in creating your own custom vehicles, you should drop by the official Ravenfield discord chat where you can find links to the mod tools, and ask any questions to help you get started! The Ravenfield discord server is here: http://discord.gg/ravenfield

My focus will now shift from modding support to creating more official maps and content for the game. The Conquest mode will require several more maps before it will be functional, so this is what I will be focusing on now.


Enjoy this update!

/SteelRaven7
Ravenfield - SteelRaven7
You can now drive/fly/walk around in your favorite vehicle in Ravenfield - Vehicle modding is out! Why not give one of the several available jets a whirl and take out some bandits?



To try out a vehicle mod, simply find one on the Ravenfield Workshop and click subscribe. Now start the game, and choose the vehicle mod you want in the Vehicle Switch menu found in under Instant Action! Some custom maps even come with special vehicles regardless of if you have a vehicle mod installed or not.

Also, the AI now carries the Scalpel weapon with lock on missiles. Don't forget to deploy flares (Default key X) when you get a lock on warning, it could save your life!




Full EA7 Change Log:

Game:

- Added custom vehicle support available in two flavors:
- Custom vehicle mods can be downloaded to replace vehicles in all levels
- Custom maps can have special vehicle spawners that spawn specific, special vehicles no matter what vehicle mod is loaded

- Added Vehicle Switch menu, accessible from the Instant Action menu
- Text above the vehicle switch button will show you what mod is currently loaded
- Vehicle switch allows you to load specific vehicle mods, or even combine multiple ones!
- By default, the latest downloaded vehicle mod will be automatically loaded into the vehicle switch menu. This behaviour can be toggled in the options menu
- Some minor changes to the handling of official vehicles
- Added support for new types of vehicles, including ones driven entirely by animation (can be used for walkers, turrets on arms? Drivable snakes?!)
- Added support for an in-vehicle repair tool (not available in any vanilla vehicles)
- Added missile lock indicator and sound (available in all vanilla aircraft)
- Added support for flares and similar countermeasures to remove missile lock (available in all vanilla aircraft)
- Added Vehicle Countermeasure (to pop flares) key bind to the options menu
- Added support for weapons to fire from multiple muzzles at once
- AI can now use lock on weapons such as the Scalpel
- Minor changes to how AI drives vehicles and vehicle pathfinding
- Tank now has rolling tracks texture animation
- Improved sound behaviour, the 3d surround sounds should now always lign up properly with the camera
- Added in-world ammo count display that can be used on custom weapons
- Fixed occlusion culling issues on Dustbowl


Mod Tools:

- A slew of new scripts and prefabs for creating custom vehicles
- Added target locking scripts and Scalpel prefab
- Improved the sanity check system to detect potential problems with maps/mods
- Streamlined the export system, so you can export your map or mod by just pressing ctrl+e


Hotfix 1:

- Fixed -nocontentmods flag bug
- Fixed melee weapons bug where the AI could not use them (This would also cause game crashes for a few people)


Known issue:

In very high speed vehicles such as jets, the sound will sometimes become choppy. I'm working on figuring out why this is and fixing this issue.


If you are interested in creating your own custom vehicles, you should drop by the official Ravenfield discord chat where you can find links to the mod tools, and ask any questions to help you get started! The Ravenfield discord server is here: http://discord.gg/ravenfield

My focus will now shift from modding support to creating more official maps and content for the game. The Conquest mode will require several more maps before it will be functional, so this is what I will be focusing on now.


Enjoy this update!

/SteelRaven7
Feb 1, 2018
Stay Alive: Apocalypse - Mehan Games
  • The problem of can't cutting objects - Fixed
  • Added to the plug. It can be found or produced. You need to add a plug first to fill the bathtubs.
  • The compass was added. If you have a compass in your inventory, you can see a larger area on the map. The area you see depends on the quality of the compass.
  • Special abilities can change with arrow keys (no longer mouse scroll)
Feb 1, 2018
Stay Alive: Apocalypse - Mehan Games
  • The problem of can't cutting objects - Fixed
  • Added to the plug. It can be found or produced. You need to add a plug first to fill the bathtubs.
  • The compass was added. If you have a compass in your inventory, you can see a larger area on the map. The area you see depends on the quality of the compass.
  • Special abilities can change with arrow keys (no longer mouse scroll)
Spaera - BlazingTedd
Similar to last week's patch, this is a minor update with improvements to the AI of the rest of the cast, some UI improvements and bug fixes. We've also added a feature to display each character's move list by pausing the game or by a new 'show moves' button. While it's set by default for new players, returning players will need to assign the button manually in Options.

