Warframe - Wintermaker


The second batch of Round 11 items includes new Warframe Skins, Weapon Skins and more. Find these items by logging in to Warframe through Steam and visiting the in-game Market!



SKINS
Octavia Diva Skin
Harrow Graxx Skin
Saryn Velenosa Skin
Trinity Knightess Skin
Excalibur Corpra Skin
Oberon Wendigo Skin



SYANDANAS
Tonaca Syandana
Corona Syandana



HELMETS
Inaros Kephri Helmet



WEAPON SKINS
Tengoken Heavy Blade Skin
Polearm Diva Skin

By participating in TennoGen, not only do creators get to see their ideas come to life, they also receive a share of their items' sales from the Warframe Store. Don’t feel like creating content? You can vote on the next round of TennoGen and increase the chance of getting your favorite community-created items in the game!

Don’t worry, console Tenno. These items will become available on PlayStation 4 and Xbox One at a later time.

Stay tuned for more info on our third and final Batch for Tennogen Round 11!
Warframe - Wintermaker


The second batch of Round 11 items includes new Warframe Skins, Weapon Skins and more. Find these items by logging in to Warframe through Steam and visiting the in-game Market!



SKINS
Octavia Diva Skin
Harrow Graxx Skin
Saryn Velenosa Skin
Trinity Knightess Skin
Excalibur Corpra Skin
Oberon Wendigo Skin



SYANDANAS
Tonaca Syandana
Corona Syandana



HELMETS
Inaros Kephri Helmet



WEAPON SKINS
Tengoken Heavy Blade Skin
Polearm Diva Skin

By participating in TennoGen, not only do creators get to see their ideas come to life, they also receive a share of their items' sales from the Warframe Store. Don’t feel like creating content? You can vote on the next round of TennoGen and increase the chance of getting your favorite community-created items in the game!

Don’t worry, console Tenno. These items will become available on PlayStation 4 and Xbox One at a later time.

Stay tuned for more info on our third and final Batch for Tennogen Round 11!
I Can't Believe It's Not Gambling - MutantEntertainment
Greetings, Not Gamblers!

ICBING patch 1.2.4 went live earlier this morning. This patch includes:

- Extreme low quality visual settings (Potato Quality)
- Prestige Button has been moved to not obscure other in game buttons
- Settings Button has been moved into the bottom right corner
- Loading system has under gone some optimization

Upcoming for ICBING:

<3 Holiday event - Valentines Day skins

Upcoming for Mutant Entertainment Studios:

Astro Joust - Coming Soon

As always, thanks for playing!

The MES team
I Can't Believe It's Not Gambling - MutantEntertainment
Greetings, Not Gamblers!

ICBING patch 1.2.4 went live earlier this morning. This patch includes:

- Extreme low quality visual settings (Potato Quality)
- Prestige Button has been moved to not obscure other in game buttons
- Settings Button has been moved into the bottom right corner
- Loading system has under gone some optimization

Upcoming for ICBING:

<3 Holiday event - Valentines Day skins

Upcoming for Mutant Entertainment Studios:

Astro Joust - Coming Soon

As always, thanks for playing!

The MES team
Fossil Hunters - RyanMiller
Beta Version 2018-01-31

New Music and Sound Effects
You're all in for a treat! In this release of Fossil Hunters, we have:
  • New orchestral versions of the level music (played by an actual orchestra)
  • Piano versions for the pause screen
  • New level music (featuring an extra snazzy elevator-tune)
  • Lots of new and revised sound effects

Journal Items
Over 150 notes have been scattered across the undeground for you to discover & peruse in your Journal. Backers, this includes your messages!

