Turnover - Anthony
Notable Changes
  • Most graphical elements in the game now make greater use of vertex buffer objects for rendering. This will give a performance boost, particularly for lower end systems.
  • Music and sound volume can now be set separately in the Options screen.
  • All 21:9 screen scaling issues have been addressed. There were some size/positioning issues in menus and they have been taken care of.

v1.0.874 Changelog
  • New: Added separate options for sound and music volumes in the Options screen so they can be set independently.
  • Changed/All: Floors, walls, deco, shadows, and vision cones are now created/rendered using a new method. This should significantly improve game rendering performance, particularly for low end systems.
  • Changed/All: Minimap hint arrows (for level exit, followers) will not be shown when you are very, very close to the hints. This should fix any spinning hint arrow issues.
  • Changed/All: Decreased the sensitivity of joysticks during menu selection, just to help prevent any accidental changing of Options when navigating menus.
  • Changed/All: Clarified some HUD text.
  • Fixed/All: Fixed a few tiny edge cases where enemy vision cones would not render correctly
  • Fixed/All: Fixed a few tiny edge cases where collision would not register correctly.
  • Fixed/All: Fixed an issue with XInput force feedback sometimes not registering when interacting with the Fireman.
  • Fixed/All: Fixed an issue with fire generation.
  • Fixed/All: Fixed a number of 21:9 resolution menu scaling issues.
  • Fixed/All: Fixed an issue in the Options screen where trying to select the borderless fullscreen would fail sometimes.
  • Fixed/All: Fixed an issue where default binds were not being set between runs when switching from a DirectInput controller to an XInput controller, or vice versa.
  • Fixed/All: Fixed a tiny handful of potential crashes.
  • Fixed/All: Fixed an annoyance in the Binds screen where the selection blip would not play.
  • Fixed/Linux: Fixed a potential crash issue when a user's HOME directory could not be determined for config/save files.
Turnover - Anthony
Notable Changes
  • Most graphical elements in the game now make greater use of vertex buffer objects for rendering. This will give a performance boost, particularly for lower end systems.
  • Music and sound volume can now be set separately in the Options screen.
  • All 21:9 screen scaling issues have been addressed. There were some size/positioning issues in menus and they have been taken care of.

v1.0.874 Changelog
  • New: Added separate options for sound and music volumes in the Options screen so they can be set independently.
  • Changed/All: Floors, walls, deco, shadows, and vision cones are now created/rendered using a new method. This should significantly improve game rendering performance, particularly for low end systems.
  • Changed/All: Minimap hint arrows (for level exit, followers) will not be shown when you are very, very close to the hints. This should fix any spinning hint arrow issues.
  • Changed/All: Decreased the sensitivity of joysticks during menu selection, just to help prevent any accidental changing of Options when navigating menus.
  • Changed/All: Clarified some HUD text.
  • Fixed/All: Fixed a few tiny edge cases where enemy vision cones would not render correctly
  • Fixed/All: Fixed a few tiny edge cases where collision would not register correctly.
  • Fixed/All: Fixed an issue with XInput force feedback sometimes not registering when interacting with the Fireman.
  • Fixed/All: Fixed an issue with fire generation.
  • Fixed/All: Fixed a number of 21:9 resolution menu scaling issues.
  • Fixed/All: Fixed an issue in the Options screen where trying to select the borderless fullscreen would fail sometimes.
  • Fixed/All: Fixed an issue where default binds were not being set between runs when switching from a DirectInput controller to an XInput controller, or vice versa.
  • Fixed/All: Fixed a tiny handful of potential crashes.
  • Fixed/All: Fixed an annoyance in the Binds screen where the selection blip would not play.
  • Fixed/Linux: Fixed a potential crash issue when a user's HOME directory could not be determined for config/save files.
Check Your 6! - Muso;
We’re proud to announce Slitherine’s first tactical air-combat game, based on the tabletop masterpiece and Origins Awards Winner created by Scott Fisher: Check Your 6!

While staying true to its physical counterpart, the game has slightly adapted its mechanics to enhance the digital experience and deliver a game with incredible replay value.

Developed by The Lordz Games Studio and Moonlit Studio, Check Your 6! will take you right at the heart of World War II.

With 14 aircraft, 8 for the Axis and 6 for the Allies, fighting over 18 different missions that are playable from both sides, the game gives you the opportunity to be replayed multiple times. The WEGO turn-based gameplay makes every game of Check Your 6! different as each move has a dramatic impact on the final battle results.

Check Your 6! also features hotseat and real-time online multiplayer mode, where you’ll be able to fight against your friends and foes.

https://www.youtube.com/watch?v=HhkpZnk6FNs


Check Your 6! will be out on March 15th, so stay tuned!
Nemesis Realms - Shaqe
Nemesis Realms update:

  • General: Fixed an issue with third party controllers. They should now work properly mapped similar as Xbox controllers.
Nemesis Realms - Shaqe
Nemesis Realms update:

  • General: Fixed an issue with third party controllers. They should now work properly mapped similar as Xbox controllers.
Jan 29, 2018
Zula Global - GM ZULA Latino
Nemesis Realms - Shaqe
Nemesis Realms update:

  • Lunar Shrine: Out-Of-Bounds area top limit for Hero has been increased from 50 to 150.
  • Lunar Shrine: Fixed a bug on heroes' jump ability.
  • General: Spectator Camera TV now has a guide controller shown in VR.
  • General: Fixed a bug on Auto Height Adjustment
Nemesis Realms - Shaqe
Nemesis Realms update:

  • Lunar Shrine: Out-Of-Bounds area top limit for Hero has been increased from 50 to 150.
  • Lunar Shrine: Fixed a bug on heroes' jump ability.
  • General: Spectator Camera TV now has a guide controller shown in VR.
  • General: Fixed a bug on Auto Height Adjustment
TROUBLESHOOTER: Abandoned Children - Dandylion
Hello everyone, this is the Troubleshooter development team.

There is a bug that Mission time does not shown correctly in mission result screen.

To fix this bug, server reboot is essential. But this bug does not affect to anything and it only shows incorrect numbers.

So we decided to fix this problem in next hotfix.

Sorry for the inconvenient.

- Troubleshooter development team.
TROUBLESHOOTER: Abandoned Children - Dandylion
Hello everyone, this is the Troubleshooter development team.

There is a bug that Mission time does not shown correctly in mission result screen.

To fix this bug, server reboot is essential. But this bug does not affect to anything and it only shows incorrect numbers.

So we decided to fix this problem in next hotfix.

Sorry for the inconvenient.

- Troubleshooter development team.
...