The problem that the department function make E.G.O defense abnormally high
The problem that time limit of the containment unit where Binah's special meltdown was caught was unusual
The problem that E.G.O Gift list is displayed abnormally
The problem that Hod's office worker effect apply abnormally
1. Adding new systems and function
Department functions
After the update, 2 department functions will add. For more information, please check the game manual.
Office worker effect
Long - service effect
employee - office worker interlock system
If all employees die, all office workers will also commit suicide, and all workers in the department will die. The department that all employee is dead has a lower work success rate.
※ Panic functions are not added after a certain period of time after the employee has left the department
Panic changes and diversification
Panic Changes
The panic employees will no longer receive the SP(MP) Recovery Bullet.
For Panic employees, the recovery of the tool-type Abnormalities applies as before.
Panic diversification is added. For more information, please check the game manual.
E.G.O, employee save function
Each time you press the Start management button, the current LOB, the placement and ability of the employee, and the E.G.O that the employee has installed are saved.
2. Balance adjustment
The management method of T-09-86 has been changed.
The management method of F-01-69 has been changed.
The effect of T-09-80 has been enhanced.
Added recovery passives on escaped O-06-20. O-06-20, when escaped, will constantly regain HP if not damaged for a certain amount of time.
Fix management method error of O-03-89. In addition, the escape conditions of O-03-89 have been strengthened.
The pattern was changed when F-01-02 escaped.
O-02-40, F-02-70, T-01-75 have been changed to not recognize the death of employees who have been disposed of as execution bullets.
F-01-57 has been changed to not respond to O-02-56's escape.
T-01-75's level 3 damage has been upgraded.
Damage of O-04-72 has been increased.
Some of Geburah's attack patterns have been downgraded.
O-01-04 weapon damage has been reduced.
3. Bug fixes and changes
Dialog box UI changed.
The wallpaper of the Sephira Story Part has been changed.
The problem that an employee at T-09-82 was applied the special ability of T-04-50
The problem that if an employee with the effect of O-09-91 is caught by F-02-58, the employee who is linked with caught employee is not damaged
The problem that Abnormality HP Bar is not properly masked
The problem that E.G.O gift's image did not update properly
The problem that Angela's dialogue did not come out when the Seed of the Light germinate at 70%, 90%
4. Update translation
New system translation for Simplified Chinese is added. In addition, some previous translations have been modified.
Added the Traditional Chinese version of the Abnormality translation.
The problem that the department function make E.G.O defense abnormally high
The problem that time limit of the containment unit where Binah's special meltdown was caught was unusual
The problem that E.G.O Gift list is displayed abnormally
The problem that Hod's office worker effect apply abnormally
1. Adding new systems and function
Department functions
After the update, 2 department functions will add. For more information, please check the game manual.
Office worker effect
Long - service effect
employee - office worker interlock system
If all employees die, all office workers will also commit suicide, and all workers in the department will die. The department that all employee is dead has a lower work success rate.
※ Panic functions are not added after a certain period of time after the employee has left the department
Panic changes and diversification
Panic Changes
The panic employees will no longer receive the SP(MP) Recovery Bullet.
For Panic employees, the recovery of the tool-type Abnormalities applies as before.
Panic diversification is added. For more information, please check the game manual.
E.G.O, employee save function
Each time you press the Start management button, the current LOB, the placement and ability of the employee, and the E.G.O that the employee has installed are saved.
2. Balance adjustment
The management method of T-09-86 has been changed.
The management method of F-01-69 has been changed.
The effect of T-09-80 has been enhanced.
Added recovery passives on escaped O-06-20. O-06-20, when escaped, will constantly regain HP if not damaged for a certain amount of time.
Fix management method error of O-03-89. In addition, the escape conditions of O-03-89 have been strengthened.
The pattern was changed when F-01-02 escaped.
O-02-40, F-02-70, T-01-75 have been changed to not recognize the death of employees who have been disposed of as execution bullets.
F-01-57 has been changed to not respond to O-02-56's escape.
T-01-75's level 3 damage has been upgraded.
Damage of O-04-72 has been increased.
Some of Geburah's attack patterns have been downgraded.
O-01-04 weapon damage has been reduced.
3. Bug fixes and changes
Dialog box UI changed.
The wallpaper of the Sephira Story Part has been changed.
The problem that an employee at T-09-82 was applied the special ability of T-04-50
The problem that if an employee with the effect of O-09-91 is caught by F-02-58, the employee who is linked with caught employee is not damaged
The problem that Abnormality HP Bar is not properly masked
The problem that E.G.O gift's image did not update properly
The problem that Angela's dialogue did not come out when the Seed of the Light germinate at 70%, 90%
4. Update translation
New system translation for Simplified Chinese is added. In addition, some previous translations have been modified.
Added the Traditional Chinese version of the Abnormality translation.
So, this has been the biggest misconception (or misperception) about Don’t Bleed. And yes, we realize the asset pack we used were zombies (sheesh we don't have artists remember). Leechers are mutated human beings who have been exposed to the infection for an extended period. Prior to becoming a Leecher humans go into an incubation phase where the human body morphs due to the infection. How does this transformation take place??? I will tell you later, for now take a look at the new concept artwork on the art page!
So, this has been the biggest misconception (or misperception) about Don’t Bleed. And yes, we realize the asset pack we used were zombies (sheesh we don't have artists remember). Leechers are mutated human beings who have been exposed to the infection for an extended period. Prior to becoming a Leecher humans go into an incubation phase where the human body morphs due to the infection. How does this transformation take place??? I will tell you later, for now take a look at the new concept artwork on the art page!
Feature 1.The terrain- water has be improved,there will be lake or river now
I have add new terrain "water" in previous version,but it is just a "water".I improve it into a river or a lake in this new version.Bridge will be more important in this version.
Besides,in order to make water like a river or a lake,I change the ratio setting of terrain.Now, water is calculated independently,you can set the probability if it will appear.
2.Fix moving bug of devil worker when add a new one
Feature 1.The terrain- water has be improved,there will be lake or river now
I have add new terrain "water" in previous version,but it is just a "water".I improve it into a river or a lake in this new version.Bridge will be more important in this version.
Besides,in order to make water like a river or a lake,I change the ratio setting of terrain.Now, water is calculated independently,you can set the probability if it will appear.
2.Fix moving bug of devil worker when add a new one
Following some very useful feedback we've just added another good size update today with further improvements and fixes.
Added a rule option to nominate ball and / or pocket for each shot in 8-ball pool. See Options > Rule Variations > US 8 Ball.
Fixed a bug in multiplayer that occasionally froze the mouse pointer when switching turns. This was a hard issue to pin down and so thank you for your patience while we solved it.
Fixed an issue that prevented a snooker or speed pool Steam leaderboard score updating if it did not qualify for the the in-game leaderboard.
The cue is now always removed from the table when in-game menu is activated.
Fixed a bug that sometimes caused the cue to re-appear in the wrong position when cancelling a menu.
Mapped WASD keys onto cursor keys, which rotate the in-game camera.
Updated controls menu screen.
Improved rendering of table cushions, balls and cue shadow in 3D.
Camera zoom function now resets after each shot.
Other minor fixes and enhancements.
As always we really appreciate your support in helping us to constantly improve and refine Cue Club 2. More updates on the way soon!
- Resolved issue where you could get locked out of the seance room - Resolved an issue with the Master Volume setting - Gameplay refinements - Optimize lighting throughout
EDIT: Added hotfix for players who are currently locked out of seance room.