Bug Fixes
The past couple weeks we've stomped a ton of bugs, level issues, ux problems, and other nitpicky problems, and I'm happy to say the game is running smoother than ever. If you find any problems, please submit them by pressing F3 in-game, and don't forget you can check up on our outstanding issues here: https://trello.com/b/pGLXqKo1/fossil-hunters-tracker
Fossil Hunters - RyanMiller
Beta Version 2018-01-31

New Music and Sound Effects
You're all in for a treat! In this release of Fossil Hunters, we have:
  • New orchestral versions of the level music (played by an actual orchestra)
  • Piano versions for the pause screen
  • New level music (featuring an extra snazzy elevator-tune)
  • Lots of new and revised sound effects

Journal Items
Over 150 notes have been scattered across the undeground for you to discover & peruse in your Journal. Backers, this includes your messages!

Bug Fixes
The past couple weeks we've stomped a ton of bugs, level issues, ux problems, and other nitpicky problems, and I'm happy to say the game is running smoother than ever. If you find any problems, please submit them by pressing F3 in-game, and don't forget you can check up on our outstanding issues here: https://trello.com/b/pGLXqKo1/fossil-hunters-tracker
Jan 31, 2018
iREC - Labory
Hello people
IREC is available to all
Good luck
Lacuna Passage - xOR10Nx


Driveable rovers are finally here!

There will be at least one rover guaranteed to spawn in every playthrough. There are two possible areas towards the center of the map where they may spawn randomly, but if you can't find any there you can be sure to find one parked at the third habitat. If you haven't played much before, the third habitat is also randomized, so happy hunting!

If you choose to continue a saved game keep in mind that you may run into errors, but if you have already discovered a rover previously, then you should be able to return to it and it will now be operable. I would still recommend starting a fresh save however.

Here are all the major additions that have made it into this update:

Change Log
  • PRTs found in the environment are now driveable.
  • Added Charged Backup Battery items that can be used to recharge your suit while out on an EVA, which after using will change to either a Discharged Backup Battery or an Expired Backup Battery in your inventory. A Discharged Backup Battery can be recharged at a crafting bench as long as there is enough reserve battery charge in the habitat, and an Expired Backup Battery will no longer hold a charge and is only useful for salvaging other materials from it. The chance to become an Expired Backup Battery is 1 in 20.
  • Oxygen Filled Canisters now have a chance to become Broken Canisters after using them to refill your oxygen while on an EVA. The chance to become a Broken Canister is 1 in 20.
  • New games will now start with one Oxygen Filled Canister and one Charged Backup Battery already in your player inventory.
  • Refined and lowered the degradation rate of slots with no installed components.
  • Added a “Withdraw All Items” option when exploring the contents of item containers.
  • Added a “Move All” option when selecting a single stack of items to transfer between containers.
  • The datapad will now slightly lower itself while walking so that you can more clearly see where you are going.
  • You can now enable and disable the scanner while viewing the datapad.

Additional Changes in v0.62.1
  • Fixed bug causing PRTs to float off the ground and become inaccessible.
  • Possible fix for issue with drifting colliders on parked PRTs.
  • New model for the hand holding the datapad.
  • Fixed camera jitter when transitioning between states like equipping the datapad or running/walking.
  • Fixed issue where the datapad was not changing to the lowered position if equipped while walking.

Additional Changes in v0.62.2
  • Broken components can now be removed from exterior habitat modules and used to salvage for parts.
  • Fixed bug causing radiation to not be applied while driving the PRT.
  • Fixed bug causing a black screen while exiting the habitat.
  • Fixed the navigation zoom level being reset when changing datapad screens.
  • Fixed bug causing PRT batteries to charge above 100% with an RTG installed.
Lacuna Passage - xOR10Nx


Driveable rovers are finally here!

There will be at least one rover guaranteed to spawn in every playthrough. There are two possible areas towards the center of the map where they may spawn randomly, but if you can't find any there you can be sure to find one parked at the third habitat. If you haven't played much before, the third habitat is also randomized, so happy hunting!

If you choose to continue a saved game keep in mind that you may run into errors, but if you have already discovered a rover previously, then you should be able to return to it and it will now be operable. I would still recommend starting a fresh save however.

