Eurogamer


A note from the editor: Jelly Deals is a deals site launched by our parent company, Gamer Network, with a mission to find the best bargains out there. Look out for the Jelly Deals roundup of reduced-price games and kit every Saturday on Eurogamer.

Never let it be said that people who play video games primarily on PC aren't spoiled for deals on a regular basis. This time around, you can head over to Green Man Gaming and pick up some PC gems for up to 85% off today as part of the site's Playday Deals range.

The Playday Deals range is live now, set to finish at the end of Friday 2nd February, and features hundreds of titles. Some of those games will even let you get an extra 20 per cent off when you enter the code PAYDAY during checkout. The key word being 'some', there, and you can find a list of games excluded from that voucher, on the site too.

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Eurogamer

Mixer, Microsoft's streaming service Twitch rival, is getting a couple of familiar features in the months ahead.

Direct tipping will be added, so viewers can give money to channel owners.

Direct purchase options are also on the way, so you can quickly buy a digital download of the game (or DLC) which is being broadcast.

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Eurogamer

Will Monster Hunter World be the game to finally cement the series in the West? The big-bucks PS4 and Xbox One instalment is off to a strong start, recording a series-best UK launch, topping the UK retail video game chart.

GfK Chart-Track counted "far higher" week-one sales for Monster Hunter World than any other Monster Hunter game - the previous leader being 3DS game Monster Hunter Generations.

Dragon Ball - another long-running series - also scored a UK-chart personal best, with new instalment Dragon Ball FighterZ debuting at number two. Its previous highest debut had been third place in 2015 with Dragon Ball Xenoverse.

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Assassin's Creed® Origins

Ubisoft is adding a new game plus mode to Assassin's Creed Origins.

Fans hungry for more Assassin's Creed have been asking for a new game plus option for months (which is impressive, as Origins is enormous and despite having played it north of 100 hours I've still got loads to do).

Previously, Ubisoft has said it was investigating whether it was possible to add a new game plus option. (To my knowledge, there has never been one in an Assassin's Creed game before.) Now, Ubi has updated fans with good news.

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Eurogamer

Good and evil is barely the start of it, frankly. Fable is one of those rare, fascinating game series upon which nobody can really seem to agree about anything for very long. It's a shallow RPG, or maybe it's a canny and satirical examination of RPGs in general. It's hilarious - oh, the burping! Or maybe it's just juvenile. Let's face it: Fable's easy to the point of being obsequious, isn't it? Or maybe it's choosing to measure itself in ways that go beyond mere difficulty? It's no surprise, then, that with all this discussion churning around it, the world of Albion is so often defined by a mechanic that it doesn't even contain.

As a young child, the story once went, you will find an acorn. If you plant the acorn, green shoots will emerge from the earth. Years later, after a long life of consequence and heroism, you will return to the place that you planted that acorn and a huge oak tree will tower overhead. A lovely idea, isn't it, that a game would be both so reactive and so poetic, that a game would really notice you and afford your presence a degree of lasting importance, that a game would see your involvement with it as a chance for it to grow? But of course there was no acorn in Fable. By extension, there was no oak tree that would have erupted from it. Or was there?

When I heard a few weeks back that a new Fable game was underway with a new developer attached, I experienced a rush of fond memories so vivid, playful, silly and heartfelt that I almost wobbled on my feet for a few seconds. I remembered setting off, barefoot, on a summer's day to a distant island where a cog-driven door emerged from the side of a hill. I remembered the moon peering down through sickly grey murk above bogland, where a monster covered in bracken and moss stood up to his waist in mud. Most of all, I remembered a house I once bought where the previous owner, thanks to a brilliant glitch, lived on long after I had killed them, partially stuck in one of the upstairs walls. Then, I started to think about the task of bringing a series like this back to life with a new creative team and in a new era. In a game so full of moving parts, so driven by whimsy and - perhaps - by accident, what single piece of Fable is absolutely indispensable? In which part of Fable does Fable truly live?

