Ok, here we are again. In this patch, we fixed the nasty crash when ordering menu while dating. Meanwhile, we fixed several bugs that will affect the gameplay experience of you guys. :)
So here is the detail of today's changelist.
Changelist: Added cutscenes for the acupuncture. Increased the maximum camera sensitivity value. Increased the quality of the gifts for the Day of Bright Sun. Fixed abnormal behavior for some NPCs. Fixed the crash of ordering menu during dating. Fixed some text errors. Fixed the bug that the dating/player partner will not follow the player after sparring with other NPCs. Fixed the bug of NPC's path finding. Added the save for the market price. Fixed the bug that several items cannot be sold to the store (including the venom). Added the level options when entering the hazardous dungeon. Removed the stamina consumption when waving the fist but hit on nothing.
Ok, here we are again. In this patch, we fixed the nasty crash when ordering menu while dating. Meanwhile, we fixed several bugs that will affect the gameplay experience of you guys. :)
So here is the detail of today's changelist.
Changelist: Added cutscenes for the acupuncture. Increased the maximum camera sensitivity value. Increased the quality of the gifts for the Day of Bright Sun. Fixed abnormal behavior for some NPCs. Fixed the crash of ordering menu during dating. Fixed some text errors. Fixed the bug that the dating/player partner will not follow the player after sparring with other NPCs. Fixed the bug of NPC's path finding. Added the save for the market price. Fixed the bug that several items cannot be sold to the store (including the venom). Added the level options when entering the hazardous dungeon. Removed the stamina consumption when waving the fist but hit on nothing.
Added nine new elementalism spells and scroll seals.
Added some new Ai to fight.
Added elementalist titles.
Added support for weather detail in the in game options menu.
Added support for items that add buffs/de-buffs.
Added a Disguise Kit item. This item will add a buff and while the buff is active all messages sent to a thievery target will have the buff owners name changed to "Someone in disguise" making it more difficult for him/her to know who is stealing or snooping.
Added a Shady Supplier NPC that sells Disguise kits to thieves, he can be found in any city in some shady place.
Added support for structure spawners that do not move, which gives us the option to add structures such as small camps spawning where humanoid Ai spawns to make the world seem more alive.
Thieves that are hidden criminal can now bribe local guards for a cost of 1G. If they have the money to bribe the guard their hidden criminal flag will get removed after 5 minutes. Any new thievery actions during this time will cancel the bribe effect.
Made a new much cheaper rain and snow effect that gets turned on when players set weather detail to the lowest amount.
Changes:
You can now steal trinkets.
Made icons for spells a bit cleaner.
Crushing Rock spell now knocks down mounted players from their mount.
Animated undeads in the arena will now be killed by arena guards.
Wild AI in the arena will now get killed by the arena guards if they are attacking something.
Players with the option "Allow attacks against blue characters" set to OFF can no longer damage and reveal hidden criminals. Note that you can still use push to reveal a hidden criminal even with this option off.
Increased the drop rate on Elementalism scrolls.
Improved the collision in the Gaul Kor Spider Cave.
Tweaked some attacks on the Sarducaa Fighting Pit Bosses.
Fixes:
Fixed rare crash in vendors.
Fixed rare crash in shader connected to time of day.
Made code for player banish stat more safe.
Fixed issue where players with illegal items would get approached by guards while logging in and not give them enough time to reply to the guards requests.
Fixed issue with thief detection where thieves could be detected even if no one was looking directly at them.
Improved loading of levels to avoid players falling through the world when loading in on slower computers. This will hopefully fix all fall through issues in dungeons and other locations.
Fixed issue where you could only get hit by elementalist spells once, even if you should have been hit more times.
Fixed issue with bags UI not closing as they should when moving around.
Fixed issue with items that had weight less than 0.
Fixed typos in Spiritism spell description.
Fixed issue with life on projectiles not always being correctly calculated.
Fixed weather not instantly switching when you first login.
Fixed a light glitch at the Sheevra Elementalist location.
Added nine new elementalism spells and scroll seals.
Added some new Ai to fight.
Added elementalist titles.
Added support for weather detail in the in game options menu.
Added support for items that add buffs/de-buffs.
Added a Disguise Kit item. This item will add a buff and while the buff is active all messages sent to a thievery target will have the buff owners name changed to "Someone in disguise" making it more difficult for him/her to know who is stealing or snooping.
Added a Shady Supplier NPC that sells Disguise kits to thieves, he can be found in any city in some shady place.
Added support for structure spawners that do not move, which gives us the option to add structures such as small camps spawning where humanoid Ai spawns to make the world seem more alive.
Thieves that are hidden criminal can now bribe local guards for a cost of 1G. If they have the money to bribe the guard their hidden criminal flag will get removed after 5 minutes. Any new thievery actions during this time will cancel the bribe effect.
Made a new much cheaper rain and snow effect that gets turned on when players set weather detail to the lowest amount.