Here are all the major additions that have made it into this update:

Change Log
  • PRTs found in the environment are now driveable.
  • Added Charged Backup Battery items that can be used to recharge your suit while out on an EVA, which after using will change to either a Discharged Backup Battery or an Expired Backup Battery in your inventory. A Discharged Backup Battery can be recharged at a crafting bench as long as there is enough reserve battery charge in the habitat, and an Expired Backup Battery will no longer hold a charge and is only useful for salvaging other materials from it. The chance to become an Expired Backup Battery is 1 in 20.
  • Oxygen Filled Canisters now have a chance to become Broken Canisters after using them to refill your oxygen while on an EVA. The chance to become a Broken Canister is 1 in 20.
  • New games will now start with one Oxygen Filled Canister and one Charged Backup Battery already in your player inventory.
  • Refined and lowered the degradation rate of slots with no installed components.
  • Added a “Withdraw All Items” option when exploring the contents of item containers.
  • Added a “Move All” option when selecting a single stack of items to transfer between containers.
  • The datapad will now slightly lower itself while walking so that you can more clearly see where you are going.
  • You can now enable and disable the scanner while viewing the datapad.

Additional Changes in v0.62.1
  • Fixed bug causing PRTs to float off the ground and become inaccessible.
  • Possible fix for issue with drifting colliders on parked PRTs.
  • New model for the hand holding the datapad.
  • Fixed camera jitter when transitioning between states like equipping the datapad or running/walking.
  • Fixed issue where the datapad was not changing to the lowered position if equipped while walking.

Additional Changes in v0.62.2
  • Broken components can now be removed from exterior habitat modules and used to salvage for parts.
  • Fixed bug causing radiation to not be applied while driving the PRT.
  • Fixed bug causing a black screen while exiting the habitat.
  • Fixed the navigation zoom level being reset when changing datapad screens.
  • Fixed bug causing PRT batteries to charge above 100% with an RTG installed.
SOS - OutpostDev
It’s been a long road, but SOS has finally made it into Steam Early Access, and while we at Outpost are incredibly proud of what we delivered, we know the journey is just beginning in making sure SOS truly is the ultimate escape.

We intend to release patches on a semi-weekly basis with new content, bug fixes, balance tweaks, and quality of life improvements. This is in addition to larger Content Updates that we hope to deliver on a monthly basis. Join us Friday afternoon on Hero as we sit down and discuss what’s coming to SOS over the next month and beyond.

With all that said, what’s new in this week’s Patch?

Unchecked Aggression

In SOS, your actions have consequences. Our badge system draws attention to the patterns of behavior you and your fellow Contestants engage in while on the Island. If you consistently stab your friends in the back, you may find yourself branded a ‘Betrayer.’ If high fives are your primary greeting for new players, you’ll end up seen by other Contestants as ‘Friendly.’

In today’s update, we are introducing two new badges: 'Loyal' and 'Aggressor.' Players who tend to engage in combat with others very early on in matches will slowly be labeled with the 'Aggressor' badge. Players who repeatedly sacrifice their seat on the helicopter for their teammates will gain the ‘Loyal’ badge.

Unstuck on You

During earlier playtests of SOS, we included a command for players to use just in case they got stuck inside part of the level. Unfortunately, upon launching in Early Access, some Contestants used the command as an exploit to bypass certain gates in the environment. We have since removed the unstuck command.

If you do find yourself in the sad predicament of getting stuck somewhere, take a screenshot, submit a bug report, and shake your fist in the air as you curse the ancient gods of La Cuna.

Bug Fixes

This week’s update comes with a number of bug fixes as well.
  • Fixed an issue where pop-up messages would interrupt mid-match when a new update went out.
  • Resolved an issue where character customization options could be shared between characters.
  • Resolved issue where accessory customizations don’t save after returning to Leaderboards after a match.
  • Fixed issues with Duo spectating after partners turned or extracted.
  • Corrected bug where players could be invisible during the Outro.
Thanks to each of you who has joined us so far and we can’t wait to show everyone what we’ve got brewing over here!
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