Shady Dealer will be in the Eden Kitchen and give users a chance at some shadow items.
First set will be Unfrozen Shadow Armor
Midgardian Revenue Service (MRS Hammer) continues
Find her in Eden Group 2nd Floor (30, 180), she will refine at the same rates as Enriched Hammer but with no Zeny cost!
Shadow Hammer continues
Find him in these two locations and he'll refine your Shadow Items!
Prontera Blacksmith Shop (94, 70)
Eden Group 2nd Floor (45, 185)
Spotlight
Clock Tower & Nightmare Clock Tower
Updates
Imperial Gloves will start giving 5% Atk Bonus
Hugel Cool Event Corp will properly know the name of the city in which he is saving you.
Investment Set to start at 6:30 on Thursdays
Wing of Beelzlebub will now last 30 days
BIO 5 MVPs will properly randomize their spawn locations. Looking at the script they were meant to but for some reason it was only working for the Mini Boss spawns.
Enforcer Cape will increase grimtooth damage by 1% per character level when refined to +7 or higher
Neuralizer will now work on every map
Modified Time Books and Faceworm Skins will properly give a set bonus
Boxing the Compass Livestream with CM Astra and JelloShaker resumes its regular schedule and will air again Tuesday, February 13!
New forum creative contest Puppy Love is live! Ragnarok players from all servers (Chaos, Thor, Loki, Odin) can all join in!
Classic Maintenance 2PM - 6PM PST
Quests
The next new Headgear quest, Mischievous Fairy (Tier 2), is available. Speak to Frank in Morocc (who has his own tent at 118, 93). Certificates can be found in the treasure caches. To create this headgear you'll need the following once you've obtained a certificate:
200 Jellopy
50 Elastic Bands
50 Elder Pixie's Moustache
10 Soft Silk
1000 Zeny
1 Mischievous Fairy Certificate
Spotlight
Spotlight moves to Clocktower! The following creatures will be affected:
Shady Dealer will be in the Eden Kitchen and give users a chance at some shadow items.
First set will be Unfrozen Shadow Armor
Midgardian Revenue Service (MRS Hammer) continues
Find her in Eden Group 2nd Floor (30, 180), she will refine at the same rates as Enriched Hammer but with no Zeny cost!
Shadow Hammer continues
Find him in these two locations and he'll refine your Shadow Items!
Prontera Blacksmith Shop (94, 70)
Eden Group 2nd Floor (45, 185)
Spotlight
Clock Tower & Nightmare Clock Tower
Updates
Imperial Gloves will start giving 5% Atk Bonus
Hugel Cool Event Corp will properly know the name of the city in which he is saving you.
Investment Set to start at 6:30 on Thursdays
Wing of Beelzlebub will now last 30 days
BIO 5 MVPs will properly randomize their spawn locations. Looking at the script they were meant to but for some reason it was only working for the Mini Boss spawns.
Enforcer Cape will increase grimtooth damage by 1% per character level when refined to +7 or higher
Neuralizer will now work on every map
Modified Time Books and Faceworm Skins will properly give a set bonus
Boxing the Compass Livestream with CM Astra and JelloShaker resumes its regular schedule and will air again Tuesday, February 13!
New forum creative contest Puppy Love is live! Ragnarok players from all servers (Chaos, Thor, Loki, Odin) can all join in!
Classic Maintenance 2PM - 6PM PST
Quests
The next new Headgear quest, Mischievous Fairy (Tier 2), is available. Speak to Frank in Morocc (who has his own tent at 118, 93). Certificates can be found in the treasure caches. To create this headgear you'll need the following once you've obtained a certificate:
200 Jellopy
50 Elastic Bands
50 Elder Pixie's Moustache
10 Soft Silk
1000 Zeny
1 Mischievous Fairy Certificate
Spotlight
Spotlight moves to Clocktower! The following creatures will be affected:
It has been a long time coming, but finally beach world is ready! This update includes lots of changes and improvements. See below:
What's new?
Added beach world (10 more levels) to story mode.