Changes:
You can now steal trinkets.
Made icons for spells a bit cleaner.
Crushing Rock spell now knocks down mounted players from their mount.
Animated undeads in the arena will now be killed by arena guards.
Wild AI in the arena will now get killed by the arena guards if they are attacking something.
Players with the option "Allow attacks against blue characters" set to OFF can no longer damage and reveal hidden criminals. Note that you can still use push to reveal a hidden criminal even with this option off.
Increased the drop rate on Elementalism scrolls.
Improved the collision in the Gaul Kor Spider Cave.
Tweaked some attacks on the Sarducaa Fighting Pit Bosses.
Fixes:
Fixed rare crash in vendors.
Fixed rare crash in shader connected to time of day.
Made code for player banish stat more safe.
Fixed issue where players with illegal items would get approached by guards while logging in and not give them enough time to reply to the guards requests.
Fixed issue with thief detection where thieves could be detected even if no one was looking directly at them.
Improved loading of levels to avoid players falling through the world when loading in on slower computers. This will hopefully fix all fall through issues in dungeons and other locations.
Fixed issue where you could only get hit by elementalist spells once, even if you should have been hit more times.
Fixed issue with bags UI not closing as they should when moving around.
Fixed issue with items that had weight less than 0.
Fixed typos in Spiritism spell description.
Fixed issue with life on projectiles not always being correctly calculated.
Fixed weather not instantly switching when you first login.
Fixed a light glitch at the Sheevra Elementalist location.
For this Friday 02/02/2018 we bring you something very special! Our GM will be on Server 8 from 11:00 AM (CET) to play with all of you!
They will create different rooms with some GMs on each room.
When a match ends, they will go out to the lobby and one of them will tell you the new server where they will create the new room to play.
The player with more kills on each match will receive 5.000 Zula Gold and a Golden Deck.
The rooms will be called GM EVENT!
VERY IMPORTANT: When a player wins a match he will not be able to play again on the event! IMPORTANT: Every user can only win a prize per event although he ends first in more than one match. IMPORTANT: If an user creates rooms with this name to distract other players, he will be banned permanently. IMPORTANT: There should be a GM on the room, if not the room is not the official one.
For this Friday 02/02/2018 we bring you something very special! Our GM will be on Server 8 from 11:00 AM (CET) to play with all of you!
They will create different rooms with some GMs on each room.
When a match ends, they will go out to the lobby and one of them will tell you the new server where they will create the new room to play.
The player with more kills on each match will receive 5.000 Zula Gold and a Golden Deck.
The rooms will be called GM EVENT!
VERY IMPORTANT: When a player wins a match he will not be able to play again on the event! IMPORTANT: Every user can only win a prize per event although he ends first in more than one match. IMPORTANT: If an user creates rooms with this name to distract other players, he will be banned permanently. IMPORTANT: There should be a GM on the room, if not the room is not the official one.
Tonight we have a small update and wipe of all ItemV2 servers with a load of bug and balance fixes from last weeks build. We expect this build to last at least 2 weeks without wipe.
No Town Loot is Intentional
I've seen a lot of complaints about town loot being broken in the last build. This is intentional. We are working on moving away from high value loot being in fixed locations due to the fact that you can build a base next door and farm without risk. Air Drops, Meteor showers and eventually timed town events will replace this part of the metagame, taking away the ability to build a base next to the high value targets. The balance of loot drops and farm rates won't be exact for out first few builds, they soon will be.
Change Log:
Recycler will no longer give back more resources when the crafting recipe output more than one item
Fixed various sounds not having a falloff profile, making them audible for 500m (Doors, Chests, Drills)
Reduced vehicle costs by a fair bit
Structure combination step on connection should be a lot faster
Increased amber drop rate
Nerfed Improvised Bow
Nerfed Iron Axe
Added new T3 Axe "Viagrax"
Reduced core drill volume by half
Reduced Owrong Spawn Density
Increased Air Drop render distance
Increased Detcap drop rate in Air Drops
Fixed Recycler disappearing on pickup
Removed line of sight check from terrain layer, building walls intersecting terrain/rocks should be easier
Removed most unused broken items from the build so admins spawning items can't get their server into a broken state
Fixed Drill Colors
Fixed some machines showing as a generic crate
Fixed tiny loot crates
Fixed sign window not restoring cursor after use
Creatures should run through shacks less
Fixed backface transparency on gear
Fixed desert trails having wrong texture
Made loot in forest more evenly distributed
Reduced Boar count in forrest and increased clustering to deep forest
Reduced steak drop rate
Changed default map to Mangatang
Increased clay and sandstone drop amounts per node
Replaced Iron workbench with fabricator model
Recolored the Recycler
Fixed low LOD of the Airdrop Crate
Fixed some funkyness on vehicle colors
Fixed C4 Beep
Meteor indicators will give more warning before the shower starts
Airdrop plane flies higher and crate drops slower
Doors can no longer be destroyed by exploding raid drills