Ultimate Fishing® Simulator - Raintek
Build 0.2.2:193

Changelog:
  • Level Editor - Basic version.

More information here - http://steamcommunity.com/app/468920/discussions/10/

Kind Regards,
Ultimate Games Team
Ultimate Fishing® Simulator - Raintek
Build 0.2.2:193

Changelog:
  • Level Editor - Basic version.

More information here - http://steamcommunity.com/app/468920/discussions/10/

Kind Regards,
Ultimate Games Team
Jan 31, 2018
Tavern Tycoon - Dragon's Hangover - Peter
Version 0.32 and Dev Build DB007 is now live! Please note that the new Dynamic GI is exclusive to Dev Build (for now), so please try the Dev Build :D

Enjoy and as always, kindly report bugs at the bug thread.

EDIT: If you are experiencing any GI related issues, please leave a comment at the GI thread in the Dev Build Bug Report Forum. Thanks!

Main Build Version 0.32
  • Fixed option text opacity
  • Fixed express shop fee clamped at 20 Gold
  • Fixed tutorial getting stuck after the "Good luck" message if mail panel is opened
  • Fixed tutorial text about blue tiles (it is white now)
  • Fixed furniture building available inside doorway.
  • Fixed broken reception desk getting clerks stuck.
  • Fixed office statistics showing after destroying office.
  • Fixed study desk and stage fees not getting saved.
  • AI path calculation speed improved. (from 2 seconds to 0.04 seconds on average)


Dev Build DB007
  • Dynamic GI (Experimental)
  • Level 6 - Garden of Zen.
  • Lag that occured when selecting a room or a furniture to be relocated was improved.
  • Reception Desk durability increased.
  • AI path calculation speed improved. (from 2 seconds to 0.04 seconds on average)
  • AI will no longer randomly wonder off but rather stay near its point of interest. (Experimental)
  • In game menu UI polished.
  • Improved rendering performance.

  • Fixed option text opacity
  • Fixed express shop fee clamped at 20 Gold
  • Fixed tutorial getting stuck after the "Good luck" message if mail panel is opened
  • Fixed tutorial text about blue tiles (it is white now)
  • Fixed furniture building available inside doorway.
  • Fixed broken reception desk getting clerks stuck.
  • Fixed office statistics showing after destroying office.
  • Fixed annual report not highlighting player's tavern.
  • Fixed annual report showing zero figures.
  • Fixed some furnitures allowed to be placed too close to other furnitures.
  • Fixed policy panel scrolling not working and cutting off options.
  • Increased guest sobering up rate (less vomit)
  • Fixed furnitures staying behind if relocation is pressed mid construction.
  • Fixed internal execution threads getting mixed up that were causing random glitches to the game.
  • Fixed level 4 not highlighting player tavern.
  • Fixed guests leaving reception desk floating animation.
  • Fixed study desk and stage fees not getting saved.
Jan 31, 2018
Tavern Tycoon - Dragon's Hangover - Peter
Version 0.32 and Dev Build DB007 is now live! Please note that the new Dynamic GI is exclusive to Dev Build (for now), so please try the Dev Build :D

Enjoy and as always, kindly report bugs at the bug thread.

EDIT: If you are experiencing any GI related issues, please leave a comment at the GI thread in the Dev Build Bug Report Forum. Thanks!

Main Build Version 0.32
  • Fixed option text opacity
  • Fixed express shop fee clamped at 20 Gold
  • Fixed tutorial getting stuck after the "Good luck" message if mail panel is opened
  • Fixed tutorial text about blue tiles (it is white now)
  • Fixed furniture building available inside doorway.
  • Fixed broken reception desk getting clerks stuck.
  • Fixed office statistics showing after destroying office.
  • Fixed study desk and stage fees not getting saved.
  • AI path calculation speed improved. (from 2 seconds to 0.04 seconds on average)


Dev Build DB007
  • Dynamic GI (Experimental)
  • Level 6 - Garden of Zen.
  • Lag that occured when selecting a room or a furniture to be relocated was improved.
  • Reception Desk durability increased.
  • AI path calculation speed improved. (from 2 seconds to 0.04 seconds on average)
  • AI will no longer randomly wonder off but rather stay near its point of interest. (Experimental)
  • In game menu UI polished.
  • Improved rendering performance.

  • Fixed option text opacity
  • Fixed express shop fee clamped at 20 Gold
  • Fixed tutorial getting stuck after the "Good luck" message if mail panel is opened
  • Fixed tutorial text about blue tiles (it is white now)
  • Fixed furniture building available inside doorway.
  • Fixed broken reception desk getting clerks stuck.
  • Fixed office statistics showing after destroying office.
  • Fixed annual report not highlighting player's tavern.
  • Fixed annual report showing zero figures.
  • Fixed some furnitures allowed to be placed too close to other furnitures.
  • Fixed policy panel scrolling not working and cutting off options.
  • Increased guest sobering up rate (less vomit)
  • Fixed furnitures staying behind if relocation is pressed mid construction.
  • Fixed internal execution threads getting mixed up that were causing random glitches to the game.
  • Fixed level 4 not highlighting player tavern.
  • Fixed guests leaving reception desk floating animation.
  • Fixed study desk and stage fees not getting saved.
Jan 31, 2018
Sunless Skies: Sovereign Edition - honeyedheroine
Hello, Skyfarers! An update, in which we discuss the EXPLORATION release and the ever-closer reveal of ALBION!

This release pulls in a lot of the work we’ve been talking about from recent sprints (TEKTITE and VEGA):



Discoveries and spectacles are now available! Scavenge from wrecks, harvest hives, investigate (or eat) fungal fragments, mine sky rocks for undiscovered hours, scour flotsam and jetsam for random treasures, and carry Curators' Eggs to port before they can hatch.