Added new multiplayer game mode, Basketball! Fight each other for the ball and put it in your team's hoop to win! Includes 4 levels (one for each world).
Added a ghost to race for the Time Attack coin on every level! When you have collected coins for completing a level and finding the carrot, a ghost will appear. If you can beat him, you will get the Time Attack coin!
Adjusted time attack times for levels to make them "fairer". I noticed that many players are avoiding collecting the coin for time attack. Hopefully with this update, time attack will be much more fun (and less impossible for some)!
Added new beach level to Deathmatch mode.
Improved lighting and reflections system for much nicer visuals.
Graphically overhauled all existing levels. Levels are now more detailed and look quite a bit different to before.
Added new "World Select" menu for Story mode.
Adjusted many levels to improve and smooth the difficulty curve of the game. Some levels may seem easier than before, and some are now more challenging in places. Also, several carrots have been moved to better places.
Increased coin requirements to unlock levels.
What's next? The final story mode world will be coming next. I can't say too much yet (it's a secret), but there will be a hot dog kart. There will also be further level improvements, and UI improvements. I'm also currently testing out some ideas for more multiplayer game modes.
I hope you enjoy beach world! If you have any feedback, please leave it below!
It has been a long time coming, but finally beach world is ready! This update includes lots of changes and improvements. See below:
What's new?
Added beach world (10 more levels) to story mode.
Added new multiplayer game mode, Basketball! Fight each other for the ball and put it in your team's hoop to win! Includes 4 levels (one for each world).
Added a ghost to race for the Time Attack coin on every level! When you have collected coins for completing a level and finding the carrot, a ghost will appear. If you can beat him, you will get the Time Attack coin!
Adjusted time attack times for levels to make them "fairer". We noticed that many players are avoiding collecting the coin for time attack. Hopefully with this update, time attack will be much more fun (and less impossible for some)!
Added new beach level to Deathmatch mode.
Improved lighting and reflections system for much nicer visuals.
Graphically overhauled all existing levels. Levels are now more detailed and look quite a bit different to before.
Added new "World Select" menu for Story mode.
Adjusted many levels to improve and smooth the difficulty curve of the game. Some levels may seem easier than before, and some are now more challenging in places. Also, several carrots have been moved to better places.
Increased coin requirements to unlock levels.
What's next? The final story mode world will be coming soon. We can't say too much yet (it's a secret), but there will be a hot dog kart. There will also be further level improvements, and UI improvements. We're also currently testing out some ideas for more multiplayer game modes.
We hope you enjoy beach world! If you have any feedback, please leave it below!
Since there are so many beautiful places in Bless Online, today I want to share with you some breathtakingly beautiful paintings of Bless scenery.
In the past we’ve introduced the Unión territories of El Rano and Saqqara using screenshots, so this time we will be showing you equally beautiful places in Hieron territory.
Along with paintings and background stories about the Sylvan Elves’ El Gradis and the Lupus’ Bran Forest, we are also going to look at the Cornus Mountains and Wyvern Valley (located in the central part of the continent), and the Mascu’s faction-neutral city of Ban Senn.
El Gradis: a place keeping memories of the Sylvan Elves’ glorious past
El Gradis is surrounded by mysterious and beautiful forests and is centered around the enormous Tree of Life. Its inhabitants, the Sylvan Elves, value equilibrium and harmony.
Since the Tree of Life was damaged in past wars, it has been getting weaker and is now visibly withering away. Those of you who choose to be Sylvan Elves will begin an adventure to protect the balance of the world and revive the Tree of Life.
Bran forest: a den of wolves protected by the Great Spirit and its descendants
When their creator god Baraka left the world after losing a war between the gods, the Lupus met with great hardship. However, under the leadership of their great prophet Urgen Tenza, some of the Lupus took refuge in Bran Forest’s sanctuary.
The Lupus then spent thousands of years living in seclusion, and developed a unique culture where they both respect nature and cultivate warrior characteristics of bravery and physical prowess.
The Cornus Mountains: a strategic location between Union and Hieron capitals
The tall and rugged Cornus Mountains cut across the Bless continent, dividing the opposing territories of Hieron and Unión.