Going forward, we plan to continue to release minor updates and fixes as we focus on finishing up the rest of the game.

Game System Changes
  • Improved AI for Pone, Leon, Harland, Luna, and Rafael
UI Improvements
  • Players can now access the Move List when pausing the game, and by the 'show moves' button while in-game. Note that the button will need to be manually assigned for returning players.
Bug Fixes
  • Versus Mode - players were unable to cancel out of their selection in the Character Select Screen.
Spaera - BlazingTedd
Similar to last week's patch, this is a minor update with improvements to the AI of the rest of the cast, some UI improvements and bug fixes. We've also added a feature to display each character's move list by pausing the game or by a new 'show moves' button. While it's set by default for new players, returning players will need to assign the button manually in Options.

Going forward, we plan to continue to release minor updates and fixes as we focus on finishing up the rest of the game.

Game System Changes
  • Improved AI for Pone, Leon, Harland, Luna, and Rafael
UI Improvements
  • Players can now access the Move List when pausing the game, and by the 'show moves' button while in-game. Note that the button will need to be manually assigned for returning players.
Bug Fixes
  • Versus Mode - players were unable to cancel out of their selection in the Character Select Screen.
Feb 1, 2018
Horse Riding Deluxe - LootInside
Update 2 :)

- When you are on the horse and using the map, you land on the horse again when you close the map

- Resources display has become larger, so that all texts are easy to read

- Fixed a few translation errors

- Horses are no longer in the ground after loading or teleporting

- The race on the lake has become more difficult

- some small visual changes

Like and share the Facebook page to support me :)

https://www.facebook.com/Horse-Riding-Deluxe-185587208846792/

______________________________________________________

Update 2 :)

- Wenn man auf dem Pferd ist und die Map benutzt landet man auch wieder auf dem Pferd beim schließen der Map

- Ressourcen Anzeige ist größer geworden, so das alle Texte gut lesbar sind

- Ein paar Übersetzungsfehler wurden behoben

- Pferde stecken nach dem Laden oder Teleportieren nicht mehr im Boden

- Das Rennen am See ist schwieriger geworden

- Einige kleine optische Veränderungen

Liked und teilt die Facebook Seite um mich zu unterstützen :)

https://www.facebook.com/Horse-Riding-Deluxe-185587208846792/
Feb 1, 2018
Horse Riding Deluxe - Loot from the Heart
Update 2 :)

- When you are on the horse and using the map, you land on the horse again when you close the map

- Resources display has become larger, so that all texts are easy to read

- Fixed a few translation errors

- Horses are no longer in the ground after loading or teleporting

- The race on the lake has become more difficult

- some small visual changes

Like and share the Facebook page to support me :)

https://www.facebook.com/Horse-Riding-Deluxe-185587208846792/

______________________________________________________

Update 2 :)

- Wenn man auf dem Pferd ist und die Map benutzt landet man auch wieder auf dem Pferd beim schließen der Map

- Ressourcen Anzeige ist größer geworden, so das alle Texte gut lesbar sind

- Ein paar Übersetzungsfehler wurden behoben

- Pferde stecken nach dem Laden oder Teleportieren nicht mehr im Boden

- Das Rennen am See ist schwieriger geworden

- Einige kleine optische Veränderungen

Liked und teilt die Facebook Seite um mich zu unterstützen :)

https://www.facebook.com/Horse-Riding-Deluxe-185587208846792/
WWII Online - Xoom
An all new type of game play has been introduced into the game as we are now releasing TANK BUSTERS to WWII Online! Fortified Mobile Spawns have some rule changes and are also now destroyable ONLY by high explosive satchels and bombs dropped from aircraft. We've also got a couple of other things relating to Tutorials and Gun Sights to address. CRS is looking for volunteer devs, check out our volunteer page here.


README: Version 1.35.11.0 - Update: (January 2018)
 
This Production Update serves to include yet more NEW content into World War II Online by the addition of the “Tank Buster” aircraft to all countries.