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Dead by Daylight

Sometimes I worry I'm a contrarian. People tell me I'm not, but I won't listen to them. Here's an example. Last year, while most of my peers were pouring hundreds of hours into Zelda and Super Mario Odyssey, I was completely obsessed with Dead by Daylight, an asymmetrical multiplayer horror game that almost no one else I knew was playing. Developed by Behaviour Interactive, it challenges four players to work together as survivors, avoiding the murderous intentions of a fifth player who takes part as the killer. During each bout, the survivors have to explore the map, find generators and fix them in order to power-up two exit doors and get the hell out of there. The killer just has to kill them.

Unlike the ostensibly similar Friday the 13th game, Dead by Daylight features a range of homicidal maniacs covering a range of movie tropes, from chainsaw-wielding rednecks to mad doctors - there are also licensed characters in the shape of Freddy Krueger and Michael Myers, and all of them have different attacks and abilities. The killing process involves capturing survivors then impaling them on meat hooks. If they're not rescued by other survivors within a short window of opportunity, a Lovecraftian beast claims the writhing victim.

Got that? It sounds sort of complicated doesn't it?

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Eurogamer

Epic Games has announced that it's pulling the plug on free-to-play MOBA Paragon, and that servers will go offline on April 26th.

The news comes barely a week after the developer's candid post to the Paragon forums, in which it cast doubt on the MOBA's future. At the time, it admitted that it was struggling to achieve "that magical combination of ingredients that make for a sustainable game", and revealed that key Paragon staff had already been moved to work on Fortnite.

"Over the next few weeks", it said, "we'll be figuring out if and how we can evolve Paragon to achieve growth and success". And now, just a week later, a decision has been made.

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Eurogamer

There's a new, officially licensed Friday the 13th game on the way, and it's being developed by Blue Wizard Digital, maker of the wonderful Slayaway Camp.

Friday the 13th: Killer Puzzle, as the game is known, was announced at the tail end of last year. However, two things of note have happened since then: firstly, it soft launched on iOS in the US this week. Secondly, its global release date has now been confirmed as....yes...Friday, April 13th, when it will launch on iOS, Android, and Steam.

Slayaway Camp, for those unfamiliar, is brilliant, playing out something like a sokoban sliding block puzzler - albeit enthusiastically themed around classic 80s horror movies.

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Eurogamer

Is this the answer to the current graphics card shortage and the sky-high cost of RAM? Or perhaps a genuine alternative to the way we own and upgrade our gaming PC hardware? Today, after a successful rollout in its home territory, French company Blade revealed that its Shadow cloud gaming system is coming to the UK, offering what it says is the equivalent of a 1,500 PC at prices starting at 27 per month for unlimited usage.

If you're a long-term Digital Foundry reader, perhaps you caught the phrase 'cloud gaming system' and conjured up images of laggy gaming and poor image quality. After all, historically, we didn't care much for concept trailblazer OnLive, rubbished the claims made by its founders, but still appreciated the ambition and recognised scenarios where it did have something to offer. Subsequent systems based on the same concept - like Nvidia's GeForce Now - were received a little more warmly as performance improved, but based on the demo we saw, Shadow could potentially move things on to the next level.

First up, this isn't a new gaming platform being sold to you - you're essentially hiring a PC in the cloud. Log in to Shadow and you get the standard Windows 10 PC desktop to do with as you will. From our perspective, that means installing Steam, Origin, uPlay and GOG in turn and downloading our games, but the truth is you can install any app you want on Shadow and interact with the system just as you would with a standard PC. And the specs of this cloud hardware? You get eight threads from a Xeon server equivalent to performance from a Core i7 processor, 12GB of memory, 256GB of solid-state storage and GPU power on par with GTX 1080 (indeed, the demo we saw IDed GTX 1080 in the device manager).

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Tom Clancy's Rainbow Six® Siege - Amethyst Weapon Skin

UPDATE 30/1/18: Ubisoft has responded to the fan outcry over recent Rainbow Six Siege announcements by offering players a free premium skin.

The Ash Sidewinder Elite skin will be unlocked for all players at the launch of Year 3 Season 1 - you just need to play an online match between now and 6th March to earn it.

Writing on the Rainbow Six Siege reddit, Ubisoft also said it would keep the game's Standard Edition at its current price and would soon announce more details for Starter Edition owners on acquiring more Operators - a key concern among players who bring in friends who then do not have access to all the same content.

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