If the screen freezes after "Unity Logos", please restart your computer and try it again. Sometimes unity may have problems with another running program.
If problem continues, go to "My Documents" folder and open the "Stay Alive Apocalypse" folder. Delete the file named "Ayarlar.xml" then try again.
If problem continue, please report me.
You can play old save files with this version. (after version EA 1.03)
I would recommend you to use a new name when opening a new game.
Features
Keymapping added.
Fixed problem playing recorded voices (This is still in testing phase, it will be effective in new games.)
You can drive vehicles with third person view. (With Left Shift key)
If you are holding a pen and you have a notebook in your inventory, you can change the names of objects (You can use to find out what objects you have in your containers. You can't rename objects which you can take it)
Changes
Increased efficacy of first aids (will be effective in new objects)
The motorbike has been reactivated (it was turned off due to vehicle problems, but it is still not very stable due to its size)
When you move away from the city, the zombie density is reduced to 90%.
Damage to vehicle and vehicle engine is reduced by 80%.
You can craft an engine with sports belt, belt or sweat band instead of leather belt.
On the pick locking screen, the wire speed is accelerated 2.5 times.
Drone voice changed.
Note book can now stack up to 20 pieces
You can not talk about leadership with prisoners
Crouch and get up speed increased
Fixes
The vehicle controls have been fixed. (still fast moving vehicles can be rollover with sudden turns. Also sometimes still can be stuck with hitting zombies)
Can't saving objects between cities or on the terrains - Fixed
Guns reload themselves with their own bullets. Reloading a full gun again. Reloading while reloading the gun. - Fixed
Drones looks and feels like a Jacket Potato. (It may be the most funny bug ever) - Fixed
Unable to communicate with the black market after saving and leaving the game after the order - Fixed
Color change of objects in the park - Fixed
Mansion window and hospital doors are opening wrong direction - Fixed
Vehicle parts seen from walls - Fixed
Throwing darts with side facing - Fixed
And minor problems - Fixed
Fixes (Need more testing to be sure)
Bullet replication with reloading.
NPCs and zombies who are not in sight can not move.
Zombies are spawning near the character.
Objects have not running after loading (not tested) (some objects still will not work due to infrastructures, you have to run them again)
Raining into the house
Can not get up from the normal seats outside the driver's seat with ctrl
Known Issues
The hood etc becomes invisible when using the vehicles for a while. They can visible again when you stop the car and turn the engine off.
Objects in the garbage truck container are not saved.
The character sometimes appears to be walking, but the crouch mode remains. Pressing the crouching key again solves the situation.
What Will be Next Updates (Let's make the game a little harder)
You must produce or find a "plug" to fill the bathtubs.
Numbers will added to building floors.
Will focus on NPCs and Pathfinder systems.
Furniture placements will be diversified.
Zombies can also spawn between apartment floors (only one time)
If the screen freezes after "Unity Logos", please restart your computer and try it again. Sometimes unity may have problems with another running program.
If problem continues, go to "My Documents" folder and open the "Stay Alive Apocalypse" folder. Delete the file named "Ayarlar.xml" then try again.
If problem continue, please report me.
You can play old save files with this version. (after version EA 1.03)
I would recommend you to use a new name when opening a new game.
Features
Keymapping added.
Fixed problem playing recorded voices (This is still in testing phase, it will be effective in new games.)
You can drive vehicles with third person view. (With Left Shift key)
If you are holding a pen and you have a notebook in your inventory, you can change the names of objects (You can use to find out what objects you have in your containers. You can't rename objects which you can take it)
Changes
Increased efficacy of first aids (will be effective in new objects)
The motorbike has been reactivated (it was turned off due to vehicle problems, but it is still not very stable due to its size)
When you move away from the city, the zombie density is reduced to 90%.
Damage to vehicle and vehicle engine is reduced by 80%.
You can craft an engine with sports belt, belt or sweat band instead of leather belt.
On the pick locking screen, the wire speed is accelerated 2.5 times.
Drone voice changed.
Note book can now stack up to 20 pieces
You can not talk about leadership with prisoners
Crouch and get up speed increased
Fixes
The vehicle controls have been fixed. (still fast moving vehicles can be rollover with sudden turns. Also sometimes still can be stuck with hitting zombies)
Can't saving objects between cities or on the terrains - Fixed
Guns reload themselves with their own bullets. Reloading a full gun again. Reloading while reloading the gun. - Fixed
Drones looks and feels like a Jacket Potato. (It may be the most funny bug ever) - Fixed
Unable to communicate with the black market after saving and leaving the game after the order - Fixed
Color change of objects in the park - Fixed
Mansion window and hospital doors are opening wrong direction - Fixed
Vehicle parts seen from walls - Fixed
Throwing darts with side facing - Fixed
And minor problems - Fixed
Fixes (Need more testing to be sure)
Bullet replication with reloading.
NPCs and zombies who are not in sight can not move.
Zombies are spawning near the character.
Objects have not running after loading (not tested) (some objects still will not work due to infrastructures, you have to run them again)
Raining into the house
Can not get up from the normal seats outside the driver's seat with ctrl
Known Issues
The hood etc becomes invisible when using the vehicles for a while. They can visible again when you stop the car and turn the engine off.
Objects in the garbage truck container are not saved.