Game play related:

Fortified Mobile Spawn (FMS), UMS & Truck EWS Changes

Fortified Mobile Spawns may now only be destroyed by:
  • Aircraft Bombs
  • High Explosive Satchels available with:
    • 1 per bolt action rifleman
    • 2 per sapper
    • 4 per engineer
  • FMS placement timer reduced from 3 minutes (180 seconds), down to 1 minute (60 seconds).
    • This change is to add more forward spawn options across the campaign
  • UMS placement timer was reduced from 90 seconds down to 60 seconds
  • Trucks that place the FMS have had their EWS range decreased to increase survivability
    • New EWS trigger range is 700 Meters, down from about 1-1.5KM
    • Trucks affected include:
      • Opel
      • Sdkfz 7
      • Sdkfz 251
      • Morris
      • Bedford
      • Laffly
Client related:

New Content: Tank Busters (available in Tier 3)

  • For the Axis forces it’s the 37mm armed, Junkers Ju87-G2.
  • For the Allied forces, the British have the 40mm armed, Hawker Hurricane Mk II D. While the French receive the 37mm armed Bell mle 26 (the French version of the US P39-N).
  • The US Bell P39-N Airacobra has also been created and will be added once the USAAF is included in World War II Online in the future.
  • 5 tank busters will be available per air flag.



Bug fixes:
  • The following vehicles and guns have had their gunsights revised to make them more consistent with their appropriate historic counterparts: M10, M4A2, ROQF 17pdr, M5A2 3” and the M1 57mm.
  • It was found the Sapper had been mislabelled as an Engineer. This has now been corrected.
  • Player Placed Objects (PPO) have been re-examined, specifically the Fortified Mobile Spawn (FMS). The FMS can now ONLY be damaged by Aircraft Bombs and HE satchels. All other weapons will have no effect on FMS’s only. The other PPO’s are unaffected by this revision.
  • The Tutorials have now been completely revised. The Basic Armour and Fighter Tutorials have also been reintroduced.
WWII Online - Xoom
An all new type of game play has been introduced into the game as we are now releasing TANK BUSTERS to WWII Online! Fortified Mobile Spawns have some rule changes and are also now destroyable ONLY by high explosive satchels and bombs dropped from aircraft. We've also got a couple of other things relating to Tutorials and Gun Sights to address. CRS is looking for volunteer devs, check out our volunteer page here.


README: Version 1.35.11.0 - Update: (January 2018)
 
This Production Update serves to include yet more NEW content into World War II Online by the addition of the “Tank Buster” aircraft to all countries.

Game play related:

Fortified Mobile Spawn (FMS), UMS & Truck EWS Changes

Fortified Mobile Spawns may now only be destroyed by:
  • Aircraft Bombs
  • High Explosive Satchels available with:
    • 1 per bolt action rifleman
    • 2 per sapper
    • 4 per engineer
  • FMS placement timer reduced from 3 minutes (180 seconds), down to 1 minute (60 seconds).
    • This change is to add more forward spawn options across the campaign
  • UMS placement timer was reduced from 90 seconds down to 60 seconds
  • Trucks that place the FMS have had their EWS range decreased to increase survivability
    • New EWS trigger range is 700 Meters, down from about 1-1.5KM
    • Trucks affected include:
      • Opel
      • Sdkfz 7
      • Sdkfz 251
      • Morris
      • Bedford
      • Laffly
Client related:

New Content: Tank Busters (available in Tier 3)

  • For the Axis forces it’s the 37mm armed, Junkers Ju87-G2.
  • For the Allied forces, the British have the 40mm armed, Hawker Hurricane Mk II D. While the French receive the 37mm armed Bell mle 26 (the French version of the US P39-N).
  • The US Bell P39-N Airacobra has also been created and will be added once the USAAF is included in World War II Online in the future.
  • 5 tank busters will be available per air flag.



Bug fixes:
  • The following vehicles and guns have had their gunsights revised to make them more consistent with their appropriate historic counterparts: M10, M4A2, ROQF 17pdr, M5A2 3” and the M1 57mm.
  • It was found the Sapper had been mislabelled as an Engineer. This has now been corrected.
  • Player Placed Objects (PPO) have been re-examined, specifically the Fortified Mobile Spawn (FMS). The FMS can now ONLY be damaged by Aircraft Bombs and HE satchels. All other weapons will have no effect on FMS’s only. The other PPO’s are unaffected by this revision.
  • The Tutorials have now been completely revised. The Basic Armour and Fighter Tutorials have also been reintroduced.
...