At the edge of Old Tom's Well, you can discover the Pitchkirk and its bitter sect. Those who can prove they have been aggrieved may even be allowed to take part in their services and enact their well-rite: the Rite of Wrongs (which will modify your captain's skills).

You’ll notice a lot of fun (“fun”) changes to Terror: new visual and audio effects and terror music made by Maribeth that will make the atmosphere more and more tense and unbearable.



Fog and locomotive headlights will work together to add atmosphere to your journey, help you target enemies during combat and make it easier to discern which elements on screen are possible to crash into. Docking will be automatic. You’ll be able to tell how many sovereigns you have more easily.

The next release, coming at the end of February, will cover MOVEMENT AND COMBAT, including work based on your feedback.

With exceeding joy, we can confirm the release after will be ALBION. A whole additional region, with its own look, feel and surprises. If you’ll permit us some over-excitement, it’s time to get on board the SPACE HYPE TRAIN.



It almost goes without saying, but releasing an additional region into the game will immediately make the play experience something much more like the final game; in all likelihood it will be the biggest appreciable change to the game during Early Access for you as players. We are intensely nervous and excited to reveal it to you.



Our next FBG Podcast has been moved to Tuesday 6 February at 4:00pm GMT so that we can take a moment to celebrate Sunless Sea’s third birthday. So bring your captain’s logs and memories to share! We’d also love to show off Sunless Sea fanart, so leave us a link here or tweet to @failbettergames and we’ll cover as much as we can!

As ever, we’re taking your feedback on the Steam, GOG and Failbetter forums. We can’t wait to hear what you make of these changes!

AND - hooray - you can come and meet the team to chat about Sunless Skies at EGX Rezzed! We’ll be there from the 13th to the 15th of April and we’re excited to see you.

Your friends,
Failbetter Games
Jan 31, 2018
Sunless Skies: Sovereign Edition - honeyedheroine
Hello, Skyfarers! An update, in which we discuss the EXPLORATION release and the ever-closer reveal of ALBION!

This release pulls in a lot of the work we’ve been talking about from recent sprints (TEKTITE and VEGA):



Discoveries and spectacles are now available! Scavenge from wrecks, harvest hives, investigate (or eat) fungal fragments, mine sky rocks for undiscovered hours, scour flotsam and jetsam for random treasures, and carry Curators' Eggs to port before they can hatch.

At the edge of Old Tom's Well, you can discover the Pitchkirk and its bitter sect. Those who can prove they have been aggrieved may even be allowed to take part in their services and enact their well-rite: the Rite of Wrongs (which will modify your captain's skills).

You’ll notice a lot of fun (“fun”) changes to Terror: new visual and audio effects and terror music made by Maribeth that will make the atmosphere more and more tense and unbearable.



Fog and locomotive headlights will work together to add atmosphere to your journey, help you target enemies during combat and make it easier to discern which elements on screen are possible to crash into. Docking will be automatic. You’ll be able to tell how many sovereigns you have more easily.

The next release, coming at the end of February, will cover MOVEMENT AND COMBAT, including work based on your feedback.

With exceeding joy, we can confirm the release after will be ALBION. A whole additional region, with its own look, feel and surprises. If you’ll permit us some over-excitement, it’s time to get on board the SPACE HYPE TRAIN.



It almost goes without saying, but releasing an additional region into the game will immediately make the play experience something much more like the final game; in all likelihood it will be the biggest appreciable change to the game during Early Access for you as players. We are intensely nervous and excited to reveal it to you.



Our next FBG Podcast has been moved to Tuesday 6 February at 4:00pm GMT so that we can take a moment to celebrate Sunless Sea’s third birthday. So bring your captain’s logs and memories to share! We’d also love to show off Sunless Sea fanart, so leave us a link here or tweet to @failbettergames and we’ll cover as much as we can!

As ever, we’re taking your feedback on the Steam, GOG and Failbetter forums. We can’t wait to hear what you make of these changes!

AND - hooray - you can come and meet the team to chat about Sunless Skies at EGX Rezzed! We’ll be there from the 13th to the 15th of April and we’re excited to see you.

Your friends,
Failbetter Games
Zazmo Arcade Pack - Donley Time Foundation
Work continues on the gamepad connections but we do have progress!

Build v0.7.5D

-Controller settings added
-Game will now ask players for controller
confirmation to avoid gamepad conflicts
-Bullets in Tank Wars have optional collision
with each other. TRY IT! Super fun!
-Ongoing minor menu work

Those are the highlights and we are glad to hear from you if you are playing the BETA and trying things out.

We're here and listening!

-Tim
Zazmo Arcade Pack - Donley Time Foundation
Work continues on the gamepad connections but we do have progress!

Build v0.7.5D

-Controller settings added
-Game will now ask players for controller
confirmation to avoid gamepad conflicts
-Bullets in Tank Wars have optional collision
with each other. TRY IT! Super fun!
-Ongoing minor menu work

Those are the highlights and we are glad to hear from you if you are playing the BETA and trying things out.

We're here and listening!

-Tim
Jan 31, 2018
Ancient Guardian - Mufalder

After a little lull, we are ready to announce an imminent release of the update.

Major features:
- Updated look of the labyrinth.
- Changes in the Minotaur.
- Redesigned main menu.
- More options and settings.
and much more ...

In addition to updating the game, we will change something else, no less important, but as long as it remains a secretːheadskullː
Jan 31, 2018
Ancient Guardian - Mufalder

After a little lull, we are ready to announce an imminent release of the update.

Major features:
- Updated look of the labyrinth.
- Changes in the Minotaur.
- Redesigned main menu.
- More options and settings.
and much more ...

In addition to updating the game, we will change something else, no less important, but as long as it remains a secret:headskull:
...