The character sometimes appears to be walking, but the crouch mode remains. Pressing the crouching key again solves the situation.
What Will be Next Updates (Let's make the game a little harder)
You must produce or find a "plug" to fill the bathtubs.
Numbers will added to building floors.
Will focus on NPCs and Pathfinder systems.
Furniture placements will be diversified.
Zombies can also spawn between apartment floors (only one time)
I never got around to fixing that slow-down problem if there's a baddie under the docks trying to kill you in Loma Larga (next time), but I did make a few significant improvements.
Most importantly, when a character dies, their items will scatter a little bit to make each item easier to target. Coins are spawned in the death script, though, so they will still all be in the same place. When I watch people playing on Youtube, though, it seems like they are still trying to target items through corpses. You don't have to target something if it's at your feet, just look at the "(on ground)" description at the top of the screen and right click if you are not targeting anything else.
I also made the blood splatters look a little bit better, which is arguably more important than actual gameplay. The variety of blood splatter animations is now doubled, and they are easier to see.
There are some other minor fixes. Next time I will fix that Loma Larga slowdown bug. But for now if you are in Loma Larga and the game is running slow, that means you gotta drop down below the docks and kill a demon stuck down there. New patch in 2 weeks (total guess).
I never got around to fixing that slow-down problem if there's a baddie under the docks trying to kill you in Loma Larga (next time), but I did make a few significant improvements.
Most importantly, when a character dies, their items will scatter a little bit to make each item easier to target. Coins are spawned in the death script, though, so they will still all be in the same place. When I watch people playing on Youtube, though, it seems like they are still trying to target items through corpses. You don't have to target something if it's at your feet, just look at the "(on ground)" description at the top of the screen and right click if you are not targeting anything else.
I also made the blood splatters look a little bit better, which is arguably more important than actual gameplay. The variety of blood splatter animations is now doubled, and they are easier to see.
There are some other minor fixes. Next time I will fix that Loma Larga slowdown bug. But for now if you are in Loma Larga and the game is running slow, that means you gotta drop down below the docks and kill a demon stuck down there. New patch in 2 weeks (total guess).
We will be preforming full network maintenance tomorrow at 2PM EST.
This maintenance will consist of replacing all malfunctioning ethernet wires in our datacenter. We also plan on releasing a small update to hot fix some minor bugs.
Thanks for your patience and understanding, YourFunWorld Studios
We will be preforming full network maintenance tomorrow at 2PM EST.
This maintenance will consist of replacing all malfunctioning ethernet wires in our datacenter. We also plan on releasing a small update to hot fix some minor bugs.
Thanks for your patience and understanding, YourFunWorld Studios
Planet Earth is at war! NPC A.I. have been upgraded: enjoy crazy random battles everywhere, an easier combat system with less one-shot kills and a few corrected bugs.
I. GAMEPLAY
- Combat A.I. update: Each non player character now have a fully independant decision and pathfinding systems. They also have sensors, to be fully aware of their surroundings. NPCs can try to avoid attacks, turn around their target, attack another ennemies before killing their opponent to help friends... Some can also block attacks or use shields.
- Emergent battles: NPCs attack each other according to simple rules ( like in the Game Of Life ) leading to epic random battle patterns:
Wild animals hunt preys and humans
Humans and droids fight each other
Mutant monsters try to kill everyone
When attacked, a NPC will fight back the assailant in priority
- NPCs faint when taking critical damage, and now will fight back right after waking up
- Stats and combat damage system have been improved: more hits with damage, less one-kill deaths. Your avatar is still very weak at start.
- Solidarity: human NPCs will forgive your attack if they fight with a non-human enemy
- Murderer: if you kill innocent citizens, Royal Guards will attack you
- A.I. pathfinding has been optimized with Unity 2017.3 newest features
II. CORRECTED BUGS
- Holding attack button to adjust throwing force works again:
- One-shot kill probability has been reduced
- When their target is just right at the top of their head, NPC now step back, let their opponent fall and fight back.
Planet Earth is at war! NPC A.I. have been upgraded: enjoy crazy random battles everywhere, an easier combat system with less one-shot kills and a few corrected bugs.
I. GAMEPLAY
- Combat A.I. update: Each non player character now have a fully independant decision and pathfinding systems. They also have sensors, to be fully aware of their surroundings. NPCs can try to avoid attacks, turn around their target, attack another ennemies before killing their opponent to help friends... Some can also block attacks or use shields.
- Emergent battles: NPCs attack each other according to simple rules ( like in the Game Of Life ) leading to epic random battle patterns:
Wild animals hunt preys and humans
Humans and droids fight each other
Mutant monsters try to kill everyone
When attacked, a NPC will fight back the assailant in priority
- NPCs faint when taking critical damage, and now will fight back right after waking up
- Stats and combat damage system have been improved: more hits with damage, less one-kill deaths. Your avatar is still very weak at start.
- Solidarity: human NPCs will forgive your attack if they fight with a non-human enemy
- Murderer: if you kill innocent citizens, Royal Guards will attack you
- A.I. pathfinding has been optimized with Unity 2017.3 newest features
II. CORRECTED BUGS
- Holding attack button to adjust throwing force works again:
- One-shot kill probability has been reduced
- When their target is just right at the top of their head, NPC now step back, let their opponent fall and fight back.