This area is geographically significant as it is both Hieron-Unión border and the point with the least distance between the faction capitals Hieracon (Hieron) and Spezia (Unión). Extremely dangerous, not a day goes by without a fight in the Cornus Mountains due to their being a key strategic point.
Wyvern Valley: a rocky area with magnificent canyons
Wyvern Valley, an enormous and splendid canyon, is hard to pass through due to its steep nature and treacherous rocky terrain.
As Wyvern Valley has a dry, desert climate, vegetation is sparse and there is almost nowhere to hide. This makes it a very dangerous place since one is helpless against the attacks of the vicious Wyverns.
In addition, because Wyvern Valley is near both Hieron and Unión military camps, battles frequently break out and tension is always in the air.
Ban Senn: a vigorous and noisy harbor city built by the Mascu
Originally from another continent, the Mascus have left their dilapidated and distant home and have settled in Ban Senn.
As they are a technologically advanced society, the Mascu have adjusted extremely well to life on the new continent where they create new inventions that fill the other races with awe.
If you ever visit Ban Senn, remember to take a look at the power unit located in the center of the village!
We hope you have enjoyed the artworks and locations in Bless Online!
Naturally 1.0.3 attempted to fix and improve things so it ended up creating some bugs.
Spawn Indicator Issues
The main issue that arose was from the new spawn indicators. Since I had to (slightly) change how enemy spawns worked for that change it ended up that you (or another enemy) could walk into a space an enemy was going to spawn on and they would still spawn there as if everything was normal. Overlapping monsters didn't break anything (though monsters generally have no idea what to do when they're on top of a target) but it was a tad weird.
So that's fixed. You can still walk into a spawn spot if you happen to be standing next to one, but now you'll prevent that enemy from spawning (which could be either good or bad depending on your situation). Other monsters in the level should also avoid spawn spots entirely as well.
Achievement Issues
Someone also noticed that the "I Hate The Ghost King" achievement didn't trigger for their third regicide, and there was a bug that would cause it to never trigger. It will trigger now, so if you're on your second regicide then your third one will win it for you. I also added a quick check that happens when the game loads so you won't have to go and beat the game again if you already have three.
Exit Is Blocked, Sometimes?
This one is especially annoying because it's not easy to reproduce at all and happens very infrequently. I'm not actually sure what the cause was so I spent some time combing over the code that spanws the exits in each map. I changed a few things that could have been causing it, but it's hard to confirm, so if you happen to see it again please let me know!
Hopefully everything is good and I won't need to put out 1.0.5 in the next two days. Fingers crossed!
Naturally 1.0.3 attempted to fix and improve things so it ended up creating some bugs.
Spawn Indicator Issues
The main issue that arose was from the new spawn indicators. Since I had to (slightly) change how enemy spawns worked for that change it ended up that you (or another enemy) could walk into a space an enemy was going to spawn on and they would still spawn there as if everything was normal. Overlapping monsters didn't break anything (though monsters generally have no idea what to do when they're on top of a target) but it was a tad weird.
So that's fixed. You can still walk into a spawn spot if you happen to be standing next to one, but now you'll prevent that enemy from spawning (which could be either good or bad depending on your situation). Other monsters in the level should also avoid spawn spots entirely as well.
Achievement Issues
Someone also noticed that the "I Hate The Ghost King" achievement didn't trigger for their third regicide, and there was a bug that would cause it to never trigger. It will trigger now, so if you're on your second regicide then your third one will win it for you. I also added a quick check that happens when the game loads so you won't have to go and beat the game again if you already have three.
Exit Is Blocked, Sometimes?
This one is especially annoying because it's not easy to reproduce at all and happens very infrequently. I'm not actually sure what the cause was so I spent some time combing over the code that spanws the exits in each map. I changed a few things that could have been causing it, but it's hard to confirm, so if you happen to see it again please let me know!
Hopefully everything is good and I won't need to put out 1.0.5 in the next two days. Fingers crossed!